Ecosyste.ms: Issues

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GitHub / veldrid/veldrid issues and pull requests

#543 - Can veldrid be a replacement for SkiaSharp?

Issue - State: closed - Opened by sgf 3 months ago - 2 comments

#542 - Update

Pull Request - State: closed - Opened by MiheevN 3 months ago

#541 - Update

Pull Request - State: closed - Opened by MiheevN 3 months ago

#540 - Units of width and height are not uniform

Issue - State: open - Opened by xtuzy 4 months ago

#539 - _metalLayer.frame use wrong value

Issue - State: open - Opened by xtuzy 4 months ago

#536 - sdl2 arm64

Pull Request - State: open - Opened by shshshdy 5 months ago

#535 - sdl2 native unsupport arm64

Issue - State: closed - Opened by shshshdy 5 months ago - 2 comments

#534 - Bump SixLabors.ImageSharp from 1.0.4 to 2.1.8 in /src/Veldrid.ImageSharp

Pull Request - State: open - Opened by dependabot[bot] 5 months ago
Labels: dependencies

#532 - Release v4.9.2

Pull Request - State: closed - Opened by opticfluorine 6 months ago

#531 - Update fork

Pull Request - State: closed - Opened by opticfluorine 6 months ago - 1 comment

#528 - Update Veldrid master

Pull Request - State: closed - Opened by dtatarnikov 6 months ago

#527 - SDL2 Get/Set Window Maximum/Minimum Size missing

Issue - State: open - Opened by ThiconZ 6 months ago

#526 - Bump SixLabors.ImageSharp from 1.0.4 to 2.1.7 in /src/Veldrid.ImageSharp

Pull Request - State: closed - Opened by dependabot[bot] 7 months ago - 1 comment
Labels: dependencies

#525 - Add VK_KHR_portability_enumeration extension and flag

Pull Request - State: closed - Opened by Helco 7 months ago - 1 comment

#524 - Fix UpdateBuffer not checking zero size

Pull Request - State: closed - Opened by Helco 7 months ago

#523 - Fix marshalling of MTLResourceOptions on .NET 8

Pull Request - State: closed - Opened by smoogipoo 8 months ago

#522 - Flush vertex bindings when vertex strides change

Pull Request - State: closed - Opened by smoogipoo 8 months ago - 1 comment

#521 - Update ImGui

Pull Request - State: closed - Opened by feliwir 8 months ago

#520 - Option for using an existing SDL2 window

Issue - State: closed - Opened by TJRinkinen 8 months ago - 1 comment

#519 - Fix some incorrect line endings

Pull Request - State: closed - Opened by smoogipoo 8 months ago - 1 comment

#518 - NeoDemo Metal doesn't work on Intel Macbook

Issue - State: open - Opened by elvodqa 11 months ago - 12 comments

#516 - Fix a typo in VkDescriptorPoolManager

Pull Request - State: closed - Opened by BAndysc about 1 year ago

#515 - [D3D11] Use FlipSequential instead of Discard on Win8+?

Issue - State: open - Opened by RaZeR-RBI about 1 year ago - 3 comments

#513 - Exceptions while trying to use Veldrid to make a VST UI

Issue - State: open - Opened by Ideae about 1 year ago - 2 comments

#512 - Convert EmguCV UMat/Mat to ImageSharpTexture

Issue - State: open - Opened by OliverKarger over 1 year ago

#511 - Question - Trilinear image scaling (ImGui)... how?

Issue - State: open - Opened by mherbold over 1 year ago - 3 comments

#510 - Exposed SDL2 window pointer

Pull Request - State: closed - Opened by WhitePhoera over 1 year ago

#509 - Exposed SDL2 window pointer

Pull Request - State: closed - Opened by WhitePhoera over 1 year ago

#508 - Direct3D11 creates garbage

Issue - State: open - Opened by ripwin over 1 year ago

#507 - Game console support?

Issue - State: open - Opened by Shadowblitz16 over 1 year ago - 3 comments

#505 - Fixed incorrect count comparison in VkDescriptorPoolManager

Pull Request - State: closed - Opened by aquilinum0 over 1 year ago

#502 - Cache `MTLBuffer` contents pointer to avoid API call overhead

Pull Request - State: open - Opened by frenzibyte over 1 year ago

#501 - Use private storage mode for non-staging/non-dynamic `MTLBuffer`s

Pull Request - State: open - Opened by frenzibyte over 1 year ago

#500 - Avoid boxing allocations in blend attachment equality function

Pull Request - State: open - Opened by frenzibyte over 1 year ago

#499 - Avoid encoding redundant Metal render/compute commands to reduce CPU time

Pull Request - State: open - Opened by frenzibyte over 1 year ago - 1 comment

#497 - Stop calling `getNextDrawable` on buffer swap to avoid CPU stalls

Pull Request - State: open - Opened by frenzibyte over 1 year ago

#496 - Is veldrid still maintained? ? ?

Issue - State: closed - Opened by diybl over 1 year ago - 1 comment

#495 - Added lock to prevent race condition

Pull Request - State: open - Opened by aquilinum0 over 1 year ago - 1 comment

#494 - Fix D3D11 prematurely disposing swapchain framebuffer texture

Pull Request - State: open - Opened by frenzibyte over 1 year ago - 1 comment

#492 - Exception while creating graphics device on Windows

Issue - State: open - Opened by Adham084 over 1 year ago

#491 - Cache MTL staging buffers

Pull Request - State: open - Opened by smoogipoo over 1 year ago

#489 - Target Net6

Pull Request - State: closed - Opened by hitsounds over 1 year ago - 2 comments

#488 - Fix Metal discarding depth content when ending a render pass

Pull Request - State: open - Opened by frenzibyte over 1 year ago

#487 - Update Vortice.D3D11

Pull Request - State: closed - Opened by smoogipoo over 1 year ago

#486 - Fix Vulkan _scImages array not resizing when scImageCount changes

Pull Request - State: closed - Opened by Natelytle over 1 year ago - 2 comments

#485 - Implement D3D waitable and tearable swapchains

Pull Request - State: open - Opened by smoogipoo over 1 year ago - 4 comments

#484 - Use flip model for D3D11 swapchains

Pull Request - State: open - Opened by smoogipoo over 1 year ago

#483 - Add support for feature level 10_0

Pull Request - State: closed - Opened by smoogipoo over 1 year ago

#482 - Fix few issues with Metal on iOS

Pull Request - State: open - Opened by frenzibyte over 1 year ago

#481 - Fix OpenGL `ClearDepthStencil()` mutating masks

Pull Request - State: open - Opened by smoogipoo over 1 year ago

#480 - NeoDemo fails on nVidia hardware (Pop_OS 22.04)

Issue - State: open - Opened by philstopford over 1 year ago

#479 - Next Release

Issue - State: closed - Opened by ShalokShalom over 1 year ago - 3 comments

#478 - Update Vortice.Windows to latest stable version.

Pull Request - State: closed - Opened by amerkoleci over 1 year ago

#476 - DisposeWhenIdle() never disposes

Issue - State: open - Opened by bensmooth over 1 year ago

#475 - MacOS Exception Error In VeldridStartup.CreateWindow

Issue - State: closed - Opened by scruffykat over 1 year ago - 2 comments

#470 - ImGui: Fix negative scissor rect offsets

Pull Request - State: open - Opened by Helco almost 2 years ago

#467 - ImGui: Add callNewFrame parameter to constructor

Pull Request - State: open - Opened by Helco almost 2 years ago

#465 - Build on mac and initialize MoltenVK

Pull Request - State: open - Opened by partyalarm almost 2 years ago - 2 comments

#462 - Added Vulkan support for copying depth textures

Pull Request - State: open - Opened by aquilinum0 almost 2 years ago

#459 - Added an exception throw when a ResourceLayout slot is null

Pull Request - State: open - Opened by DiegoG1019 about 2 years ago

#452 - Use dated version suffix

Pull Request - State: open - Opened by SupinePandora43 over 2 years ago - 1 comment

#450 - [Vk] Increment resource refs immediately

Pull Request - State: open - Opened by TechPizzaDev over 2 years ago - 4 comments

#445 - Update ImageSharp from 1.0.4 to 2.1.0

Pull Request - State: open - Opened by NtFreX over 2 years ago - 2 comments

#443 - Is it possible to use MAUI as a GUI?

Issue - State: open - Opened by MiheevN over 2 years ago - 12 comments
Labels: help wanted, question

#430 - Add ability to choose Vulkan device on multi GPU systems

Issue - State: open - Opened by nasser over 2 years ago - 2 comments
Labels: enhancement, help wanted

#428 - Apply dotnet format changes + switch case

Pull Request - State: open - Opened by etinquis over 2 years ago

#427 - Add Android Test Project

Pull Request - State: open - Opened by etinquis over 2 years ago - 1 comment

#418 - Support white-space characters in the file name of the mtllib row in obj files

Pull Request - State: open - Opened by NtFreX almost 3 years ago - 3 comments

#408 - Change ImGui input to include right modifiers

Pull Request - State: closed - Opened by Bxil about 3 years ago

#393 - Apply dotnet format changes

Pull Request - State: open - Opened by feliwir over 3 years ago

#391 - NeoDemo do not compile

Issue - State: open - Opened by Kemsekov over 3 years ago - 3 comments

#363 - Add swapchain readback support

Pull Request - State: open - Opened by sa-exe over 3 years ago - 5 comments

#359 - supporting Cinema4D exported obj with duplicate mat define and name with space

Pull Request - State: open - Opened by coolzoom over 3 years ago - 1 comment

#327 - Greatly optimized ObjParser

Pull Request - State: open - Opened by TechPizzaDev over 3 years ago - 10 comments

#288 - DCI-P3 support for Retina Display

Pull Request - State: open - Opened by OpenPachinko about 4 years ago - 2 comments

#271 - Add support for layered framebuffers

Pull Request - State: open - Opened by Doom2fan over 4 years ago - 8 comments

#268 - [OpenGL] Accidental heavy allocations in SwapBuffers

Issue - State: open - Opened by Doom2fan over 4 years ago

#238 - Hi-DPI support

Issue - State: open - Opened by tzachshabtay almost 5 years ago - 4 comments

#232 - Allow Veldrid to run on D3D10-era hardware

Pull Request - State: open - Opened by sa-exe almost 5 years ago - 3 comments

#220 - Move key converter methods out from Sdl2Window class

Pull Request - State: open - Opened by erictuvesson about 5 years ago - 2 comments

#181 - Convert NeoDemo FullScreenQuad shader to HLSL

Pull Request - State: open - Opened by chances over 5 years ago

#154 - [Veldrid.ImGui] Using custom fonts is currently not possible

Issue - State: open - Opened by sa-exe over 5 years ago - 7 comments

#138 - Set window icon?

Issue - State: open - Opened by kameko almost 6 years ago - 5 comments

#101 - Please support normal to net framework 4.5 and 4.6 or 4.7

Issue - State: closed - Opened by ghost about 6 years ago - 2 comments