Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / wbrbr/realtime issues and pull requests

#32 - better error handling for texture loading

Issue - State: open - Opened by wbrbr almost 3 years ago

#31 - clean up the constructors for ImageTexture

Issue - State: open - Opened by wbrbr almost 3 years ago

#30 - fix opengl debug groups

Issue - State: open - Opened by wbrbr almost 3 years ago

#29 - don't crash when reloading a shader with a compilation error

Issue - State: closed - Opened by wbrbr almost 3 years ago

#28 - correct the brdf

Issue - State: closed - Opened by wbrbr almost 3 years ago

#27 - inverse gamma the baseColor texture ?

Issue - State: closed - Opened by wbrbr almost 3 years ago

#26 - double-sided materials

Issue - State: open - Opened by wbrbr almost 3 years ago

#25 - handle transparency

Issue - State: open - Opened by wbrbr almost 3 years ago

#24 - automatic testing for culling

Issue - State: open - Opened by wbrbr almost 3 years ago

#23 - Load the Bistro scene with textures

Issue - State: closed - Opened by wbrbr almost 3 years ago

#21 - investigate SSAO performance

Issue - State: closed - Opened by wbrbr almost 3 years ago

#20 - frustum visualization for frustum culling

Issue - State: closed - Opened by wbrbr almost 3 years ago

#19 - compute radius of the scene, use it for walk speed

Issue - State: open - Opened by wbrbr almost 3 years ago

#18 - depth of field

Issue - State: open - Opened by wbrbr over 3 years ago

#17 - Refaire les screenshots de démo

Issue - State: open - Opened by wbrbr over 3 years ago

#16 - fix ssao flicker / jitter issue

Issue - State: open - Opened by wbrbr over 3 years ago

#15 - stochastic shadow mapping

Issue - State: open - Opened by wbrbr over 3 years ago

#14 - Separate the renderpasses' UI and execution

Issue - State: closed - Opened by wbrbr over 3 years ago

#13 - Draw the skybox to the shading buffer and not to the screen

Issue - State: closed - Opened by wbrbr over 3 years ago

#12 - Use a halton sequence for camera jittering

Issue - State: closed - Opened by wbrbr over 3 years ago

#11 - Change the SSAO samples every frame (use TAA to integrate it)

Issue - State: open - Opened by wbrbr over 3 years ago

#10 - Separate each pass into its own class with its own data

Issue - State: closed - Opened by wbrbr over 3 years ago

#9 - Better directional shadow mapping

Issue - State: open - Opened by wbrbr about 4 years ago

#8 - Point light shadow maps

Issue - State: open - Opened by wbrbr about 4 years ago

#7 - Use a glTF loader, multi thread texture/model loading

Issue - State: open - Opened by wbrbr about 4 years ago

#6 - frustrum and occlusion culling

Issue - State: open - Opened by wbrbr about 4 years ago

#5 - Forward+ rendering

Issue - State: open - Opened by wbrbr about 4 years ago

#4 - API abstraction + vulkan backend

Issue - State: open - Opened by wbrbr about 4 years ago

#3 - Specular envmap reflections

Issue - State: open - Opened by wbrbr about 4 years ago

#2 - Shader live reload

Issue - State: open - Opened by wbrbr about 4 years ago

#1 - FXAA / SMAA

Issue - State: open - Opened by wbrbr over 4 years ago