Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / vadman97/golangchessai issues and pull requests
#50 - Fixed major transposition table bug
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#50 - Fixed major transposition table bug
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#49 - Find better way to pick when to clear caches based on size
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: enhancement
#49 - Find better way to pick when to clear caches based on size
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: enhancement
#48 - Left castle is broken
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: bug
#48 - Left castle is broken
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: bug
#47 - Combine IsCheckmate and IsStalemate functions to do all combinations in one pass
Issue -
State: open - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: enhancement, wontfix, low priority, refactor
#47 - Combine IsCheckmate and IsStalemate functions to do all combinations in one pass
Issue -
State: open - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: enhancement, wontfix, low priority, refactor
#46 - Time vs Depth based AI limits
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement, ai
#46 - Time vs Depth based AI limits
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement, ai
#45 - Reimplement Alpha-Beta pruning, fix MTDF, misc fixes
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#45 - Reimplement Alpha-Beta pruning, fix MTDF, misc fixes
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#44 - Pawn promotion and move compression
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
- 1 comment
#44 - Pawn promotion and move compression
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
- 1 comment
#43 - Setup API Framework
Pull Request -
State: closed - Opened by alexander-lee over 5 years ago
#43 - Setup API Framework
Pull Request -
State: closed - Opened by alexander-lee over 5 years ago
#42 - Configured JS Environment
Pull Request -
State: closed - Opened by alexander-lee over 5 years ago
#42 - Configured JS Environment
Pull Request -
State: closed - Opened by alexander-lee over 5 years ago
#41 - Clear caches, run GC on demand
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement
#41 - Clear caches, run GC on demand
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement
#40 - Players have individual evaluation caches, transposition tables
Issue -
State: open - Opened by Vadman97 over 5 years ago
- 2 comments
Labels: help wanted, wontfix, low priority, performance
#40 - Players have individual evaluation caches, transposition tables
Issue -
State: open - Opened by Vadman97 over 5 years ago
- 2 comments
Labels: help wanted, wontfix, low priority, performance
#39 - Look at cache - do we need to heirarchical keys or can we just use byte array as key
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: enhancement, performance, refactor
#39 - Look at cache - do we need to heirarchical keys or can we just use byte array as key
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: enhancement, performance, refactor
#38 - Piece selection for pawn promotion
Issue -
State: closed - Opened by Vadman97 over 5 years ago
#38 - Piece selection for pawn promotion
Issue -
State: closed - Opened by Vadman97 over 5 years ago
#37 - added checkmate and stalemate
Pull Request -
State: closed - Opened by dadhia over 5 years ago
#37 - added checkmate and stalemate
Pull Request -
State: closed - Opened by dadhia over 5 years ago
#36 - AI dev
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#36 - AI dev
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#35 - Threefold repition
Issue -
State: closed - Opened by dadhia over 5 years ago
Labels: enhancement
#35 - Threefold repition
Issue -
State: closed - Opened by dadhia over 5 years ago
Labels: enhancement
#34 - 50 move rule
Issue -
State: closed - Opened by dadhia over 5 years ago
Labels: enhancement
#34 - 50 move rule
Issue -
State: closed - Opened by dadhia over 5 years ago
Labels: enhancement
#33 - created check to ensure no moves bring your own king into check
Pull Request -
State: closed - Opened by dadhia over 5 years ago
#33 - created check to ensure no moves bring your own king into check
Pull Request -
State: closed - Opened by dadhia over 5 years ago
#32 - Various AI improvements
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#32 - Various AI improvements
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#31 - Fix TestBoardAI()
Issue -
State: closed - Opened by dadhia over 5 years ago
- 3 comments
#31 - Fix TestBoardAI()
Issue -
State: closed - Opened by dadhia over 5 years ago
- 3 comments
#30 - Support UCI for communicating with frontend, other chess engines
Issue -
State: open - Opened by Vadman97 over 5 years ago
Labels: enhancement, help wanted
#30 - Support UCI for communicating with frontend, other chess engines
Issue -
State: open - Opened by Vadman97 over 5 years ago
Labels: enhancement, help wanted
#29 - implemented En Passant based on game state
Pull Request -
State: closed - Opened by dadhia over 5 years ago
#29 - implemented En Passant based on game state
Pull Request -
State: closed - Opened by dadhia over 5 years ago
#28 - Make move caches global between both players
Issue -
State: open - Opened by Vadman97 over 5 years ago
- 2 comments
Labels: enhancement, wontfix, low priority, performance
#28 - Make move caches global between both players
Issue -
State: open - Opened by Vadman97 over 5 years ago
- 2 comments
Labels: enhancement, wontfix, low priority, performance
#27 - Clear caches in LRU manner or just wipe if too big.
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: necessary feature
#27 - Clear caches in LRU manner or just wipe if too big.
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: necessary feature
#26 - Print debug info (metrics) to CSV for graphing
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: enhancement, good first issue
#26 - Print debug info (metrics) to CSV for graphing
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: enhancement, good first issue
#25 - Use 1.12.x go instead of master
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#25 - Use 1.12.x go instead of master
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#24 - stalemate
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: necessary feature
#24 - stalemate
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: necessary feature
#23 - Game over logic
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: necessary feature
#23 - Game over logic
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: necessary feature
#22 - Build AttackableBoard during assembly of GetAllMoves
Issue -
State: open - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: enhancement, performance
#22 - Build AttackableBoard during assembly of GetAllMoves
Issue -
State: open - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: enhancement, performance
#21 - Disable travis email notifications
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#21 - Disable travis email notifications
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#20 - Support odd numbers for search depth
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement, good first issue, ai
#20 - Support odd numbers for search depth
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement, good first issue, ai
#19 - Track pruning percentage for alpha beta and percentage resolved via transposition table
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement, ai
#19 - Track pruning percentage for alpha beta and percentage resolved via transposition table
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: enhancement, ai
#18 - Track hit rate for move caches
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 1 comment
Labels: enhancement
#17 - Add caching for GetAllMoves, GetAllAttackableMoves
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#17 - Add caching for GetAllMoves, GetAllAttackableMoves
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#16 - Create compressed move array using 12 bits a move
Issue -
State: open - Opened by Vadman97 over 5 years ago
- 4 comments
Labels: enhancement, wontfix, low priority, performance
#16 - Create compressed move array using 12 bits a move
Issue -
State: open - Opened by Vadman97 over 5 years ago
- 4 comments
Labels: enhancement, wontfix, low priority, performance
#15 - Refactor to abstract move logic into a Game class
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#15 - Refactor to abstract move logic into a Game class
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#14 - Make hash table use custom type instead of []byte
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: question
#14 - Make hash table use custom type instead of []byte
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: question
#13 - Game over logic / Game tie logic
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: bug, necessary feature
#13 - Game over logic / Game tie logic
Issue -
State: closed - Opened by Vadman97 over 5 years ago
Labels: bug, necessary feature
#12 - Pawn en passant
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 2 comments
Labels: bug
#12 - Pawn en passant
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 2 comments
Labels: bug
#11 - Improve heuristic evaluation function and test it
Issue -
State: open - Opened by Vadman97 over 5 years ago
Labels: enhancement
#11 - Improve heuristic evaluation function and test it
Issue -
State: open - Opened by Vadman97 over 5 years ago
Labels: enhancement
#10 - King does not want to castle
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 3 comments
Labels: bug
#10 - King does not want to castle
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 3 comments
Labels: bug
#9 - Cache GetAllMoves, GetAllAttackableMoves
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 2 comments
Labels: enhancement
#8 - Discover Check logic
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 2 comments
Labels: bug, necessary feature
#8 - Discover Check logic
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 2 comments
Labels: bug, necessary feature
#7 - Check logic
Issue -
State: closed - Opened by Vadman97 over 5 years ago
- 2 comments
Labels: bug, necessary feature
#6 - Speed up get attackable moves
Pull Request -
State: closed - Opened by dadhia over 5 years ago
- 1 comment
#6 - Speed up get attackable moves
Pull Request -
State: closed - Opened by dadhia over 5 years ago
- 1 comment
#5 - Improving hash lookup data structure
Pull Request -
State: closed - Opened by Vadman97 over 5 years ago
#4 - underAttack
Pull Request -
State: closed - Opened by dadhia over 5 years ago
- 2 comments
#3 - fixed GetMove logic for King (castle and normal moves)
Pull Request -
State: closed - Opened by dadhia over 5 years ago
#2 - fixed minor issues in castling logic
Pull Request -
State: closed - Opened by dadhia over 5 years ago
#1 - changed King to K, Knight to N
Pull Request -
State: closed - Opened by dadhia over 5 years ago
- 1 comment