Ecosyste.ms: Issues
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GitHub / tsmock/sidewalks issues and pull requests
#24 - Fix #18: Don't add crossing node when layers are different
Pull Request -
State: closed - Opened by tsmock 4 months ago
#24 - Fix #18: Don't add crossing node when layers are different
Pull Request -
State: closed - Opened by tsmock 4 months ago
#23 - Fix #15: Steps should be treated like sidewalks for crossing purposes
Pull Request -
State: closed - Opened by tsmock 4 months ago
#23 - Fix #15: Steps should be treated like sidewalks for crossing purposes
Pull Request -
State: closed - Opened by tsmock 4 months ago
#22 - Fixup crossing node stop signs
Pull Request -
State: closed - Opened by tsmock 4 months ago
#22 - Fixup crossing node stop signs
Pull Request -
State: closed - Opened by tsmock 4 months ago
#21 - Fix #20: Crossing two ways at the same time deletes part of the sidewalk
Pull Request -
State: closed - Opened by tsmock 7 months ago
#21 - Fix #20: Crossing two ways at the same time deletes part of the sidewalk
Pull Request -
State: closed - Opened by tsmock 7 months ago
#20 - Crossing two ways at the same time deletes part of the sidewalk
Issue -
State: closed - Opened by AntiCompositeNumber 7 months ago
#20 - Crossing two ways at the same time deletes part of the sidewalk
Issue -
State: closed - Opened by AntiCompositeNumber 7 months ago
#19 - Clarification: Sidewalk mode interaction with no snapping to ways "CTRL"
Issue -
State: open - Opened by watmildon 8 months ago
- 1 comment
#19 - Clarification: Sidewalk mode interaction with no snapping to ways "CTRL"
Issue -
State: open - Opened by watmildon 8 months ago
- 1 comment
#18 - Shouldn't add intersection node when crossing ways with layers <> 0
Issue -
State: closed - Opened by jumbanho 9 months ago
#18 - Shouldn't add intersection node when crossing ways with layers <> 0
Issue -
State: closed - Opened by jumbanho 9 months ago
#17 - Crossing node should not be created reusing stop nodes
Issue -
State: closed - Opened by watmildon 9 months ago
- 1 comment
#17 - Crossing node should not be created reusing stop nodes
Issue -
State: closed - Opened by watmildon 9 months ago
- 1 comment
#16 - Angle-snapping mode
Issue -
State: open - Opened by Atrate 9 months ago
- 1 comment
#16 - Angle-snapping mode
Issue -
State: open - Opened by Atrate 9 months ago
- 1 comment
#15 - highway=steps should be treated as a footway, not a road
Issue -
State: closed - Opened by AntiCompositeNumber 9 months ago
- 2 comments
#15 - highway=steps should be treated as a footway, not a road
Issue -
State: closed - Opened by AntiCompositeNumber 9 months ago
- 2 comments
#14 - Fix an issue where highway=footway would be copied to a crossing ndoe
Pull Request -
State: closed - Opened by tsmock 9 months ago
#13 - Coordinate surface tagging on roadway and crossing
Issue -
State: open - Opened by watmildon 9 months ago
- 2 comments
#13 - Coordinate surface tagging on roadway and crossing
Issue -
State: open - Opened by watmildon 9 months ago
- 2 comments
#12 - Fix #10: surface tagging continuing past kerb
Pull Request -
State: closed - Opened by tsmock 9 months ago
#11 - Fix GH #9: Crossing ways getting attached to inner roundabout
Pull Request -
State: closed - Opened by tsmock 9 months ago
#10 - surface tagging continuing past kerb
Issue -
State: closed - Opened by watmildon 10 months ago
#9 - Crossing ways getting attached to inner roundabout
Issue -
State: closed - Opened by watmildon 10 months ago
- 1 comment
#8 - Properly generate closed parallel ways when the originating way is closed
Pull Request -
State: closed - Opened by tsmock 10 months ago
#7 - Use existing nodes where possible
Pull Request -
State: closed - Opened by tsmock 10 months ago
#6 - Don't sync crossing tags onto sidewalks, only crossings
Pull Request -
State: closed - Opened by tsmock 10 months ago
#5 - Don't add kerbs in middle of sidewalks
Pull Request -
State: closed - Opened by tsmock 10 months ago
#4 - Fix GH #3: Creating a crosswalk to close a loop causes the first node…
Pull Request -
State: closed - Opened by tsmock 10 months ago
#3 - Creating a crosswalk to close a loop causes the first node of the way to be deleted
Issue -
State: closed - Opened by watmildon 10 months ago
- 3 comments
#2 - Sidewalk tags not continued on new way attached to other sidewalks while in Sidewalk mode
Issue -
State: closed - Opened by watmildon 10 months ago
- 2 comments
#1 - Not adding crossing nodes in all cases
Issue -
State: open - Opened by watmildon 10 months ago
- 5 comments