Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / vcmi/vcmi issues and pull requests
#5380 - [1.6.6] AI improvements from AIL / Xilmi
Pull Request -
State: open - Opened by IvanSavenko 4 days ago
#5379 - Fixes Chronicles installation on Windows with non-ascii chars in path
Pull Request -
State: closed - Opened by IvanSavenko 4 days ago
#5378 - Italian translations for launcher, map editor and in-game interface
Pull Request -
State: open - Opened by MichalZr6 5 days ago
#5377 - Bump version to 1.6.6
Pull Request -
State: closed - Opened by IvanSavenko 5 days ago
#5376 - [1.6.6?] Simplify multithreading code in NKAI hero chain calculation
Pull Request -
State: closed - Opened by IvanSavenko 5 days ago
#5375 - Merge beta -> develop
Pull Request -
State: closed - Opened by IvanSavenko 5 days ago
#5374 - Merge master->beta
Pull Request -
State: closed - Opened by IvanSavenko 5 days ago
#5373 - Merge beta -> master
Pull Request -
State: closed - Opened by IvanSavenko 6 days ago
#5372 - [1.6.6] Handle flag color overlay and creature selection overlay separately
Pull Request -
State: closed - Opened by IvanSavenko 6 days ago
#5371 - [Mod] Mysticism from HotA 1.72
Issue -
State: open - Opened by by003 6 days ago
Labels: enhancement
#5370 - Czech translation update for map editor
Pull Request -
State: closed - Opened by GeorgeK1ng 6 days ago
#5369 - [1.6.6?] Remove network connection from local games
Pull Request -
State: closed - Opened by IvanSavenko 6 days ago
#5368 - map editor: fix resource reward in events
Pull Request -
State: closed - Opened by godric3 6 days ago
#5367 - Game Crash on battle start
Issue -
State: closed - Opened by taftsandbakken 6 days ago
- 1 comment
Labels: bug
#5366 - Release 1.6.5
Pull Request -
State: closed - Opened by IvanSavenko 7 days ago
#5365 - Czech translation update
Pull Request -
State: closed - Opened by GeorgeK1ng 7 days ago
#5364 - Crash with any kind of explosion on a creature
Issue -
State: closed - Opened by Lomedae 7 days ago
- 6 comments
Labels: bug
#5363 - [1.6.5] Crashfixes for reported crashes from 1.6.4
Pull Request -
State: closed - Opened by IvanSavenko 8 days ago
#5362 - VCMI doesn't go back to fullscreen when returning to the app when in-game on Android
Issue -
State: open - Opened by MoonLifer 8 days ago
- 1 comment
Labels: bug
#5361 - Fix VCMP campaign detection for buttons
Pull Request -
State: closed - Opened by GeorgeK1ng 8 days ago
#5360 - Grail Building Crash on Factory
Issue -
State: closed - Opened by Marcraven 8 days ago
- 1 comment
Labels: bug
#5359 - Clarification on Death Ripple implementation in source code
Issue -
State: open - Opened by VCMIchatbot 8 days ago
- 1 comment
Labels: question
#5358 - Merge master -> beta
Pull Request -
State: closed - Opened by IvanSavenko 8 days ago
#5357 - [1.7] Main menu improvements
Pull Request -
State: open - Opened by GeorgeK1ng 9 days ago
#5356 - Crash in a multiplayer game while trying to give a move to a player with settings open
Issue -
State: closed - Opened by Provvi 9 days ago
- 2 comments
Labels: bug
#5355 - Hotfix for 1.6.4
Pull Request -
State: closed - Opened by IvanSavenko 9 days ago
- 2 comments
#5354 - Merge beta -> develop
Pull Request -
State: closed - Opened by IvanSavenko 9 days ago
#5353 - Merge master -> beta
Pull Request -
State: closed - Opened by IvanSavenko 9 days ago
#5352 - [1.6.5] In-memory assets generation
Pull Request -
State: closed - Opened by IvanSavenko 9 days ago
#5351 - Fix excessive paths updates when using Fly/Water Walk
Pull Request -
State: closed - Opened by IvanSavenko 9 days ago
#5350 - Fix creating buttons in Stack Window when upgrade is unavailable
Pull Request -
State: closed - Opened by MichalZr6 9 days ago
- 6 comments
#5349 - Merge beta -> master
Pull Request -
State: closed - Opened by IvanSavenko 10 days ago
#5348 - Download counter for 1.6.4
Pull Request -
State: closed - Opened by IvanSavenko 10 days ago
#5347 - Update swedish.json
Pull Request -
State: closed - Opened by XCOM-HUB 10 days ago
- 1 comment
#5346 - Fountain of Fortune shows two minuses (--)
Issue -
State: open - Opened by XCOM-HUB 10 days ago
Labels: bug
#5345 - [1.6.4] add missing german string
Pull Request -
State: closed - Opened by Laserlicht 10 days ago
#5344 - [1.6.4] Fixes for reported issues
Pull Request -
State: closed - Opened by IvanSavenko 10 days ago
#5343 - Spanish translation update for map editor and launcher
Pull Request -
State: closed - Opened by MichalZr6 11 days ago
#5342 - [1.6.4] Workarounds for crashes from Google Play
Pull Request -
State: closed - Opened by IvanSavenko 11 days ago
#5341 - For AI, money is more important than an army
Issue -
State: open - Opened by kakavan 11 days ago
#5340 - Hungarian translations for launcher, map editor and in-game interface
Pull Request -
State: closed - Opened by MichalZr6 11 days ago
#5339 - [SUB-MOD] Heroes Chronicles Enhanced has graphical glitch when trying to load a chapter
Issue -
State: open - Opened by XCOM-HUB 12 days ago
- 5 comments
Labels: bug
#5338 - [1.6.4] Configuring of visible language channels in lobby
Pull Request -
State: closed - Opened by IvanSavenko 12 days ago
#5337 - [1.6?] Explicit toggle for ffmpeg video player compilation
Pull Request -
State: closed - Opened by IvanSavenko 12 days ago
#5336 - Update polish translation for launcher and map editor
Pull Request -
State: closed - Opened by MichalZr6 13 days ago
#5335 - Fixes for bugs for 1.6.4
Pull Request -
State: closed - Opened by IvanSavenko 13 days ago
#5334 - Add detection for same z-index buildings overlapping in town screen
Pull Request -
State: closed - Opened by IvanSavenko 13 days ago
#5333 - Auto-save error
Issue -
State: closed - Opened by kakavan 14 days ago
Labels: bug
#5332 - Fix Castle overlap
Pull Request -
State: closed - Opened by Olegmods 14 days ago
#5331 - Fix Castle Overlapping
Pull Request -
State: closed - Opened by Olegmods 14 days ago
- 2 comments
#5330 - If having First Aid Skill, make it possible to auto-skip First Aid Tent if all units have full health
Issue -
State: open - Opened by XCOM-HUB 14 days ago
Labels: enhancement
#5329 - The enemy can be hit on all sides except for a blow to the forehead.
Issue -
State: closed - Opened by kakavan 14 days ago
- 3 comments
Labels: bug
#5328 - endlessly repeating same 2-3 skill over and over again forcing to choose complete trash skill set.
Issue -
State: open - Opened by nerozero 14 days ago
- 11 comments
#5327 - GameSettings unit test
Pull Request -
State: open - Opened by dydzio0614 14 days ago
#5326 - Crash when population week starts
Issue -
State: open - Opened by ToRRent1812 14 days ago
- 1 comment
Labels: bug
#5325 - Fix compilation when both tests and lua scripting are on
Pull Request -
State: closed - Opened by IvanSavenko 14 days ago
#5324 - Description box does not appear when right-clicking on Difficulty Icon
Issue -
State: open - Opened by XCOM-HUB 14 days ago
Labels: bug
#5323 - [iOS] improve docs for players
Pull Request -
State: closed - Opened by kambala-decapitator 15 days ago
- 1 comment
#5322 - Upgrade lvl 6 or 7 in mini hill fort will crash the game
Issue -
State: closed - Opened by by003 15 days ago
- 1 comment
Labels: bug
#5321 - Small ERA II sub-mod (New Terrains) causes beaches to have sharp edges except on Grass terrain
Issue -
State: closed - Opened by XCOM-HUB 15 days ago
- 10 comments
Labels: bug
#5320 - [1.7?] Support for configuring minimal cost for moving between tiles
Pull Request -
State: closed - Opened by IvanSavenko 15 days ago
#5319 - add workflow to notify other repos about new release
Pull Request -
State: closed - Opened by kambala-decapitator 16 days ago
#5318 - Lowest cost for Pathfinding
Issue -
State: closed - Opened by by003 16 days ago
- 3 comments
Labels: enhancement
#5317 - [1.6.4] improved text search
Pull Request -
State: closed - Opened by Laserlicht 16 days ago
#5316 - [1.6.4] Configurable default settings for creature joining
Pull Request -
State: closed - Opened by dydzio0614 16 days ago
#5315 - Fix several 404 links in documentation
Pull Request -
State: closed - Opened by IvanSavenko 16 days ago
#5314 - [1.6.4] thieves guild icons instead of text
Pull Request -
State: closed - Opened by Laserlicht 16 days ago
- 1 comment
#5313 - Make Stables (adventure map) and Stables (castle building) bonuses stack correctly
Pull Request -
State: closed - Opened by IvanSavenko 16 days ago
#5312 - iOS vcmi ignores the mute setting
Issue -
State: open - Opened by OriginMD 17 days ago
Labels: bug, client, iOS
#5311 - Prevent translated words from breaking due to character limit per line
Issue -
State: open - Opened by XCOM-HUB 18 days ago
- 6 comments
Labels: enhancement, client
#5310 - Losses exceeding border
Issue -
State: open - Opened by XCOM-HUB 18 days ago
Labels: bug
#5309 - Fighting spirit
Issue -
State: open - Opened by Makshuvalov 18 days ago
- 1 comment
Labels: bug
#5308 - Pathfinding skill cannot reduce movement points by percentage
Issue -
State: closed - Opened by by003 18 days ago
- 1 comment
Labels: bug
#5307 - Changelog for 1.6.4
Pull Request -
State: closed - Opened by IvanSavenko 18 days ago
#5306 - [1.6.4?] Move xbrz upscaling from foreground thread to background
Pull Request -
State: closed - Opened by IvanSavenko 18 days ago
#5305 - Crash when selecting Mysticism as next skill to be learned after a battle
Issue -
State: closed - Opened by cosmincrihan 18 days ago
- 3 comments
Labels: bug
#5304 - Enable one-way monoliths for AI
Pull Request -
State: closed - Opened by IvanSavenko 19 days ago
- 1 comment
#5303 - Battle only mode
Issue -
State: open - Opened by Laserlicht 19 days ago
Labels: enhancement
#5302 - The effects of the stables from the castle and on the street are cumulative.
Issue -
State: closed - Opened by Povelitelh3 19 days ago
Labels: bug
#5301 - Map loading fixes
Pull Request -
State: closed - Opened by IvanSavenko 20 days ago
#5300 - Treasuries subtracting gold at end of day 7
Issue -
State: closed - Opened by NicoloParolini 20 days ago
- 2 comments
Labels: bug
#5299 - Game Crash during Battle (beta)
Issue -
State: open - Opened by kakavan 20 days ago
- 3 comments
Labels: bug
#5298 - Gog.com screenshots for docs
Pull Request -
State: closed - Opened by Laserlicht 20 days ago
#5297 - Crash while visiting objects on the user made map (SoD)
Issue -
State: open - Opened by Povelitelh3 21 days ago
Labels: bug
#5296 - [1.6.4] Fix Smooth Map Dragging for RMB
Pull Request -
State: closed - Opened by Laserlicht 21 days ago
#5295 - [1.6.4] Bugfixing for recently reported issues
Pull Request -
State: closed - Opened by IvanSavenko 21 days ago
#5294 - [1.6.4] fix video background
Pull Request -
State: closed - Opened by Laserlicht 21 days ago
#5293 - Fix loading vcmp campaign with specific hero used in scenario bonuses
Pull Request -
State: closed - Opened by godric3 21 days ago
- 2 comments
#5292 - Per-hero artifact scoring for NKAI
Pull Request -
State: closed - Opened by IvanSavenko 22 days ago
- 1 comment
#5291 - WebVersion
Pull Request -
State: closed - Opened by caiiiycuk 22 days ago
- 19 comments
#5290 - Updated Czech translation
Pull Request -
State: closed - Opened by GeorgeK1ng 22 days ago
#5289 - [1.6.x] clear generated assets only on client
Pull Request -
State: closed - Opened by Laserlicht 22 days ago
#5288 - Creatures cannot use spells in second action (after morale bonus)
Issue -
State: open - Opened by by003 23 days ago
Labels: bug, battle
#5287 - [1.6.x] fix canvas fillTexture
Pull Request -
State: closed - Opened by Laserlicht 23 days ago
#5286 - [1.6.x] Update german
Pull Request -
State: closed - Opened by Laserlicht 23 days ago
#5285 - Command extracting configuration jsons doesn't extract "guildSpells" section for standard factions.
Issue -
State: closed - Opened by Macron1Robot 23 days ago
- 2 comments
Labels: bug
#5284 - Prohibited spells (in map settings) are still appear in the mage guild
Issue -
State: closed - Opened by laci4321 24 days ago
Labels: bug
#5283 - If you look at the enemy's characteristics with the right mouse button, the game crashes
Issue -
State: closed - Opened by kakavan 24 days ago
- 6 comments
Labels: bug
#5282 - The AI is losing its heroes in a one way entrance one after another. The enemy hero is on the other side
Issue -
State: open - Opened by Povelitelh3 25 days ago
Labels: bug
#5282 - The AI is losing its heroes in a one way entrance one after another. The enemy hero is on the other side
Issue -
State: open - Opened by Povelitelh3 25 days ago
Labels: bug