Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / yarden-zamir/projectgear issues and pull requests
#95 - Test rf tools powercells config options for energy transfer limitations
Issue -
State: open - Opened by ProjectGearBot over 6 years ago
#94 - Set RFTools power cell range limit to 50, drastically increase penalty
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 1 comment
#93 - Disable RFTools energy cells
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#92 - This issue is created from my phone
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#91 - Add crated copper/tin ingots, steel pickaxes/swords/armor, ImE hammers, and seared stone to blacksmith chests
Issue -
State: open - Opened by ProjectGearBot over 6 years ago
- 1 comment
#90 - Add a few unique items to dungeon loot. Potion rings, crated ingots, and obsidian come to mind.
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 1 comment
#89 - Disable the Manufactory from Nuclearcraft.
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 12 comments
Labels: disable
#88 - Find a way to stop NuclearCraft's Alloy furnace from making steel.
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 2 comments
#87 - Go through everything in the forge lexicon and see if we want to block items.
Issue -
State: open - Opened by ProjectGearBot over 6 years ago
- 1 comment
#86 - Fix a recipe confict between Quark's stained planks and Rustic's painted wood
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#85 - Add a recipe for Traverse's crag rock and red rock, and also dead and cold grass. I'm thinking of making it require either Botania metamorphic tiaga/messa stone or blizz/blitz powder. The player should choose which to automate
Issue -
State: open - Opened by ProjectGearBot over 6 years ago
- 3 comments
#84 - Wash colored glowstone into regular in cauldro
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 1 comment
#83 - Use unidict to unify Ender dust (AE2 and Terraqueous)
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 1 comment
#82 - Use unidict to unify Slag (TF and ImE)
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 3 comments
#81 - Use unidict to unify sawdust and wood pulp
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 1 comment
#80 - Remove the recipe for Open blocks sponges and replace it with something that rewires several vanilla sponges. Maybe more cauldron crafting and some slime?
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 1 comment
#79 - Add a recipe for vanila sponges using inspirations' cauldron crafting. It should reqire water, and either sawdust or hemp (player's choice).
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#78 - Make a nuclearCraft ore generate on top of the nether. change hardness so it needs to be mined in creative ways
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 1 comment
#77 - Stop quark's and dark utils wither dust drop from dropping.Add a recipe that turnes a necrotic bone into (6?) wither ash
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#76 - Add a few splash messages making fun of Thermal Expansions for being boring (maybe just target these at common mods in general)
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 2 comments
#75 - Change the threshold of Prospectus flowers so they generate only on top of deposits
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 2 comments
#74 - Teleport items between dimensions in a fun way
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#73 - Do something fun with mob spawners
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#72 - Disenchant items
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#71 - Store tons of bows in a vaguely practical way
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#70 - Things we still need a way to do
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 8 comments
#69 - Think about removing lost cities
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 3 comments
#68 - Change a bunch of recipes to use copper, tin or nickel instead of iron. They need a reason to exist.
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 4 comments
#67 - Immersive Engineering (silver, lead, and nickel removeed)
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#66 - Electrum (now a gold and copper alloy)
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#65 - Waterworks stuff (tin)
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#64 - Applied Energistics stuff (aluminum)
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#63 - Open Computers stuff (tin)
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#62 - RFTools stuff (aluminum)
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#61 - Find ways to get all of the NuclearCraft ores
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 3 comments
#60 - Decide if Magneticraft is a good fit for the pack
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 1 comment
#59 - Spice up dungeon loot (the current redstone block is a test script)
Issue -
State: open - Opened by ProjectGearBot over 6 years ago
- 4 comments
#58 - Add a guide book of sorts with a nice wall of text explaining how to do various tasks
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 1 comment
#57 - Add all the ores, plants, mob drops, etc to Forestry backpacks(edited)
Issue -
State: open - Opened by ProjectGearBot over 6 years ago
- 2 comments
#56 - Fix the rich ore vein config and get those to work
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 1 comment
#55 - Move all normal ore generation to CoFH world
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 5 comments
#54 - Mods to consider MagnetiCraft Factory Tech NuclearCraft
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
- 3 comments
#53 - test?
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#52 - potato
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#51 - potato
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#50 - potato
Issue -
State: closed - Opened by ProjectGearBot over 6 years ago
#49 - remove the autocrafter from autoverse
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#48 - potato
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#47 - test
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#46 - test
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#45 - fast issue
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#44 - fast sue
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#43 - fast sue
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#42 - potato
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#41 - This is a test issue created on gitDone
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
- 1 comment
#40 - Make issues show up on discord
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#39 - Work plz
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#38 - This is an example todo created from discord
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#37 - Potato
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#36 - Write a standard syntax for crafttweaker recipes
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#35 - add LPG as a fuel in the diesel Generator
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#34 - combine gasoline from different mods
Issue -
State: open - Opened by Yarden-zamir over 6 years ago
- 12 comments
#33 - Add more uses to Ash in the diagram
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#32 - Write a standard for JEI tooltips and descriptions
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
- 2 comments
#31 - Organise the todolist on the project board
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#30 - "Make something interesting" with charcoal pit
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
- 1 comment
#29 - Find a name for the combination for ash and flint
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#28 - Find a good replacement for buildcraft lasers for making slag in the diagram
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
- 1 comment
#27 - Waystones - I belive we talked about this and found better ways to teleport around the world __importance: ?/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#26 - WaitingTime - it does seem to cause some problems, and its not that important __importance: 3/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#25 - solcarrot - we should replace with nutrition, seems to fit better. __importance: 9/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#24 - simplefluidtanks - we don't need it coz we have openblocks's tanks __importance: 10/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#23 - irontanks - dindn't we remove it already?
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#22 - hopperducts - we have coller ways of transport and they use similar code to vanila hoppers, meaning they tick even if they don't have anything in them __importance: 7/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#21 - EnderStorage - didn't we remove it already?
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#20 - FancyBlockParticles - Creates alot of lag __importance: 4/10__ (we can also turn it off by defualt or smthn)
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#19 - betterbedrockgenerator - we have that option with cofhWorld __importance: 10/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#18 - And now for the controversial one: Adventurer's Toolbox - I'm probably alone on this one but i really hate tinker's tools and i think we should replace them with those. Tinker's tools don't fit with vanila very cleanly, Their upgrade system is based on resources instead of a good enchanting infrastructure which is more interesting, and they overshadow a lot of the tools other mods add __importance: I manly want to open the conversation for now__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#17 - minecoprocessors - another greate tool, you can get the same effect with RFtools / other logic mods but lots o' people like this one so more options sounds good __Importance : 4/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#16 - Foamfix - a must for every modpack, fixes a lot of Minecraft's shity code and optimizes the game multithreaded workload __Importance: 10/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#15 - FastWorkBench - adds on to Foamfix's code to make crafting faster and lighter. __Importance: 9/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#14 - OptiFine - we can't add it through curse iirc we can only link it and recommend downloading it. __importance: 6/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#13 - platforms - not a must, but pretty nice, works well with many builds. __importance: 7/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#12 - RandomTweaks - lots of small, configurable tweakes, I manly use it because of the sound system reloader __importance: 3/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#10 - badWitherNoCookie - just makes it so that the wither sound is not universal, good for wither farms, and in general. __Importance: 9/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#9 - CharsetStorageBarrels - They are cool and needed for the cool compression crafting. __importance: 10/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#8 - CharsetTransportCartsRails- Adds some useful things to carts and rails __importance: 5/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#7 - CharsetTweakCarry - A very cool carry mod, better than dollies and other chest carrier items, also can carry other things (configurable). __importance: 8/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#6 - blockCraftery - useful for building, some people can't live without it. __importance: 7/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#5 - chunkPregenerator - a must for servers, i also use it for singleplayer worlds so that i don't need to wait for chunks to load (I use biomebundle so they load slow) __importance: 10/10__```
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#4 - clumps - remember when you tested soul shards and all the xp fucked you up? if you had that mod it wouldn't happen. __importance: 8/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#3 - computronics - adds more tools to computers __importance: 5/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#2 - exchangers - A smi must for building for me, also has good integration with ImE if TE is not there. __importance: 8/10__
Issue -
State: closed - Opened by Yarden-zamir over 6 years ago
#1 - changed a document
Pull Request -
State: closed - Opened by TobyWanBJ over 6 years ago