Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / yairm210/Unciv issues and pull requests
#47 - Update city stats on purchase!
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#46 - Select next idle unit button
Issue -
State: closed - Opened by yairm210 almost 7 years ago
- 1 comment
#45 - No text on mint or monastery
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#44 - Buildings with percent bonuses are displayed +25.0 instead of +25%
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#43 - Exception when buying units
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State: closed - Opened by yairm210 almost 7 years ago
#42 - Theology text is meaningless
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State: closed - Opened by yairm210 almost 7 years ago
- 1 comment
#41 - Pyramids does not provide workers
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State: closed - Opened by yairm210 almost 7 years ago
#40 - The wheel tech text capilat, pyramids available with writing
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#39 - Add great person points and units
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State: closed - Opened by yairm210 almost 7 years ago
#38 - Add specialist slots to buildings
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State: closed - Opened by yairm210 almost 7 years ago
#37 - Apollo project costs 0
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State: closed - Opened by yairm210 almost 7 years ago
#36 - No visible difference between road and railroad
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State: closed - Opened by yairm210 almost 7 years ago
#35 - City names limit amount of cities that can be built
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#34 - What is coal revealed by?
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#33 - Improvement icon does not update when overriding an existing improvement
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#32 - Add missing luxury resources
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State: closed - Opened by yairm210 almost 7 years ago
- 1 comment
#31 - Implement science boost on jungles with university
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#30 - Add marble construction bonus to wonders
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#29 - Validate gold/science conversation rates
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#28 - Add buy tile option in cities
Issue -
State: closed - Opened by yairm210 almost 7 years ago
Labels: enhancement, feature
#27 - Observatory enabled by metal casting
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#26 - Game crashes when great library wonder is chosen and next turn clicked
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#25 - Exiting city screen at (0,-1) seems to open world at (0,1)
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#24 - Can build improvement for invisible resource
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#23 - Tiles should be visible only after they gave been explored
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#22 - Tiles should recieve terrain according to location and neighboring tiles
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#21 - Add proper unit line-of-sight checks
Issue -
State: closed - Opened by yairm210 almost 7 years ago
- 1 comment
#20 - Can construct university before reaching education
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#19 - Unhappiness does not cut excess food
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#18 - Add percent stat bonuses from buildings to city stats
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#17 - Add Golden Ages
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State: closed - Opened by yairm210 almost 7 years ago
#16 - Cities do not provide resources that are in the city center
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#15 - Cities founded on forest/jungle/marsh do not remove terrain feature
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#14 - Can create adjacent cities
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State: closed - Opened by yairm210 almost 7 years ago
#13 - Improvements on tiles outside of cities do not advance
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#12 - Cities should gain new tiles in layers
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State: closed - Opened by yairm210 almost 7 years ago
#11 - Each tile should have OwnedBy string, to future proof
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State: closed - Opened by yairm210 almost 7 years ago
#10 - New cities spawned with 2 rows of tiles instead of 1
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State: closed - Opened by yairm210 almost 7 years ago
#9 - Researched techs still display turns to research
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#8 - Currently built improvement is still a construction option
Issue -
State: closed - Opened by yairm210 almost 7 years ago
#7 - Cancelling improvement leads to city screen
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State: closed - Opened by yairm210 almost 7 years ago
#6 - Add option to remove marsh/forest/jungle
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State: closed - Opened by yairm210 almost 7 years ago
#5 - When there are free techs, open the techpicker and have it behave appropriately
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State: closed - Opened by yairm210 almost 7 years ago
#4 - Add policy trees
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State: closed - Opened by yairm210 almost 7 years ago
#3 - Add movement cost to tiles and compute tiles that units can travel to (and cost)
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State: closed - Opened by yairm210 almost 7 years ago
#2 - Add roads
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State: closed - Opened by yairm210 almost 7 years ago
#1 - Add culture pool to city and add city tiles when reaching culture
Issue -
State: closed - Opened by yairm210 almost 7 years ago