Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / utopia-rise/fmod-gdextension issues and pull requests
#312 - The version number of this file format is not supported
Issue -
State: closed - Opened by Kuzuru 3 days ago
- 7 comments
#311 - fix: set right ios framework paths in gdextension file
Pull Request -
State: closed - Opened by piiertho 3 days ago
#310 - FMOD studio event change from Action to Timeline prevents Godot from loading?
Issue -
State: open - Opened by brevven 4 days ago
#309 - Event Parameters not working.
Issue -
State: open - Opened by MarioRibeHerrero 13 days ago
- 13 comments
#308 - Cant Find Fmod explorer
Issue -
State: closed - Opened by MarioRibeHerrero 17 days ago
- 1 comment
#307 - fix: do not allow read-only and automatic parameters in event emitters
Pull Request -
State: closed - Opened by piiertho 17 days ago
#306 - enh: Add context on errors
Pull Request -
State: closed - Opened by piiertho 17 days ago
#305 - fix: Emitter play event when restart is false and event is not playing
Pull Request -
State: closed - Opened by piiertho 18 days ago
#304 - "An invalid parameter was passed to this function godot::FmodEvent::set_parameter_by_fmod_id"
Issue -
State: closed - Opened by Joonnas 20 days ago
Labels: bug
#303 - Incorrect debug_template build for macos in version 4.3.0 - 4.2.2
Issue -
State: open - Opened by monitz87 21 days ago
- 1 comment
#302 - `play(false)` does not start an event even if it's not already playing (i.e. `restart_if_playing` is either broken or the docs seem incorrect)
Issue -
State: closed - Opened by brevven 24 days ago
- 1 comment
Labels: bug
#301 - changing or reloading large scenes causes segfaults on release on most recent version
Issue -
State: open - Opened by ledtylenol 27 days ago
#300 - enh(ci): Change godot download address
Pull Request -
State: closed - Opened by piiertho about 1 month ago
#299 - fix: Do not include android build dir in export
Pull Request -
State: closed - Opened by piiertho about 1 month ago
#298 - Android Export Bug: APK Package Size Increasing and Editor Crash with Audio Files
Issue -
State: closed - Opened by WizardLeaves about 2 months ago
Labels: bug
#297 - Provide (or maybe just document) a way to use Event export type
Issue -
State: open - Opened by Supamiu about 2 months ago
#296 - fix: Avoid to get and set fmod_parameters root
Pull Request -
State: closed - Opened by piiertho 2 months ago
- 1 comment
#295 - fix: set FmodListener's index property usage to default
Pull Request -
State: closed - Opened by piiertho 2 months ago
#294 - fix: Avoid to get and set fmod_parameters root
Pull Request -
State: closed - Opened by piiertho 2 months ago
#293 - Trying to duplicate an FmodEventEmitter2D/3D crashes the engine with a segmentation fault
Issue -
State: closed - Opened by timoschwarzer 2 months ago
- 1 comment
Labels: bug
#292 - "Refresh Banks" does not refresh banks
Issue -
State: open - Opened by timoschwarzer 2 months ago
- 3 comments
Labels: bug
#291 - FmodListener2D references get lost
Issue -
State: closed - Opened by timoschwarzer 2 months ago
- 3 comments
Labels: bug
#290 - chore: update macos runners to 14
Pull Request -
State: closed - Opened by piiertho 2 months ago
#289 - chore: update upload-artifact github action to v4
Pull Request -
State: closed - Opened by piiertho 2 months ago
#288 - Game Export is crashing due to event not being found, but works on editor. MacOs
Issue -
State: open - Opened by safernan121 2 months ago
- 4 comments
Labels: bug
#288 - Game Export is crashing due to event not being found, but works on editor. MacOs
Issue -
State: open - Opened by safernan121 2 months ago
- 3 comments
Labels: bug
#287 - Feature/5.x/documentation
Pull Request -
State: closed - Opened by piiertho 2 months ago
#286 - fix: Remove performance monitor on exit to avoid crash
Pull Request -
State: closed - Opened by piiertho 2 months ago
#286 - fix: Remove performance monitor on exit to avoid crash
Pull Request -
State: closed - Opened by piiertho 2 months ago
#285 - 3D audio doesn't work
Issue -
State: open - Opened by sergioabreu-g 2 months ago
- 2 comments
#285 - 3D audio doesn't work
Issue -
State: open - Opened by sergioabreu-g 2 months ago
- 2 comments
#284 - Crash when trying to play a sound with the wrong path/GUID
Issue -
State: closed - Opened by sergioabreu-g 2 months ago
- 1 comment
Labels: bug
#284 - Crash when trying to play a sound with the wrong path/GUID
Issue -
State: closed - Opened by sergioabreu-g 2 months ago
- 1 comment
Labels: bug
#283 - enh: simplify get and set fmod parameters in emitters
Pull Request -
State: closed - Opened by piiertho 3 months ago
#283 - enh: simplify get and set fmod parameters in emitters
Pull Request -
State: closed - Opened by piiertho 3 months ago
#282 - The editor and builds crash on closing after activating FMOD for the first time
Issue -
State: closed - Opened by caphhe 3 months ago
- 1 comment
Labels: bug
#282 - The editor and builds crash on closing after activating FMOD for the first time
Issue -
State: closed - Opened by caphhe 3 months ago
- 1 comment
Labels: bug
#281 - fix: Revert of banks in FmodBankLoader UI now works
Pull Request -
State: closed - Opened by piiertho 3 months ago
#280 - Pausing the Godot game should also pause FMOD
Issue -
State: open - Opened by bitbrain 3 months ago
- 1 comment
#280 - Pausing the Godot game should also pause FMOD
Issue -
State: open - Opened by bitbrain 3 months ago
- 1 comment
#279 - fix: Avoid crash when fetching wrong bus or vca
Pull Request -
State: closed - Opened by piiertho 3 months ago
#279 - fix: Avoid crash when fetching wrong bus or vca
Pull Request -
State: closed - Opened by piiertho 3 months ago
#278 - Reset to default Fmod banks on FmodBankLoader causes crash by playing any event, restarting the engine is needed
Issue -
State: closed - Opened by dalzott0 3 months ago
- 2 comments
Labels: bug
#277 - “The requested event, parameter, bus or vca could not be found” errors on start, despite working fine.
Issue -
State: open - Opened by dalzott0 3 months ago
- 2 comments
Labels: documentation
#276 - feat: load event when preload_event option is true
Pull Request -
State: closed - Opened by piiertho 3 months ago
#275 - feat: enable to restart event when calling play
Pull Request -
State: closed - Opened by piiertho 3 months ago
#274 - fix: Add ios xcframework build to CI
Pull Request -
State: closed - Opened by piiertho 3 months ago
#273 - Any ideas on how to change random seed?
Issue -
State: open - Opened by tot121212 3 months ago
- 1 comment
Labels: enhancement
#273 - Any ideas on how to change random seed?
Issue -
State: open - Opened by tot121212 3 months ago
- 1 comment
#272 - FMOD_STUDIO_EVENT_CALLBACK_SOUND_PLAYED returns an empty dict.
Issue -
State: open - Opened by BurAndBY 3 months ago
- 5 comments
Labels: enhancement
#271 - fix: remove global parameters from emitters
Pull Request -
State: closed - Opened by piiertho 3 months ago
#271 - fix: remove global parameters from emitters
Pull Request -
State: closed - Opened by piiertho 3 months ago
#270 - feat: Add play_one_shot method to emitters
Pull Request -
State: closed - Opened by piiertho 3 months ago
#269 - Loading Plugins
Issue -
State: open - Opened by sydastry 4 months ago
- 5 comments
#268 - enh: Simplify emitter event playing
Pull Request -
State: closed - Opened by piiertho 4 months ago
#267 - Error only sometimes happens on launch
Issue -
State: closed - Opened by ilexl 4 months ago
- 2 comments
#266 - enh: set parameters within play method. Add method to set parameters by id.
Pull Request -
State: closed - Opened by piiertho 4 months ago
#265 - Aod timothy m patch 1
Pull Request -
State: closed - Opened by AODTimothyM 4 months ago
#264 - This extension made the Godot editor very prone to crashing, had to remove from project.
Issue -
State: open - Opened by miss-programgamer 4 months ago
- 3 comments
#263 - fix: Check object before removing listener
Pull Request -
State: closed - Opened by piiertho 4 months ago
#262 - Bugfix/unload bank only when unref
Pull Request -
State: closed - Opened by piiertho 4 months ago
#261 - C# support for fmod-extension
Issue -
State: closed - Opened by ilexl 4 months ago
- 1 comment
#260 - Errorless crash upon playing game with an emitter present
Issue -
State: open - Opened by InfernoSuperNova 4 months ago
- 2 comments
Labels: bug, to-investigate
#259 - Setting parameters of a sound in `FmodEventEmitter2D` is delayed, initially
Issue -
State: closed - Opened by brevven 4 months ago
- 4 comments
Labels: bug
#258 - Truble obteining GUID from Event Name
Issue -
State: closed - Opened by MarioRibeHerrero 4 months ago
- 3 comments
#257 - FMOD won't play more than 1 instance of same event.
Issue -
State: closed - Opened by slrdur 4 months ago
- 5 comments
#256 - Can't change the event of an FMODEventEmitter
Issue -
State: closed - Opened by YuriPrickles 4 months ago
- 5 comments
#255 - Can't use AudioGaming procedural sound plugins
Issue -
State: open - Opened by WompWomp312 4 months ago
- 1 comment
Labels: enhancement
#254 - enh: In event emitter load event if any action that requires the event to be loaded is called and event not valid
Pull Request -
State: closed - Opened by piiertho 5 months ago
- 3 comments
#253 - Update to Godot 4.3
Pull Request -
State: closed - Opened by bitbrain 5 months ago
- 3 comments
#252 - FmodListener3D.queue_free() does break 3D audio
Issue -
State: closed - Opened by Cyberrebell 5 months ago
- 1 comment
#251 - Multiple BankLoaders sharing banks can invalidate the others on unload.
Issue -
State: closed - Opened by whatislostinthemines 5 months ago
- 1 comment
#250 - "Requested X could not be found" with BankLoader.
Issue -
State: open - Opened by natanmaia95 5 months ago
- 2 comments
Labels: documentation
#249 - Having trouble understanding documentation
Issue -
State: closed - Opened by Lvl50Hornist 5 months ago
- 3 comments
#248 - Setting parameters not working
Issue -
State: closed - Opened by Dodoveloper 5 months ago
- 5 comments
#247 - Godot 4.3 + iOS: Trying to load universal fmod binary
Issue -
State: closed - Opened by deevus 6 months ago
- 9 comments
Labels: bug
#246 - chore: remove FmodEditorExportPluginProxy
Pull Request -
State: closed - Opened by piiertho 6 months ago
#245 - fix: avoid crash when event is not found by guid or path
Pull Request -
State: closed - Opened by piiertho 6 months ago
#244 - Instant Crash when EventEmitter has no valid Event Path
Issue -
State: closed - Opened by Wardius 6 months ago
Labels: bug
#243 - Feature Request: Adding Attenuation Object for FMOD Listener
Issue -
State: open - Opened by Wardius 6 months ago
Labels: enhancement
#242 - "Could not find base class 'FmodEditorExportPlugin'"
Issue -
State: closed - Opened by Maslk567 6 months ago
- 1 comment
#241 - MacOS export Info.plist missing or invalid
Issue -
State: open - Opened by the-old-one 6 months ago
Labels: bug, to-investigate
#239 - Add .godot and built binaries to .gitignore
Pull Request -
State: closed - Opened by pmdevita 6 months ago
- 2 comments
#238 - Removing FmodEditorExportPluginProxy class
Pull Request -
State: closed - Opened by ZachRadical 6 months ago
#237 - fix: disable live update for editor
Pull Request -
State: closed - Opened by piiertho 7 months ago
Labels: bug
#236 - Live Update can connect to the editor instead of the game
Issue -
State: closed - Opened by precup 7 months ago
Labels: bug
#235 - feat: implement labeled and discrete parameters
Pull Request -
State: closed - Opened by piiertho 7 months ago
#234 - OLD VERSION: Cannot put scripts onto FmodEventEmitter2D's that call the play() function.
Issue -
State: closed - Opened by tot121212 7 months ago
- 1 comment
#233 - Support for discrete and labeled parameters
Issue -
State: closed - Opened by Dodoveloper 7 months ago
- 1 comment
Labels: enhancement
#232 - feat: Add programmer callbacks to FmodEvent
Pull Request -
State: closed - Opened by piiertho 7 months ago
#230 - Event can't be found, followed by crash when calling create_event_instance(...)
Issue -
State: open - Opened by Novark 8 months ago
- 8 comments
Labels: documentation
#229 - Plugin fails to load in Godot v4.3.beta2.official due to Parse Error
Issue -
State: closed - Opened by Novark 8 months ago
- 3 comments
#228 - Warning message in Godot console [resource_format_text.cpp]
Issue -
State: closed - Opened by DevMimas 8 months ago
- 3 comments
#227 - How to reimport bank files
Issue -
State: closed - Opened by 3ter 9 months ago
- 1 comment
#226 - Odd "nonexistent function" error only in macOS export
Issue -
State: open - Opened by StasysMusial 9 months ago
- 3 comments
Labels: to-investigate
#225 - fix: set execute permissions on macos framework
Pull Request -
State: closed - Opened by piiertho 9 months ago
#224 - fix: Remove macos info.plist for editor
Pull Request -
State: closed - Opened by piiertho 9 months ago
- 1 comment
#223 - enh: Check bank path exists before loading or unloading when DEBUG_ENABLED
Pull Request -
State: closed - Opened by piiertho 9 months ago
#220 - feat: add performances monitors
Pull Request -
State: closed - Opened by piiertho 9 months ago
#219 - chore: update to godot 4.2.2
Pull Request -
State: closed - Opened by piiertho 9 months ago