Ecosyste.ms: Issues

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GitHub / wave-harmonic/crest issues and pull requests

#1157 - Fix #1156 Use infinity water depth

Pull Request - State: open - Opened by daleeidd about 2 months ago
Labels: Bug

#1156 - Foam does not respect floating origin on Y axis

Issue - State: open - Opened by Revmatek about 2 months ago - 3 comments
Labels: Bug

#1154 - [BUG][HDRP][MACOSX] Ocean flickering black with caustics enabled.

Issue - State: open - Opened by dganzella 3 months ago - 1 comment
Labels: Bug, Needs Triage

#1153 - [BUG] Seems spawning a prefab with any ocean is making the app freeze in HDRP + Unity 6

Issue - State: open - Opened by dganzella 3 months ago - 3 comments
Labels: Bug, Needs Triage

#1152 - Underwater rendering delayed with whirlpools

Issue - State: open - Opened by Revmatek 4 months ago - 1 comment
Labels: Bug

#1150 - Directional lights that are not active on any layer change the color of subsurface scattering

Issue - State: open - Opened by Revmatek 5 months ago - 2 comments
Labels: Enhancement

#1149 - Portal feature broken with Unity Recorder 360 View

Issue - State: open - Opened by daleeidd 6 months ago
Labels: Bug

#1148 - Premature tile culling during extreme camera maneuvers above the ocean

Issue - State: closed - Opened by Revmatek 6 months ago - 1 comment
Labels: Bug

#1147 - Planar Reflections issue with non-standard shaders using transparency

Issue - State: closed - Opened by Revmatek 6 months ago - 13 comments
Labels: Enhancement

#1146 - Enable Shader API causes artifacts

Issue - State: open - Opened by Revmatek 6 months ago - 4 comments
Labels: Bug, MSAA

#1145 - Enable Shader API does not function without changing underwater appearance

Issue - State: closed - Opened by Revmatek 6 months ago - 20 comments
Labels: Bug

#1143 - Burstify queries

Pull Request - State: open - Opened by daleeidd 8 months ago - 2 comments
Labels: Performance

#1141 - Bump readthedocs-sphinx-search from 0.3.1 to 0.3.2 in /docs

Pull Request - State: closed - Opened by dependabot[bot] 9 months ago
Labels: dependencies

#1140 - FindObjectsSortMode

Issue - State: closed - Opened by Xue1iang 11 months ago - 3 comments
Labels: Invalid

#1140 - FindObjectsSortMode

Issue - State: closed - Opened by Xue1iang 11 months ago - 2 comments
Labels: Invalid

#1139 - Activating flow in the material when oceanrenderer is running does only work in editor

Issue - State: closed - Opened by klauskobald 11 months ago - 2 comments
Labels: Invalid

#1136 - Sporadic gaps / precision errors in tiles.

Issue - State: open - Opened by Revmatek 12 months ago - 37 comments
Labels: Bug

#1133 - Error of Does not exist some Classes.

Issue - State: closed - Opened by yamanekaito0630 about 1 year ago - 1 comment
Labels: Invalid

#1132 - No caustics, no shadow data and/or constant shadowing on iOS

Issue - State: open - Opened by daleeidd about 1 year ago
Labels: Bug

#1130 - Underwater broken with XR multi-pass rendering

Issue - State: open - Opened by daleeidd about 1 year ago - 2 comments
Labels: XR, URP, Unity Bug

#1129 - Water interaction is not visible when moving camera away from the sea level

Issue - State: open - Opened by Hooaasin about 1 year ago - 1 comment
Labels: Question

#1128 - Depth Cache not populated - Exported Image is Black

Issue - State: closed - Opened by klauskobald about 1 year ago - 8 comments
Labels: URP, Unity Bug

#1127 - Delayed LOD / tile enabling when using large clipping areas

Issue - State: closed - Opened by Revmatek about 1 year ago - 5 comments
Labels: Bug

#1126 - Update Spline.cs

Pull Request - State: closed - Opened by 4tkncnplt over 1 year ago

#1125 - Wake / foam artifacts when moving the camera quickly

Issue - State: closed - Opened by Revmatek over 1 year ago - 11 comments
Labels: Bug

#1124 - Pressing the Windows Key in the editor disables underwater rendering

Issue - State: open - Opened by Revmatek over 1 year ago - 3 comments
Labels: Bug, Needs Triage

#1123 - Foam / wake vibration when approaching whirlpools

Issue - State: open - Opened by Revmatek over 1 year ago - 20 comments
Labels: Bug

#1122 - Local / movable spectrums or crest shapes

Issue - State: closed - Opened by Danon5 over 1 year ago - 3 comments
Labels: Question

#1121 - HDRP underwater volumetric lights not working properly

Issue - State: closed - Opened by Danon5 over 1 year ago - 2 comments

#1119 - Updating ShapeFFT parameters runtime, generates a lot of garbage

Issue - State: closed - Opened by powderek over 1 year ago - 5 comments
Labels: Bug

#1116 - Make Ocean Depth Cache depth relative

Pull Request - State: closed - Opened by daleeidd over 1 year ago
Labels: Enhancement

#1115 - Reduce input displacement queries

Pull Request - State: closed - Opened by daleeidd over 1 year ago
Labels: Performance

#1114 - Release Ocean Renderer resources in OnDestroy

Pull Request - State: closed - Opened by daleeidd over 1 year ago
Labels: Enhancement

#1113 - Overhaul documentation

Pull Request - State: closed - Opened by daleeidd over 1 year ago
Labels: Documentation

#1112 - Fix Graphics API edge case causing rendering artefacts

Pull Request - State: closed - Opened by daleeidd over 1 year ago
Labels: Unity Bug

#1111 - URP reflection error when using two cameras after build.

Issue - State: closed - Opened by FoolNo2 over 1 year ago - 3 comments
Labels: Bug, URP

#1110 - Fix wave blending not applying to waves during transition towards the end of cascades

Pull Request - State: closed - Opened by daleeidd over 1 year ago
Labels: Bug

#1108 - Improve culling by reducing displacement over-reporting

Pull Request - State: closed - Opened by daleeidd over 1 year ago
Labels: Performance

#1107 - Reduce Water Body material override leaks

Pull Request - State: closed - Opened by daleeidd over 1 year ago
Labels: Enhancement

#1106 - Fix water renderer bounds thrashing in edit mode

Pull Request - State: closed - Opened by daleeidd over 1 year ago
Labels: Bug

#1105 - Shader broken on 2022.2.4 on Metal

Issue - State: closed - Opened by wilg over 1 year ago - 5 comments
Labels: Bug, Unconfirmed

#1104 - Problems when rendering

Issue - State: closed - Opened by vcalazas over 1 year ago - 1 comment
Labels: Duplicate

#1102 - Boat Physics - Adding colliders and player to boat causing big issues

Issue - State: closed - Opened by JackkFi5h over 1 year ago - 1 comment

#1101 - Do not execute in background

Pull Request - State: closed - Opened by daleeidd over 1 year ago - 1 comment
Labels: Enhancement

#1100 - Reduce GC allocations

Pull Request - State: closed - Opened by daleeidd over 1 year ago
Labels: Bug

#1099 - Bump certifi from 2020.12.5 to 2022.12.7 in /docs

Pull Request - State: closed - Opened by dependabot[bot] almost 2 years ago
Labels: dependencies

#1098 - Sphere Water Interaction not working in standalone build

Issue - State: closed - Opened by daleeidd almost 2 years ago - 3 comments
Labels: Bug

#1097 - Underwater artifacts / draw failure on older machines (BIRP)

Issue - State: closed - Opened by Revmatek almost 2 years ago - 12 comments
Labels: Won't Fix

#1096 - Sphere Water Interaction GPU Instancing

Pull Request - State: closed - Opened by daleeidd almost 2 years ago
Labels: Enhancement

#1095 - Support multiple cameras for Underwater Renderer

Pull Request - State: closed - Opened by daleeidd almost 2 years ago
Labels: Enhancement

#1094 - Fix shadow sim running for all cameras

Pull Request - State: closed - Opened by daleeidd almost 2 years ago
Labels: Bug

#1093 - Fix caustics not rendering in XR SPI when shadow simulation is disabled

Pull Request - State: closed - Opened by daleeidd almost 2 years ago
Labels: Bug

#1092 - Add extents modifier

Pull Request - State: closed - Opened by daleeidd almost 2 years ago
Labels: Enhancement

#1091 - Search Resources and Addressables when stripping underwater shader keywords

Pull Request - State: closed - Opened by daleeidd almost 2 years ago
Labels: Enhancement

#1090 - Add wave sampling shader for renderer input

Pull Request - State: closed - Opened by daleeidd almost 2 years ago - 1 comment
Labels: Enhancement

#1086 - Rendering problems under multiple cameras

Issue - State: closed - Opened by BoBoBoram37 almost 2 years ago - 3 comments
Labels: Invalid

#1085 - Validate Renderer Layer to prevent potential build failures

Pull Request - State: closed - Opened by daleeidd almost 2 years ago
Labels: Bug

#1084 - Add Water Tile Prefab field to Ocean Renderer

Pull Request - State: closed - Opened by daleeidd almost 2 years ago
Labels: Enhancement

#1083 - Remove outdated/invalid lighting validation

Pull Request - State: closed - Opened by daleeidd almost 2 years ago
Labels: Bug

#1081 - problem lighting on surface in cest to night

Issue - State: closed - Opened by Cataldo90 almost 2 years ago - 1 comment

#1079 - Fix executing when building

Pull Request - State: closed - Opened by daleeidd almost 2 years ago
Labels: Bug

#1078 - Remove viewpoint validation

Pull Request - State: closed - Opened by daleeidd almost 2 years ago
Labels: Enhancement

#1077 - Fix Sea Floor Depth disabled state

Pull Request - State: closed - Opened by daleeidd almost 2 years ago
Labels: Bug

#1076 - Validate that OR must have no scale

Pull Request - State: closed - Opened by daleeidd about 2 years ago
Labels: Bug

#1073 - BIRP Lighting

Issue - State: closed - Opened by Revmatek about 2 years ago

#1072 - Object Water Interaction Discussion

Issue - State: closed - Opened by Revmatek about 2 years ago

#1067 - Fix several leaks

Pull Request - State: closed - Opened by daleeidd about 2 years ago
Labels: Bug

#1064 - Ocean builder mesh memory leaks / shore line foam info

Issue - State: closed - Opened by Revmatek about 2 years ago - 4 comments
Labels: Bug

#1060 - Fix painting alpha blending clobbering waves

Pull Request - State: closed - Opened by daleeidd about 2 years ago - 1 comment

#1059 - burst queries and calculating velocities

Pull Request - State: closed - Opened by ecuzzillo about 2 years ago - 1 comment

#1046 - Refactor documentation

Pull Request - State: closed - Opened by huwb over 2 years ago - 3 comments

#1041 - Shoreline wave simulation

Pull Request - State: closed - Opened by huwb over 2 years ago - 2 comments
Labels: Enhancement

#1040 - Crest Ocean System URP Flickering Green Lines / Foam Coverage

Issue - State: closed - Opened by fatboxSoftware over 2 years ago - 6 comments
Labels: URP, Unity Bug

#1039 - Clarification regarding SegmentRegistrar

Issue - State: closed - Opened by CodeHatchling over 2 years ago - 2 comments

#1028 - Refactor LodDataMgr to be self contained

Pull Request - State: closed - Opened by daleeidd over 2 years ago - 2 comments
Labels: Refactor

#1027 - Ocean Renderer creates visual tears if the scale is not uniform along all axes

Issue - State: closed - Opened by TheBulldogTV over 2 years ago - 1 comment
Labels: Bug

#1016 - Fix Ocean Depth Cache baked texture size limit

Pull Request - State: open - Opened by daleeidd over 2 years ago - 3 comments
Labels: Bug

#1015 - Using Planar Reflections in VR, showing wrong projections

Issue - State: open - Opened by LeoChen125 over 2 years ago - 2 comments
Labels: Bug, XR

#1014 - Allow dynamic resolution breaks depth texture sampling

Issue - State: closed - Opened by klauskobald over 2 years ago - 4 comments
Labels: Unity Bug, Unconfirmed

#1013 - When sampling height using SampleHelpers or directly, the first request always fails

Issue - State: open - Opened by bfod over 2 years ago - 4 comments
Labels: Enhancement

#1006 - Cinemachine & Register Height Input Weird Culling

Issue - State: open - Opened by HrafnkellTorri over 2 years ago - 2 comments

#988 - How to get rgb depth from crest

Issue - State: closed - Opened by mooooh over 2 years ago - 5 comments
Labels: Question

#978 - Add query gizmos to BoatProbes

Pull Request - State: closed - Opened by daleeidd over 2 years ago - 8 comments
Labels: Enhancement

#962 - Realistic Ship Waves

Issue - State: open - Opened by nitroman123 almost 3 years ago - 5 comments
Labels: Enhancement

#940 - Any chance of seeing a more compute like version of "CrestFillMaskArtefacts"?

Issue - State: closed - Opened by dkyeck almost 3 years ago - 1 comment
Labels: Question

#885 - "none" rendertexture replacement on Android causes exception on some devices

Issue - State: closed - Opened by klauskobald about 3 years ago - 9 comments
Labels: Unity Bug

#867 - Underwater Fog Input

Pull Request - State: open - Opened by daleeidd about 3 years ago - 6 comments
Labels: Enhancement

#801 - Wireframe gizmos render over opaque objects with Post-Processing stack

Issue - State: closed - Opened by daleeidd over 3 years ago - 2 comments
Labels: Unity Bug, BIRP

#785 - Integrate sphinx to read .xml documentation from Visual Studio

Pull Request - State: open - Opened by Nikhil-42 over 3 years ago - 7 comments

#782 - SphereWaterInteraction not working with DWP2

Issue - State: closed - Opened by Catboiler over 3 years ago - 5 comments
Labels: Unconfirmed

#769 - Add CREST_ prefix to keywords

Pull Request - State: open - Opened by daleeidd over 3 years ago - 1 comment

#751 - Moving the mesh construction away from OnEnable

Issue - State: closed - Opened by skowroshima over 3 years ago - 1 comment
Labels: Enhancement

#745 - Add prefabs to make setup easier

Pull Request - State: open - Opened by huwb over 3 years ago - 1 comment

#729 - Subsurface scattering suffers from banding

Issue - State: open - Opened by dkyeck over 3 years ago - 3 comments
Labels: HDRP

#708 - Test height query extrapolation

Pull Request - State: open - Opened by huwb almost 4 years ago

#704 - Add underwater sun occlusion

Pull Request - State: open - Opened by daleeidd almost 4 years ago - 3 comments

#700 - ICollProvider queries excluding DynWaves

Issue - State: open - Opened by emaber almost 4 years ago - 3 comments
Labels: Enhancement