Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / veldrid/veldrid issues and pull requests
#100 - 32 bit NeoDemo causes access violation in native DotNet Core helper function
Issue -
State: closed - Opened by SamVanheer about 6 years ago
- 8 comments
#99 - [Question] Make a "screenshot" of window content(using SwapchainFramebuffer?)
Issue -
State: closed - Opened by distorn about 6 years ago
- 5 comments
#98 - [Suggestion] Move InputSnapshot interface to Veldrid or Veldrid.Utilities library
Issue -
State: open - Opened by SamVanheer about 6 years ago
- 3 comments
#97 - [Suggestion] Add more SDL2 functions
Issue -
State: open - Opened by SamVanheer about 6 years ago
- 6 comments
#96 - [Vulkan] Avoid hidden enumerator allocations
Pull Request -
State: closed - Opened by sa-exe about 6 years ago
- 1 comment
#95 - Problems with shader uniform
Issue -
State: closed - Opened by taumuon about 6 years ago
- 2 comments
#94 - [Question] ScreenDuplicator and FullScreenQuad? ELI5.
Issue -
State: closed - Opened by lokimeyburg about 6 years ago
- 2 comments
#93 - Prevent blocking during window resize?
Issue -
State: closed - Opened by joethephish about 6 years ago
- 2 comments
#92 - [Question] Getting a correct rendering environment
Issue -
State: closed - Opened by dmitsuki about 6 years ago
- 5 comments
#91 - ImGui
Issue -
State: closed - Opened by dmitsuki about 6 years ago
- 4 comments
#90 - [Question] Reusing command list
Issue -
State: open - Opened by zcyemi over 6 years ago
- 1 comment
#89 - OpenGL Context is now requested with ForwardCompatible Flag
Pull Request -
State: closed - Opened by AlzPatz over 6 years ago
- 2 comments
#88 - [Possible Bug / User Error] GLSL version #130 UniformBuffer in Slot 0 will not update
Issue -
State: closed - Opened by AlzPatz over 6 years ago
- 10 comments
#87 - Update cached position on move
Pull Request -
State: closed - Opened by barrybingo over 6 years ago
- 3 comments
#86 - Rewrite StagingMemoryPool to use unmanaged memory blocks
Pull Request -
State: closed - Opened by sa-exe over 6 years ago
- 2 comments
#85 - Add window opacity functions
Pull Request -
State: closed - Opened by barrybingo over 6 years ago
- 2 comments
#84 - [Enhancement] Span<T> and Memory<T> usage
Issue -
State: open - Opened by thargy over 6 years ago
- 7 comments
#83 - [Android/Vulkan] CopyTexture crashes the app
Issue -
State: open - Opened by sa-exe over 6 years ago
- 34 comments
#82 - NeoDemo consumes up to 3GB of ram
Issue -
State: closed - Opened by boriscallens over 6 years ago
- 2 comments
#81 - [Feature Request] OpenGL(ES) Multiple glContext
Issue -
State: closed - Opened by Sorrowful-free over 6 years ago
- 3 comments
#80 - [HELP, BUG] RWStructuredBuffer usage Dynamic fails on all but Vulkan backend.
Issue -
State: closed - Opened by thargy over 6 years ago
- 3 comments
#78 - Add a boolean that tells about the UV coordinate origin
Pull Request -
State: closed - Opened by feliwir over 6 years ago
- 4 comments
#77 - [HELP] OpenGL & Vulkan compute shader not working
Issue -
State: closed - Opened by thargy over 6 years ago
- 7 comments
#76 - [Regression] Breaking change
Issue -
State: closed - Opened by thargy over 6 years ago
- 8 comments
#75 - [Feature Request] SkiaSharp integration
Issue -
State: open - Opened by tzachshabtay over 6 years ago
- 14 comments
Labels: enhancement, help wanted
#74 - Veldrid.SDL2 with .NET Framework
Issue -
State: closed - Opened by ZingBallyhoo over 6 years ago
- 3 comments
#73 - Add MouseDelta to InputSnapshot
Pull Request -
State: closed - Opened by erictuvesson over 6 years ago
- 2 comments
#72 - Merge branch "sdl2-mouse-additions"
Issue -
State: closed - Opened by erictuvesson over 6 years ago
- 2 comments
#71 - Vulkan RenderSets
Issue -
State: closed - Opened by skyne98 over 6 years ago
- 18 comments
#70 - ShaderGen Rider incompatibility
Issue -
State: closed - Opened by Perksey over 6 years ago
- 3 comments
#69 - [Feature Request] WebGL Support
Issue -
State: open - Opened by tzachshabtay over 6 years ago
- 6 comments
Labels: enhancement
#68 - [Feature Request] DirectX 12 Support
Issue -
State: open - Opened by Secticide over 6 years ago
- 1 comment
Labels: enhancement, help wanted
#67 - Improve OpenGL uniform buffer size error message
Pull Request -
State: closed - Opened by tgjones over 6 years ago
- 2 comments
#66 - What should I be using for TexImage2D?
Issue -
State: closed - Opened by ghost over 6 years ago
- 2 comments
#65 - Make VeldridStartup.GetPlatformDefaultBackend public
Pull Request -
State: closed - Opened by tgjones over 6 years ago
- 1 comment
#64 - Use correct index for accessing vertex buffer layouts
Pull Request -
State: closed - Opened by tgjones over 6 years ago
- 1 comment
#63 - Implement equality and multiplication operators for RgbaFloat & RgbaByte
Pull Request -
State: closed - Opened by sa-exe over 6 years ago
- 8 comments
#62 - Add missing depth buffer formats to the OpenGL backend
Pull Request -
State: closed - Opened by feliwir over 6 years ago
- 4 comments
#61 - Implement API calls for mipmapping.
Issue -
State: closed - Opened by geoeo over 6 years ago
- 10 comments
Labels: enhancement
#60 - Add configurable option to bind vertex data buffers after other vertex-stage uniform and structured buffers in Metal backend
Pull Request -
State: closed - Opened by tgjones over 6 years ago
- 8 comments
#59 - CreateBuffer being public and not overridable undermines DisposableResourceCollector
Issue -
State: closed - Opened by geoeo over 6 years ago
- 2 comments
#58 - -[NVMTLRenderCommandEncoder setViewports:count:]: unrecognized selector sent to instance
Issue -
State: closed - Opened by lithiumtoast over 6 years ago
- 5 comments
#57 - [OpenGL] Textures are always bound to unit 0
Issue -
State: closed - Opened by sa-exe over 6 years ago
- 5 comments
#56 - image.MetaData.HorizontalResolution is not correct, returns 1, and file properties shows 96
Issue -
State: closed - Opened by steven-gong over 6 years ago
- 2 comments
#55 - Render passes
Issue -
State: open - Opened by amerkoleci over 6 years ago
- 3 comments
#54 - Very minor code cleanup/refactor.
Pull Request -
State: closed - Opened by Krakean over 6 years ago
- 4 comments
#53 - Help: How to render with a MVP Matrix
Issue -
State: closed - Opened by lehmamic over 6 years ago
- 13 comments
#52 - Unable to run AnimatedMesh sample
Issue -
State: closed - Opened by taumuon over 6 years ago
- 9 comments
#51 - Unreachable code in VkTexture.GetSubresourceLayout
Issue -
State: closed - Opened by sa-exe over 6 years ago
- 2 comments
#50 - Enabling VSync has unexpected effects when using Vulkan
Issue -
State: closed - Opened by sa-exe over 6 years ago
- 2 comments
#49 - Fix the SwapchainDescription.SyncToVerticalBlank value being ignored
Pull Request -
State: closed - Opened by sa-exe over 6 years ago
- 1 comment
#48 - Support Vulkan on macOS/iOS
Issue -
State: closed - Opened by mellinoe over 6 years ago
- 9 comments
#47 - [Metal] FillMode.Wireframe doesnt work
Issue -
State: closed - Opened by geoeo over 6 years ago
- 2 comments
#46 - [Metal] Strange behaviour with uniforms split up over vertex and fragment shaders.
Issue -
State: closed - Opened by geoeo over 6 years ago
- 10 comments
#45 - OpenGL ES Support
Issue -
State: closed - Opened by generatives over 6 years ago
- 27 comments
#44 - Fixed possible ambiguous reference
Pull Request -
State: closed - Opened by Krakean over 6 years ago
- 5 comments
#43 - Added defines to exclude unneeded backends
Pull Request -
State: closed - Opened by Krakean over 6 years ago
- 1 comment
#42 - Added GFXAPI_VULKAN_ENABLED flag
Pull Request -
State: closed - Opened by Krakean over 6 years ago
- 13 comments
#41 - Veldrid roadmap?
Issue -
State: open - Opened by Krakean over 6 years ago
- 10 comments
#40 - [Feature Request] Disable not needed graphics API?
Issue -
State: closed - Opened by Krakean over 6 years ago
- 8 comments
#39 - SDL 2.0.7 for OS X
Issue -
State: closed - Opened by Krakean over 6 years ago
- 1 comment
#38 - Veldrid can't be compiled without VALIDATE_USAGE define
Issue -
State: closed - Opened by Krakean over 6 years ago
- 1 comment
#37 - #if issue
Issue -
State: closed - Opened by Krakean over 6 years ago
- 1 comment
#36 - NeoDemo crash
Issue -
State: closed - Opened by Krakean over 6 years ago
- 5 comments
#35 - Y-Axis Flipped when Rendering FBO to Texture in OpenGL
Issue -
State: closed - Opened by geoeo over 6 years ago
- 5 comments
#34 - [WIP] Allow null shader resources in resource sets
Pull Request -
State: closed - Opened by tgjones over 6 years ago
- 3 comments
#33 - Fix structured buffer creation in D3D11 backend
Pull Request -
State: closed - Opened by tgjones over 6 years ago
- 2 comments
#32 - Strange Buffer Indexing Behaviour when using Metal
Issue -
State: closed - Opened by geoeo over 6 years ago
- 10 comments
#31 - Implement BC1 and BC2 compressed pixel formats
Pull Request -
State: closed - Opened by tgjones over 6 years ago
- 8 comments
#30 - Improve Tutorials / Samples
Issue -
State: open - Opened by geoeo over 6 years ago
- 14 comments
#29 - Calling CommandList.SetVertexBuffer with a null DeviceBuffer throws a NullReferenceException
Issue -
State: closed - Opened by tgjones over 6 years ago
- 3 comments
#28 - Implement some additional helper state descriptions
Pull Request -
State: closed - Opened by tgjones over 6 years ago
- 1 comment
#27 - Add Sdl2Window constructor that allows creation from an existing window handle
Pull Request -
State: closed - Opened by tgjones over 6 years ago
- 1 comment
#26 - Implement R8_G8_SNorm and R32_G32_B32_A32_UInt pixel formats
Pull Request -
State: closed - Opened by tgjones over 6 years ago
- 2 comments
#25 - [Feature Request] Add support for compiling shader code (text) to bytecode at runtime
Issue -
State: closed - Opened by geoeo over 6 years ago
- 18 comments
#24 - Veldrid.StartupUtilities / Sdl2 do not add sdl2 binary
Issue -
State: closed - Opened by geoeo over 6 years ago
- 22 comments
#23 - DX 12 support
Issue -
State: closed - Opened by klukule over 6 years ago
- 5 comments
#22 - Extending Sdl2Window
Issue -
State: closed - Opened by leafi over 6 years ago
- 4 comments
#21 - Fix copying non-square OpenGL textures
Pull Request -
State: closed - Opened by leafi over 6 years ago
- 2 comments
#20 - (Ubuntu 17.10) Veldrid.VeldridException: The required instance extension was not available: Veldrid.Vk.FixedUtf8String
Issue -
State: closed - Opened by misnor over 6 years ago
- 5 comments
#19 - Type initializer for Veldrid.Sdl2.Sdl2Native: NullReferenceException
Issue -
State: closed - Opened by parzivail over 6 years ago
- 7 comments
#18 - Can't find SDL on Ubuntu 17.10 Wayland
Issue -
State: closed - Opened by klaussilveira over 6 years ago
- 2 comments
#17 - A call to PInvoke function 'SDL_CreateWindow_t::Invoke' has unbalanced the stack
Issue -
State: closed - Opened by Herbstein almost 7 years ago
- 5 comments
#16 - [Question] Any books you'd recommend for learning 3D graphics?
Issue -
State: closed - Opened by allisterb almost 7 years ago
- 1 comment
#15 - Fixed documentation declaration of RgbaFloat.Yellow
Pull Request -
State: closed - Opened by ghost almost 7 years ago
- 1 comment
#14 - Metal backend
Issue -
State: closed - Opened by amerkoleci almost 7 years ago
- 7 comments
#13 - Immutable resources
Issue -
State: closed - Opened by amerkoleci almost 7 years ago
- 2 comments
#12 - GLTF2 loader
Issue -
State: closed - Opened by amerkoleci almost 7 years ago
- 8 comments
#11 - NuGet package has a broken dependency
Issue -
State: closed - Opened by orthoxerox almost 7 years ago
- 1 comment
#10 - Using Veldrid for 2d graphics?
Issue -
State: closed - Opened by carrierdown about 7 years ago
- 3 comments
#9 - Is UWP XAML interop possible?
Issue -
State: closed - Opened by JimSEOW about 7 years ago
- 4 comments
#8 - Vulkan’s coordinate system
Issue -
State: closed - Opened by amerkoleci about 7 years ago
- 2 comments
#7 - Only compile HLSL shaders for RenderDemo on windows
Pull Request -
State: closed - Opened by nlowe about 7 years ago
- 3 comments
#6 - Cannot build on linux due to failed HLSL shader compilation
Issue -
State: closed - Opened by nlowe about 7 years ago
- 2 comments
#5 - Directory.Build.props ProjectDir conflicts
Issue -
State: closed - Opened by amerkoleci about 7 years ago
- 8 comments
#4 - fix ctor D3DDepthStencilState
Pull Request -
State: closed - Opened by agametov over 7 years ago
- 4 comments
#3 - nU get packge
Issue -
State: closed - Opened by nictaylr over 7 years ago
- 3 comments
#2 - Interfaces not prefixed with I
Issue -
State: closed - Opened by IntelOrca over 7 years ago
- 5 comments
Labels: question
#1 - Not able to build
Issue -
State: closed - Opened by Noemata almost 8 years ago
- 2 comments