Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / vadman97/golangchessai issues and pull requests

#50 - Fixed major transposition table bug

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#50 - Fixed major transposition table bug

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#49 - Find better way to pick when to clear caches based on size

Issue - State: closed - Opened by Vadman97 over 5 years ago - 1 comment
Labels: enhancement

#49 - Find better way to pick when to clear caches based on size

Issue - State: closed - Opened by Vadman97 over 5 years ago - 1 comment
Labels: enhancement

#48 - Left castle is broken

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: bug

#48 - Left castle is broken

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: bug

#47 - Combine IsCheckmate and IsStalemate functions to do all combinations in one pass

Issue - State: open - Opened by Vadman97 over 5 years ago - 1 comment
Labels: enhancement, wontfix, low priority, refactor

#47 - Combine IsCheckmate and IsStalemate functions to do all combinations in one pass

Issue - State: open - Opened by Vadman97 over 5 years ago - 1 comment
Labels: enhancement, wontfix, low priority, refactor

#46 - Time vs Depth based AI limits

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement, ai

#46 - Time vs Depth based AI limits

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement, ai

#45 - Reimplement Alpha-Beta pruning, fix MTDF, misc fixes

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#45 - Reimplement Alpha-Beta pruning, fix MTDF, misc fixes

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#44 - Pawn promotion and move compression

Pull Request - State: closed - Opened by Vadman97 over 5 years ago - 1 comment

#44 - Pawn promotion and move compression

Pull Request - State: closed - Opened by Vadman97 over 5 years ago - 1 comment

#43 - Setup API Framework

Pull Request - State: closed - Opened by alexander-lee over 5 years ago

#43 - Setup API Framework

Pull Request - State: closed - Opened by alexander-lee over 5 years ago

#42 - Configured JS Environment

Pull Request - State: closed - Opened by alexander-lee over 5 years ago

#42 - Configured JS Environment

Pull Request - State: closed - Opened by alexander-lee over 5 years ago

#41 - Clear caches, run GC on demand

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement

#41 - Clear caches, run GC on demand

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement

#40 - Players have individual evaluation caches, transposition tables

Issue - State: open - Opened by Vadman97 over 5 years ago - 2 comments
Labels: help wanted, wontfix, low priority, performance

#40 - Players have individual evaluation caches, transposition tables

Issue - State: open - Opened by Vadman97 over 5 years ago - 2 comments
Labels: help wanted, wontfix, low priority, performance

#39 - Look at cache - do we need to heirarchical keys or can we just use byte array as key

Issue - State: closed - Opened by Vadman97 over 5 years ago - 1 comment
Labels: enhancement, performance, refactor

#39 - Look at cache - do we need to heirarchical keys or can we just use byte array as key

Issue - State: closed - Opened by Vadman97 over 5 years ago - 1 comment
Labels: enhancement, performance, refactor

#38 - Piece selection for pawn promotion

Issue - State: closed - Opened by Vadman97 over 5 years ago

#38 - Piece selection for pawn promotion

Issue - State: closed - Opened by Vadman97 over 5 years ago

#37 - added checkmate and stalemate

Pull Request - State: closed - Opened by dadhia over 5 years ago

#37 - added checkmate and stalemate

Pull Request - State: closed - Opened by dadhia over 5 years ago

#36 - AI dev

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#36 - AI dev

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#35 - Threefold repition

Issue - State: closed - Opened by dadhia over 5 years ago
Labels: enhancement

#35 - Threefold repition

Issue - State: closed - Opened by dadhia over 5 years ago
Labels: enhancement

#34 - 50 move rule

Issue - State: closed - Opened by dadhia over 5 years ago
Labels: enhancement

#34 - 50 move rule

Issue - State: closed - Opened by dadhia over 5 years ago
Labels: enhancement

#33 - created check to ensure no moves bring your own king into check

Pull Request - State: closed - Opened by dadhia over 5 years ago

#33 - created check to ensure no moves bring your own king into check

Pull Request - State: closed - Opened by dadhia over 5 years ago

#32 - Various AI improvements

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#32 - Various AI improvements

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#31 - Fix TestBoardAI()

Issue - State: closed - Opened by dadhia over 5 years ago - 3 comments

#31 - Fix TestBoardAI()

Issue - State: closed - Opened by dadhia over 5 years ago - 3 comments

#30 - Support UCI for communicating with frontend, other chess engines

Issue - State: open - Opened by Vadman97 over 5 years ago
Labels: enhancement, help wanted

#30 - Support UCI for communicating with frontend, other chess engines

Issue - State: open - Opened by Vadman97 over 5 years ago
Labels: enhancement, help wanted

#29 - implemented En Passant based on game state

Pull Request - State: closed - Opened by dadhia over 5 years ago

#29 - implemented En Passant based on game state

Pull Request - State: closed - Opened by dadhia over 5 years ago

#28 - Make move caches global between both players

Issue - State: open - Opened by Vadman97 over 5 years ago - 2 comments
Labels: enhancement, wontfix, low priority, performance

#28 - Make move caches global between both players

Issue - State: open - Opened by Vadman97 over 5 years ago - 2 comments
Labels: enhancement, wontfix, low priority, performance

#27 - Clear caches in LRU manner or just wipe if too big.

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: necessary feature

#27 - Clear caches in LRU manner or just wipe if too big.

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: necessary feature

#26 - Print debug info (metrics) to CSV for graphing

Issue - State: closed - Opened by Vadman97 over 5 years ago - 1 comment
Labels: enhancement, good first issue

#26 - Print debug info (metrics) to CSV for graphing

Issue - State: closed - Opened by Vadman97 over 5 years ago - 1 comment
Labels: enhancement, good first issue

#25 - Use 1.12.x go instead of master

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#25 - Use 1.12.x go instead of master

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#24 - stalemate

Issue - State: closed - Opened by Vadman97 over 5 years ago - 1 comment
Labels: necessary feature

#24 - stalemate

Issue - State: closed - Opened by Vadman97 over 5 years ago - 1 comment
Labels: necessary feature

#23 - Game over logic

Issue - State: closed - Opened by Vadman97 over 5 years ago - 1 comment
Labels: necessary feature

#23 - Game over logic

Issue - State: closed - Opened by Vadman97 over 5 years ago - 1 comment
Labels: necessary feature

#22 - Build AttackableBoard during assembly of GetAllMoves

Issue - State: open - Opened by Vadman97 over 5 years ago - 1 comment
Labels: enhancement, performance

#22 - Build AttackableBoard during assembly of GetAllMoves

Issue - State: open - Opened by Vadman97 over 5 years ago - 1 comment
Labels: enhancement, performance

#21 - Disable travis email notifications

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#21 - Disable travis email notifications

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#20 - Support odd numbers for search depth

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement, good first issue, ai

#20 - Support odd numbers for search depth

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement, good first issue, ai

#19 - Track pruning percentage for alpha beta and percentage resolved via transposition table

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement, ai

#19 - Track pruning percentage for alpha beta and percentage resolved via transposition table

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement, ai

#18 - Track hit rate for move caches

Issue - State: closed - Opened by Vadman97 over 5 years ago - 1 comment
Labels: enhancement

#17 - Add caching for GetAllMoves, GetAllAttackableMoves

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#17 - Add caching for GetAllMoves, GetAllAttackableMoves

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#16 - Create compressed move array using 12 bits a move

Issue - State: open - Opened by Vadman97 over 5 years ago - 4 comments
Labels: enhancement, wontfix, low priority, performance

#16 - Create compressed move array using 12 bits a move

Issue - State: open - Opened by Vadman97 over 5 years ago - 4 comments
Labels: enhancement, wontfix, low priority, performance

#15 - Refactor to abstract move logic into a Game class

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#15 - Refactor to abstract move logic into a Game class

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#14 - Make hash table use custom type instead of []byte

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: question

#14 - Make hash table use custom type instead of []byte

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: question

#13 - Game over logic / Game tie logic

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: bug, necessary feature

#13 - Game over logic / Game tie logic

Issue - State: closed - Opened by Vadman97 over 5 years ago
Labels: bug, necessary feature

#12 - Pawn en passant

Issue - State: closed - Opened by Vadman97 over 5 years ago - 2 comments
Labels: bug

#12 - Pawn en passant

Issue - State: closed - Opened by Vadman97 over 5 years ago - 2 comments
Labels: bug

#11 - Improve heuristic evaluation function and test it

Issue - State: open - Opened by Vadman97 over 5 years ago
Labels: enhancement

#11 - Improve heuristic evaluation function and test it

Issue - State: open - Opened by Vadman97 over 5 years ago
Labels: enhancement

#10 - King does not want to castle

Issue - State: closed - Opened by Vadman97 over 5 years ago - 3 comments
Labels: bug

#10 - King does not want to castle

Issue - State: closed - Opened by Vadman97 over 5 years ago - 3 comments
Labels: bug

#9 - Cache GetAllMoves, GetAllAttackableMoves

Issue - State: closed - Opened by Vadman97 over 5 years ago - 2 comments
Labels: enhancement

#8 - Discover Check logic

Issue - State: closed - Opened by Vadman97 over 5 years ago - 2 comments
Labels: bug, necessary feature

#8 - Discover Check logic

Issue - State: closed - Opened by Vadman97 over 5 years ago - 2 comments
Labels: bug, necessary feature

#7 - Check logic

Issue - State: closed - Opened by Vadman97 over 5 years ago - 2 comments
Labels: bug, necessary feature

#6 - Speed up get attackable moves

Pull Request - State: closed - Opened by dadhia over 5 years ago - 1 comment

#6 - Speed up get attackable moves

Pull Request - State: closed - Opened by dadhia over 5 years ago - 1 comment

#5 - Improving hash lookup data structure

Pull Request - State: closed - Opened by Vadman97 over 5 years ago

#4 - underAttack

Pull Request - State: closed - Opened by dadhia over 5 years ago - 2 comments

#3 - fixed GetMove logic for King (castle and normal moves)

Pull Request - State: closed - Opened by dadhia over 5 years ago

#2 - fixed minor issues in castling logic

Pull Request - State: closed - Opened by dadhia over 5 years ago

#1 - changed King to K, Knight to N

Pull Request - State: closed - Opened by dadhia over 5 years ago - 1 comment