Ecosyste.ms: Issues

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GitHub / veldrid/veldrid-spirv issues and pull requests

#34 - Update libveldrid-spirv.cpp to fix build process (cstdint)

Pull Request - State: open - Opened by Catty2014 about 2 months ago

#34 - Update libveldrid-spirv.cpp to fix build process (cstdint)

Pull Request - State: open - Opened by Catty2014 about 2 months ago

#33 - Bump actions/download-artifact from 2 to 4.1.7 in /.github/workflows

Pull Request - State: open - Opened by dependabot[bot] 2 months ago
Labels: dependencies

#33 - Bump actions/download-artifact from 2 to 4.1.7 in /.github/workflows

Pull Request - State: open - Opened by dependabot[bot] 2 months ago
Labels: dependencies

#32 - ShaderDescription Debug flag not being passed to cross-compiled shaders

Issue - State: open - Opened by RaZeR-RBI 10 months ago - 1 comment

#32 - ShaderDescription Debug flag not being passed to cross-compiled shaders

Issue - State: open - Opened by RaZeR-RBI 10 months ago - 1 comment

#31 - enable build for aarch64 linux

Issue - State: open - Opened by space192 11 months ago - 1 comment

#31 - enable build for aarch64 linux

Issue - State: open - Opened by space192 11 months ago - 1 comment

#30 - Dylib for apple silicon

Issue - State: open - Opened by borup3 about 1 year ago - 6 comments

#30 - Dylib for apple silicon

Issue - State: open - Opened by borup3 about 1 year ago - 6 comments

#29 - ARM64 Windows libveldrid-spirv binaries

Issue - State: open - Opened by Beyley almost 2 years ago - 2 comments

#29 - ARM64 Windows libveldrid-spirv binaries

Issue - State: open - Opened by Beyley almost 2 years ago - 2 comments

#28 - Build for Maccatalyst

Issue - State: open - Opened by xtuzy almost 2 years ago

#28 - Build for Maccatalyst

Issue - State: open - Opened by xtuzy almost 2 years ago

#27 - Shaders refuse to compile only under OpenGL and GLES GLSL

Issue - State: open - Opened by Redhacker1 almost 2 years ago

#27 - Shaders refuse to compile only under OpenGL and GLES GLSL

Issue - State: open - Opened by Redhacker1 almost 2 years ago

#25 - Standardise native build output directory and improve CI workflow

Pull Request - State: closed - Opened by frenzibyte over 2 years ago - 1 comment

#25 - Standardise native build output directory and improve CI workflow

Pull Request - State: closed - Opened by frenzibyte over 2 years ago - 1 comment

#24 - Use valid `osx` runtime identifier instead of `osx-universal`

Pull Request - State: closed - Opened by frenzibyte over 2 years ago

#24 - Use valid `osx` runtime identifier instead of `osx-universal`

Pull Request - State: closed - Opened by frenzibyte over 2 years ago

#23 - Add the ability to transpile SPIRV geometry shaders

Pull Request - State: closed - Opened by Beyley over 2 years ago

#23 - Add the ability to transpile SPIRV geometry shaders

Pull Request - State: closed - Opened by Beyley over 2 years ago

#22 - Update dependencies & target framework

Pull Request - State: closed - Opened by feliwir almost 3 years ago

#22 - Update dependencies & target framework

Pull Request - State: closed - Opened by feliwir almost 3 years ago

#21 - Add line number and shader stage in SpirvCompilationException

Pull Request - State: open - Opened by Beyley almost 3 years ago

#21 - Add line number and shader stage in SpirvCompilationException

Pull Request - State: open - Opened by Beyley almost 3 years ago

#19 - Compile for android x86_64

Pull Request - State: closed - Opened by etinquis almost 3 years ago - 2 comments

#19 - Compile for android x86_64

Pull Request - State: closed - Opened by etinquis almost 3 years ago - 2 comments

#18 - Proposal to support passing target version when cross compiling

Pull Request - State: open - Opened by etinquis almost 3 years ago - 1 comment

#16 - Compiling the example?

Issue - State: closed - Opened by rlalance over 3 years ago - 2 comments

#15 - Update SPIRV-Cross

Issue - State: open - Opened by Doom2fan over 4 years ago

#13 - Querying struct member info

Issue - State: open - Opened by drjaydenm over 4 years ago - 1 comment

#12 - Update native dependencies

Pull Request - State: closed - Opened by feliwir almost 5 years ago - 1 comment

#11 - How to get reflection info?

Issue - State: open - Opened by Wolfos about 5 years ago - 1 comment

#10 - Geometry shader support

Pull Request - State: open - Opened by gleblebedev about 5 years ago - 6 comments

#9 - python script fixed

Pull Request - State: closed - Opened by gleblebedev about 5 years ago - 1 comment

#8 - Uniform names changed

Issue - State: open - Opened by Vectron over 5 years ago - 3 comments

#7 - Reason for hard-linking Vertex and Fragment shaders?

Issue - State: closed - Opened by CAMongrel over 5 years ago - 2 comments

#6 - Update shaderc

Issue - State: closed - Opened by sa-exe over 5 years ago - 2 comments

#5 - System.DllNotFoundException: libveldrid-spirv

Issue - State: closed - Opened by tzachshabtay over 5 years ago - 9 comments

#4 - ShaderDescription entryPoint different to "main"

Issue - State: open - Opened by pzgulyas almost 6 years ago - 5 comments

#3 - Update SPIRV-Cross

Issue - State: closed - Opened by tgjones almost 6 years ago - 5 comments

#2 - Add HLSL compilation support

Pull Request - State: open - Opened by chances almost 6 years ago - 9 comments

#1 - Output reflection data with resource binding info?

Issue - State: open - Opened by tgjones about 6 years ago - 5 comments