Ecosyste.ms: Issues

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GitHub / vis2k/Telepathy issues and pull requests

#127 - "Cannot access a disposed object" thrown OnClientDisconnect()

Issue - State: open - Opened by Drakenfrost over 1 year ago - 2 comments

#126 - client callback OnDisconnected always being called twice

Issue - State: open - Opened by PyrateAkananto almost 2 years ago - 1 comment

#125 - Fixed compiler errors in example code of README.md

Pull Request - State: open - Opened by PyrateAkananto almost 2 years ago

#124 - Remove chained calls in Server.GetClientAddress()

Pull Request - State: open - Opened by cdanek almost 2 years ago

#123 - Rare NRE on Telepathy.Server.GetClientAddress()

Issue - State: open - Opened by cdanek almost 2 years ago - 2 comments

#122 - Code Example Out of date

Issue - State: open - Opened by knarfel almost 2 years ago - 1 comment

#121 - fix: Always enqueue Disconnected event

Pull Request - State: closed - Opened by imerr about 2 years ago

#120 - Id connection

Issue - State: closed - Opened by erimeurer over 2 years ago - 2 comments

#119 - Client accidentally stops to receive server messages

Issue - State: open - Opened by Dried09 over 2 years ago

#118 - Issue with connecting to server

Issue - State: closed - Opened by benjaben almost 3 years ago - 1 comment

#117 - GitHub Actions integration

Pull Request - State: open - Opened by zanecop almost 3 years ago - 2 comments

#116 - Packets sent from remote connections are unreliable

Issue - State: open - Opened by PhantomGamers about 3 years ago - 1 comment

#115 - Received message by server is kept in memory. How to clear?

Issue - State: open - Opened by huguesl over 3 years ago - 2 comments

#114 - Failed to connect (0x80004005)

Issue - State: closed - Opened by client over 3 years ago - 1 comment

#113 - Failed to connect

Issue - State: closed - Opened by client over 3 years ago

#112 - Do not set timeouts on listener

Pull Request - State: closed - Opened by imerr over 3 years ago

#111 - About using Telepathy in a Unity-WebGL project

Issue - State: closed - Opened by CommanderLee over 3 years ago - 2 comments

#110 - 客户端收到多条回复信息。

Issue - State: open - Opened by Gipsyzgm over 3 years ago - 1 comment

#109 - Stopping server causes server to freeze

Issue - State: open - Opened by allan-m-smith over 3 years ago

#108 - Disconnect overtakes final message

Issue - State: open - Opened by GamesVineyard over 3 years ago - 1 comment

#107 - ObjectDisposedException in editor

Issue - State: open - Opened by Merichbier over 3 years ago - 1 comment

#106 - TCP Listener - Error with Reconnection

Issue - State: closed - Opened by dkovac1993 over 3 years ago

#104 - Fixed ObjectDisposedException on disconnect

Pull Request - State: closed - Opened by SparkyPotato over 3 years ago - 1 comment

#103 - How do I clear the queue for the current connection?

Issue - State: closed - Opened by Alebarda410 over 3 years ago

#102 - No deprecation info for Telepathy.Logger removal

Issue - State: closed - Opened by BatteryAcid over 3 years ago - 3 comments

#101 - Server disconnects client after ~3 seconds.

Issue - State: open - Opened by Chroma72 over 3 years ago - 2 comments

#100 - Data are far larger in V2

Issue - State: open - Opened by J4z3 over 3 years ago - 2 comments

#99 - Send timeout not working

Issue - State: open - Opened by J4z3 over 3 years ago - 4 comments

#98 - Disconnect is never called!

Issue - State: closed - Opened by michaelcanudas over 3 years ago - 3 comments
Labels: please_check_latest

#97 - Send timeout does not work

Issue - State: closed - Opened by J4z3 about 4 years ago - 1 comment

#96 - Added encryption

Pull Request - State: closed - Opened by calebh about 4 years ago

#94 - Does it work with android phone over WIFI?

Issue - State: closed - Opened by NiazBinSiraj about 4 years ago - 1 comment

#93 - Add support for TLS/SSL encryption

Pull Request - State: closed - Opened by maclof over 4 years ago

#91 - Fix for disconnect bug

Pull Request - State: closed - Opened by James-Frowen over 4 years ago

#90 - adding warning to client connect

Pull Request - State: closed - Opened by James-Frowen over 4 years ago

#89 - Broadcast sending

Issue - State: closed - Opened by EdwardNee over 4 years ago - 1 comment

#88 - How do you Install Telepathy in Unity?

Issue - State: closed - Opened by valkyrienyanko over 4 years ago - 1 comment

#87 - Question : how to send big data ?

Issue - State: closed - Opened by Fangh over 4 years ago - 2 comments

#86 - client.Disconnect() don't work as expected! ( Infinity loops )

Issue - State: closed - Opened by fdsagizi over 4 years ago - 1 comment

#85 - Server data never gets received by client

Issue - State: closed - Opened by TheSeanLavery over 4 years ago - 2 comments

#84 - ::ffff: what dose it mean?

Issue - State: closed - Opened by Haruho over 4 years ago

#83 - Exceptions are still thrown each time a player disconnects.

Issue - State: closed - Opened by Davidnovarro over 4 years ago - 4 comments

#82 - Exception is thrown when client is disconnected from server.

Issue - State: closed - Opened by Davidnovarro over 4 years ago - 2 comments

#81 - Fixed server hanging on stop

Pull Request - State: closed - Opened by Zeejfps almost 5 years ago - 4 comments

#80 - Fixed IPv6 loopback address

Pull Request - State: open - Opened by Zeejfps almost 5 years ago - 4 comments

#79 - Fixed server stopping issues

Pull Request - State: closed - Opened by Zeejfps almost 5 years ago - 6 comments

#78 - adding helper function to get random unused port

Pull Request - State: closed - Opened by namar0x0309 almost 5 years ago - 2 comments

#77 - change null check

Pull Request - State: closed - Opened by MrGadget1024 almost 5 years ago - 6 comments

#76 - Client.Connect blocks code in Unity 2019.2.3f1

Issue - State: closed - Opened by bartofzo almost 5 years ago - 5 comments

#75 - Use null propagation on client.close()

Pull Request - State: closed - Opened by starburst997 about 5 years ago

#74 - Inserted proper access modifiers throughout so as to properly control…

Pull Request - State: closed - Opened by c-schembri about 5 years ago - 1 comment

#73 - msg.connectionId

Issue - State: closed - Opened by dupperT about 5 years ago - 1 comment

#72 - Stopping server causes server to freeze

Issue - State: closed - Opened by allan-m-smith about 5 years ago - 2 comments

#71 - Is there any way to get response via telepathy.server/client?

Issue - State: closed - Opened by Luminisc about 5 years ago - 9 comments

#70 - KCP support

Issue - State: closed - Opened by sekkit about 5 years ago - 2 comments

#69 - Reset Counter in Stop

Pull Request - State: closed - Opened by MrGadget1024 about 5 years ago - 4 comments

#68 - Telepathy hangs itself on Linux x64 hosts

Issue - State: closed - Opened by SoftwareGuy about 5 years ago - 3 comments
Labels: please_check_latest

#67 - Server.Send: invalid connectionId:

Issue - State: closed - Opened by bartofzo over 5 years ago - 1 comment

#66 - fix: Correctly support IPv4 and IPv6 sockets

Pull Request - State: closed - Opened by paulpach over 5 years ago - 2 comments

#65 - Latest commit for IPv6 Support breaks Telepathy completely in Mirror DLL form

Issue - State: closed - Opened by SoftwareGuy over 5 years ago - 2 comments

#64 - Not supporting ipv6

Issue - State: closed - Opened by insanepure over 5 years ago - 3 comments

#63 - Send: stream.Write exception: System.IO.IOException: Write failure

Issue - State: closed - Opened by trippah over 5 years ago - 5 comments

#62 - Catch ThreadInterruptedException in Server.cs when closing stream/client in SendLoop

Pull Request - State: open - Opened by darrencperry over 5 years ago - 5 comments

#61 - Close streams on Socket Exception in SendLoop

Pull Request - State: closed - Opened by darrencperry over 5 years ago - 8 comments

#60 - Server ReceiveTimeout support

Pull Request - State: closed - Opened by YuriPetskus over 5 years ago - 5 comments

#59 - README says build is failing.. is this accurate?

Issue - State: closed - Opened by snarlynarwhal over 5 years ago - 8 comments

#58 - What platforms does Telepathy support?

Issue - State: closed - Opened by zhuyidiwow over 5 years ago - 2 comments
Labels: question

#57 - Questions: Why not use Tasks? Would a single send thread be more optimal?

Issue - State: closed - Opened by snarlynarwhal over 5 years ago - 4 comments

#56 - Which package structures here?

Issue - State: closed - Opened by aloska over 5 years ago - 2 comments

#55 - how to use .net framework 4.5

Issue - State: closed - Opened by jjf12554 over 5 years ago - 1 comment

#54 - ReadSafely ambiguous call in ReadExactly

Issue - State: closed - Opened by Dewskerz over 5 years ago - 3 comments

#53 - Fixed typo

Pull Request - State: closed - Opened by rodolphito over 5 years ago - 1 comment

#52 - Fixed a typo.

Pull Request - State: closed - Opened by rodolphito over 5 years ago

#51 - added TryListen to Server

Pull Request - State: closed - Opened by CallumFerguson over 5 years ago - 1 comment

#50 - added TryListen to Server

Pull Request - State: closed - Opened by CallumFerguson over 5 years ago - 2 comments

#49 - added TryListen to Server

Pull Request - State: closed - Opened by CallumFerguson over 5 years ago - 4 comments

#48 - Fix TargetFrameworks

Pull Request - State: closed - Opened by MichalPetryka over 5 years ago - 1 comment

#47 - added TryListen to Server

Pull Request - State: closed - Opened by CallumFerguson over 5 years ago

#46 - Calling Telepathy.Server.Stop() never returns

Issue - State: closed - Opened by yohandev over 5 years ago - 1 comment

#45 - SendLoop so Send isn't blocking the main thread anymore (Fixes #43)

Pull Request - State: closed - Opened by vis2k over 5 years ago

#44 - SendLoop so Send isn't blocking the main thread anymore.

Pull Request - State: closed - Opened by vis2k over 5 years ago

#43 - client disconnect causes server freeze

Issue - State: closed - Opened by paulpach over 5 years ago - 2 comments

#41 - Latest version does not work with Mirror

Issue - State: closed - Opened by thevile almost 6 years ago - 6 comments

#40 - don't mess up the path

Pull Request - State: closed - Opened by paulpach almost 6 years ago

#39 - Refactored so that derived class can override stream

Pull Request - State: closed - Opened by paulpach almost 6 years ago - 1 comment

#38 - Simplified connecting by using volatile bool instead

Pull Request - State: closed - Opened by paulpach almost 6 years ago

#37 - Add NUnit3TestAdapter

Pull Request - State: closed - Opened by paulpach almost 6 years ago

#36 - Force race condition (DO NOT MERGE)

Pull Request - State: closed - Opened by paulpach almost 6 years ago

#35 - Remove redundant broken unit test

Pull Request - State: closed - Opened by paulpach almost 6 years ago - 1 comment

#34 - use new .csproj for multitarget with .net35 and netstandard

Pull Request - State: closed - Opened by paulpach almost 6 years ago - 2 comments

#33 - Nagle algorithm should be optional

Pull Request - State: closed - Opened by paulpach almost 6 years ago - 1 comment

#30 - deleted

Issue - State: closed - Opened by edmand46 almost 6 years ago - 3 comments

#29 - Port to net standard

Pull Request - State: closed - Opened by MUN1Z almost 6 years ago - 10 comments

#28 - Use ReaderWriterLock instead of lock, to reduce contention on lock

Pull Request - State: closed - Opened by saguiitay almost 6 years ago - 3 comments

#14 - Close tcp clients where they are opened

Pull Request - State: closed - Opened by paulpach about 6 years ago - 2 comments

#9 - Eliminate Nagle algorithm

Pull Request - State: closed - Opened by nxrighthere about 6 years ago - 1 comment