Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / vrld/hump issues and pull requests
#134 - Fix typo
Pull Request -
State: open - Opened by luizbills 3 months ago
#133 - No other state callbacks get called if theres no update
Issue -
State: open - Opened by josh-perry 5 months ago
#132 - Would be nice if there's some method to check if the instance inherits from some class
Issue -
State: closed - Opened by wolf81 10 months ago
- 2 comments
#131 - attempt to index local 'layer' (a nil value)
Issue -
State: open - Opened by MexaFoxesStudios over 1 year ago
- 1 comment
#130 - added init.lua
Pull Request -
State: closed - Opened by nirokay about 2 years ago
- 1 comment
#129 - attempt to perform arithmatic on self.x and self.y doesnt work
Issue -
State: closed - Opened by alyxeo2k over 2 years ago
#128 - [hump.timer] freeze timer
Issue -
State: open - Opened by pankiwi over 2 years ago
- 1 comment
#127 - Arguments to atan2 are reversed
Issue -
State: open - Opened by aletheos over 2 years ago
- 1 comment
#126 - docs: camera:attach doesn't have any of its arguments listed in the docs
Issue -
State: open - Opened by PartyLich almost 3 years ago
#125 - Added `reject()` to vector-light
Pull Request -
State: open - Opened by Aweptimum over 3 years ago
#124 - [hump.timer] Subject values are not precise to targets after timer has completed
Issue -
State: closed - Opened by HTV04 over 3 years ago
- 6 comments
#123 - Update index.rst
Pull Request -
State: closed - Opened by mattitanskane almost 4 years ago
#122 - Update timer.lua
Pull Request -
State: open - Opened by yangruihan about 4 years ago
#121 - Do I have to manually clear used timers?
Issue -
State: closed - Opened by phansonloc1999 over 4 years ago
- 1 comment
#120 - Added docs for camera:attach(x, y, width, height, noclip) and camera:…
Pull Request -
State: open - Opened by npinochet about 5 years ago
#119 - Is there any maintainer for this repo?
Issue -
State: open - Opened by MehTheHedgehog about 5 years ago
- 9 comments
#118 - hump.signal - crashes when sending "clear", "remove" or any other signals that share a name with a Registry function name.
Issue -
State: open - Opened by sysl-dev about 5 years ago
- 1 comment
#117 - Some minor things outlined in a forum post
Issue -
State: closed - Opened by HDictus over 5 years ago
- 1 comment
#116 - cache forwarded functions to reduce memory usage
Pull Request -
State: open - Opened by tesselode over 5 years ago
- 5 comments
#115 - LOVE 11.0 requires extra arguments to setCanvas() at times
Issue -
State: open - Opened by NetherGranite over 5 years ago
#114 - easy tweening of setter/getter controlled values
Pull Request -
State: closed - Opened by HDictus almost 6 years ago
- 1 comment
#113 - Camera documentation missing explanation about some parameters - worldCoords
Issue -
State: open - Opened by zell2002 about 6 years ago
#112 - Fix typos in signal docs
Pull Request -
State: closed - Opened by tobiasvl about 6 years ago
- 1 comment
#111 - Fix typos in gamestate docs
Pull Request -
State: closed - Opened by tobiasvl about 6 years ago
#110 - Not really a full example without this IMO.
Pull Request -
State: closed - Opened by davidskeck about 6 years ago
- 1 comment
#109 - cam doesn't exist, but camera does. :)
Pull Request -
State: closed - Opened by davidskeck about 6 years ago
- 1 comment
#108 - changed the isvector() function in vector.lua
Pull Request -
State: closed - Opened by automattf about 6 years ago
- 1 comment
#107 - Updated year on licenses
Pull Request -
State: closed - Opened by JulianWebb over 6 years ago
#106 - [hump.gamestate] textinput callback doesn't work properly
Issue -
State: closed - Opened by AbelSaphirion over 6 years ago
- 3 comments
#105 - bug
Issue -
State: open - Opened by ka7713 over 6 years ago
- 4 comments
#104 - Vector unexpected symbol
Issue -
State: closed - Opened by MelonFunction over 6 years ago
- 1 comment
#103 - Timer: After caching timers "to_update", timer:cancel() doesn't apply until next timer:update()
Issue -
State: closed - Opened by oniietzschan over 6 years ago
- 1 comment
#102 - Add floor division to hump.vector and hump.vector-light
Pull Request -
State: closed - Opened by qwertystop over 6 years ago
- 1 comment
#101 - Documentation typo in "gamestate"
Issue -
State: closed - Opened by qwertystop over 6 years ago
- 1 comment
#100 - Documentation typo
Issue -
State: closed - Opened by ncarlson over 6 years ago
- 1 comment
#99 - remove leftover print
Pull Request -
State: closed - Opened by tesselode over 6 years ago
- 1 comment
#98 - feat(vector): Export dist, dist2 functions, added :distTo, :dist2To
Pull Request -
State: closed - Opened by shousper over 6 years ago
- 5 comments
#97 - [hump.signal] stopping signal propagation
Issue -
State: open - Opened by pcornier over 6 years ago
- 2 comments
#96 - Add a vector:angleBetween() function
Issue -
State: closed - Opened by k80w over 6 years ago
- 4 comments
#95 - [hump.gamestates] löve 0.11 random quits on errors
Issue -
State: closed - Opened by zorggn over 6 years ago
- 7 comments
Labels: needs example
#94 - Timer Bug Fix - Fixed indeterminate behavior of new timers.
Pull Request -
State: closed - Opened by oniietzschan almost 7 years ago
- 1 comment
#93 - Fix erroneous example in timer.rst
Pull Request -
State: closed - Opened by oniietzschan almost 7 years ago
- 1 comment
#92 - a bug about single-class inheritance
Issue -
State: closed - Opened by bjut-hz almost 7 years ago
- 1 comment
#91 - lua rock
Issue -
State: closed - Opened by mischief almost 7 years ago
- 2 comments
#90 - small typo fix
Pull Request -
State: closed - Opened by jlaceda about 7 years ago
- 1 comment
#89 - Dot product
Pull Request -
State: closed - Opened by grunkgrunk about 7 years ago
- 3 comments
#88 - Removed unused variables from randomDirection
Pull Request -
State: closed - Opened by grunkgrunk about 7 years ago
- 1 comment
#87 - moved lua-comments in docs down to the same line as the code.
Pull Request -
State: closed - Opened by grunkgrunk about 7 years ago
#86 - added random vector function
Pull Request -
State: closed - Opened by grunkgrunk about 7 years ago
- 3 comments
#85 - rockspecs ?
Issue -
State: closed - Opened by giann about 7 years ago
- 2 comments
#84 - Correct the spelling of "This modifies the vector"
Pull Request -
State: closed - Opened by EasternMouse about 7 years ago
- 1 comment
#83 - Add Travis-CI testing with busted
Pull Request -
State: closed - Opened by hewills over 7 years ago
- 3 comments
#82 - Travis CI test
Pull Request -
State: closed - Opened by hewills over 7 years ago
- 2 comments
#81 - Object privacy with hump.class?
Issue -
State: closed - Opened by arcticmatt over 7 years ago
- 1 comment
#80 - Seriously, thank you.
Issue -
State: closed - Opened by kennethreitz over 7 years ago
- 1 comment
#79 - Remove unused variables from camera.lua
Pull Request -
State: closed - Opened by rm-code almost 8 years ago
- 3 comments
#78 - Fixed #77 - Allow registering functions to signal patterns
Pull Request -
State: closed - Opened by palmettos almost 8 years ago
- 4 comments
#77 - Enhancement: register a function to every signal
Issue -
State: closed - Opened by premek almost 8 years ago
- 1 comment
#76 - upper and lower boundary for tweening functions
Pull Request -
State: closed - Opened by palmettos almost 8 years ago
- 1 comment
#75 - register wheelmoved callback
Issue -
State: closed - Opened by jensbreitung almost 8 years ago
- 1 comment
#74 - Added a limitation of the camera coordinates.
Pull Request -
State: closed - Opened by dmitrii-eremin about 8 years ago
#73 - Vec polar
Pull Request -
State: closed - Opened by buckle2000 about 8 years ago
- 1 comment
#72 - Better camera, better class creation, fix document
Pull Request -
State: closed - Opened by buckle2000 about 8 years ago
- 3 comments
#71 - Wrong document of gamestate module
Issue -
State: closed - Opened by buckle2000 over 8 years ago
- 3 comments
#70 - Better camera, better class creation, fix document
Pull Request -
State: closed - Opened by buckle2000 over 8 years ago
- 10 comments
#69 - Canvas fails to render when camera attached
Issue -
State: closed - Opened by rdlaitila over 8 years ago
- 8 comments
#68 - Timer now accounts for "lateness" and repetition
Pull Request -
State: closed - Opened by ghost over 8 years ago
- 1 comment
#67 - refactoring the whole code of hump.gamestate in a cleaner way
Issue -
State: closed - Opened by p2pchess over 8 years ago
- 1 comment
#66 - Timer:every doesn't take the timer "lateness" into consideration
Issue -
State: closed - Opened by pevzi over 8 years ago
- 1 comment
#65 - Update vector.lua with math operations on different argument combinations
Pull Request -
State: closed - Opened by zatherz over 8 years ago
- 3 comments
#64 - The way camera:attach is implemented makes supporting non-even dimension difficult
Issue -
State: closed - Opened by bitinn over 8 years ago
- 7 comments
#63 - consider unit tests and ci support
Issue -
State: open - Opened by bitinn over 8 years ago
- 4 comments
Labels: help wanted
#62 - dead link
Issue -
State: closed - Opened by nagolove over 8 years ago
- 1 comment
#61 - reference and garbage collection
Issue -
State: closed - Opened by revolucas almost 9 years ago
#60 - About self:calls() in the timer lib
Issue -
State: closed - Opened by ghost almost 9 years ago
- 2 comments
#59 - Error in Documentation: gamestate
Issue -
State: closed - Opened by hollunder almost 9 years ago
- 1 comment
#58 - Inconsistent naming in examples in docs
Issue -
State: closed - Opened by premek almost 9 years ago
- 1 comment
#57 - Accidental Global vars
Issue -
State: closed - Opened by Bobbyjoness almost 9 years ago
- 3 comments
#56 - fixing scale for camera:lockWindow
Pull Request -
State: closed - Opened by alesegdia about 9 years ago
- 1 comment
#55 - Small fixes to timer docs
Pull Request -
State: closed - Opened by tesselode about 9 years ago
- 4 comments
#54 - Fixed a typo in the gamestate docs
Pull Request -
State: closed - Opened by tesselode about 9 years ago
- 1 comment
#53 - about camera
Issue -
State: closed - Opened by lynx-seu about 9 years ago
- 1 comment
#52 - Gamestates now require an init function
Issue -
State: closed - Opened by tesselode about 9 years ago
- 1 comment
#51 - hump/gamestate.lua:40: attempt to index local 'to'
Issue -
State: closed - Opened by TheMeq about 9 years ago
- 3 comments
#50 - fix typo / grammatical errors
Pull Request -
State: closed - Opened by airstruck about 9 years ago
- 1 comment
#49 - Clarify GameState usage in documentation
Issue -
State: closed - Opened by chanko08 about 9 years ago
- 3 comments
#48 - gamestate.current should not be a function
Issue -
State: closed - Opened by farzher over 9 years ago
- 1 comment
#47 - Fixed include helper skipping false values.
Pull Request -
State: closed - Opened by kneeko over 9 years ago
- 1 comment
#46 - Gamestate.switch should halt current state cycle
Issue -
State: closed - Opened by karai17 over 9 years ago
- 14 comments
#45 - New Callbacks
Issue -
State: closed - Opened by Bobbyjoness over 9 years ago
- 1 comment
#44 - Add mousemoved callback to gamestate callbacks (added in LOVE 0.9.2)
Pull Request -
State: closed - Opened by harris-m over 9 years ago
- 1 comment
#43 - Fixes wrong arg #1 for resume().
Pull Request -
State: closed - Opened by xpol almost 10 years ago
- 1 comment
#42 - Unification of function call punctuation
Pull Request -
State: closed - Opened by usysrc about 10 years ago
- 3 comments
#41 - Doc for Timer.do_for()
Issue -
State: closed - Opened by xpol about 10 years ago
#40 - adds flip_y flag to hump.camera to invert the y axis
Pull Request -
State: closed - Opened by cigumo about 10 years ago
#39 - Fixed error in reference to vector:rotated().
Pull Request -
State: closed - Opened by profan about 10 years ago
- 2 comments
#38 - Gamestates not resetting?
Issue -
State: closed - Opened by karai17 about 10 years ago
- 2 comments
#37 - class:clone() doesn't use the source's metatable, and so cloned instances don't inherit methods.
Issue -
State: closed - Opened by colinbarry over 10 years ago
- 1 comment
#36 - add assertions to catch incorrect colon-calls to gamestate
Pull Request -
State: closed - Opened by jessevanherk over 10 years ago
- 1 comment
#35 - isvector breaks when two vectors are created from different vector instances
Issue -
State: closed - Opened by karai17 over 10 years ago
- 1 comment