Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / valvesoftware/steamvr_unreal_plugin issues and pull requests

#101 - Launching VR editor and clicking 'No All' on bindings prompt still writes to bindings

Issue - State: closed - Opened by muchcharles about 5 years ago - 5 comments
Labels: internal investigation

#101 - Launching VR editor and clicking 'No All' on bindings prompt still writes to bindings

Issue - State: closed - Opened by muchcharles about 5 years ago - 5 comments
Labels: internal investigation

#100 - UE4.24: Index Trackpad Touch vs Click

Issue - State: closed - Opened by 1runeberg about 5 years ago - 2 comments
Labels: bug

#100 - UE4.24: Index Trackpad Touch vs Click

Issue - State: closed - Opened by 1runeberg about 5 years ago - 2 comments
Labels: bug

#99 - 4.24 ?

Issue - State: closed - Opened by gradgr about 5 years ago - 9 comments
Labels: good first issue

#99 - 4.24 ?

Issue - State: closed - Opened by gradgr about 5 years ago - 9 comments
Labels: good first issue

#98 - Generic Input Mappings don't fire in BPs

Issue - State: closed - Opened by Luis7a about 5 years ago - 3 comments
Labels: good first issue

#98 - Generic Input Mappings don't fire in BPs

Issue - State: closed - Opened by Luis7a about 5 years ago - 3 comments
Labels: good first issue

#97 - How can I find out which controllers a player with HTC is using? Knuckles or not?

Issue - State: closed - Opened by Wazzdaka about 5 years ago - 6 comments
Labels: help wanted, good first issue

#96 - Further Development

Issue - State: open - Opened by Angelo-Gebauer about 5 years ago - 8 comments
Labels: enhancement

#96 - Further Development

Issue - State: open - Opened by Angelo-Gebauer about 5 years ago - 8 comments
Labels: enhancement

#95 - Input.ini Gets Modified Every Time The Project Is Reloaded

Issue - State: closed - Opened by MisterGenius0 about 5 years ago - 3 comments
Labels: enhancement

#95 - Input.ini Gets Modified Every Time The Project Is Reloaded

Issue - State: closed - Opened by MisterGenius0 about 5 years ago - 3 comments
Labels: enhancement

#94 - UE 4.23.1 Build, SteamVR says Waiting and not works (Vive)

Issue - State: closed - Opened by codingapevs about 5 years ago - 2 comments
Labels: help wanted

#93 - Issue on Shipped Game

Issue - State: closed - Opened by gradgr about 5 years ago - 9 comments
Labels: help wanted

#93 - Issue on Shipped Game

Issue - State: closed - Opened by gradgr about 5 years ago - 9 comments
Labels: help wanted

#92 - Oculus Rift S no longer detected/working

Issue - State: closed - Opened by nathanjedwards about 5 years ago - 7 comments
Labels: internal investigation

#92 - Oculus Rift S no longer detected/working

Issue - State: closed - Opened by nathanjedwards about 5 years ago - 7 comments
Labels: internal investigation

#91 - Noisy logs during play

Issue - State: closed - Opened by muchcharles about 5 years ago - 8 comments
Labels: bug

#90 - Strange rotation snapping when moving controllers around with plugin active

Issue - State: closed - Opened by MisterGenius0 about 5 years ago - 3 comments
Labels: duplicate, invalid

#90 - Strange rotation snapping when moving controllers around with plugin active

Issue - State: closed - Opened by MisterGenius0 about 5 years ago - 3 comments
Labels: duplicate, invalid

#89 - UE 4.23.1 Vive Trackers not working with the plugin enabled

Issue - State: closed - Opened by SlothfulAlly about 5 years ago - 5 comments
Labels: help wanted

#88 - Expose OpenBindingsUI call to BP

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: enhancement

#88 - Expose OpenBindingsUI call to BP

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: enhancement

#87 - Upgrade to OpenVR 1.8.19

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: enhancement

#86 - UE 4.23.1 Inputs doesn't work when Packaged

Issue - State: closed - Opened by gradgr over 5 years ago - 13 comments
Labels: help wanted

#86 - UE 4.23.1 Inputs doesn't work when Packaged

Issue - State: closed - Opened by gradgr over 5 years ago - 13 comments
Labels: help wanted

#85 - Input.ini is still not properly managed in shipping configuration

Issue - State: closed - Opened by curs0 over 5 years ago - 4 comments
Labels: enhancement

#85 - Input.ini is still not properly managed in shipping configuration

Issue - State: closed - Opened by curs0 over 5 years ago - 4 comments
Labels: enhancement

#84 - Fix issue where tracking gets lost when Oculus plugin is enabled.

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: invalid

#84 - Fix issue where tracking gets lost when Oculus plugin is enabled.

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: invalid

#83 - Fix possible race condition with GWorld for older engine versions

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: bug

#82 - Hide and dynamically generate temporary action keys

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: enhancement

#82 - Hide and dynamically generate temporary action keys

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: enhancement

#81 - Remove grab modes for Cosmos as they are not supported

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: bug

#80 - Filter Input Device for a Treadmill Controller

Issue - State: open - Opened by CybershoesVR over 5 years ago - 4 comments
Labels: enhancement, internal investigation

#80 - Filter Input Device for a Treadmill Controller

Issue - State: open - Opened by CybershoesVR over 5 years ago - 4 comments
Labels: enhancement, internal investigation

#79 - Issue with motion controller position on fresh build

Issue - State: closed - Opened by cafeoh over 5 years ago - 2 comments
Labels: help wanted, internal investigation

#79 - Issue with motion controller position on fresh build

Issue - State: closed - Opened by cafeoh over 5 years ago - 2 comments
Labels: help wanted, internal investigation

#78 - Manual binding doesn't work with Valve Index for Ue4.22

Issue - State: closed - Opened by Kucki2018 over 5 years ago - 18 comments
Labels: help wanted, good first issue

#78 - Manual binding doesn't work with Valve Index for Ue4.22

Issue - State: closed - Opened by Kucki2018 over 5 years ago - 18 comments
Labels: help wanted, good first issue

#76 - input binding editor "mirror mode" fails to mirror Oculus Touch X/Y (left hand) vs A/B (right hand) buttons

Issue - State: closed - Opened by benblo over 5 years ago - 3 comments
Labels: invalid

#76 - input binding editor "mirror mode" fails to mirror Oculus Touch X/Y (left hand) vs A/B (right hand) buttons

Issue - State: closed - Opened by benblo over 5 years ago - 3 comments
Labels: invalid

#74 - Axis input value from Thumbsticks and Trackpads always zero

Issue - State: closed - Opened by Derp101010 over 5 years ago - 3 comments
Labels: help wanted, good first issue

#74 - Axis input value from Thumbsticks and Trackpads always zero

Issue - State: closed - Opened by Derp101010 over 5 years ago - 3 comments
Labels: help wanted, good first issue

#73 - 4.22 and SteamVR 1.7.15

Issue - State: closed - Opened by zoshua over 5 years ago - 6 comments
Labels: help wanted, good first issue

#73 - 4.22 and SteamVR 1.7.15

Issue - State: closed - Opened by zoshua over 5 years ago - 6 comments
Labels: help wanted, good first issue

#72 - Lost MotionController tracking and finger splays/curls with latest update

Issue - State: closed - Opened by iamisandisnt over 5 years ago - 2 comments

#72 - Lost MotionController tracking and finger splays/curls with latest update

Issue - State: closed - Opened by iamisandisnt over 5 years ago - 2 comments

#71 - Switch out vr gloves for custom mesh and rig

Issue - State: closed - Opened by tedconry over 5 years ago - 7 comments
Labels: help wanted

#71 - Switch out vr gloves for custom mesh and rig

Issue - State: closed - Opened by tedconry over 5 years ago - 7 comments
Labels: help wanted

#70 - Migration from 4.22 to 4.23 and Input Events are no longer firing anymore on Packaged Shipping Build

Issue - State: closed - Opened by ANixon over 5 years ago - 6 comments
Labels: internal investigation

#69 - Input doesn't work when you export the project with the plugin

Issue - State: closed - Opened by MisterGenius0 over 5 years ago - 13 comments
Labels: good first issue

#69 - Input doesn't work when you export the project with the plugin

Issue - State: closed - Opened by MisterGenius0 over 5 years ago - 13 comments
Labels: good first issue

#68 - Root bone of VR glove has a scale of 100?

Issue - State: closed - Opened by jrlvr over 5 years ago - 3 comments
Labels: good first issue

#68 - Root bone of VR glove has a scale of 100?

Issue - State: closed - Opened by jrlvr over 5 years ago - 3 comments
Labels: good first issue

#67 - Some actions fail to work under Shipping build configuration

Issue - State: closed - Opened by CrimsonZen over 5 years ago - 16 comments
Labels: help wanted

#67 - Some actions fail to work under Shipping build configuration

Issue - State: closed - Opened by CrimsonZen over 5 years ago - 16 comments
Labels: help wanted

#66 - Is it possible to use this plugin to get input from more than 2 Vive controllers?

Issue - State: closed - Opened by finn-wa over 5 years ago - 8 comments
Labels: help wanted, good first issue, invalid

#66 - Is it possible to use this plugin to get input from more than 2 Vive controllers?

Issue - State: closed - Opened by finn-wa over 5 years ago - 8 comments
Labels: help wanted, good first issue, invalid

#65 - Regression in develop branches - Incorrect bindings path for axis mappings

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: bug

#64 - Fixed BP_MotionController constructor

Pull Request - State: closed - Opened by Filip-Anicic over 5 years ago - 1 comment

#63 - Provide support for HTC Cosmos

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: enhancement

#63 - Provide support for HTC Cosmos

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: enhancement

#62 - Nodes "require refresh" upon reopening project

Issue - State: closed - Opened by imaekgames over 5 years ago - 13 comments
Labels: internal investigation

#62 - Nodes "require refresh" upon reopening project

Issue - State: closed - Opened by imaekgames over 5 years ago - 13 comments
Labels: internal investigation

#61 - Moving Steam VR assets to my own project

Issue - State: closed - Opened by samuelthomson over 5 years ago - 2 comments
Labels: good first issue

#61 - Moving Steam VR assets to my own project

Issue - State: closed - Opened by samuelthomson over 5 years ago - 2 comments
Labels: good first issue

#59 - MotionSources disappearing if a custom input device silently breaks in editor.

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: bug, enhancement

#58 - Expose new OpenVR 1.5.17 VRInput call GetActionBindingInfo to Blueprint

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: enhancement

#58 - Expose new OpenVR 1.5.17 VRInput call GetActionBindingInfo to Blueprint

Issue - State: closed - Opened by 1runeberg over 5 years ago - 1 comment
Labels: enhancement

#57 - cannot access private member declared in class 'UInputSettings' & 'FSteamVRInputDevice': cannot instantiate abstract class

Issue - State: closed - Opened by CarstenZarbock over 5 years ago - 3 comments
Labels: good first issue, Usage

#57 - cannot access private member declared in class 'UInputSettings' & 'FSteamVRInputDevice': cannot instantiate abstract class

Issue - State: closed - Opened by CarstenZarbock over 5 years ago - 3 comments
Labels: good first issue, Usage

#56 - Converting To C++

Issue - State: closed - Opened by SimplyClueless over 5 years ago - 2 comments
Labels: good first issue

#56 - Converting To C++

Issue - State: closed - Opened by SimplyClueless over 5 years ago - 2 comments
Labels: good first issue

#55 - SteamVRInput Linux build failure

Issue - State: open - Opened by mimattr over 5 years ago - 6 comments
Labels: enhancement, Linux

#55 - SteamVRInput Linux build failure

Issue - State: open - Opened by mimattr over 5 years ago - 6 comments
Labels: enhancement, Linux

#54 - Oculus Rift Having Issues

Issue - State: closed - Opened by SimplyClueless over 5 years ago - 3 comments
Labels: good first issue

#53 - Forward slashes in mapping names breaks manifest

Issue - State: open - Opened by DanielOrchard over 5 years ago - 1 comment
Labels: enhancement, internal investigation

#53 - Forward slashes in mapping names breaks manifest

Issue - State: open - Opened by DanielOrchard over 5 years ago - 1 comment
Labels: enhancement, internal investigation

#52 - Having issues getting Rift controllers to work

Issue - State: closed - Opened by OptimisticMonkey over 5 years ago - 6 comments
Labels: good first issue, internal investigation

#52 - Having issues getting Rift controllers to work

Issue - State: closed - Opened by OptimisticMonkey over 5 years ago - 6 comments
Labels: good first issue, internal investigation

#51 - Ensure steamvr input descriptions fit in the UI

Issue - State: closed - Opened by 1runeberg over 5 years ago - 4 comments
Labels: enhancement

#51 - Ensure steamvr input descriptions fit in the UI

Issue - State: closed - Opened by 1runeberg over 5 years ago - 4 comments
Labels: enhancement

#50 - Motion controllers stop tracking on built project when plugin is enabled

Issue - State: closed - Opened by dddubbb over 5 years ago - 14 comments
Labels: good first issue, internal investigation

#50 - Motion controllers stop tracking on built project when plugin is enabled

Issue - State: closed - Opened by dddubbb over 5 years ago - 14 comments
Labels: good first issue, internal investigation

#49 - 4.21: Checking Controller status in packaged build results in "VRInputError_WrongType" input errors

Issue - State: closed - Opened by smapty over 5 years ago - 6 comments
Labels: internal investigation

#49 - 4.21: Checking Controller status in packaged build results in "VRInputError_WrongType" input errors

Issue - State: closed - Opened by smapty over 5 years ago - 6 comments
Labels: internal investigation

#48 - HMD Proximity seems to not be able to be bound

Issue - State: closed - Opened by smapty over 5 years ago - 2 comments
Labels: enhancement, internal investigation

#48 - HMD Proximity seems to not be able to be bound

Issue - State: closed - Opened by smapty over 5 years ago - 2 comments
Labels: enhancement, internal investigation

#47 - Vive Shoulder button input not functioning

Issue - State: closed - Opened by Eyesaac over 5 years ago - 14 comments
Labels: good first issue

#47 - Vive Shoulder button input not functioning

Issue - State: closed - Opened by Eyesaac over 5 years ago - 14 comments
Labels: good first issue

#46 - Add "Both Hands" option to Haptics Node

Issue - State: closed - Opened by sbsce over 5 years ago - 1 comment
Labels: enhancement, invalid

#46 - Add "Both Hands" option to Haptics Node

Issue - State: closed - Opened by sbsce over 5 years ago - 1 comment
Labels: enhancement, invalid