Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / wbrbr/realtime issues and pull requests
#32 - better error handling for texture loading
Issue -
State: open - Opened by wbrbr almost 3 years ago
#31 - clean up the constructors for ImageTexture
Issue -
State: open - Opened by wbrbr almost 3 years ago
#30 - fix opengl debug groups
Issue -
State: open - Opened by wbrbr almost 3 years ago
#29 - don't crash when reloading a shader with a compilation error
Issue -
State: closed - Opened by wbrbr almost 3 years ago
#28 - correct the brdf
Issue -
State: closed - Opened by wbrbr almost 3 years ago
#27 - inverse gamma the baseColor texture ?
Issue -
State: closed - Opened by wbrbr almost 3 years ago
#26 - double-sided materials
Issue -
State: open - Opened by wbrbr almost 3 years ago
#25 - handle transparency
Issue -
State: open - Opened by wbrbr almost 3 years ago
#24 - automatic testing for culling
Issue -
State: open - Opened by wbrbr almost 3 years ago
#23 - Load the Bistro scene with textures
Issue -
State: closed - Opened by wbrbr almost 3 years ago
#22 - cache view/projection matrices in Camera (don't recompute them everywhere)
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State: closed - Opened by wbrbr almost 3 years ago
#21 - investigate SSAO performance
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State: closed - Opened by wbrbr almost 3 years ago
#20 - frustum visualization for frustum culling
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State: closed - Opened by wbrbr almost 3 years ago
#19 - compute radius of the scene, use it for walk speed
Issue -
State: open - Opened by wbrbr almost 3 years ago
#18 - depth of field
Issue -
State: open - Opened by wbrbr over 3 years ago
#17 - Refaire les screenshots de démo
Issue -
State: open - Opened by wbrbr over 3 years ago
#16 - fix ssao flicker / jitter issue
Issue -
State: open - Opened by wbrbr over 3 years ago
#15 - stochastic shadow mapping
Issue -
State: open - Opened by wbrbr over 3 years ago
#14 - Separate the renderpasses' UI and execution
Issue -
State: closed - Opened by wbrbr over 3 years ago
#13 - Draw the skybox to the shading buffer and not to the screen
Issue -
State: closed - Opened by wbrbr over 3 years ago
#12 - Use a halton sequence for camera jittering
Issue -
State: closed - Opened by wbrbr over 3 years ago
#11 - Change the SSAO samples every frame (use TAA to integrate it)
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State: open - Opened by wbrbr over 3 years ago
#10 - Separate each pass into its own class with its own data
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State: closed - Opened by wbrbr over 3 years ago
#9 - Better directional shadow mapping
Issue -
State: open - Opened by wbrbr about 4 years ago
#8 - Point light shadow maps
Issue -
State: open - Opened by wbrbr about 4 years ago
#7 - Use a glTF loader, multi thread texture/model loading
Issue -
State: open - Opened by wbrbr about 4 years ago
#6 - frustrum and occlusion culling
Issue -
State: open - Opened by wbrbr about 4 years ago
#5 - Forward+ rendering
Issue -
State: open - Opened by wbrbr about 4 years ago
#4 - API abstraction + vulkan backend
Issue -
State: open - Opened by wbrbr about 4 years ago
#3 - Specular envmap reflections
Issue -
State: open - Opened by wbrbr about 4 years ago
#2 - Shader live reload
Issue -
State: open - Opened by wbrbr about 4 years ago
#1 - FXAA / SMAA
Issue -
State: open - Opened by wbrbr over 4 years ago