Ecosyste.ms: Issues

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GitHub / valvesoftware/steamvr_unity_plugin issues and pull requests

#303 - Add NavMesh option to Teleport, including an example scene

Pull Request - State: closed - Opened by LucidDreamsVR about 6 years ago - 3 comments

#288 - SteamVR.settings is NULL in SteamVR.RenderLoop()

Issue - State: closed - Opened by Salzian about 6 years ago - 5 comments

#283 - Highlight holder will be removed with interactable object.

Pull Request - State: closed - Opened by axandar about 6 years ago - 1 comment

#173 - Modified Throwable to optionally ease into release velocity scaling.

Pull Request - State: closed - Opened by jschlechte over 6 years ago - 2 comments

#112 - Extends Teleport to support NavMesh Areas

Pull Request - State: closed - Opened by jakeoverall over 6 years ago - 1 comment

#108 - Support overlay mode?

Issue - State: closed - Opened by dantman over 6 years ago - 13 comments
Labels: Needs Valve Assessment

#100 - Setting forceFadeOnBadTracking at runtime

Issue - State: closed - Opened by JeffBail over 6 years ago - 1 comment

#99 - OpenGL support missing in some SteamVR shaders

Issue - State: closed - Opened by DrummerB over 6 years ago - 1 comment

#98 - Broken haptic pulse with IL2CPP

Issue - State: closed - Opened by m4ff over 6 years ago - 2 comments

#97 - SteamVR_Input._default.inActions no longer generated in Beta 08 and 09

Issue - State: closed - Opened by jcrapsey over 6 years ago - 1 comment

#96 - Conflict with WaveVR SDK

Issue - State: closed - Opened by irian-codes over 6 years ago - 5 comments

#94 - LinearAnimation bug fix

Pull Request - State: closed - Opened by dgsantana over 6 years ago - 1 comment

#93 - SteamVR_Settings Input/Pose Update Mode are inversed

Issue - State: closed - Opened by jcrapsey over 6 years ago - 1 comment

#92 - defaultIsFullScreen deprecation notice in Unity 2018.1

Issue - State: closed - Opened by dantman over 6 years ago - 1 comment

#91 - fix(TrackedDevice): startup with dashboard

Pull Request - State: closed - Opened by bddckr over 6 years ago - 1 comment

#90 - fix(RenderModel): models at startup with dashboard

Pull Request - State: closed - Opened by bddckr over 6 years ago - 3 comments

#89 - Crash when using OpenGL

Issue - State: closed - Opened by DrummerB over 6 years ago - 2 comments

#88 - Vive trackers are not working with controllers off

Issue - State: closed - Opened by ghost over 6 years ago - 1 comment

#87 - Teleport area does not draw outline like in The Lab

Issue - State: closed - Opened by Gotcab over 6 years ago - 2 comments

#86 - compatibility w/ Vive Pro, using the front cameras

Issue - State: open - Opened by fragmentvr-dev over 6 years ago - 8 comments
Labels: Assessing

#85 - Duplicate SteamVR_RenderModel's created in InteractionSystem sample scene

Issue - State: closed - Opened by colinlove almost 7 years ago - 1 comment

#84 - Mixed Reality (Odyssey) controllers not tracking in interaction system!

Issue - State: closed - Opened by MrFJ almost 7 years ago - 2 comments

#83 - Only one controller activates when turned on in game

Issue - State: closed - Opened by jessedsiegel almost 7 years ago - 1 comment

#82 - ComplexThrowable can't add Rigibody if it is missing

Issue - State: closed - Opened by Gotcab almost 7 years ago - 1 comment

#81 - SteamVR_Overlay displaying objects around it

Issue - State: closed - Opened by Gotcab almost 7 years ago - 1 comment

#80 - How to get Steam VR System Report so that I can send it to server for bug report

Issue - State: closed - Opened by Goxy-cl almost 7 years ago - 2 comments

#79 - Fix Black Texture RenderModel issue in Experimental (.NET 4.6 Equivalent)

Pull Request - State: closed - Opened by JashanChittesh almost 7 years ago - 1 comment

#77 - Interactable Button Event trigger ALL scripts in scene.

Issue - State: closed - Opened by eobet almost 7 years ago - 3 comments

#76 - Made SteamVR_RenderModel compatible with .NET Scripting Backend on WSA

Pull Request - State: closed - Opened by Gotcab almost 7 years ago - 2 comments

#74 - Control mappings are a total black box

Issue - State: closed - Opened by AdamFrisby almost 7 years ago - 4 comments

#73 - Continue processing hands even when time is paused

Pull Request - State: closed - Opened by LucidDreamsVR almost 7 years ago - 1 comment

#72 - fix: restore rigidbody configs when throwable is detached from controller

Pull Request - State: closed - Opened by m0o0scar almost 7 years ago - 1 comment

#71 - Changed VR.VRSettings to XR.XRSettings

Pull Request - State: closed - Opened by Ahrdie almost 7 years ago - 6 comments

#70 - SteamVR_Controller.Device "valid" property's "get" does not call Update()

Issue - State: closed - Opened by JeffBail almost 7 years ago - 2 comments

#69 - Unity Scrollview interaction

Issue - State: open - Opened by varunar644 almost 7 years ago - 2 comments
Labels: Planned Feature

#68 - Car Virtual Reality Showrrom Design, please help !!!

Issue - State: closed - Opened by castana1962 about 7 years ago - 1 comment

#67 - Allow Throwable extensions

Pull Request - State: closed - Opened by cbdileo about 7 years ago - 2 comments

#66 - Cannot See Vive Controllers in VR with 1.2.3

Issue - State: closed - Opened by davnkrit about 7 years ago - 13 comments

#65 - Example scene for v1.0.12 has controllers/lighthouses fixed at (0, 0, 0)

Issue - State: closed - Opened by petethor about 7 years ago - 4 comments

#64 - fix typo ('properly')

Pull Request - State: closed - Opened by fredsa about 7 years ago - 1 comment

#63 - MacOS support?

Issue - State: closed - Opened by AdamFrisby about 7 years ago - 2 comments

#62 - SteamVR_RenderModel doesn't initialise if Time.timescale is 0

Issue - State: closed - Opened by onimitch about 7 years ago - 2 comments

#61 - TeleportAreaVisible - Shader is pink

Issue - State: closed - Opened by Lukaris about 7 years ago - 2 comments

#60 - Unity Steam VR Oculus Touch disabling on Start with latest unity version 2017.2

Issue - State: closed - Opened by Nukron about 7 years ago - 2 comments

#58 - Single Pass Stereo Rendering only shows Teleport in one eye

Issue - State: open - Opened by JamesCitu over 7 years ago - 2 comments
Labels: Planned Feature

#57 - Editor Null exception adding camera rig to scene

Issue - State: closed - Opened by sphaero over 7 years ago - 1 comment

#56 - SteamVR Oculus HDR Mode issue

Issue - State: closed - Opened by ktmlleska over 7 years ago - 3 comments

#55 - Adding ability to build on SpatialOS without modifying source

Pull Request - State: closed - Opened by cbdileo over 7 years ago - 3 comments

#54 - When launching a Unreal app from a Unity app I get a hung compositor

Issue - State: closed - Opened by ghost over 7 years ago - 2 comments
Labels: Need Retest

#53 - RenderModel needs to be seperated from interaction model

Issue - State: closed - Opened by usefulslug over 7 years ago - 1 comment

#52 - Unity 2017 F3 Error on loading camera rig

Issue - State: closed - Opened by EddieSoloProjects over 7 years ago - 6 comments

#51 - Unity Oculus No Controllers

Issue - State: closed - Opened by EddieSoloProjects over 7 years ago - 1 comment

#50 - OpenVR.System null reference using SteamVR 1.2.2 and Unity 5.6.0.3.p

Issue - State: closed - Opened by TimNeck over 7 years ago - 2 comments

#49 - SteamVR_UpdatePoses deprecation removes the controllers

Issue - State: closed - Opened by danksky over 7 years ago - 28 comments

#48 - Scripts like LinearDrive are not Polymorphable

Issue - State: closed - Opened by Ahrdie over 7 years ago - 2 comments

#47 - Unity Video Component

Issue - State: closed - Opened by dmikw over 7 years ago - 5 comments

#46 - No controllers using the latest SteamVR with 2017.1

Issue - State: closed - Opened by pateras over 7 years ago - 4 comments

#45 - One pad only is not tracked

Issue - State: closed - Opened by F4r3n over 7 years ago - 1 comment

#44 - SteamVR_LoadLevel should warn if compressed textures are supplied

Issue - State: open - Opened by ciwolsey over 7 years ago
Labels: Needs Valve Assessment

#43 - How to adjust the camera moving scale to the real world in Unity?

Issue - State: closed - Opened by elvindp over 7 years ago - 3 comments

#42 - Tooltips of existing comment documentation

Pull Request - State: closed - Opened by RC-1290 over 7 years ago - 1 comment

#41 - SteamVR_LoadLevel.cs overlay sorting issue

Issue - State: closed - Opened by Blosserdw over 7 years ago - 2 comments
Labels: Needs Valve Assessment

#40 - SteamVR External Camera, Screen Position out of View Frustum

Issue - State: closed - Opened by varian97 over 7 years ago - 4 comments

#39 - Cannot set Layer and Tag for Created Assets

Issue - State: closed - Opened by OptrixAU over 7 years ago - 2 comments

#38 - MR failed to change FOV in Unity 5.6

Issue - State: closed - Opened by JamesBear over 7 years ago - 1 comment

#37 - SteamVR_LevelLoad loadingScreenTransform being overridden

Issue - State: closed - Opened by roskelld over 7 years ago - 1 comment

#36 - fixes tracking not working on unity 2017 beta

Pull Request - State: closed - Opened by georgejecook over 7 years ago - 2 comments

#35 - SteamVR_UpdatePoses script still required in Unity's 5.6 Release

Issue - State: closed - Opened by LordNed over 7 years ago - 1 comment

#34 - The plugin can't be built for the Windows Universal target

Issue - State: closed - Opened by demonixis almost 8 years ago - 3 comments

#33 - Calling SteamVR_ControllerManager multiple times adds multiple instances of left/right

Issue - State: closed - Opened by aleiby almost 8 years ago - 2 comments

#32 - Enhanced inheritence for TrackedController

Pull Request - State: closed - Opened by MikeMads almost 8 years ago - 1 comment

#31 - Tracking Issues only in Unity 5.6

Issue - State: closed - Opened by michidk almost 8 years ago - 1 comment

#30 - Motion not detected in Unity 5.6

Issue - State: closed - Opened by michidk almost 8 years ago - 2 comments

#29 - Interaction system player prefab hands stutter/flicker

Issue - State: closed - Opened by gschomburg almost 8 years ago - 1 comment

#28 - example scene cannot detect controller in Unity 5.6

Issue - State: closed - Opened by if1live almost 8 years ago - 2 comments

#27 - Fix disabled controllers when re-enabling SteamVR_ControllerManager.

Pull Request - State: closed - Opened by bddckr almost 8 years ago - 1 comment

#26 - ensure PlayArea vertices are consistent - fixes #25

Pull Request - State: closed - Opened by thestonefox almost 8 years ago - 1 comment

#23 - Cannot build working example scene [Linux/Ubuntu]

Issue - State: closed - Opened by JamesHagerman almost 8 years ago - 1 comment

#22 - Teleporting to New Scene causes Teleport to break

Issue - State: closed - Opened by keiranlovett almost 8 years ago - 1 comment

#21 - Silhouette improvements

Pull Request - State: closed - Opened by mtschoen-unity almost 8 years ago - 2 comments

#20 - Not Able to Set The Properties from OpenVR.Settings.Setbool();

Issue - State: closed - Opened by lakshjain almost 8 years ago - 1 comment

#19 - 1.2.1 Crashes in Unity 5.6 when trying to add CameraRig prefab to scene (Linux/Ubuntu)

Issue - State: closed - Opened by ghost almost 8 years ago - 6 comments

#18 - CircularDrive appears to operate in world space

Issue - State: closed - Opened by Problematic almost 8 years ago - 3 comments

#17 - Pressing trigger to return now works

Pull Request - State: closed - Opened by dominguerilla almost 8 years ago - 1 comment

#16 - OpenVR C# API crashes on compositor Submit after reinitialization

Issue - State: closed - Opened by glopesdev almost 8 years ago - 2 comments

#15 - Change the StartCoroutine calls to use the method directly

Pull Request - State: closed - Opened by Arcus92 almost 8 years ago - 1 comment

#14 - Fix SteamVR_UpdatePoses to work with every Unity version.

Pull Request - State: closed - Opened by bddckr almost 8 years ago - 8 comments

#13 - Headset view in mixed reality mode is cropped rather than scaled

Issue - State: closed - Opened by cjwills almost 8 years ago - 1 comment

#12 - CANVAS LAGS BEHIND WHEN ATTACHED TO A CONTROLLER

Issue - State: closed - Opened by Vytek almost 8 years ago - 1 comment

#11 - Vive hands are not tracked in Unity 5.6

Issue - State: closed - Opened by efruchter almost 8 years ago - 4 comments

#10 - Asset Subdirectory only - without the project files

Issue - State: closed - Opened by xfleckx almost 8 years ago - 1 comment

#9 - preferences with auto-enable-VR behavior switch

Pull Request - State: closed - Opened by phest about 8 years ago - 1 comment

#8 - Allow to turn off auto-enable-VR behavior

Issue - State: closed - Opened by phest about 8 years ago

#7 - add .gitignore

Pull Request - State: closed - Opened by phest about 8 years ago - 2 comments