Ecosyste.ms: Issues
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GitHub / veldrid/veldrid-spirv issues and pull requests
#34 - Update libveldrid-spirv.cpp to fix build process (cstdint)
Pull Request -
State: open - Opened by Catty2014 about 2 months ago
#34 - Update libveldrid-spirv.cpp to fix build process (cstdint)
Pull Request -
State: open - Opened by Catty2014 about 2 months ago
#33 - Bump actions/download-artifact from 2 to 4.1.7 in /.github/workflows
Pull Request -
State: open - Opened by dependabot[bot] 2 months ago
Labels: dependencies
#33 - Bump actions/download-artifact from 2 to 4.1.7 in /.github/workflows
Pull Request -
State: open - Opened by dependabot[bot] 2 months ago
Labels: dependencies
#32 - ShaderDescription Debug flag not being passed to cross-compiled shaders
Issue -
State: open - Opened by RaZeR-RBI 10 months ago
- 1 comment
#32 - ShaderDescription Debug flag not being passed to cross-compiled shaders
Issue -
State: open - Opened by RaZeR-RBI 10 months ago
- 1 comment
#31 - enable build for aarch64 linux
Issue -
State: open - Opened by space192 11 months ago
- 1 comment
#31 - enable build for aarch64 linux
Issue -
State: open - Opened by space192 11 months ago
- 1 comment
#30 - Dylib for apple silicon
Issue -
State: open - Opened by borup3 about 1 year ago
- 6 comments
#30 - Dylib for apple silicon
Issue -
State: open - Opened by borup3 about 1 year ago
- 6 comments
#29 - ARM64 Windows libveldrid-spirv binaries
Issue -
State: open - Opened by Beyley almost 2 years ago
- 2 comments
#29 - ARM64 Windows libveldrid-spirv binaries
Issue -
State: open - Opened by Beyley almost 2 years ago
- 2 comments
#28 - Build for Maccatalyst
Issue -
State: open - Opened by xtuzy almost 2 years ago
#28 - Build for Maccatalyst
Issue -
State: open - Opened by xtuzy almost 2 years ago
#27 - Shaders refuse to compile only under OpenGL and GLES GLSL
Issue -
State: open - Opened by Redhacker1 almost 2 years ago
#27 - Shaders refuse to compile only under OpenGL and GLES GLSL
Issue -
State: open - Opened by Redhacker1 almost 2 years ago
#26 - Fix 'invalid string position' error when using Structured Buffers in GL
Pull Request -
State: open - Opened by csinkers over 2 years ago
#26 - Fix 'invalid string position' error when using Structured Buffers in GL
Pull Request -
State: open - Opened by csinkers over 2 years ago
#25 - Standardise native build output directory and improve CI workflow
Pull Request -
State: closed - Opened by frenzibyte over 2 years ago
- 1 comment
#25 - Standardise native build output directory and improve CI workflow
Pull Request -
State: closed - Opened by frenzibyte over 2 years ago
- 1 comment
#24 - Use valid `osx` runtime identifier instead of `osx-universal`
Pull Request -
State: closed - Opened by frenzibyte over 2 years ago
#24 - Use valid `osx` runtime identifier instead of `osx-universal`
Pull Request -
State: closed - Opened by frenzibyte over 2 years ago
#23 - Add the ability to transpile SPIRV geometry shaders
Pull Request -
State: closed - Opened by Beyley over 2 years ago
#23 - Add the ability to transpile SPIRV geometry shaders
Pull Request -
State: closed - Opened by Beyley over 2 years ago
#22 - Update dependencies & target framework
Pull Request -
State: closed - Opened by feliwir almost 3 years ago
#22 - Update dependencies & target framework
Pull Request -
State: closed - Opened by feliwir almost 3 years ago
#21 - Add line number and shader stage in SpirvCompilationException
Pull Request -
State: open - Opened by Beyley almost 3 years ago
#21 - Add line number and shader stage in SpirvCompilationException
Pull Request -
State: open - Opened by Beyley almost 3 years ago
#20 - ensure target artifact directory exists in build-native.cmd, and update parameters in remote calls from build-local-package.cmd to build properly and copy to expected place
Pull Request -
State: open - Opened by etinquis almost 3 years ago
#19 - Compile for android x86_64
Pull Request -
State: closed - Opened by etinquis almost 3 years ago
- 2 comments
#19 - Compile for android x86_64
Pull Request -
State: closed - Opened by etinquis almost 3 years ago
- 2 comments
#18 - Proposal to support passing target version when cross compiling
Pull Request -
State: open - Opened by etinquis almost 3 years ago
- 1 comment
#17 - Veldrid.SPIRV.SpirvCompilationException:“Compilation failed: Unsupported builtin in HLSL.”
Issue -
State: open - Opened by FlyRober about 3 years ago
- 1 comment
#16 - Compiling the example?
Issue -
State: closed - Opened by rlalance over 3 years ago
- 2 comments
#15 - Update SPIRV-Cross
Issue -
State: open - Opened by Doom2fan over 4 years ago
#14 - [GLSL/SPIR-V->HLSL] UAV/Structured buffer binds don't account for the output buffers
Issue -
State: open - Opened by Doom2fan over 4 years ago
#13 - Querying struct member info
Issue -
State: open - Opened by drjaydenm over 4 years ago
- 1 comment
#12 - Update native dependencies
Pull Request -
State: closed - Opened by feliwir almost 5 years ago
- 1 comment
#11 - How to get reflection info?
Issue -
State: open - Opened by Wolfos about 5 years ago
- 1 comment
#10 - Geometry shader support
Pull Request -
State: open - Opened by gleblebedev about 5 years ago
- 6 comments
#9 - python script fixed
Pull Request -
State: closed - Opened by gleblebedev about 5 years ago
- 1 comment
#8 - Uniform names changed
Issue -
State: open - Opened by Vectron over 5 years ago
- 3 comments
#7 - Reason for hard-linking Vertex and Fragment shaders?
Issue -
State: closed - Opened by CAMongrel over 5 years ago
- 2 comments
#6 - Update shaderc
Issue -
State: closed - Opened by sa-exe over 5 years ago
- 2 comments
#5 - System.DllNotFoundException: libveldrid-spirv
Issue -
State: closed - Opened by tzachshabtay over 5 years ago
- 9 comments
#4 - ShaderDescription entryPoint different to "main"
Issue -
State: open - Opened by pzgulyas almost 6 years ago
- 5 comments
#3 - Update SPIRV-Cross
Issue -
State: closed - Opened by tgjones almost 6 years ago
- 5 comments
#2 - Add HLSL compilation support
Pull Request -
State: open - Opened by chances almost 6 years ago
- 9 comments
#1 - Output reflection data with resource binding info?
Issue -
State: open - Opened by tgjones about 6 years ago
- 5 comments