Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / valvesoftware/steamvr_unity_plugin issues and pull requests
#100 - Setting forceFadeOnBadTracking at runtime
Issue -
State: closed - Opened by JeffBail over 6 years ago
- 1 comment
#99 - OpenGL support missing in some SteamVR shaders
Issue -
State: closed - Opened by DrummerB over 6 years ago
- 1 comment
#98 - Broken haptic pulse with IL2CPP
Issue -
State: closed - Opened by m4ff over 6 years ago
- 2 comments
#97 - SteamVR_Input._default.inActions no longer generated in Beta 08 and 09
Issue -
State: closed - Opened by jcrapsey over 6 years ago
- 1 comment
#96 - Conflict with WaveVR SDK
Issue -
State: closed - Opened by irian-codes over 6 years ago
- 5 comments
#95 - Beta plugin wrong hand model rotation and wrong controller model with Oculus Touch
Issue -
State: closed - Opened by seiferth over 6 years ago
- 2 comments
#94 - LinearAnimation bug fix
Pull Request -
State: closed - Opened by dgsantana over 6 years ago
- 1 comment
#93 - SteamVR_Settings Input/Pose Update Mode are inversed
Issue -
State: closed - Opened by jcrapsey over 6 years ago
- 1 comment
#92 - defaultIsFullScreen deprecation notice in Unity 2018.1
Issue -
State: closed - Opened by dantman over 6 years ago
- 1 comment
#91 - fix(TrackedDevice): startup with dashboard
Pull Request -
State: closed - Opened by bddckr over 6 years ago
- 1 comment
#90 - fix(RenderModel): models at startup with dashboard
Pull Request -
State: closed - Opened by bddckr over 6 years ago
- 3 comments
#89 - Crash when using OpenGL
Issue -
State: closed - Opened by DrummerB over 6 years ago
- 2 comments
#88 - Vive trackers are not working with controllers off
Issue -
State: closed - Opened by ghost over 6 years ago
- 1 comment
#87 - Teleport area does not draw outline like in The Lab
Issue -
State: closed - Opened by Gotcab over 6 years ago
- 2 comments
#86 - compatibility w/ Vive Pro, using the front cameras
Issue -
State: open - Opened by fragmentvr-dev over 6 years ago
- 8 comments
Labels: Assessing
#85 - Duplicate SteamVR_RenderModel's created in InteractionSystem sample scene
Issue -
State: closed - Opened by colinlove over 6 years ago
- 1 comment
#84 - Mixed Reality (Odyssey) controllers not tracking in interaction system!
Issue -
State: closed - Opened by MrFJ over 6 years ago
- 2 comments
#83 - Only one controller activates when turned on in game
Issue -
State: closed - Opened by jessedsiegel over 6 years ago
- 1 comment
#82 - ComplexThrowable can't add Rigibody if it is missing
Issue -
State: closed - Opened by Gotcab over 6 years ago
- 1 comment
#81 - SteamVR_Overlay displaying objects around it
Issue -
State: closed - Opened by Gotcab over 6 years ago
- 1 comment
#80 - How to get Steam VR System Report so that I can send it to server for bug report
Issue -
State: closed - Opened by Goxy-cl over 6 years ago
- 2 comments
#79 - Fix Black Texture RenderModel issue in Experimental (.NET 4.6 Equivalent)
Pull Request -
State: closed - Opened by JashanChittesh over 6 years ago
- 1 comment
#78 - Textures of RenderModels are black when using .NET 4.6 scripting runtime version
Issue -
State: closed - Opened by JashanChittesh over 6 years ago
- 4 comments
#77 - Interactable Button Event trigger ALL scripts in scene.
Issue -
State: closed - Opened by eobet over 6 years ago
- 3 comments
#76 - Made SteamVR_RenderModel compatible with .NET Scripting Backend on WSA
Pull Request -
State: closed - Opened by Gotcab over 6 years ago
- 2 comments
#75 - SteamVR_RenderModel.cs causes problem when using .NET scripting backend on WSA platform
Issue -
State: closed - Opened by Gotcab over 6 years ago
- 1 comment
#74 - Control mappings are a total black box
Issue -
State: closed - Opened by AdamFrisby over 6 years ago
- 4 comments
#73 - Continue processing hands even when time is paused
Pull Request -
State: closed - Opened by LucidDreamsVR over 6 years ago
- 1 comment
#72 - fix: restore rigidbody configs when throwable is detached from controller
Pull Request -
State: closed - Opened by m0o0scar over 6 years ago
- 1 comment
#71 - Changed VR.VRSettings to XR.XRSettings
Pull Request -
State: closed - Opened by Ahrdie over 6 years ago
- 6 comments
#70 - SteamVR_Controller.Device "valid" property's "get" does not call Update()
Issue -
State: closed - Opened by JeffBail over 6 years ago
- 2 comments
#69 - Unity Scrollview interaction
Issue -
State: open - Opened by varunar644 over 6 years ago
- 2 comments
Labels: Planned Feature
#68 - Car Virtual Reality Showrrom Design, please help !!!
Issue -
State: closed - Opened by castana1962 almost 7 years ago
- 1 comment
#67 - Allow Throwable extensions
Pull Request -
State: closed - Opened by cbdileo almost 7 years ago
- 2 comments
#66 - Cannot See Vive Controllers in VR with 1.2.3
Issue -
State: closed - Opened by davnkrit almost 7 years ago
- 13 comments
#65 - Example scene for v1.0.12 has controllers/lighthouses fixed at (0, 0, 0)
Issue -
State: closed - Opened by petethor almost 7 years ago
- 4 comments
#64 - fix typo ('properly')
Pull Request -
State: closed - Opened by fredsa almost 7 years ago
- 1 comment
#63 - MacOS support?
Issue -
State: closed - Opened by AdamFrisby almost 7 years ago
- 2 comments
#62 - SteamVR_RenderModel doesn't initialise if Time.timescale is 0
Issue -
State: closed - Opened by onimitch almost 7 years ago
- 2 comments
#61 - TeleportAreaVisible - Shader is pink
Issue -
State: closed - Opened by Lukaris almost 7 years ago
- 2 comments
#60 - Unity Steam VR Oculus Touch disabling on Start with latest unity version 2017.2
Issue -
State: closed - Opened by Nukron almost 7 years ago
- 2 comments
#59 - Companion window resolution/aspect ratio problem when rendering two windows on two screens of different sizes.
Issue -
State: closed - Opened by Zamahra about 7 years ago
- 1 comment
#58 - Single Pass Stereo Rendering only shows Teleport in one eye
Issue -
State: open - Opened by JamesCitu about 7 years ago
- 2 comments
Labels: Planned Feature
#57 - Editor Null exception adding camera rig to scene
Issue -
State: closed - Opened by sphaero about 7 years ago
- 1 comment
#56 - SteamVR Oculus HDR Mode issue
Issue -
State: closed - Opened by ktmlleska about 7 years ago
- 3 comments
#55 - Adding ability to build on SpatialOS without modifying source
Pull Request -
State: closed - Opened by cbdileo about 7 years ago
- 3 comments
#54 - When launching a Unreal app from a Unity app I get a hung compositor
Issue -
State: closed - Opened by ghost about 7 years ago
- 2 comments
Labels: Need Retest
#53 - RenderModel needs to be seperated from interaction model
Issue -
State: closed - Opened by usefulslug about 7 years ago
- 1 comment
#52 - Unity 2017 F3 Error on loading camera rig
Issue -
State: closed - Opened by EddieSoloProjects about 7 years ago
- 6 comments
#51 - Unity Oculus No Controllers
Issue -
State: closed - Opened by EddieSoloProjects over 7 years ago
- 1 comment
#50 - OpenVR.System null reference using SteamVR 1.2.2 and Unity 5.6.0.3.p
Issue -
State: closed - Opened by TimNeck over 7 years ago
- 2 comments
#49 - SteamVR_UpdatePoses deprecation removes the controllers
Issue -
State: closed - Opened by danksky over 7 years ago
- 28 comments
#48 - Scripts like LinearDrive are not Polymorphable
Issue -
State: closed - Opened by Ahrdie over 7 years ago
- 2 comments
#47 - Unity Video Component
Issue -
State: closed - Opened by dmikw over 7 years ago
- 5 comments
#46 - No controllers using the latest SteamVR with 2017.1
Issue -
State: closed - Opened by pateras over 7 years ago
- 4 comments
#45 - One pad only is not tracked
Issue -
State: closed - Opened by F4r3n over 7 years ago
- 1 comment
#44 - SteamVR_LoadLevel should warn if compressed textures are supplied
Issue -
State: open - Opened by ciwolsey over 7 years ago
Labels: Needs Valve Assessment
#43 - How to adjust the camera moving scale to the real world in Unity?
Issue -
State: closed - Opened by elvindp over 7 years ago
- 3 comments
#42 - Tooltips of existing comment documentation
Pull Request -
State: closed - Opened by RC-1290 over 7 years ago
- 1 comment
#41 - SteamVR_LoadLevel.cs overlay sorting issue
Issue -
State: closed - Opened by Blosserdw over 7 years ago
- 2 comments
Labels: Needs Valve Assessment
#40 - SteamVR External Camera, Screen Position out of View Frustum
Issue -
State: closed - Opened by varian97 over 7 years ago
- 4 comments
#39 - Cannot set Layer and Tag for Created Assets
Issue -
State: closed - Opened by OptrixAU over 7 years ago
- 2 comments
#38 - MR failed to change FOV in Unity 5.6
Issue -
State: closed - Opened by JamesBear over 7 years ago
- 1 comment
#37 - SteamVR_LevelLoad loadingScreenTransform being overridden
Issue -
State: closed - Opened by roskelld over 7 years ago
- 1 comment
#36 - fixes tracking not working on unity 2017 beta
Pull Request -
State: closed - Opened by georgejecook over 7 years ago
- 2 comments
#35 - SteamVR_UpdatePoses script still required in Unity's 5.6 Release
Issue -
State: closed - Opened by LordNed over 7 years ago
- 1 comment
#34 - The plugin can't be built for the Windows Universal target
Issue -
State: closed - Opened by demonixis over 7 years ago
- 3 comments
#33 - Calling SteamVR_ControllerManager multiple times adds multiple instances of left/right
Issue -
State: closed - Opened by aleiby over 7 years ago
- 2 comments
#32 - Enhanced inheritence for TrackedController
Pull Request -
State: closed - Opened by MikeMads over 7 years ago
- 1 comment
#31 - Tracking Issues only in Unity 5.6
Issue -
State: closed - Opened by michidk over 7 years ago
- 1 comment
#30 - Motion not detected in Unity 5.6
Issue -
State: closed - Opened by michidk over 7 years ago
- 2 comments
#29 - Interaction system player prefab hands stutter/flicker
Issue -
State: closed - Opened by gschomburg over 7 years ago
- 1 comment
#28 - example scene cannot detect controller in Unity 5.6
Issue -
State: closed - Opened by if1live over 7 years ago
- 2 comments
#27 - Fix disabled controllers when re-enabling SteamVR_ControllerManager.
Pull Request -
State: closed - Opened by bddckr over 7 years ago
- 1 comment
#26 - ensure PlayArea vertices are consistent - fixes #25
Pull Request -
State: closed - Opened by thestonefox over 7 years ago
- 1 comment
#25 - SteamVR_PlayArea calculates vertices at different corners depending on Calibrated or specific size
Issue -
State: closed - Opened by thestonefox over 7 years ago
- 2 comments
#24 - Returning null instead of causing an IndexOutOfRangeException when using an invalid device index.
Pull Request -
State: closed - Opened by tbg10101 over 7 years ago
- 1 comment
#23 - Cannot build working example scene [Linux/Ubuntu]
Issue -
State: closed - Opened by JamesHagerman over 7 years ago
- 1 comment
#22 - Teleporting to New Scene causes Teleport to break
Issue -
State: closed - Opened by keiranlovett over 7 years ago
- 1 comment
#21 - Silhouette improvements
Pull Request -
State: closed - Opened by mtschoen-unity over 7 years ago
- 2 comments
#20 - Not Able to Set The Properties from OpenVR.Settings.Setbool();
Issue -
State: closed - Opened by lakshjain over 7 years ago
- 1 comment
#19 - 1.2.1 Crashes in Unity 5.6 when trying to add CameraRig prefab to scene (Linux/Ubuntu)
Issue -
State: closed - Opened by ghost over 7 years ago
- 6 comments
#18 - CircularDrive appears to operate in world space
Issue -
State: closed - Opened by Problematic over 7 years ago
- 3 comments
#17 - Pressing trigger to return now works
Pull Request -
State: closed - Opened by dominguerilla over 7 years ago
- 1 comment
#16 - OpenVR C# API crashes on compositor Submit after reinitialization
Issue -
State: closed - Opened by glopesdev over 7 years ago
- 2 comments
#15 - Change the StartCoroutine calls to use the method directly
Pull Request -
State: closed - Opened by Arcus92 over 7 years ago
- 1 comment
#14 - Fix SteamVR_UpdatePoses to work with every Unity version.
Pull Request -
State: closed - Opened by bddckr over 7 years ago
- 8 comments
#13 - Headset view in mixed reality mode is cropped rather than scaled
Issue -
State: closed - Opened by cjwills over 7 years ago
- 1 comment
#12 - CANVAS LAGS BEHIND WHEN ATTACHED TO A CONTROLLER
Issue -
State: closed - Opened by Vytek over 7 years ago
- 1 comment
#11 - Vive hands are not tracked in Unity 5.6
Issue -
State: closed - Opened by efruchter over 7 years ago
- 4 comments
#10 - Asset Subdirectory only - without the project files
Issue -
State: closed - Opened by xfleckx over 7 years ago
- 1 comment
#9 - preferences with auto-enable-VR behavior switch
Pull Request -
State: closed - Opened by phest over 7 years ago
- 1 comment
#8 - Allow to turn off auto-enable-VR behavior
Issue -
State: closed - Opened by phest over 7 years ago
#7 - add .gitignore
Pull Request -
State: closed - Opened by phest over 7 years ago
- 2 comments
#6 - HMD InverseTransformPoint reports invalid negative values
Issue -
State: closed - Opened by jeffdepascale almost 8 years ago
- 1 comment
#5 - Initialize initialMappingOffset to linearMapping.value
Pull Request -
State: closed - Opened by tango209 almost 8 years ago
- 1 comment
#4 - Interactions_Example: Selecting BowPickup within hierarchy crashes Unity editor
Issue -
State: closed - Opened by JimW almost 8 years ago
- 2 comments
#3 - SteamVR_Status accesses SteamVR_Utils.Event, which does not exist
Issue -
State: closed - Opened by floAr almost 8 years ago
- 2 comments
#2 - Visual Studio Warnings and SteamVR Unity Plugin (Unused fields)
Issue -
State: closed - Opened by Radikos almost 8 years ago
- 1 comment
#1 - SteamVR_Camera logo width fit to inspector view
Pull Request -
State: closed - Opened by fredsa almost 8 years ago
- 3 comments