Ecosyste.ms: Issues

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GitHub / vpenades/SharpGLTF issues and pull requests

#248 - VBTexture1 not found

Issue - State: closed - Opened by DimplesHei 5 days ago - 2 comments
Labels: bug

#247 - Help Please....

Issue - State: open - Opened by mikeoverbay 20 days ago - 11 comments

#246 - [BUG] IOR is not preserved when using Scene.ToGltf2()

Issue - State: closed - Opened by PassiveModding 25 days ago - 1 comment
Labels: bug

#245 - Validation causes very long loading times and `Validation = Skip` does not help

Issue - State: closed - Opened by BoyBaykiller about 2 months ago - 2 comments

#244 - Add Skin `GetJoints` API

Issue - State: closed - Opened by ptasev 2 months ago - 3 comments

#242 - Bump System.Text.Json from 8.0.3 to 8.0.4 in /src/SharpGLTF.Core

Pull Request - State: closed - Opened by dependabot[bot] 3 months ago
Labels: dependencies

#238 - [Feature Request] Switch to using System.IO.Abstractions for file logic

Issue - State: closed - Opened by MeltyPlayer 4 months ago - 4 comments
Labels: enhancement

#237 - Should SharpGLTF throw an exception when an unsupported extension is required?

Issue - State: open - Opened by BoyBaykiller 4 months ago - 5 comments
Labels: bug

#234 - fixbug: save obj file streamwriter has no close

Pull Request - State: closed - Opened by jackletter 5 months ago - 4 comments

#232 - Use FileStream to write json gltf

Issue - State: open - Opened by xPaw 5 months ago - 5 comments

#231 - [BUG] VerifyAccessorBounds does not support component type other than FLOAT

Issue - State: closed - Opened by hu-xd 6 months ago - 3 comments
Labels: bug

#230 - [Questions] Some questions regarding correct procedure for reading

Issue - State: closed - Opened by JillCrungus 6 months ago - 6 comments

#229 - No tag for the alpha0031 release from nuget.org

Issue - State: closed - Opened by gregmarr 6 months ago - 2 comments

#228 - CodeGen Tool generates JsonNode not the object itself

Issue - State: closed - Opened by windowslucker1121 6 months ago - 1 comment

#227 - fixbug: save mtl file StreamWriter has no close

Pull Request - State: closed - Opened by jackletter 6 months ago

#226 - [Question] Mesh Vertex with UVW are exploded

Issue - State: closed - Opened by mihail-hrushev 6 months ago - 2 comments
Labels: bug

#225 - Use generated C# files from CodeGen

Issue - State: closed - Opened by windowslucker1121 6 months ago - 6 comments

#223 - FileLoadException in Navisworks plug-in

Issue - State: closed - Opened by StepanovGM 7 months ago - 3 comments

#222 - Expose accessor bounds

Issue - State: closed - Opened by Visne 7 months ago

#221 - Automaticaly Generate Normals

Issue - State: closed - Opened by jlemus88 7 months ago - 1 comment

#219 - [Question] Vertex Normals

Issue - State: closed - Opened by alanrose 8 months ago - 1 comment

#218 - add 3d tiles metadata noData and default support

Pull Request - State: closed - Opened by bertt 8 months ago

#217 - Satellite image file name incorrect when the gltf file contains extra dot

Issue - State: closed - Opened by mzh3511 8 months ago - 1 comment

#216 - [BUG] Extras data lost during load

Issue - State: closed - Opened by gentilinigm 8 months ago - 3 comments
Labels: bug

#215 - AttenuationDistance incorrect default value

Issue - State: closed - Opened by BoyBaykiller 8 months ago - 1 comment

#214 - Add arbitrary file extension

Pull Request - State: closed - Opened by gentilinigm 9 months ago - 1 comment

#213 - Several changes for 3D Tiles api

Pull Request - State: closed - Opened by bertt 9 months ago

#212 - Enable analyzers for AOT and Trimming

Pull Request - State: closed - Opened by ds5678 9 months ago - 1 comment

#211 - add trimming attribute to custom vertex with feature id

Pull Request - State: closed - Opened by bertt 10 months ago

#210 - Ensure that vertex fields don't get trimmed

Pull Request - State: closed - Opened by ds5678 10 months ago - 3 comments

#209 - Reflection Problems for Trimming

Issue - State: closed - Opened by ds5678 10 months ago - 15 comments

#208 - [QUESTION] Any reason morph targets count is sometimes 0 on a mesh?

Issue - State: open - Opened by Smartkin 10 months ago - 6 comments

#206 - Add cesium ext structural metadata

Pull Request - State: closed - Opened by bertt 10 months ago - 4 comments

#205 - [Feature Request] Only material file

Issue - State: closed - Opened by AN3Orik 10 months ago - 2 comments
Labels: bug

#204 - fix tests on mac

Pull Request - State: closed - Opened by bertt 10 months ago

#203 - Add GitHub action

Pull Request - State: closed - Opened by bertt 10 months ago - 1 comment

#202 - [BUG] Accessors with sparse storage but without bufferView fail validation

Issue - State: open - Opened by seberoth 11 months ago - 2 comments
Labels: bug

#201 - add Cesium ext_instance_features

Pull Request - State: closed - Opened by bertt 11 months ago - 1 comment

#200 - Add instancing extras unit test

Pull Request - State: closed - Opened by bertt 11 months ago

#199 - add cesium ext_mesh_features

Pull Request - State: closed - Opened by bertt 11 months ago - 3 comments

#198 - remove cesium code

Pull Request - State: closed - Opened by bertt 11 months ago - 1 comment

#196 - [BUG] when merging meshes with buffers exceeding the maximum capacity

Issue - State: closed - Opened by KisliPlug 12 months ago - 10 comments
Labels: bug

#195 - [Feature / Help Request] Sharing animation sampler input

Issue - State: open - Opened by idea-lei about 1 year ago - 2 comments

#193 - Parenting Assumption in `Skin.BindJoints()` and `Skin._FindCommonAncestor()`

Issue - State: open - Opened by effs about 1 year ago - 1 comment

#192 - Discord server

Issue - State: closed - Opened by NiV-L-A about 1 year ago - 1 comment

#191 - [Question] MESH_PRIMITIVE_TOO_FEW_TEXCOORDS

Issue - State: closed - Opened by mhwlng about 1 year ago - 6 comments

#190 - [QUESTION]

Issue - State: closed - Opened by DrEight about 1 year ago - 1 comment
Labels: bug

#189 - [QUESTION] How to properly access GLTF mesh data for GL use

Issue - State: closed - Opened by marv7000 about 1 year ago - 2 comments

#188 - Should Ktx2Header length check be changed?

Issue - State: closed - Opened by xPaw about 1 year ago - 1 comment

#187 - When compiling with AOT, I encountered a problem

Issue - State: closed - Opened by CeSun over 1 year ago - 2 comments
Labels: bug

#186 - Question: How best to split a model, based on `KHRMaterialVariants`?

Issue - State: closed - Opened by carlreid over 1 year ago - 2 comments

#185 - [Feature Request] Mesh Smoothing

Issue - State: closed - Opened by dale-personal over 1 year ago - 1 comment

#184 - [Question] How to create "Stop Motion Animation"

Issue - State: closed - Opened by Jade9706 over 1 year ago - 2 comments

#183 - [QUESTION]

Issue - State: closed - Opened by Omega1975 over 1 year ago - 1 comment

#182 - Missing lines

Issue - State: closed - Opened by gentilinigian over 1 year ago - 5 comments

#181 - Release version of SharpGLTF nuget

Issue - State: open - Opened by ansvtrannam over 1 year ago - 13 comments

#180 - SharpGLTF.Validation.LinkException: Extensions: KHR_draco_mesh_compressionModel ?

Issue - State: closed - Opened by pigLoveRabbit520 over 1 year ago - 1 comment
Labels: bug

#179 - Armature being exported improperly

Issue - State: closed - Opened by NotNite over 1 year ago - 6 comments

#178 - How to Load glb from stream?

Issue - State: closed - Opened by CeSun over 1 year ago - 5 comments

#177 - Polygons flicker when you rotate the screen.

Issue - State: open - Opened by EugeneNIghtingale over 1 year ago - 1 comment

#176 - Support Double Precision in Transformation Matrix

Issue - State: open - Opened by dagrooms52 over 1 year ago - 2 comments
Labels: bug

#175 - Feature/cesium primitive outline

Pull Request - State: closed - Opened by bertt over 1 year ago - 8 comments

#174 - [Issues]Version Issues for System.Runtime.CompilerServices.Unsafe

Issue - State: closed - Opened by jinjieTeam over 1 year ago - 10 comments
Labels: bug

#173 - Animation

Issue - State: open - Opened by Omega1975 over 1 year ago - 1 comment

#172 - Support KHR_animation_pointer extension

Issue - State: open - Opened by issacclee over 1 year ago - 3 comments

#171 - [REQUEST] Example for image texture loading

Issue - State: closed - Opened by danfma over 1 year ago - 2 comments
Labels: bug

#170 - [iOS] Does it have support for MAUI cross platform

Issue - State: closed - Opened by akycdi over 1 year ago - 3 comments
Labels: bug

#169 - Asset equality

Issue - State: open - Opened by famda over 1 year ago - 1 comment

#168 - Having problem to create a GLTF with Punctual Lights

Issue - State: closed - Opened by leonardomartelli over 1 year ago - 14 comments

#167 - Optimized file generation in WavefrontWriter.

Pull Request - State: closed - Opened by MeltyPlayer over 1 year ago

#165 - [BUG] WriteSettings.MergeBuffers is ignored for both GLTF and GLB export formats.

Issue - State: closed - Opened by MeltyPlayer over 1 year ago - 5 comments
Labels: bug

#164 - Loading Back Empty Node From File in Scene Builder

Issue - State: closed - Opened by GlitcherOG over 1 year ago - 3 comments

#163 - Morph Target / Shape Keys Support?

Issue - State: closed - Opened by GlitcherOG over 1 year ago - 4 comments

#162 - Make `MemoryImage(Byte[] image, string filePath)` constructor public

Issue - State: closed - Opened by xPaw almost 2 years ago - 2 comments

#161 - [HELP] Can not add lights to a scene

Issue - State: closed - Opened by 11bitbadger almost 2 years ago - 1 comment

#160 - [BUG]do not support crunch image format

Issue - State: closed - Opened by D-WPanda almost 2 years ago - 1 comment
Labels: bug

#158 - Valid gltf asset throwing error.

Issue - State: closed - Opened by gotoarchi almost 2 years ago - 2 comments

#157 - Throws exception if BIN file is not present

Issue - State: open - Opened by gotoarchi almost 2 years ago - 1 comment

#156 - Does it support asynchronous loading?

Issue - State: closed - Opened by CeSun almost 2 years ago - 3 comments

#155 - Duplicate materials

Issue - State: closed - Opened by wangchong666 almost 2 years ago - 6 comments
Labels: bug

#154 - Validation Method only available for loading from file

Issue - State: open - Opened by famda almost 2 years ago - 6 comments

#153 - Nested Scene

Issue - State: open - Opened by raffdp almost 2 years ago - 1 comment

#152 - Reading meshes

Issue - State: closed - Opened by gotoarchi almost 2 years ago - 6 comments

#150 - System.ArgumentException: M44 (Parameter 'M44 0.9999999 must be equal to 1.')

Issue - State: closed - Opened by ninichki about 2 years ago - 6 comments
Labels: bug

#149 - [BUG]ValidationMode.Skip not working?

Issue - State: closed - Opened by hjlld about 2 years ago - 2 comments
Labels: bug

#148 - [BUG] MaterialBuilder WithDiffuse not a valid channel

Issue - State: closed - Opened by timglewis about 2 years ago - 3 comments
Labels: bug

#147 - how to add scene with both translation and rotation

Issue - State: closed - Opened by kkbandaru about 2 years ago - 3 comments

#146 - How to add two GLB models to same scene

Issue - State: closed - Opened by kkbandaru about 2 years ago - 1 comment

#145 - How to add vertex normals?

Issue - State: closed - Opened by pigLoveRabbit520 over 2 years ago - 2 comments
Labels: bug