Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / vpenades/SharpGLTF issues and pull requests
#248 - VBTexture1 not found
Issue -
State: closed - Opened by DimplesHei 5 days ago
- 2 comments
Labels: bug
#247 - Help Please....
Issue -
State: open - Opened by mikeoverbay 20 days ago
- 11 comments
#246 - [BUG] IOR is not preserved when using Scene.ToGltf2()
Issue -
State: closed - Opened by PassiveModding 25 days ago
- 1 comment
Labels: bug
#245 - Validation causes very long loading times and `Validation = Skip` does not help
Issue -
State: closed - Opened by BoyBaykiller about 2 months ago
- 2 comments
#244 - Add Skin `GetJoints` API
Issue -
State: closed - Opened by ptasev 2 months ago
- 3 comments
#243 - VertexPreprocessor unnecesssarily normalizing all normal and tangent vectors
Issue -
State: closed - Opened by vermadas 2 months ago
- 4 comments
#242 - Bump System.Text.Json from 8.0.3 to 8.0.4 in /src/SharpGLTF.Core
Pull Request -
State: closed - Opened by dependabot[bot] 3 months ago
Labels: dependencies
#238 - [Feature Request] Switch to using System.IO.Abstractions for file logic
Issue -
State: closed - Opened by MeltyPlayer 4 months ago
- 4 comments
Labels: enhancement
#237 - Should SharpGLTF throw an exception when an unsupported extension is required?
Issue -
State: open - Opened by BoyBaykiller 4 months ago
- 5 comments
Labels: bug
#236 - CodeGen - Self referencing array in json schema results in stackoverflow
Issue -
State: open - Opened by windowslucker1121 5 months ago
- 2 comments
#234 - fixbug: save obj file streamwriter has no close
Pull Request -
State: closed - Opened by jackletter 5 months ago
- 4 comments
#233 - Mesh Extras not supporting custom encodersettings, to avoid special character serialization
Issue -
State: open - Opened by msusag 5 months ago
Labels: bug
#232 - Use FileStream to write json gltf
Issue -
State: open - Opened by xPaw 5 months ago
- 5 comments
#231 - [BUG] VerifyAccessorBounds does not support component type other than FLOAT
Issue -
State: closed - Opened by hu-xd 6 months ago
- 3 comments
Labels: bug
#230 - [Questions] Some questions regarding correct procedure for reading
Issue -
State: closed - Opened by JillCrungus 6 months ago
- 6 comments
#229 - No tag for the alpha0031 release from nuget.org
Issue -
State: closed - Opened by gregmarr 6 months ago
- 2 comments
#228 - CodeGen Tool generates JsonNode not the object itself
Issue -
State: closed - Opened by windowslucker1121 6 months ago
- 1 comment
#227 - fixbug: save mtl file StreamWriter has no close
Pull Request -
State: closed - Opened by jackletter 6 months ago
#226 - [Question] Mesh Vertex with UVW are exploded
Issue -
State: closed - Opened by mihail-hrushev 6 months ago
- 2 comments
Labels: bug
#225 - Use generated C# files from CodeGen
Issue -
State: closed - Opened by windowslucker1121 6 months ago
- 6 comments
#224 - [enhancement] make LogicalBufferIndex field public in file gltf.BufferView.cs
Issue -
State: open - Opened by endlesstravel 7 months ago
#223 - FileLoadException in Navisworks plug-in
Issue -
State: closed - Opened by StepanovGM 7 months ago
- 3 comments
#222 - Expose accessor bounds
Issue -
State: closed - Opened by Visne 7 months ago
#221 - Automaticaly Generate Normals
Issue -
State: closed - Opened by jlemus88 7 months ago
- 1 comment
#220 - [Feature request] Export image with its name rather than just the GLTF's name + number
Issue -
State: open - Opened by MeltyPlayer 7 months ago
- 1 comment
Labels: bug
#219 - [Question] Vertex Normals
Issue -
State: closed - Opened by alanrose 8 months ago
- 1 comment
#218 - add 3d tiles metadata noData and default support
Pull Request -
State: closed - Opened by bertt 8 months ago
#217 - Satellite image file name incorrect when the gltf file contains extra dot
Issue -
State: closed - Opened by mzh3511 8 months ago
- 1 comment
#216 - [BUG] Extras data lost during load
Issue -
State: closed - Opened by gentilinigm 8 months ago
- 3 comments
Labels: bug
#215 - AttenuationDistance incorrect default value
Issue -
State: closed - Opened by BoyBaykiller 8 months ago
- 1 comment
#214 - Add arbitrary file extension
Pull Request -
State: closed - Opened by gentilinigm 9 months ago
- 1 comment
#213 - Several changes for 3D Tiles api
Pull Request -
State: closed - Opened by bertt 9 months ago
#212 - Enable analyzers for AOT and Trimming
Pull Request -
State: closed - Opened by ds5678 9 months ago
- 1 comment
#211 - add trimming attribute to custom vertex with feature id
Pull Request -
State: closed - Opened by bertt 10 months ago
#210 - Ensure that vertex fields don't get trimmed
Pull Request -
State: closed - Opened by ds5678 10 months ago
- 3 comments
#209 - Reflection Problems for Trimming
Issue -
State: closed - Opened by ds5678 10 months ago
- 15 comments
#208 - [QUESTION] Any reason morph targets count is sometimes 0 on a mesh?
Issue -
State: open - Opened by Smartkin 10 months ago
- 6 comments
#207 - [QUESTION] Is there a more propper way to generate a mesh which contains primitives that have different vertex fragment types?
Issue -
State: closed - Opened by FlyingBamboo 10 months ago
- 3 comments
#206 - Add cesium ext structural metadata
Pull Request -
State: closed - Opened by bertt 10 months ago
- 4 comments
#205 - [Feature Request] Only material file
Issue -
State: closed - Opened by AN3Orik 10 months ago
- 2 comments
Labels: bug
#204 - fix tests on mac
Pull Request -
State: closed - Opened by bertt 10 months ago
#203 - Add GitHub action
Pull Request -
State: closed - Opened by bertt 10 months ago
- 1 comment
#202 - [BUG] Accessors with sparse storage but without bufferView fail validation
Issue -
State: open - Opened by seberoth 11 months ago
- 2 comments
Labels: bug
#201 - add Cesium ext_instance_features
Pull Request -
State: closed - Opened by bertt 11 months ago
- 1 comment
#200 - Add instancing extras unit test
Pull Request -
State: closed - Opened by bertt 11 months ago
#199 - add cesium ext_mesh_features
Pull Request -
State: closed - Opened by bertt 11 months ago
- 3 comments
#198 - remove cesium code
Pull Request -
State: closed - Opened by bertt 11 months ago
- 1 comment
#197 - [QUESTION] Could you please help me with fixing the model viewer rendering issue in the code?
Issue -
State: closed - Opened by nikeruga 12 months ago
- 5 comments
#196 - [BUG] when merging meshes with buffers exceeding the maximum capacity
Issue -
State: closed - Opened by KisliPlug 12 months ago
- 10 comments
Labels: bug
#195 - [Feature / Help Request] Sharing animation sampler input
Issue -
State: open - Opened by idea-lei about 1 year ago
- 2 comments
#194 - [BUG] While loading a GLTF file, an error occurs in the MemoryAccessor class, preventing the loading process.
Issue -
State: closed - Opened by nikeruga about 1 year ago
- 6 comments
Labels: bug
#193 - Parenting Assumption in `Skin.BindJoints()` and `Skin._FindCommonAncestor()`
Issue -
State: open - Opened by effs about 1 year ago
- 1 comment
#192 - Discord server
Issue -
State: closed - Opened by NiV-L-A about 1 year ago
- 1 comment
#191 - [Question] MESH_PRIMITIVE_TOO_FEW_TEXCOORDS
Issue -
State: closed - Opened by mhwlng about 1 year ago
- 6 comments
#190 - [QUESTION]
Issue -
State: closed - Opened by DrEight about 1 year ago
- 1 comment
Labels: bug
#189 - [QUESTION] How to properly access GLTF mesh data for GL use
Issue -
State: closed - Opened by marv7000 about 1 year ago
- 2 comments
#188 - Should Ktx2Header length check be changed?
Issue -
State: closed - Opened by xPaw about 1 year ago
- 1 comment
#187 - When compiling with AOT, I encountered a problem
Issue -
State: closed - Opened by CeSun over 1 year ago
- 2 comments
Labels: bug
#186 - Question: How best to split a model, based on `KHRMaterialVariants`?
Issue -
State: closed - Opened by carlreid over 1 year ago
- 2 comments
#185 - [Feature Request] Mesh Smoothing
Issue -
State: closed - Opened by dale-personal over 1 year ago
- 1 comment
#184 - [Question] How to create "Stop Motion Animation"
Issue -
State: closed - Opened by Jade9706 over 1 year ago
- 2 comments
#183 - [QUESTION]
Issue -
State: closed - Opened by Omega1975 over 1 year ago
- 1 comment
#182 - Missing lines
Issue -
State: closed - Opened by gentilinigian over 1 year ago
- 5 comments
#181 - Release version of SharpGLTF nuget
Issue -
State: open - Opened by ansvtrannam over 1 year ago
- 13 comments
#180 - SharpGLTF.Validation.LinkException: Extensions: KHR_draco_mesh_compressionModel ?
Issue -
State: closed - Opened by pigLoveRabbit520 over 1 year ago
- 1 comment
Labels: bug
#179 - Armature being exported improperly
Issue -
State: closed - Opened by NotNite over 1 year ago
- 6 comments
#178 - How to Load glb from stream?
Issue -
State: closed - Opened by CeSun over 1 year ago
- 5 comments
#177 - Polygons flicker when you rotate the screen.
Issue -
State: open - Opened by EugeneNIghtingale over 1 year ago
- 1 comment
#176 - Support Double Precision in Transformation Matrix
Issue -
State: open - Opened by dagrooms52 over 1 year ago
- 2 comments
Labels: bug
#175 - Feature/cesium primitive outline
Pull Request -
State: closed - Opened by bertt over 1 year ago
- 8 comments
#174 - [Issues]Version Issues for System.Runtime.CompilerServices.Unsafe
Issue -
State: closed - Opened by jinjieTeam over 1 year ago
- 10 comments
Labels: bug
#173 - Animation
Issue -
State: open - Opened by Omega1975 over 1 year ago
- 1 comment
#172 - Support KHR_animation_pointer extension
Issue -
State: open - Opened by issacclee over 1 year ago
- 3 comments
#171 - [REQUEST] Example for image texture loading
Issue -
State: closed - Opened by danfma over 1 year ago
- 2 comments
Labels: bug
#170 - [iOS] Does it have support for MAUI cross platform
Issue -
State: closed - Opened by akycdi over 1 year ago
- 3 comments
Labels: bug
#169 - Asset equality
Issue -
State: open - Opened by famda over 1 year ago
- 1 comment
#168 - Having problem to create a GLTF with Punctual Lights
Issue -
State: closed - Opened by leonardomartelli over 1 year ago
- 14 comments
#167 - Optimized file generation in WavefrontWriter.
Pull Request -
State: closed - Opened by MeltyPlayer over 1 year ago
#166 - Set _StaticBufferBuilder capacity via constructor when merging buffers to optimize memory allocations.
Pull Request -
State: closed - Opened by MeltyPlayer over 1 year ago
- 6 comments
#165 - [BUG] WriteSettings.MergeBuffers is ignored for both GLTF and GLB export formats.
Issue -
State: closed - Opened by MeltyPlayer over 1 year ago
- 5 comments
Labels: bug
#164 - Loading Back Empty Node From File in Scene Builder
Issue -
State: closed - Opened by GlitcherOG over 1 year ago
- 3 comments
#163 - Morph Target / Shape Keys Support?
Issue -
State: closed - Opened by GlitcherOG over 1 year ago
- 4 comments
#162 - Make `MemoryImage(Byte[] image, string filePath)` constructor public
Issue -
State: closed - Opened by xPaw almost 2 years ago
- 2 comments
#161 - [HELP] Can not add lights to a scene
Issue -
State: closed - Opened by 11bitbadger almost 2 years ago
- 1 comment
#160 - [BUG]do not support crunch image format
Issue -
State: closed - Opened by D-WPanda almost 2 years ago
- 1 comment
Labels: bug
#159 - Validating file says file is valid but returns UNSUPPORTED_EXTENSION error message
Issue -
State: closed - Opened by pedram-keshava almost 2 years ago
- 1 comment
#158 - Valid gltf asset throwing error.
Issue -
State: closed - Opened by gotoarchi almost 2 years ago
- 2 comments
#157 - Throws exception if BIN file is not present
Issue -
State: open - Opened by gotoarchi almost 2 years ago
- 1 comment
#156 - Does it support asynchronous loading?
Issue -
State: closed - Opened by CeSun almost 2 years ago
- 3 comments
#155 - Duplicate materials
Issue -
State: closed - Opened by wangchong666 almost 2 years ago
- 6 comments
Labels: bug
#154 - Validation Method only available for loading from file
Issue -
State: open - Opened by famda almost 2 years ago
- 6 comments
#153 - Nested Scene
Issue -
State: open - Opened by raffdp almost 2 years ago
- 1 comment
#152 - Reading meshes
Issue -
State: closed - Opened by gotoarchi almost 2 years ago
- 6 comments
#151 - System.ArgumentException: ' Parameter name: _Slicer' - No Items on the IndexAccessor
Issue -
State: closed - Opened by gotoarchi almost 2 years ago
- 1 comment
#150 - System.ArgumentException: M44 (Parameter 'M44 0.9999999 must be equal to 1.')
Issue -
State: closed - Opened by ninichki about 2 years ago
- 6 comments
Labels: bug
#149 - [BUG]ValidationMode.Skip not working?
Issue -
State: closed - Opened by hjlld about 2 years ago
- 2 comments
Labels: bug
#148 - [BUG] MaterialBuilder WithDiffuse not a valid channel
Issue -
State: closed - Opened by timglewis about 2 years ago
- 3 comments
Labels: bug
#147 - how to add scene with both translation and rotation
Issue -
State: closed - Opened by kkbandaru about 2 years ago
- 3 comments
#146 - How to add two GLB models to same scene
Issue -
State: closed - Opened by kkbandaru about 2 years ago
- 1 comment
#145 - How to add vertex normals?
Issue -
State: closed - Opened by pigLoveRabbit520 over 2 years ago
- 2 comments
Labels: bug