Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / tuyoogame/YooAsset issues and pull requests
#129 - 生成的bundle名字会带有空格
Issue -
State: closed - Opened by firefly1991 over 1 year ago
- 2 comments
Labels: enhancement
#128 - Manifest文件感觉比较大,是否可以做压缩处理?
Issue -
State: open - Opened by gdut-kaku over 1 year ago
Labels: enhancement, wontfix
#128 - Manifest文件感觉比较大,是否可以做压缩处理?
Issue -
State: open - Opened by gdut-kaku over 1 year ago
Labels: enhancement, wontfix
#125 - 是否可以增加一个Asset的LifeTime功能
Issue -
State: open - Opened by Ander456 over 1 year ago
- 1 comment
Labels: help wanted, completed
#120 - 移动端ios和android,关于Shader打包的问题,看不到物体
Issue -
State: open - Opened by tonyxx over 1 year ago
- 4 comments
Labels: help wanted, completed
#117 - 打包Fmod的bank有问题
Issue -
State: open - Opened by RouderSky over 1 year ago
- 4 comments
Labels: help wanted, completed
#113 - 在一个group中只存在PackRawFile时会崩溃
Issue -
State: closed - Opened by ZLong-Li over 1 year ago
- 1 comment
Labels: bug
#101 - 同步加载本地不存在的资源时报错
Issue -
State: closed - Opened by ye-zi-233 almost 2 years ago
- 10 comments
Labels: question
#100 - 和 UniTask 结合使用时候抛出异常的问题。
Issue -
State: open - Opened by xxl-game almost 2 years ago
- 1 comment
Labels: question
#99 - 默认生成的AssetBundleBuilderSetting之类的文件存放在能否可以自定义目录?
Issue -
State: closed - Opened by SilkageNet almost 2 years ago
- 3 comments
Labels: question
#98 - Sync Fork
Pull Request -
State: closed - Opened by RouderSky almost 2 years ago
#97 - ShaderVarient Collector 无法保存设置
Issue -
State: closed - Opened by DevSimp2023 almost 2 years ago
- 1 comment
Labels: bug
#96 - OperationSystem 的更新逻辑有可能导致某个异步操作无限持续下去。
Issue -
State: closed - Opened by xxl-game almost 2 years ago
- 5 comments
Labels: bug
#95 - 原生文件收集那里有一个问题
Issue -
State: open - Opened by rrtt2323 almost 2 years ago
- 7 comments
Labels: question
#94 - 安装包变更之后的更新逻辑有吗?还是需要自己做。
Issue -
State: open - Opened by xxl-game almost 2 years ago
- 1 comment
Labels: question
#93 - 没有LoadSceneSync吗?
Issue -
State: open - Opened by duanrui71 almost 2 years ago
- 1 comment
Labels: question
#92 - 建議 Bundles 輸出路徑
Issue -
State: closed - Opened by michael811125 almost 2 years ago
- 2 comments
Labels: help wanted
#91 - 请问打包后生成的补丁清单json文本文件有什么用?
Issue -
State: open - Opened by xxl-game almost 2 years ago
- 1 comment
Labels: question
#90 - 源码问题,保存补丁清单实例前为什么要先反序列化一遍?
Issue -
State: closed - Opened by xxl-game almost 2 years ago
#89 - 源码问题,保存补丁清单实例前为什么要先反序列化一遍?
Issue -
State: closed - Opened by xxl-game almost 2 years ago
#88 - 源码问题,保存补丁清单实例前为什么要先反序列化一遍?
Issue -
State: open - Opened by xxl-game almost 2 years ago
- 1 comment
Labels: question
#87 - Demo中StreamingAssetsHelper.cs FileExists方法Android端报错不存在该方法
Issue -
State: closed - Opened by ALEXTANGXIAO almost 2 years ago
- 4 comments
#86 - update UniTask tutorial doc
Pull Request -
State: closed - Opened by LiuOcean almost 2 years ago
#85 - 源码问题,打包报告中的 AssetFileCount 有可能不准确?
Issue -
State: open - Opened by xxl-game almost 2 years ago
- 5 comments
Labels: question
#84 - 关于UnloadUnusedAssets
Issue -
State: open - Opened by basstal almost 2 years ago
- 5 comments
Labels: question
#83 - 資源包收集工具 - 建立新的 Packages 並且重新命名不會刷新視窗顯示名稱
Issue -
State: closed - Opened by michael811125 almost 2 years ago
Labels: bug
#82 - Update CodeTutorial4.md file
Pull Request -
State: closed - Opened by LiuOcean almost 2 years ago
#80 - 自定义日志系统,部分日志无法收集
Issue -
State: open - Opened by HXiaoMing almost 2 years ago
- 1 comment
Labels: help wanted, completed
#79 - AssetBundleFileLoader 文件下载失败无限重试
Issue -
State: closed - Opened by HXiaoMing almost 2 years ago
- 1 comment
Labels: enhancement
#78 - 如果有一个资源下载失败,就会一直存在DownloadSystem的_downloaderDic中,然后就会一直下载,一直失败。
Issue -
State: closed - Opened by HXiaoMing almost 2 years ago
- 1 comment
#77 - 关于图集打包问题
Issue -
State: open - Opened by chenyuyuan309 almost 2 years ago
- 2 comments
Labels: question
#76 - The AssetBundle '__data.bundle' could not be loaded because it references scripts that are not compatible with the currently loaded ones. Rebuild the AssetBundle to fix this error.
Issue -
State: open - Opened by HXiaoMing almost 2 years ago
- 13 comments
Labels: help wanted, completed
#75 - 在UnloadUnusedAssets的时候,未考虑bundle间的依赖,导致被依赖的bundle unload之后,重新load回来,bundle中资源依赖关系丢失,导致显示问题
Issue -
State: closed - Opened by JianWangUStar almost 2 years ago
- 5 comments
Labels: duplicate
#74 - Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle
Issue -
State: closed - Opened by FRZ5201314 almost 2 years ago
- 1 comment
Labels: bug
#73 - 调用 AssetPackage.LoadRawFileSync(xxx)后进程卡死1.4.7 Unity/Android
Issue -
State: closed - Opened by CryHeroLib almost 2 years ago
Labels: bug
#72 - feat(YooLogger):支持自定义日志处理,方便收集线上问题
Pull Request -
State: closed - Opened by HXiaoMing almost 2 years ago
#71 - 通过解密接口判断是否需要走Unpack文件
Pull Request -
State: closed - Opened by backjy almost 2 years ago
#70 - feat(DownloadSystem):支持自定义下载请求
Pull Request -
State: closed - Opened by HXiaoMing almost 2 years ago
#69 - 有个使用问题想请教一下,在联机运行模式下,YooAsset已经初始化了,一段时间后,服务器有一个新的DefaultHostServer返回,如何将新的DefaultHostServer更新到YooAsset?
Issue -
State: open - Opened by HXiaoMing almost 2 years ago
- 4 comments
Labels: question
#68 - 关于YooAsset的源代码相关的问题
Issue -
State: open - Opened by xubaiself almost 2 years ago
- 9 comments
Labels: question
#67 - reporter 下面的include assets会显示不全
Issue -
State: closed - Opened by mi1890 almost 2 years ago
- 6 comments
#66 - [Bug]升级到1.4.4后报错
Issue -
State: closed - Opened by huangkumao almost 2 years ago
- 1 comment
#65 - Build task error : System.Exception: Unity2021 or newer not support BuiltinBuildPipeline, Please use ScriptableBuildPipeline
Issue -
State: closed - Opened by xinansky almost 2 years ago
#64 - Unity2019.3.2.f1导入报错
Issue -
State: closed - Opened by ohmydone almost 2 years ago
- 3 comments
#63 - Collector窗口 UniqueBundleName勾选状态不正确
Issue -
State: closed - Opened by milesmou almost 2 years ago
- 1 comment
#62 - [feat] 添加自定义Address规则与跨平台资源收集
Pull Request -
State: closed - Opened by DumoeDss about 2 years ago
#61 - 2019.4.13打开的工具窗口都是空的
Issue -
State: closed - Opened by Luu156 about 2 years ago
- 1 comment
#60 - 提个关于新人上手的小建议
Issue -
State: closed - Opened by RouderSky about 2 years ago
- 1 comment
Labels: enhancement
#59 - 阅读文档后遇到的理解上的一些问题
Issue -
State: open - Opened by RouderSky about 2 years ago
- 9 comments
Labels: question
#58 - 大佬 WebPlayMode 啥时候可以支持上?在线等
Issue -
State: closed - Opened by darcyq about 2 years ago
#57 - 大佬,案例没有了嘛~
Issue -
State: closed - Opened by zhaoguohao about 2 years ago
- 1 comment
#56 - UnityWebFileRequester 检测超时有bug,_latestDownloadRealtime 始终为0, 主动abort
Issue -
State: closed - Opened by gaozhou about 2 years ago
#55 - 请求最新版本时用UniTask报错
Issue -
State: open - Opened by hejiang123 about 2 years ago
- 3 comments
Labels: help wanted, completed
#54 - 同步加载资源,BundledAssetProvider报错
Issue -
State: closed - Opened by yqsas about 2 years ago
Labels: bug
#53 - [add]Add ShowEditorAlias 添加显示编辑器名字
Pull Request -
State: closed - Opened by ZensYue about 2 years ago
#52 - 为handle 添加 using 支持
Pull Request -
State: closed - Opened by gaozhou about 2 years ago
#51 - [add]Add ShowEditorAlias 添加显示编辑器名字
Pull Request -
State: closed - Opened by ZensYue about 2 years ago
#50 - 支持非unity的原生格式
Issue -
State: closed - Opened by fpagyu about 2 years ago
#49 - 资源分组有什么作用?如何加载同一个package不同资源组相同名称的资源?
Issue -
State: open - Opened by hejiang123 about 2 years ago
- 1 comment
Labels: question
#48 - UnloadAllScene 太早
Issue -
State: closed - Opened by alan9988 about 2 years ago
Labels: bug
#47 - 项目有自动卸载方案嘛?
Issue -
State: open - Opened by hejiang123 about 2 years ago
- 1 comment
Labels: help wanted, completed
#46 - AssetsPackage.InitializeAsync初始化失败后需手动找到对应的GameObject后才能销毁,需要添加重试或者销毁操作。
Issue -
State: closed - Opened by SuperLin10 about 2 years ago
- 1 comment
Labels: bug
#45 - InvalidOperationException: Collection was modified; enumeration operation may not execute.
Issue -
State: closed - Opened by chenjiepro about 2 years ago
#44 - 构建时选择内置所有文件 但是在Android上加载文件失败
Issue -
State: closed - Opened by milesmou about 2 years ago
- 1 comment
#43 - 打包规则按收集器路径来命名,bundle文件名称显示不正确。
Issue -
State: closed - Opened by jasonleej about 2 years ago
#42 - 如何配将热更文件存储路径?
Issue -
State: closed - Opened by SaxonCai over 2 years ago
Labels: question
#41 - 无法通过packageManager安装了
Issue -
State: closed - Opened by Htlas over 2 years ago
- 2 comments
#40 - change sample path name
Pull Request -
State: closed - Opened by qumeta over 2 years ago
#39 - 请问项目中有对象实例化的管理吗(很多资源加载框架中称之为ObjectManager)
Issue -
State: open - Opened by MonsterZhangChen over 2 years ago
- 1 comment
Labels: question
#38 - 如果工程里没有 shader 的话,构建会报异常。
Issue -
State: closed - Opened by IcePower over 2 years ago
Labels: bug
#37 - 修改Group Name 和 Group Desc时,左侧Group栏显示没刷新
Issue -
State: closed - Opened by AILHC over 2 years ago
Labels: bug
#36 - 可寻址模式下支持全路径加载资源
Pull Request -
State: closed - Opened by Y-way over 2 years ago
- 1 comment
#35 - Update UniTask Sample
Pull Request -
State: closed - Opened by LiuOcean over 2 years ago
#34 - typo: Operaiton => Operation
Issue -
State: closed - Opened by JianWangDragonPlus over 2 years ago
Labels: bug
#33 - Update UniTask README Example
Pull Request -
State: closed - Opened by LiuOcean over 2 years ago
#32 - 跟Addressable相比没有什么优势
Issue -
State: open - Opened by PotatoFarmer1988 over 2 years ago
- 20 comments
Labels: question
#31 - Update UniTask Sample
Pull Request -
State: closed - Opened by LiuOcean over 2 years ago
#30 - 请问支持unity自带的sprite atlas图集吗
Issue -
State: closed - Opened by milesmou over 2 years ago
- 1 comment
Labels: question
#29 - EditorHelper中根据guid找uxml有时候会出错
Issue -
State: closed - Opened by wang-er-s over 2 years ago
- 1 comment
Labels: bug
#28 - feat:SVC搜集工作支持在CI上进行
Pull Request -
State: closed - Opened by wqaetly over 2 years ago
#27 - BuildParameters.BuildVersion能不能改成Int64类型?
Issue -
State: closed - Opened by code-hasaki over 2 years ago
- 1 comment
Labels: enhancement
#26 - 多个scene打在一个ab包时,卸载子场景抛异常。
Issue -
State: closed - Opened by DumoeDss over 2 years ago
Labels: bug
#25 - YooAssets.LoadSceneAsync("aaa").ToUniTask() 卡死
Issue -
State: closed - Opened by jackson1991123 over 2 years ago
Labels: bug
#24 - Update UniTask.YooAsset README
Pull Request -
State: closed - Opened by LiuOcean over 2 years ago
#23 - 看代码不再支持unity的AssetBundle变体机制,那现在怎么处理原来变体的需求?
Issue -
State: open - Opened by fadedFantastic over 2 years ago
- 1 comment
Labels: question
#22 - fix:修复ShaderVariantCollection刷新不及时问题
Pull Request -
State: closed - Opened by wqaetly over 2 years ago
#21 - 如果依赖的是运行时以外的,不打入 share AssetBundle包
Pull Request -
State: closed - Opened by axn777 over 2 years ago
#20 - 大佬你好,请问支持加载其他项目的assetBundle吗?
Issue -
State: open - Opened by AILHC over 2 years ago
- 1 comment
Labels: question
#19 - Fix Unity 2020 IL2Cpp UniTask Bug
Pull Request -
State: closed - Opened by LiuOcean over 2 years ago
#18 - 拼写错误
Pull Request -
State: closed - Opened by Y-way over 2 years ago
#17 - AssetOperationHandle类新增便捷方法,便于链式编程
Pull Request -
State: closed - Opened by Y-way over 2 years ago
#16 - Change Editor Cache type Loading API to TypeCache
Pull Request -
State: closed - Opened by LiuOcean over 2 years ago
#15 - 编辑器模式下打包执行成功后自动显示Bundle文件夹
Pull Request -
State: closed - Opened by JourneyHans over 2 years ago
#14 - YooAsset 新增IRemoteHostServices接口
Pull Request -
State: closed - Opened by Y-way over 2 years ago
#13 - 修复资源包收集工具页面 切换EnableAddressable时 未及时刷新收集器UI的问题
Pull Request -
State: closed - Opened by susices over 2 years ago
#12 - 资源包收集工具,group内的右边的增加收集规则没法undo/redo
Issue -
State: closed - Opened by AILHC over 2 years ago
- 2 comments
Labels: enhancement
#11 - feat(AssetSystem): 获取图集下所有的精灵对象集合
Pull Request -
State: closed - Opened by jiangguilong2000 over 2 years ago
#10 - 支持在WebGL加载AssetBundle吗
Issue -
State: open - Opened by clksaaa over 2 years ago
- 11 comments
Labels: question
#9 - Add AsyncOperationBaseExtensions UniTask Support
Pull Request -
State: closed - Opened by LiuOcean almost 3 years ago
#8 - unity custom package layout ?
Issue -
State: closed - Opened by hqpko almost 3 years ago
- 2 comments