Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / veldrid/veldrid issues and pull requests

#100 - 32 bit NeoDemo causes access violation in native DotNet Core helper function

Issue - State: closed - Opened by SamVanheer about 6 years ago - 8 comments

#99 - [Question] Make a "screenshot" of window content(using SwapchainFramebuffer?)

Issue - State: closed - Opened by distorn about 6 years ago - 5 comments

#97 - [Suggestion] Add more SDL2 functions

Issue - State: open - Opened by SamVanheer about 6 years ago - 6 comments

#96 - [Vulkan] Avoid hidden enumerator allocations

Pull Request - State: closed - Opened by sa-exe about 6 years ago - 1 comment

#95 - Problems with shader uniform

Issue - State: closed - Opened by taumuon about 6 years ago - 2 comments

#94 - [Question] ScreenDuplicator and FullScreenQuad? ELI5.

Issue - State: closed - Opened by lokimeyburg about 6 years ago - 2 comments

#93 - Prevent blocking during window resize?

Issue - State: closed - Opened by joethephish about 6 years ago - 2 comments

#92 - [Question] Getting a correct rendering environment

Issue - State: closed - Opened by dmitsuki about 6 years ago - 5 comments

#91 - ImGui

Issue - State: closed - Opened by dmitsuki about 6 years ago - 4 comments

#90 - [Question] Reusing command list

Issue - State: open - Opened by zcyemi over 6 years ago - 1 comment

#89 - OpenGL Context is now requested with ForwardCompatible Flag

Pull Request - State: closed - Opened by AlzPatz over 6 years ago - 2 comments

#87 - Update cached position on move

Pull Request - State: closed - Opened by barrybingo over 6 years ago - 3 comments

#86 - Rewrite StagingMemoryPool to use unmanaged memory blocks

Pull Request - State: closed - Opened by sa-exe over 6 years ago - 2 comments

#85 - Add window opacity functions

Pull Request - State: closed - Opened by barrybingo over 6 years ago - 2 comments

#84 - [Enhancement] Span<T> and Memory<T> usage

Issue - State: open - Opened by thargy over 6 years ago - 7 comments

#83 - [Android/Vulkan] CopyTexture crashes the app

Issue - State: open - Opened by sa-exe over 6 years ago - 34 comments

#82 - NeoDemo consumes up to 3GB of ram

Issue - State: closed - Opened by boriscallens over 6 years ago - 2 comments

#81 - [Feature Request] OpenGL(ES) Multiple glContext

Issue - State: closed - Opened by Sorrowful-free over 6 years ago - 3 comments

#80 - [HELP, BUG] RWStructuredBuffer usage Dynamic fails on all but Vulkan backend.

Issue - State: closed - Opened by thargy over 6 years ago - 3 comments

#78 - Add a boolean that tells about the UV coordinate origin

Pull Request - State: closed - Opened by feliwir over 6 years ago - 4 comments

#77 - [HELP] OpenGL & Vulkan compute shader not working

Issue - State: closed - Opened by thargy over 6 years ago - 7 comments

#76 - [Regression] Breaking change

Issue - State: closed - Opened by thargy over 6 years ago - 8 comments

#75 - [Feature Request] SkiaSharp integration

Issue - State: open - Opened by tzachshabtay over 6 years ago - 14 comments
Labels: enhancement, help wanted

#74 - Veldrid.SDL2 with .NET Framework

Issue - State: closed - Opened by ZingBallyhoo over 6 years ago - 3 comments

#73 - Add MouseDelta to InputSnapshot

Pull Request - State: closed - Opened by erictuvesson over 6 years ago - 2 comments

#72 - Merge branch "sdl2-mouse-additions"

Issue - State: closed - Opened by erictuvesson over 6 years ago - 2 comments

#71 - Vulkan RenderSets

Issue - State: closed - Opened by skyne98 over 6 years ago - 18 comments

#70 - ShaderGen Rider incompatibility

Issue - State: closed - Opened by Perksey over 6 years ago - 3 comments

#69 - [Feature Request] WebGL Support

Issue - State: open - Opened by tzachshabtay over 6 years ago - 6 comments
Labels: enhancement

#68 - [Feature Request] DirectX 12 Support

Issue - State: open - Opened by Secticide over 6 years ago - 1 comment
Labels: enhancement, help wanted

#67 - Improve OpenGL uniform buffer size error message

Pull Request - State: closed - Opened by tgjones over 6 years ago - 2 comments

#66 - What should I be using for TexImage2D?

Issue - State: closed - Opened by ghost over 6 years ago - 2 comments

#65 - Make VeldridStartup.GetPlatformDefaultBackend public

Pull Request - State: closed - Opened by tgjones over 6 years ago - 1 comment

#64 - Use correct index for accessing vertex buffer layouts

Pull Request - State: closed - Opened by tgjones over 6 years ago - 1 comment

#63 - Implement equality and multiplication operators for RgbaFloat & RgbaByte

Pull Request - State: closed - Opened by sa-exe over 6 years ago - 8 comments

#62 - Add missing depth buffer formats to the OpenGL backend

Pull Request - State: closed - Opened by feliwir over 6 years ago - 4 comments

#61 - Implement API calls for mipmapping.

Issue - State: closed - Opened by geoeo over 6 years ago - 10 comments
Labels: enhancement

#59 - CreateBuffer being public and not overridable undermines DisposableResourceCollector

Issue - State: closed - Opened by geoeo over 6 years ago - 2 comments

#57 - [OpenGL] Textures are always bound to unit 0

Issue - State: closed - Opened by sa-exe over 6 years ago - 5 comments

#55 - Render passes

Issue - State: open - Opened by amerkoleci over 6 years ago - 3 comments

#54 - Very minor code cleanup/refactor.

Pull Request - State: closed - Opened by Krakean over 6 years ago - 4 comments

#53 - Help: How to render with a MVP Matrix

Issue - State: closed - Opened by lehmamic over 6 years ago - 13 comments

#52 - Unable to run AnimatedMesh sample

Issue - State: closed - Opened by taumuon over 6 years ago - 9 comments

#51 - Unreachable code in VkTexture.GetSubresourceLayout

Issue - State: closed - Opened by sa-exe over 6 years ago - 2 comments

#50 - Enabling VSync has unexpected effects when using Vulkan

Issue - State: closed - Opened by sa-exe over 6 years ago - 2 comments

#49 - Fix the SwapchainDescription.SyncToVerticalBlank value being ignored

Pull Request - State: closed - Opened by sa-exe over 6 years ago - 1 comment

#48 - Support Vulkan on macOS/iOS

Issue - State: closed - Opened by mellinoe over 6 years ago - 9 comments

#47 - [Metal] FillMode.Wireframe doesnt work

Issue - State: closed - Opened by geoeo over 6 years ago - 2 comments

#46 - [Metal] Strange behaviour with uniforms split up over vertex and fragment shaders.

Issue - State: closed - Opened by geoeo over 6 years ago - 10 comments

#45 - OpenGL ES Support

Issue - State: closed - Opened by generatives over 6 years ago - 27 comments

#44 - Fixed possible ambiguous reference

Pull Request - State: closed - Opened by Krakean over 6 years ago - 5 comments

#43 - Added defines to exclude unneeded backends

Pull Request - State: closed - Opened by Krakean over 6 years ago - 1 comment

#42 - Added GFXAPI_VULKAN_ENABLED flag

Pull Request - State: closed - Opened by Krakean over 6 years ago - 13 comments

#41 - Veldrid roadmap?

Issue - State: open - Opened by Krakean over 6 years ago - 10 comments

#40 - [Feature Request] Disable not needed graphics API?

Issue - State: closed - Opened by Krakean over 6 years ago - 8 comments

#39 - SDL 2.0.7 for OS X

Issue - State: closed - Opened by Krakean over 6 years ago - 1 comment

#38 - Veldrid can't be compiled without VALIDATE_USAGE define

Issue - State: closed - Opened by Krakean over 6 years ago - 1 comment

#37 - #if issue

Issue - State: closed - Opened by Krakean over 6 years ago - 1 comment

#36 - NeoDemo crash

Issue - State: closed - Opened by Krakean over 6 years ago - 5 comments

#35 - Y-Axis Flipped when Rendering FBO to Texture in OpenGL

Issue - State: closed - Opened by geoeo over 6 years ago - 5 comments

#34 - [WIP] Allow null shader resources in resource sets

Pull Request - State: closed - Opened by tgjones over 6 years ago - 3 comments

#33 - Fix structured buffer creation in D3D11 backend

Pull Request - State: closed - Opened by tgjones over 6 years ago - 2 comments

#32 - Strange Buffer Indexing Behaviour when using Metal

Issue - State: closed - Opened by geoeo over 6 years ago - 10 comments

#31 - Implement BC1 and BC2 compressed pixel formats

Pull Request - State: closed - Opened by tgjones over 6 years ago - 8 comments

#30 - Improve Tutorials / Samples

Issue - State: open - Opened by geoeo over 6 years ago - 14 comments

#28 - Implement some additional helper state descriptions

Pull Request - State: closed - Opened by tgjones over 6 years ago - 1 comment

#27 - Add Sdl2Window constructor that allows creation from an existing window handle

Pull Request - State: closed - Opened by tgjones over 6 years ago - 1 comment

#26 - Implement R8_G8_SNorm and R32_G32_B32_A32_UInt pixel formats

Pull Request - State: closed - Opened by tgjones over 6 years ago - 2 comments

#25 - [Feature Request] Add support for compiling shader code (text) to bytecode at runtime

Issue - State: closed - Opened by geoeo over 6 years ago - 18 comments

#24 - Veldrid.StartupUtilities / Sdl2 do not add sdl2 binary

Issue - State: closed - Opened by geoeo over 6 years ago - 22 comments

#23 - DX 12 support

Issue - State: closed - Opened by klukule over 6 years ago - 5 comments

#22 - Extending Sdl2Window

Issue - State: closed - Opened by leafi over 6 years ago - 4 comments

#21 - Fix copying non-square OpenGL textures

Pull Request - State: closed - Opened by leafi over 6 years ago - 2 comments

#19 - Type initializer for Veldrid.Sdl2.Sdl2Native: NullReferenceException

Issue - State: closed - Opened by parzivail over 6 years ago - 7 comments

#18 - Can't find SDL on Ubuntu 17.10 Wayland

Issue - State: closed - Opened by klaussilveira over 6 years ago - 2 comments

#17 - A call to PInvoke function 'SDL_CreateWindow_t::Invoke' has unbalanced the stack

Issue - State: closed - Opened by Herbstein almost 7 years ago - 5 comments

#16 - [Question] Any books you'd recommend for learning 3D graphics?

Issue - State: closed - Opened by allisterb almost 7 years ago - 1 comment

#15 - Fixed documentation declaration of RgbaFloat.Yellow

Pull Request - State: closed - Opened by ghost almost 7 years ago - 1 comment

#14 - Metal backend

Issue - State: closed - Opened by amerkoleci almost 7 years ago - 7 comments

#13 - Immutable resources

Issue - State: closed - Opened by amerkoleci almost 7 years ago - 2 comments

#12 - GLTF2 loader

Issue - State: closed - Opened by amerkoleci almost 7 years ago - 8 comments

#11 - NuGet package has a broken dependency

Issue - State: closed - Opened by orthoxerox almost 7 years ago - 1 comment

#10 - Using Veldrid for 2d graphics?

Issue - State: closed - Opened by carrierdown about 7 years ago - 3 comments

#9 - Is UWP XAML interop possible?

Issue - State: closed - Opened by JimSEOW about 7 years ago - 4 comments

#8 - Vulkan’s coordinate system

Issue - State: closed - Opened by amerkoleci about 7 years ago - 2 comments

#7 - Only compile HLSL shaders for RenderDemo on windows

Pull Request - State: closed - Opened by nlowe about 7 years ago - 3 comments

#6 - Cannot build on linux due to failed HLSL shader compilation

Issue - State: closed - Opened by nlowe about 7 years ago - 2 comments

#5 - Directory.Build.props ProjectDir conflicts

Issue - State: closed - Opened by amerkoleci about 7 years ago - 8 comments

#4 - fix ctor D3DDepthStencilState

Pull Request - State: closed - Opened by agametov over 7 years ago - 4 comments

#3 - nU get packge

Issue - State: closed - Opened by nictaylr over 7 years ago - 3 comments

#2 - Interfaces not prefixed with I

Issue - State: closed - Opened by IntelOrca over 7 years ago - 5 comments
Labels: question

#1 - Not able to build

Issue - State: closed - Opened by Noemata almost 8 years ago - 2 comments