Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / valvesoftware/steamvr_unreal_plugin issues and pull requests
#101 - Launching VR editor and clicking 'No All' on bindings prompt still writes to bindings
Issue -
State: closed - Opened by muchcharles about 5 years ago
- 5 comments
Labels: internal investigation
#101 - Launching VR editor and clicking 'No All' on bindings prompt still writes to bindings
Issue -
State: closed - Opened by muchcharles about 5 years ago
- 5 comments
Labels: internal investigation
#100 - UE4.24: Index Trackpad Touch vs Click
Issue -
State: closed - Opened by 1runeberg about 5 years ago
- 2 comments
Labels: bug
#100 - UE4.24: Index Trackpad Touch vs Click
Issue -
State: closed - Opened by 1runeberg about 5 years ago
- 2 comments
Labels: bug
#99 - 4.24 ?
Issue -
State: closed - Opened by gradgr about 5 years ago
- 9 comments
Labels: good first issue
#99 - 4.24 ?
Issue -
State: closed - Opened by gradgr about 5 years ago
- 9 comments
Labels: good first issue
#98 - Generic Input Mappings don't fire in BPs
Issue -
State: closed - Opened by Luis7a about 5 years ago
- 3 comments
Labels: good first issue
#98 - Generic Input Mappings don't fire in BPs
Issue -
State: closed - Opened by Luis7a about 5 years ago
- 3 comments
Labels: good first issue
#97 - How can I find out which controllers a player with HTC is using? Knuckles or not?
Issue -
State: closed - Opened by Wazzdaka about 5 years ago
- 6 comments
Labels: help wanted, good first issue
#96 - Further Development
Issue -
State: open - Opened by Angelo-Gebauer about 5 years ago
- 8 comments
Labels: enhancement
#96 - Further Development
Issue -
State: open - Opened by Angelo-Gebauer about 5 years ago
- 8 comments
Labels: enhancement
#95 - Input.ini Gets Modified Every Time The Project Is Reloaded
Issue -
State: closed - Opened by MisterGenius0 about 5 years ago
- 3 comments
Labels: enhancement
#95 - Input.ini Gets Modified Every Time The Project Is Reloaded
Issue -
State: closed - Opened by MisterGenius0 about 5 years ago
- 3 comments
Labels: enhancement
#94 - UE 4.23.1 Build, SteamVR says Waiting and not works (Vive)
Issue -
State: closed - Opened by codingapevs about 5 years ago
- 2 comments
Labels: help wanted
#93 - Issue on Shipped Game
Issue -
State: closed - Opened by gradgr about 5 years ago
- 9 comments
Labels: help wanted
#93 - Issue on Shipped Game
Issue -
State: closed - Opened by gradgr about 5 years ago
- 9 comments
Labels: help wanted
#92 - Oculus Rift S no longer detected/working
Issue -
State: closed - Opened by nathanjedwards about 5 years ago
- 7 comments
Labels: internal investigation
#92 - Oculus Rift S no longer detected/working
Issue -
State: closed - Opened by nathanjedwards about 5 years ago
- 7 comments
Labels: internal investigation
#91 - Noisy logs during play
Issue -
State: closed - Opened by muchcharles about 5 years ago
- 8 comments
Labels: bug
#90 - Strange rotation snapping when moving controllers around with plugin active
Issue -
State: closed - Opened by MisterGenius0 about 5 years ago
- 3 comments
Labels: duplicate, invalid
#90 - Strange rotation snapping when moving controllers around with plugin active
Issue -
State: closed - Opened by MisterGenius0 about 5 years ago
- 3 comments
Labels: duplicate, invalid
#89 - UE 4.23.1 Vive Trackers not working with the plugin enabled
Issue -
State: closed - Opened by SlothfulAlly about 5 years ago
- 5 comments
Labels: help wanted
#88 - Expose OpenBindingsUI call to BP
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: enhancement
#88 - Expose OpenBindingsUI call to BP
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: enhancement
#87 - Upgrade to OpenVR 1.8.19
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: enhancement
#86 - UE 4.23.1 Inputs doesn't work when Packaged
Issue -
State: closed - Opened by gradgr over 5 years ago
- 13 comments
Labels: help wanted
#86 - UE 4.23.1 Inputs doesn't work when Packaged
Issue -
State: closed - Opened by gradgr over 5 years ago
- 13 comments
Labels: help wanted
#85 - Input.ini is still not properly managed in shipping configuration
Issue -
State: closed - Opened by curs0 over 5 years ago
- 4 comments
Labels: enhancement
#85 - Input.ini is still not properly managed in shipping configuration
Issue -
State: closed - Opened by curs0 over 5 years ago
- 4 comments
Labels: enhancement
#84 - Fix issue where tracking gets lost when Oculus plugin is enabled.
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: invalid
#84 - Fix issue where tracking gets lost when Oculus plugin is enabled.
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: invalid
#83 - Fix possible race condition with GWorld for older engine versions
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: bug
#82 - Hide and dynamically generate temporary action keys
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: enhancement
#82 - Hide and dynamically generate temporary action keys
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: enhancement
#81 - Remove grab modes for Cosmos as they are not supported
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: bug
#80 - Filter Input Device for a Treadmill Controller
Issue -
State: open - Opened by CybershoesVR over 5 years ago
- 4 comments
Labels: enhancement, internal investigation
#80 - Filter Input Device for a Treadmill Controller
Issue -
State: open - Opened by CybershoesVR over 5 years ago
- 4 comments
Labels: enhancement, internal investigation
#79 - Issue with motion controller position on fresh build
Issue -
State: closed - Opened by cafeoh over 5 years ago
- 2 comments
Labels: help wanted, internal investigation
#79 - Issue with motion controller position on fresh build
Issue -
State: closed - Opened by cafeoh over 5 years ago
- 2 comments
Labels: help wanted, internal investigation
#78 - Manual binding doesn't work with Valve Index for Ue4.22
Issue -
State: closed - Opened by Kucki2018 over 5 years ago
- 18 comments
Labels: help wanted, good first issue
#78 - Manual binding doesn't work with Valve Index for Ue4.22
Issue -
State: closed - Opened by Kucki2018 over 5 years ago
- 18 comments
Labels: help wanted, good first issue
#77 - Scaling the Root Component of the Player During Runtime causes the hands to track to the original location instead of the scaled location
Issue -
State: closed - Opened by JamesNyeVRGuy over 5 years ago
- 3 comments
Labels: help wanted
#77 - Scaling the Root Component of the Player During Runtime causes the hands to track to the original location instead of the scaled location
Issue -
State: closed - Opened by JamesNyeVRGuy over 5 years ago
- 3 comments
Labels: help wanted
#76 - input binding editor "mirror mode" fails to mirror Oculus Touch X/Y (left hand) vs A/B (right hand) buttons
Issue -
State: closed - Opened by benblo over 5 years ago
- 3 comments
Labels: invalid
#76 - input binding editor "mirror mode" fails to mirror Oculus Touch X/Y (left hand) vs A/B (right hand) buttons
Issue -
State: closed - Opened by benblo over 5 years ago
- 3 comments
Labels: invalid
#75 - controller bindings not being added in the steamvraction manifest during first attempt at generating the action manifest
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: bug
#75 - controller bindings not being added in the steamvraction manifest during first attempt at generating the action manifest
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: bug
#74 - Axis input value from Thumbsticks and Trackpads always zero
Issue -
State: closed - Opened by Derp101010 over 5 years ago
- 3 comments
Labels: help wanted, good first issue
#74 - Axis input value from Thumbsticks and Trackpads always zero
Issue -
State: closed - Opened by Derp101010 over 5 years ago
- 3 comments
Labels: help wanted, good first issue
#73 - 4.22 and SteamVR 1.7.15
Issue -
State: closed - Opened by zoshua over 5 years ago
- 6 comments
Labels: help wanted, good first issue
#73 - 4.22 and SteamVR 1.7.15
Issue -
State: closed - Opened by zoshua over 5 years ago
- 6 comments
Labels: help wanted, good first issue
#72 - Lost MotionController tracking and finger splays/curls with latest update
Issue -
State: closed - Opened by iamisandisnt over 5 years ago
- 2 comments
#72 - Lost MotionController tracking and finger splays/curls with latest update
Issue -
State: closed - Opened by iamisandisnt over 5 years ago
- 2 comments
#71 - Switch out vr gloves for custom mesh and rig
Issue -
State: closed - Opened by tedconry over 5 years ago
- 7 comments
Labels: help wanted
#71 - Switch out vr gloves for custom mesh and rig
Issue -
State: closed - Opened by tedconry over 5 years ago
- 7 comments
Labels: help wanted
#70 - Migration from 4.22 to 4.23 and Input Events are no longer firing anymore on Packaged Shipping Build
Issue -
State: closed - Opened by ANixon over 5 years ago
- 6 comments
Labels: internal investigation
#69 - Input doesn't work when you export the project with the plugin
Issue -
State: closed - Opened by MisterGenius0 over 5 years ago
- 13 comments
Labels: good first issue
#69 - Input doesn't work when you export the project with the plugin
Issue -
State: closed - Opened by MisterGenius0 over 5 years ago
- 13 comments
Labels: good first issue
#68 - Root bone of VR glove has a scale of 100?
Issue -
State: closed - Opened by jrlvr over 5 years ago
- 3 comments
Labels: good first issue
#68 - Root bone of VR glove has a scale of 100?
Issue -
State: closed - Opened by jrlvr over 5 years ago
- 3 comments
Labels: good first issue
#67 - Some actions fail to work under Shipping build configuration
Issue -
State: closed - Opened by CrimsonZen over 5 years ago
- 16 comments
Labels: help wanted
#67 - Some actions fail to work under Shipping build configuration
Issue -
State: closed - Opened by CrimsonZen over 5 years ago
- 16 comments
Labels: help wanted
#66 - Is it possible to use this plugin to get input from more than 2 Vive controllers?
Issue -
State: closed - Opened by finn-wa over 5 years ago
- 8 comments
Labels: help wanted, good first issue, invalid
#66 - Is it possible to use this plugin to get input from more than 2 Vive controllers?
Issue -
State: closed - Opened by finn-wa over 5 years ago
- 8 comments
Labels: help wanted, good first issue, invalid
#65 - Regression in develop branches - Incorrect bindings path for axis mappings
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: bug
#64 - Fixed BP_MotionController constructor
Pull Request -
State: closed - Opened by Filip-Anicic over 5 years ago
- 1 comment
#63 - Provide support for HTC Cosmos
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: enhancement
#63 - Provide support for HTC Cosmos
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: enhancement
#62 - Nodes "require refresh" upon reopening project
Issue -
State: closed - Opened by imaekgames over 5 years ago
- 13 comments
Labels: internal investigation
#62 - Nodes "require refresh" upon reopening project
Issue -
State: closed - Opened by imaekgames over 5 years ago
- 13 comments
Labels: internal investigation
#61 - Moving Steam VR assets to my own project
Issue -
State: closed - Opened by samuelthomson over 5 years ago
- 2 comments
Labels: good first issue
#61 - Moving Steam VR assets to my own project
Issue -
State: closed - Opened by samuelthomson over 5 years ago
- 2 comments
Labels: good first issue
#60 - New input nodes like "grip strength" always returning 0, only A button and thumbstick work, which return '[STEAMVR INTERNAL] Temporary' bindings
Issue -
State: closed - Opened by StevenWaltherMedia over 5 years ago
- 6 comments
Labels: good first issue
#60 - New input nodes like "grip strength" always returning 0, only A button and thumbstick work, which return '[STEAMVR INTERNAL] Temporary' bindings
Issue -
State: closed - Opened by StevenWaltherMedia over 5 years ago
- 6 comments
Labels: good first issue
#59 - MotionSources disappearing if a custom input device silently breaks in editor.
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: bug, enhancement
#58 - Expose new OpenVR 1.5.17 VRInput call GetActionBindingInfo to Blueprint
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: enhancement
#58 - Expose new OpenVR 1.5.17 VRInput call GetActionBindingInfo to Blueprint
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 1 comment
Labels: enhancement
#57 - cannot access private member declared in class 'UInputSettings' & 'FSteamVRInputDevice': cannot instantiate abstract class
Issue -
State: closed - Opened by CarstenZarbock over 5 years ago
- 3 comments
Labels: good first issue, Usage
#57 - cannot access private member declared in class 'UInputSettings' & 'FSteamVRInputDevice': cannot instantiate abstract class
Issue -
State: closed - Opened by CarstenZarbock over 5 years ago
- 3 comments
Labels: good first issue, Usage
#56 - Converting To C++
Issue -
State: closed - Opened by SimplyClueless over 5 years ago
- 2 comments
Labels: good first issue
#56 - Converting To C++
Issue -
State: closed - Opened by SimplyClueless over 5 years ago
- 2 comments
Labels: good first issue
#55 - SteamVRInput Linux build failure
Issue -
State: open - Opened by mimattr over 5 years ago
- 6 comments
Labels: enhancement, Linux
#55 - SteamVRInput Linux build failure
Issue -
State: open - Opened by mimattr over 5 years ago
- 6 comments
Labels: enhancement, Linux
#54 - Oculus Rift Having Issues
Issue -
State: closed - Opened by SimplyClueless over 5 years ago
- 3 comments
Labels: good first issue
#53 - Forward slashes in mapping names breaks manifest
Issue -
State: open - Opened by DanielOrchard over 5 years ago
- 1 comment
Labels: enhancement, internal investigation
#53 - Forward slashes in mapping names breaks manifest
Issue -
State: open - Opened by DanielOrchard over 5 years ago
- 1 comment
Labels: enhancement, internal investigation
#52 - Having issues getting Rift controllers to work
Issue -
State: closed - Opened by OptimisticMonkey over 5 years ago
- 6 comments
Labels: good first issue, internal investigation
#52 - Having issues getting Rift controllers to work
Issue -
State: closed - Opened by OptimisticMonkey over 5 years ago
- 6 comments
Labels: good first issue, internal investigation
#51 - Ensure steamvr input descriptions fit in the UI
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 4 comments
Labels: enhancement
#51 - Ensure steamvr input descriptions fit in the UI
Issue -
State: closed - Opened by 1runeberg over 5 years ago
- 4 comments
Labels: enhancement
#50 - Motion controllers stop tracking on built project when plugin is enabled
Issue -
State: closed - Opened by dddubbb over 5 years ago
- 14 comments
Labels: good first issue, internal investigation
#50 - Motion controllers stop tracking on built project when plugin is enabled
Issue -
State: closed - Opened by dddubbb over 5 years ago
- 14 comments
Labels: good first issue, internal investigation
#49 - 4.21: Checking Controller status in packaged build results in "VRInputError_WrongType" input errors
Issue -
State: closed - Opened by smapty over 5 years ago
- 6 comments
Labels: internal investigation
#49 - 4.21: Checking Controller status in packaged build results in "VRInputError_WrongType" input errors
Issue -
State: closed - Opened by smapty over 5 years ago
- 6 comments
Labels: internal investigation
#48 - HMD Proximity seems to not be able to be bound
Issue -
State: closed - Opened by smapty over 5 years ago
- 2 comments
Labels: enhancement, internal investigation
#48 - HMD Proximity seems to not be able to be bound
Issue -
State: closed - Opened by smapty over 5 years ago
- 2 comments
Labels: enhancement, internal investigation
#47 - Vive Shoulder button input not functioning
Issue -
State: closed - Opened by Eyesaac over 5 years ago
- 14 comments
Labels: good first issue
#47 - Vive Shoulder button input not functioning
Issue -
State: closed - Opened by Eyesaac over 5 years ago
- 14 comments
Labels: good first issue
#46 - Add "Both Hands" option to Haptics Node
Issue -
State: closed - Opened by sbsce over 5 years ago
- 1 comment
Labels: enhancement, invalid
#46 - Add "Both Hands" option to Haptics Node
Issue -
State: closed - Opened by sbsce over 5 years ago
- 1 comment
Labels: enhancement, invalid