Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / vvvv/vl.standardlibs issues and pull requests
#619 - All asset related nodes should use runtime content manager
Issue -
State: closed - Opened by tebjan about 5 years ago
- 1 comment
Labels: enhancement, VL.Stride
#619 - All asset related nodes should use runtime content manager
Issue -
State: closed - Opened by tebjan about 5 years ago
- 1 comment
Labels: enhancement, VL.Stride
#618 - Merge runtime content loader branch back to master
Issue -
State: closed - Opened by tebjan about 5 years ago
Labels: VL.Stride
#618 - Merge runtime content loader branch back to master
Issue -
State: closed - Opened by tebjan about 5 years ago
Labels: VL.Stride
#617 - Release downloadable zip with executable
Issue -
State: closed - Opened by tebjan about 5 years ago
- 2 comments
Labels: VL.Stride
#617 - Release downloadable zip with executable
Issue -
State: closed - Opened by tebjan about 5 years ago
- 2 comments
Labels: VL.Stride
#616 - Instantiate VLGame at runtime and call game mainloop
Issue -
State: closed - Opened by tebjan about 5 years ago
Labels: VL.Stride
#616 - Instantiate VLGame at runtime and call game mainloop
Issue -
State: closed - Opened by tebjan about 5 years ago
Labels: VL.Stride
#615 - Asset nodes should also work if runtime content manager is not available
Issue -
State: open - Opened by tebjan about 5 years ago
- 1 comment
Labels: enhancement, VL.Stride
#615 - Asset nodes should also work if runtime content manager is not available
Issue -
State: open - Opened by tebjan about 5 years ago
- 1 comment
Labels: enhancement, VL.Stride
#614 - Multiple output windows
Issue -
State: closed - Opened by tebjan about 5 years ago
- 1 comment
Labels: VL.Stride
#614 - Multiple output windows
Issue -
State: closed - Opened by tebjan about 5 years ago
- 1 comment
Labels: VL.Stride
#613 - Build VL plugin regions for ShaderFX
Issue -
State: open - Opened by tebjan about 5 years ago
Labels: enhancement, VL.Stride
#613 - Build VL plugin regions for ShaderFX
Issue -
State: open - Opened by tebjan about 5 years ago
Labels: enhancement, VL.Stride
#612 - ShaderFX next steps
Issue -
State: open - Opened by tebjan about 5 years ago
Labels: enhancement, VL.Stride
#612 - ShaderFX next steps
Issue -
State: open - Opened by tebjan about 5 years ago
Labels: enhancement, VL.Stride
#611 - Game node/region
Issue -
State: closed - Opened by tebjan almost 5 years ago
Labels: VL.Stride
#611 - Game node/region
Issue -
State: closed - Opened by tebjan almost 5 years ago
Labels: VL.Stride
#610 - Runtime Game Project Loading
Issue -
State: closed - Opened by tebjan almost 5 years ago
Labels: VL.Stride
#610 - Runtime Game Project Loading
Issue -
State: closed - Opened by tebjan almost 5 years ago
Labels: VL.Stride
#609 - Multiple Games
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 1 comment
Labels: VL.Stride
#609 - Multiple Games
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 1 comment
Labels: VL.Stride
#608 - Shader draw callbacks should have one input struct instead of multiple inputs
Issue -
State: open - Opened by tebjan almost 6 years ago
Labels: enhancement, VL.Stride
#608 - Shader draw callbacks should have one input struct instead of multiple inputs
Issue -
State: open - Opened by tebjan almost 6 years ago
Labels: enhancement, VL.Stride
#607 - Make demo patches show up in help browser
Issue -
State: closed - Opened by tebjan over 5 years ago
- 1 comment
Labels: enhancement, VL.Stride
#607 - Make demo patches show up in help browser
Issue -
State: closed - Opened by tebjan over 5 years ago
- 1 comment
Labels: enhancement, VL.Stride
#606 - Skybox not found when using pooled assets
Issue -
State: closed - Opened by tebjan over 5 years ago
- 2 comments
Labels: bug, VL.Stride
#606 - Skybox not found when using pooled assets
Issue -
State: closed - Opened by tebjan over 5 years ago
- 2 comments
Labels: bug, VL.Stride
#605 - Auto set Camera parameters for shaders
Issue -
State: closed - Opened by tebjan over 5 years ago
- 3 comments
Labels: enhancement, VL.Stride
#605 - Auto set Camera parameters for shaders
Issue -
State: closed - Opened by tebjan over 5 years ago
- 3 comments
Labels: enhancement, VL.Stride
#604 - Shadow maps not initialized when starting with empty scene
Issue -
State: closed - Opened by tebjan over 5 years ago
- 1 comment
Labels: bug, VL.Stride
#604 - Shadow maps not initialized when starting with empty scene
Issue -
State: closed - Opened by tebjan over 5 years ago
- 1 comment
Labels: bug, VL.Stride
#603 - LoadProject tests
Issue -
State: open - Opened by tebjan over 5 years ago
- 1 comment
Labels: VL.Stride
#602 - Runtime Asset Loading
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 2 comments
Labels: VL.Stride
#602 - Runtime Asset Loading
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 2 comments
Labels: VL.Stride
#601 - Port Texture tooltip
Issue -
State: closed - Opened by tebjan over 4 years ago
Labels: enhancement, VL.Stride
#600 - Cast exception in post processing effects
Issue -
State: closed - Opened by tebjan over 4 years ago
- 2 comments
Labels: bug, VL.Stride
#600 - Cast exception in post processing effects
Issue -
State: closed - Opened by tebjan over 4 years ago
- 2 comments
Labels: bug, VL.Stride
#562 - Additional folder to search for shaders
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 1 comment
Labels: enhancement, VL.Stride
#562 - Additional folder to search for shaders
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 1 comment
Labels: enhancement, VL.Stride
#561 - SceneGraphExplorer doesn't delete removed entities
Issue -
State: open - Opened by tebjan almost 5 years ago
- 1 comment
Labels: bug, VL.Stride
#561 - SceneGraphExplorer doesn't delete removed entities
Issue -
State: open - Opened by tebjan almost 5 years ago
- 1 comment
Labels: bug, VL.Stride
#560 - Add LowLevelAPI ShaderFX node
Issue -
State: closed - Opened by tebjan almost 5 years ago
Labels: enhancement, VL.Stride
#560 - Add LowLevelAPI ShaderFX node
Issue -
State: closed - Opened by tebjan almost 5 years ago
Labels: enhancement, VL.Stride
#559 - LoadProject not working in external-mainloop branch
Issue -
State: closed - Opened by tebjan almost 5 years ago
Labels: bug, VL.Stride
#559 - LoadProject not working in external-mainloop branch
Issue -
State: closed - Opened by tebjan almost 5 years ago
Labels: bug, VL.Stride
#558 - Inform user if startup project is loaded with LoadProject
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 1 comment
Labels: bug, VL.Stride
#558 - Inform user if startup project is loaded with LoadProject
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 1 comment
Labels: bug, VL.Stride
#557 - Reference Stride dlls correctly in packages
Issue -
State: open - Opened by tebjan almost 5 years ago
Labels: enhancement, VL.Stride
#557 - Reference Stride dlls correctly in packages
Issue -
State: open - Opened by tebjan almost 5 years ago
Labels: enhancement, VL.Stride
#556 - Move Renderer out of VL.Stride.vl
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 1 comment
Labels: bug, VL.Stride
#556 - Move Renderer out of VL.Stride.vl
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 1 comment
Labels: bug, VL.Stride
#555 - Add SetInitialCounterOffset to UAVs with counter value
Issue -
State: open - Opened by tebjan almost 5 years ago
- 1 comment
Labels: bug, VL.Stride
#555 - Add SetInitialCounterOffset to UAVs with counter value
Issue -
State: open - Opened by tebjan almost 5 years ago
- 1 comment
Labels: bug, VL.Stride
#554 - Make sure VL.Stride.Integration.csproj runs again
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 2 comments
Labels: VL.Stride, re:bug
#554 - Make sure VL.Stride.Integration.csproj runs again
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 2 comments
Labels: VL.Stride, re:bug
#553 - Check whether default assets are loaded correctly
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 1 comment
Labels: VL.Stride, re:bug
#553 - Check whether default assets are loaded correctly
Issue -
State: closed - Opened by tebjan almost 5 years ago
- 1 comment
Labels: VL.Stride, re:bug
#552 - OrbitCamera should use it's own TransformComponent as source of truth
Issue -
State: open - Opened by tebjan almost 5 years ago
Labels: enhancement, VL.Stride
#552 - OrbitCamera should use it's own TransformComponent as source of truth
Issue -
State: open - Opened by tebjan almost 5 years ago
Labels: enhancement, VL.Stride
#551 - Opening second document doesn't create a new game
Issue -
State: closed - Opened by tebjan over 4 years ago
- 1 comment
Labels: bug, VL.Stride
#551 - Opening second document doesn't create a new game
Issue -
State: closed - Opened by tebjan over 4 years ago
- 1 comment
Labels: bug, VL.Stride
#550 - Procedural model node can't keep same model instance
Issue -
State: closed - Opened by tebjan over 4 years ago
- 1 comment
Labels: enhancement, VL.Stride
#550 - Procedural model node can't keep same model instance
Issue -
State: closed - Opened by tebjan over 4 years ago
- 1 comment
Labels: enhancement, VL.Stride
#549 - Convert Wiki to repo files
Issue -
State: closed - Opened by tebjan over 4 years ago
Labels: VL.Stride
#549 - Convert Wiki to repo files
Issue -
State: closed - Opened by tebjan over 4 years ago
Labels: VL.Stride
#548 - Check release ref of SceneInstance
Issue -
State: closed - Opened by tebjan over 4 years ago
Labels: bug, VL.Stride
#548 - Check release ref of SceneInstance
Issue -
State: closed - Opened by tebjan over 4 years ago
Labels: bug, VL.Stride
#547 - Switching components throws warning
Issue -
State: closed - Opened by tebjan over 4 years ago
- 2 comments
Labels: bug, VL.Stride
#547 - Switching components throws warning
Issue -
State: closed - Opened by tebjan over 4 years ago
- 2 comments
Labels: bug, VL.Stride
#546 - Add DocumentHasError tests
Issue -
State: closed - Opened by tebjan over 4 years ago
- 3 comments
Labels: enhancement, VL.Stride
#546 - Add DocumentHasError tests
Issue -
State: closed - Opened by tebjan over 4 years ago
- 3 comments
Labels: enhancement, VL.Stride
#545 - Shadowmap nodes
Issue -
State: closed - Opened by tebjan over 4 years ago
- 4 comments
Labels: bug, VL.Stride
#545 - Shadowmap nodes
Issue -
State: closed - Opened by tebjan over 4 years ago
- 4 comments
Labels: bug, VL.Stride
#544 - TextureFX factory
Issue -
State: closed - Opened by tebjan over 4 years ago
- 1 comment
Labels: enhancement, VL.Stride
#544 - TextureFX factory
Issue -
State: closed - Opened by tebjan over 4 years ago
- 1 comment
Labels: enhancement, VL.Stride
#543 - Port TextureFXBase node
Issue -
State: closed - Opened by tebjan over 4 years ago
- 1 comment
Labels: enhancement, VL.Stride
#543 - Port TextureFXBase node
Issue -
State: closed - Opened by tebjan over 4 years ago
- 1 comment
Labels: enhancement, VL.Stride
#522 - StaticInfinitePlane transformation broken
Issue -
State: closed - Opened by tebjan almost 6 years ago
Labels: bug, VL.Stride
#522 - StaticInfinitePlane transformation broken
Issue -
State: closed - Opened by tebjan almost 6 years ago
Labels: bug, VL.Stride
#521 - Drawers should have inputs for blend, rasterizer and depth states
Issue -
State: closed - Opened by tebjan almost 6 years ago
- 1 comment
Labels: enhancement, VL.Stride
#521 - Drawers should have inputs for blend, rasterizer and depth states
Issue -
State: closed - Opened by tebjan almost 6 years ago
- 1 comment
Labels: enhancement, VL.Stride
#520 - Add GPU particle system to demos
Issue -
State: closed - Opened by tebjan almost 6 years ago
- 1 comment
Labels: enhancement, VL.Stride
#520 - Add GPU particle system to demos
Issue -
State: closed - Opened by tebjan almost 6 years ago
- 1 comment
Labels: enhancement, VL.Stride
#519 - Split VL.Xenko.Engine.vl according to new Xenko.Rendering.dll
Issue -
State: closed - Opened by tebjan almost 6 years ago
Labels: bug, enhancement, VL.Stride
#519 - Split VL.Xenko.Engine.vl according to new Xenko.Rendering.dll
Issue -
State: closed - Opened by tebjan almost 6 years ago
Labels: bug, enhancement, VL.Stride
#518 - Re-add forwards for RenderContexts and RenderViews
Issue -
State: open - Opened by tebjan almost 6 years ago
- 1 comment
Labels: bug, VL.Stride
#518 - Re-add forwards for RenderContexts and RenderViews
Issue -
State: open - Opened by tebjan almost 6 years ago
- 1 comment
Labels: bug, VL.Stride
#517 - VL.Xenko.Physics doubles some definitions
Issue -
State: closed - Opened by tebjan almost 6 years ago
Labels: bug, VL.Stride
#517 - VL.Xenko.Physics doubles some definitions
Issue -
State: closed - Opened by tebjan almost 6 years ago
Labels: bug, VL.Stride
#516 - Import all Stride components in the same way
Issue -
State: closed - Opened by tebjan over 4 years ago
- 2 comments
Labels: VL.Stride
#515 - VL.Stride should be netstandard again
Issue -
State: closed - Opened by tebjan over 4 years ago
- 1 comment
Labels: VL.Stride, re:bug
#515 - VL.Stride should be netstandard again
Issue -
State: closed - Opened by tebjan over 4 years ago
- 1 comment
Labels: VL.Stride, re:bug
#514 - RenderWindow doesn't store postion
Issue -
State: closed - Opened by tebjan over 4 years ago
Labels: VL.Stride, re:bug
#514 - RenderWindow doesn't store postion
Issue -
State: closed - Opened by tebjan over 4 years ago
Labels: VL.Stride, re:bug
#513 - Physics Category
Issue -
State: open - Opened by tebjan over 4 years ago
- 3 comments
Labels: enhancement, VL.Stride
#513 - Physics Category
Issue -
State: open - Opened by tebjan over 4 years ago
- 3 comments
Labels: enhancement, VL.Stride
#512 - Models Category
Issue -
State: closed - Opened by tebjan over 4 years ago
- 1 comment
Labels: VL.Stride
#512 - Models Category
Issue -
State: closed - Opened by tebjan over 4 years ago
- 1 comment
Labels: VL.Stride
#511 - Move RenderWindow to Stride.Rendering
Issue -
State: closed - Opened by tebjan over 4 years ago
- 1 comment
Labels: bug, VL.Stride