Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / vvvv/vl.standardlibs issues and pull requests

#619 - All asset related nodes should use runtime content manager

Issue - State: closed - Opened by tebjan about 5 years ago - 1 comment
Labels: enhancement, VL.Stride

#619 - All asset related nodes should use runtime content manager

Issue - State: closed - Opened by tebjan about 5 years ago - 1 comment
Labels: enhancement, VL.Stride

#618 - Merge runtime content loader branch back to master

Issue - State: closed - Opened by tebjan about 5 years ago
Labels: VL.Stride

#618 - Merge runtime content loader branch back to master

Issue - State: closed - Opened by tebjan about 5 years ago
Labels: VL.Stride

#617 - Release downloadable zip with executable

Issue - State: closed - Opened by tebjan about 5 years ago - 2 comments
Labels: VL.Stride

#617 - Release downloadable zip with executable

Issue - State: closed - Opened by tebjan about 5 years ago - 2 comments
Labels: VL.Stride

#616 - Instantiate VLGame at runtime and call game mainloop

Issue - State: closed - Opened by tebjan about 5 years ago
Labels: VL.Stride

#616 - Instantiate VLGame at runtime and call game mainloop

Issue - State: closed - Opened by tebjan about 5 years ago
Labels: VL.Stride

#615 - Asset nodes should also work if runtime content manager is not available

Issue - State: open - Opened by tebjan about 5 years ago - 1 comment
Labels: enhancement, VL.Stride

#615 - Asset nodes should also work if runtime content manager is not available

Issue - State: open - Opened by tebjan about 5 years ago - 1 comment
Labels: enhancement, VL.Stride

#614 - Multiple output windows

Issue - State: closed - Opened by tebjan about 5 years ago - 1 comment
Labels: VL.Stride

#614 - Multiple output windows

Issue - State: closed - Opened by tebjan about 5 years ago - 1 comment
Labels: VL.Stride

#613 - Build VL plugin regions for ShaderFX

Issue - State: open - Opened by tebjan about 5 years ago
Labels: enhancement, VL.Stride

#613 - Build VL plugin regions for ShaderFX

Issue - State: open - Opened by tebjan about 5 years ago
Labels: enhancement, VL.Stride

#612 - ShaderFX next steps

Issue - State: open - Opened by tebjan about 5 years ago
Labels: enhancement, VL.Stride

#612 - ShaderFX next steps

Issue - State: open - Opened by tebjan about 5 years ago
Labels: enhancement, VL.Stride

#611 - Game node/region

Issue - State: closed - Opened by tebjan almost 5 years ago
Labels: VL.Stride

#611 - Game node/region

Issue - State: closed - Opened by tebjan almost 5 years ago
Labels: VL.Stride

#610 - Runtime Game Project Loading

Issue - State: closed - Opened by tebjan almost 5 years ago
Labels: VL.Stride

#610 - Runtime Game Project Loading

Issue - State: closed - Opened by tebjan almost 5 years ago
Labels: VL.Stride

#609 - Multiple Games

Issue - State: closed - Opened by tebjan almost 5 years ago - 1 comment
Labels: VL.Stride

#609 - Multiple Games

Issue - State: closed - Opened by tebjan almost 5 years ago - 1 comment
Labels: VL.Stride

#608 - Shader draw callbacks should have one input struct instead of multiple inputs

Issue - State: open - Opened by tebjan almost 6 years ago
Labels: enhancement, VL.Stride

#608 - Shader draw callbacks should have one input struct instead of multiple inputs

Issue - State: open - Opened by tebjan almost 6 years ago
Labels: enhancement, VL.Stride

#607 - Make demo patches show up in help browser

Issue - State: closed - Opened by tebjan over 5 years ago - 1 comment
Labels: enhancement, VL.Stride

#607 - Make demo patches show up in help browser

Issue - State: closed - Opened by tebjan over 5 years ago - 1 comment
Labels: enhancement, VL.Stride

#606 - Skybox not found when using pooled assets

Issue - State: closed - Opened by tebjan over 5 years ago - 2 comments
Labels: bug, VL.Stride

#606 - Skybox not found when using pooled assets

Issue - State: closed - Opened by tebjan over 5 years ago - 2 comments
Labels: bug, VL.Stride

#605 - Auto set Camera parameters for shaders

Issue - State: closed - Opened by tebjan over 5 years ago - 3 comments
Labels: enhancement, VL.Stride

#605 - Auto set Camera parameters for shaders

Issue - State: closed - Opened by tebjan over 5 years ago - 3 comments
Labels: enhancement, VL.Stride

#604 - Shadow maps not initialized when starting with empty scene

Issue - State: closed - Opened by tebjan over 5 years ago - 1 comment
Labels: bug, VL.Stride

#604 - Shadow maps not initialized when starting with empty scene

Issue - State: closed - Opened by tebjan over 5 years ago - 1 comment
Labels: bug, VL.Stride

#603 - LoadProject tests

Issue - State: open - Opened by tebjan over 5 years ago - 1 comment
Labels: VL.Stride

#602 - Runtime Asset Loading

Issue - State: closed - Opened by tebjan almost 5 years ago - 2 comments
Labels: VL.Stride

#602 - Runtime Asset Loading

Issue - State: closed - Opened by tebjan almost 5 years ago - 2 comments
Labels: VL.Stride

#601 - Port Texture tooltip

Issue - State: closed - Opened by tebjan over 4 years ago
Labels: enhancement, VL.Stride

#600 - Cast exception in post processing effects

Issue - State: closed - Opened by tebjan over 4 years ago - 2 comments
Labels: bug, VL.Stride

#600 - Cast exception in post processing effects

Issue - State: closed - Opened by tebjan over 4 years ago - 2 comments
Labels: bug, VL.Stride

#562 - Additional folder to search for shaders

Issue - State: closed - Opened by tebjan almost 5 years ago - 1 comment
Labels: enhancement, VL.Stride

#562 - Additional folder to search for shaders

Issue - State: closed - Opened by tebjan almost 5 years ago - 1 comment
Labels: enhancement, VL.Stride

#561 - SceneGraphExplorer doesn't delete removed entities

Issue - State: open - Opened by tebjan almost 5 years ago - 1 comment
Labels: bug, VL.Stride

#561 - SceneGraphExplorer doesn't delete removed entities

Issue - State: open - Opened by tebjan almost 5 years ago - 1 comment
Labels: bug, VL.Stride

#560 - Add LowLevelAPI ShaderFX node

Issue - State: closed - Opened by tebjan almost 5 years ago
Labels: enhancement, VL.Stride

#560 - Add LowLevelAPI ShaderFX node

Issue - State: closed - Opened by tebjan almost 5 years ago
Labels: enhancement, VL.Stride

#559 - LoadProject not working in external-mainloop branch

Issue - State: closed - Opened by tebjan almost 5 years ago
Labels: bug, VL.Stride

#559 - LoadProject not working in external-mainloop branch

Issue - State: closed - Opened by tebjan almost 5 years ago
Labels: bug, VL.Stride

#558 - Inform user if startup project is loaded with LoadProject

Issue - State: closed - Opened by tebjan almost 5 years ago - 1 comment
Labels: bug, VL.Stride

#558 - Inform user if startup project is loaded with LoadProject

Issue - State: closed - Opened by tebjan almost 5 years ago - 1 comment
Labels: bug, VL.Stride

#557 - Reference Stride dlls correctly in packages

Issue - State: open - Opened by tebjan almost 5 years ago
Labels: enhancement, VL.Stride

#557 - Reference Stride dlls correctly in packages

Issue - State: open - Opened by tebjan almost 5 years ago
Labels: enhancement, VL.Stride

#556 - Move Renderer out of VL.Stride.vl

Issue - State: closed - Opened by tebjan almost 5 years ago - 1 comment
Labels: bug, VL.Stride

#556 - Move Renderer out of VL.Stride.vl

Issue - State: closed - Opened by tebjan almost 5 years ago - 1 comment
Labels: bug, VL.Stride

#555 - Add SetInitialCounterOffset to UAVs with counter value

Issue - State: open - Opened by tebjan almost 5 years ago - 1 comment
Labels: bug, VL.Stride

#555 - Add SetInitialCounterOffset to UAVs with counter value

Issue - State: open - Opened by tebjan almost 5 years ago - 1 comment
Labels: bug, VL.Stride

#554 - Make sure VL.Stride.Integration.csproj runs again

Issue - State: closed - Opened by tebjan almost 5 years ago - 2 comments
Labels: VL.Stride, re:bug

#554 - Make sure VL.Stride.Integration.csproj runs again

Issue - State: closed - Opened by tebjan almost 5 years ago - 2 comments
Labels: VL.Stride, re:bug

#553 - Check whether default assets are loaded correctly

Issue - State: closed - Opened by tebjan almost 5 years ago - 1 comment
Labels: VL.Stride, re:bug

#553 - Check whether default assets are loaded correctly

Issue - State: closed - Opened by tebjan almost 5 years ago - 1 comment
Labels: VL.Stride, re:bug

#552 - OrbitCamera should use it's own TransformComponent as source of truth

Issue - State: open - Opened by tebjan almost 5 years ago
Labels: enhancement, VL.Stride

#552 - OrbitCamera should use it's own TransformComponent as source of truth

Issue - State: open - Opened by tebjan almost 5 years ago
Labels: enhancement, VL.Stride

#551 - Opening second document doesn't create a new game

Issue - State: closed - Opened by tebjan over 4 years ago - 1 comment
Labels: bug, VL.Stride

#551 - Opening second document doesn't create a new game

Issue - State: closed - Opened by tebjan over 4 years ago - 1 comment
Labels: bug, VL.Stride

#550 - Procedural model node can't keep same model instance

Issue - State: closed - Opened by tebjan over 4 years ago - 1 comment
Labels: enhancement, VL.Stride

#550 - Procedural model node can't keep same model instance

Issue - State: closed - Opened by tebjan over 4 years ago - 1 comment
Labels: enhancement, VL.Stride

#549 - Convert Wiki to repo files

Issue - State: closed - Opened by tebjan over 4 years ago
Labels: VL.Stride

#549 - Convert Wiki to repo files

Issue - State: closed - Opened by tebjan over 4 years ago
Labels: VL.Stride

#548 - Check release ref of SceneInstance

Issue - State: closed - Opened by tebjan over 4 years ago
Labels: bug, VL.Stride

#548 - Check release ref of SceneInstance

Issue - State: closed - Opened by tebjan over 4 years ago
Labels: bug, VL.Stride

#547 - Switching components throws warning

Issue - State: closed - Opened by tebjan over 4 years ago - 2 comments
Labels: bug, VL.Stride

#547 - Switching components throws warning

Issue - State: closed - Opened by tebjan over 4 years ago - 2 comments
Labels: bug, VL.Stride

#546 - Add DocumentHasError tests

Issue - State: closed - Opened by tebjan over 4 years ago - 3 comments
Labels: enhancement, VL.Stride

#546 - Add DocumentHasError tests

Issue - State: closed - Opened by tebjan over 4 years ago - 3 comments
Labels: enhancement, VL.Stride

#545 - Shadowmap nodes

Issue - State: closed - Opened by tebjan over 4 years ago - 4 comments
Labels: bug, VL.Stride

#545 - Shadowmap nodes

Issue - State: closed - Opened by tebjan over 4 years ago - 4 comments
Labels: bug, VL.Stride

#544 - TextureFX factory

Issue - State: closed - Opened by tebjan over 4 years ago - 1 comment
Labels: enhancement, VL.Stride

#544 - TextureFX factory

Issue - State: closed - Opened by tebjan over 4 years ago - 1 comment
Labels: enhancement, VL.Stride

#543 - Port TextureFXBase node

Issue - State: closed - Opened by tebjan over 4 years ago - 1 comment
Labels: enhancement, VL.Stride

#543 - Port TextureFXBase node

Issue - State: closed - Opened by tebjan over 4 years ago - 1 comment
Labels: enhancement, VL.Stride

#522 - StaticInfinitePlane transformation broken

Issue - State: closed - Opened by tebjan almost 6 years ago
Labels: bug, VL.Stride

#522 - StaticInfinitePlane transformation broken

Issue - State: closed - Opened by tebjan almost 6 years ago
Labels: bug, VL.Stride

#521 - Drawers should have inputs for blend, rasterizer and depth states

Issue - State: closed - Opened by tebjan almost 6 years ago - 1 comment
Labels: enhancement, VL.Stride

#521 - Drawers should have inputs for blend, rasterizer and depth states

Issue - State: closed - Opened by tebjan almost 6 years ago - 1 comment
Labels: enhancement, VL.Stride

#520 - Add GPU particle system to demos

Issue - State: closed - Opened by tebjan almost 6 years ago - 1 comment
Labels: enhancement, VL.Stride

#520 - Add GPU particle system to demos

Issue - State: closed - Opened by tebjan almost 6 years ago - 1 comment
Labels: enhancement, VL.Stride

#519 - Split VL.Xenko.Engine.vl according to new Xenko.Rendering.dll

Issue - State: closed - Opened by tebjan almost 6 years ago
Labels: bug, enhancement, VL.Stride

#519 - Split VL.Xenko.Engine.vl according to new Xenko.Rendering.dll

Issue - State: closed - Opened by tebjan almost 6 years ago
Labels: bug, enhancement, VL.Stride

#518 - Re-add forwards for RenderContexts and RenderViews

Issue - State: open - Opened by tebjan almost 6 years ago - 1 comment
Labels: bug, VL.Stride

#518 - Re-add forwards for RenderContexts and RenderViews

Issue - State: open - Opened by tebjan almost 6 years ago - 1 comment
Labels: bug, VL.Stride

#517 - VL.Xenko.Physics doubles some definitions

Issue - State: closed - Opened by tebjan almost 6 years ago
Labels: bug, VL.Stride

#517 - VL.Xenko.Physics doubles some definitions

Issue - State: closed - Opened by tebjan almost 6 years ago
Labels: bug, VL.Stride

#516 - Import all Stride components in the same way

Issue - State: closed - Opened by tebjan over 4 years ago - 2 comments
Labels: VL.Stride

#515 - VL.Stride should be netstandard again

Issue - State: closed - Opened by tebjan over 4 years ago - 1 comment
Labels: VL.Stride, re:bug

#515 - VL.Stride should be netstandard again

Issue - State: closed - Opened by tebjan over 4 years ago - 1 comment
Labels: VL.Stride, re:bug

#514 - RenderWindow doesn't store postion

Issue - State: closed - Opened by tebjan over 4 years ago
Labels: VL.Stride, re:bug

#514 - RenderWindow doesn't store postion

Issue - State: closed - Opened by tebjan over 4 years ago
Labels: VL.Stride, re:bug

#513 - Physics Category

Issue - State: open - Opened by tebjan over 4 years ago - 3 comments
Labels: enhancement, VL.Stride

#513 - Physics Category

Issue - State: open - Opened by tebjan over 4 years ago - 3 comments
Labels: enhancement, VL.Stride

#512 - Models Category

Issue - State: closed - Opened by tebjan over 4 years ago - 1 comment
Labels: VL.Stride

#512 - Models Category

Issue - State: closed - Opened by tebjan over 4 years ago - 1 comment
Labels: VL.Stride

#511 - Move RenderWindow to Stride.Rendering

Issue - State: closed - Opened by tebjan over 4 years ago - 1 comment
Labels: bug, VL.Stride