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GitHub / wheremyfoodat/beeg-advanced issues and pull requests
#23 - Optimize ARM condition code checking by doing miracles
Issue -
State: closed - Opened by wheremyfoodat about 4 years ago
- 1 comment
Labels: Optimization
#22 - Don't check HALTCNT every instruction. Use a 0 cycle scheduler event for it whose callback will pop scheduler events till an interrupt fires.
Issue -
State: open - Opened by wheremyfoodat about 4 years ago
Labels: Optimization
#21 - Update README
Pull Request -
State: closed - Opened by Powerlated over 4 years ago
- 4 comments
#20 - Link to the Past refuses to boot without a hack
Issue -
State: open - Opened by wheremyfoodat over 4 years ago
- 1 comment
#19 - Out of bounds ROM reads aren't handled properly
Issue -
State: closed - Opened by wheremyfoodat over 4 years ago
Labels: bug, Accuracy
#18 - CPU::advancePipeline doesn't have to be its own function, can be merged with CPU::step to skip unneeded branching
Issue -
State: closed - Opened by wheremyfoodat over 4 years ago
- 1 comment
Labels: Optimization
#17 - Instead of scheduling events with a timestamp of 0, just call a function lol
Issue -
State: closed - Opened by wheremyfoodat over 4 years ago
Labels: Optimization
#16 - README Needs Pokémon Screenshot
Issue -
State: closed - Opened by fleroviux over 4 years ago
- 1 comment
Labels: enhancement
#15 - Fix BG prio
Issue -
State: closed - Opened by wheremyfoodat over 4 years ago
Labels: bug, Accuracy
#14 - Stop scheduling EventTypes::PollInterrupts every 3 instructions
Issue -
State: open - Opened by wheremyfoodat over 4 years ago
Labels: Optimization
#13 - Pass the memory edge case tests in gba-suite
Issue -
State: open - Opened by wheremyfoodat over 4 years ago
Labels: Accuracy
#12 - Implement accurate-ish memory/instruction timings for beeg speed and beeg accuracy
Issue -
State: open - Opened by wheremyfoodat over 4 years ago
Labels: Optimization, Accuracy
#11 - Convert palette indices to RGBA only after rendering all BGs
Issue -
State: closed - Opened by wheremyfoodat over 4 years ago
Labels: wontfix, Optimization
#10 - Eliminate branches wherever possible:
Issue -
State: open - Opened by wheremyfoodat over 4 years ago
Labels: Optimization
#9 - Move scheduler to a data structure that's more efficient than a StaticVec
Issue -
State: open - Opened by wheremyfoodat over 4 years ago
Labels: Optimization
#8 - Fix hacky bitfield usage
Issue -
State: open - Opened by wheremyfoodat over 4 years ago
Labels: enhancement
#7 - Cache palette colors so that conversions aren't needed
Issue -
State: closed - Opened by wheremyfoodat over 4 years ago
Labels: Optimization
#6 - Try out using a LUT for color conversion
Issue -
State: closed - Opened by wheremyfoodat over 4 years ago
Labels: Optimization
#5 - Fix irq_demo regression
Issue -
State: open - Opened by wheremyfoodat over 4 years ago
Labels: Regression, Accuracy
#4 - Sort events in the scheduler in reverse chronological order, so adding/removing elements won't move everything.
Issue -
State: open - Opened by wheremyfoodat over 4 years ago
- 1 comment
Labels: Optimization
#3 - Optimize PPU, stop doing per pixel rendering
Issue -
State: open - Opened by wheremyfoodat over 4 years ago
Labels: Optimization
#2 - Optimize memory accesses with function pointers instead of using match
Issue -
State: open - Opened by wheremyfoodat over 4 years ago
- 1 comment
Labels: Optimization
#1 - LDMDB/STMDB transfer order is wrong
Issue -
State: open - Opened by wheremyfoodat over 4 years ago
Labels: bug, Accuracy