Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / tredfern/terminus issues and pull requests

#172 - Add "Look" command that allows overview of what is on a particular square

Issue - State: open - Opened by tredfern over 3 years ago
Labels: ui

#171 - Move getMeleeWeapon selector from Combat rules to Inventory

Issue - State: open - Opened by tredfern over 3 years ago
Labels: refactor

#170 - Improve tile management by standardizing terrain types

Issue - State: open - Opened by tredfern over 3 years ago
Labels: refactor

#169 - Character Creation - Select starting equipment

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#168 - Character Creation - Select a Career

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#167 - Create build script to compile .love file

Issue - State: open - Opened by tredfern over 3 years ago

#166 - Add ranged combat mechanic

Issue - State: closed - Opened by tredfern over 3 years ago - 1 comment
Labels: core-rules

#165 - Track stats of encounters of each character type killed

Issue - State: open - Opened by tredfern over 3 years ago
Labels: ui

#164 - Bestiary Screen

Issue - State: open - Opened by tredfern over 3 years ago
Labels: ui, bestiary

#163 - NPC: Scientist

Issue - State: open - Opened by tredfern over 3 years ago
Labels: npc

#162 - NPC: Medic

Issue - State: open - Opened by tredfern over 3 years ago
Labels: npc

#161 - NPC: Mechanic

Issue - State: open - Opened by tredfern over 3 years ago
Labels: npc

#160 - NPC: Trooper

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#159 - Bestiary: Spinning Spider

Issue - State: closed - Opened by tredfern over 3 years ago
Labels: bestiary

#158 - Bestiary: Stalking Cat

Issue - State: open - Opened by tredfern over 3 years ago
Labels: bestiary

#157 - Bestiary: Wolfie

Issue - State: open - Opened by tredfern over 3 years ago
Labels: bestiary

#156 - Bestiary: Coordinator Alien

Issue - State: open - Opened by tredfern over 3 years ago
Labels: bestiary

#155 - Bestiary: Psionblaster

Issue - State: open - Opened by tredfern over 3 years ago
Labels: bestiary

#154 - Bestiary: Maw-Beast

Issue - State: open - Opened by tredfern over 3 years ago
Labels: bestiary

#153 - Bestiary: Thorny Bush

Issue - State: closed - Opened by tredfern over 3 years ago
Labels: bestiary

#152 - Bestiary: Tangleweed

Issue - State: open - Opened by tredfern over 3 years ago
Labels: bestiary

#151 - Bestiary: Spitting Vine Plant

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules, bestiary

#150 - Define Medic Career Path

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#149 - Define Technician Career Path

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#148 - Define Scientist Career Path

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#147 - Define Trooper Career Path

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#146 - Add v.1 planned skills to the game

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#145 - Skills can have group skills

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#144 - Character Creation - Career Resolution

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#143 - Allow swapping Attribute scores around

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules, ui

#142 - Add Difficulty Level Selection

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules, ui

#141 - Create roll attributes system

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#140 - Mousing over tiles should show a tooltip of things in the tile

Issue - State: open - Opened by tredfern over 3 years ago
Labels: ui

#139 - Add Task system to Skills rules area to better clarify how they are calculate

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#138 - Remove attributes from association with Skills

Issue - State: open - Opened by tredfern over 3 years ago
Labels: refactor, core-rules

#137 - Healing should only heal up to maximum health

Issue - State: open - Opened by tredfern over 3 years ago
Labels: bug

#134 - Character attitude towards others

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#133 - Faction system to track what relationship groups have with each other

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#132 - Character Creation Screens

Issue - State: closed - Opened by tredfern over 3 years ago
Labels: core-rules, ui

#131 - Make walls features that sit on top of tiles instead of being tiles themselves

Issue - State: open - Opened by tredfern over 3 years ago - 1 comment
Labels: core-rules

#130 - Build the "official" attributes and skill check system

Issue - State: closed - Opened by tredfern over 3 years ago - 1 comment
Labels: core-rules

#129 - Reducers dependent on entities can lead to resource issues

Issue - State: open - Opened by tredfern over 3 years ago
Labels: bug

#128 - Skills should be tracked in separate rules section

Issue - State: closed - Opened by tredfern over 3 years ago
Labels: refactor

#127 - Invert the sequence of messages displayed in the message log

Issue - State: open - Opened by tredfern over 3 years ago
Labels: ui

#126 - Full Screen Panel, Panel, Section title should have actions/toolbar area

Issue - State: closed - Opened by tredfern over 3 years ago
Labels: ui

#125 - Add a fluid rule system

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#124 - Create Vacuum/Airflow tracking system

Issue - State: open - Opened by tredfern over 3 years ago
Labels: core-rules

#123 - Check Enemy Spawner should utilize AI / Process turn instead of custom action

Issue - State: open - Opened by tredfern over 3 years ago
Labels: refactor

#121 - Characters that move should always draw on top of static items

Issue - State: open - Opened by tredfern over 3 years ago
Labels: ui

#120 - Create Dialog System

Issue - State: open - Opened by tredfern almost 4 years ago
Labels: core-rules

#118 - Set up placeholder screens

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: ui

#117 - Characters should be tracked within World entity state

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: core-rules

#116 - Only add messages that the character sees

Issue - State: open - Opened by tredfern almost 4 years ago

#115 - Refactor VisibilityMap to use standard reducer:action pattern

Issue - State: closed - Opened by tredfern almost 4 years ago - 1 comment
Labels: refactor

#113 - Research adding in shader effects

Issue - State: open - Opened by tredfern almost 4 years ago
Labels: graphics

#112 - Field of View should be blocked by features or terrain that cannot be seen over

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: core-rules

#111 - Previously visited maptiles should show up on fog of war

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: core-rules

#110 - Keyboard Input should be able to process directional commands or other multistep sequences

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: core-rules, ui

#106 - Rebuild all complex actions to table variety that contain type tags

Issue - State: closed - Opened by tredfern almost 4 years ago - 1 comment
Labels: refactor

#105 - Auto-Save functionality that saves every xx number of turns

Issue - State: open - Opened by tredfern almost 4 years ago
Labels: enhancement

#103 - Split out Inventory data from Character State

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: refactor

#102 - Create NonPlayerCharacter rules area

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: refactor

#101 - Create Positions Rules Area

Issue - State: closed - Opened by tredfern almost 4 years ago - 1 comment
Labels: refactor

#100 - Create Player Rules Area

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: refactor

#98 - Add Line of Sight calculations for characters

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: core-rules

#97 - Refactor Map Generation and Map Data Management

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: refactor

#96 - Add a victory and defeat song / sound

Issue - State: open - Opened by tredfern almost 4 years ago
Labels: audio

#95 - Add a song to be the soundtrack while the game plays

Issue - State: open - Opened by tredfern almost 4 years ago
Labels: audio

#94 - Play a sound when an enemy is defeated or a spawner is removed

Issue - State: open - Opened by tredfern almost 4 years ago
Labels: audio

#93 - Play a sound when picking up an item

Issue - State: open - Opened by tredfern almost 4 years ago
Labels: audio

#92 - Add Sound Volume controls to options screen

Issue - State: open - Opened by tredfern almost 4 years ago
Labels: audio

#91 - Map / Game should look appropriate at all different resolution settings

Issue - State: open - Opened by tredfern almost 4 years ago
Labels: graphics

#90 - Add some lighting effects using shaders

Issue - State: open - Opened by tredfern almost 4 years ago
Labels: graphics

#89 - During combat, leave some blood marks on the ground after hits

Issue - State: open - Opened by tredfern almost 4 years ago
Labels: graphics

#88 - Define a more finalized color palette

Issue - State: open - Opened by tredfern almost 4 years ago
Labels: graphics

#87 - Character should animate walking to different squares

Issue - State: open - Opened by tredfern almost 4 years ago
Labels: graphics

#86 - Prettier message display that is more readable

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: ui

#84 - Hotslot UI that allows for quickly using items

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: ui

#83 - Prepare for Milestone 2 Kickoff

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: documentation

#82 - Game saving is broken

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: bug

#81 - Show stats on the game over screen

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: ui

#80 - Victory and Defeat should be tracked via state some how

Issue - State: closed - Opened by tredfern almost 4 years ago - 1 comment

#79 - Add Statistics tracking section for game state

Issue - State: closed - Opened by tredfern almost 4 years ago

#78 - Add hot-key slots for using items, powers, etc...

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: ui

#76 - Refactor where enemy spawners are tracked

Issue - State: closed - Opened by tredfern almost 4 years ago - 1 comment
Labels: refactor

#75 - Graphics should be animatable

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: graphics

#74 - Medkits can spawn in walls or non-room areas

Issue - State: closed - Opened by tredfern almost 4 years ago - 1 comment
Labels: bug

#73 - Spawners need graphics

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: graphics

#72 - Review state organization and split out into smaller components as necessary

Issue - State: closed - Opened by tredfern almost 4 years ago - 1 comment
Labels: refactor

#71 - Create graphics system to maintain and render images

Issue - State: closed - Opened by tredfern almost 4 years ago - 1 comment
Labels: graphics

#70 - mock_dispatch and mock_store belong in test_helpers folder

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: refactor

#69 - Constant / Enum style tables like action types should use all upper-case names to be clear

Issue - State: closed - Opened by tredfern almost 4 years ago
Labels: refactor

#68 - Better control over resolution within Tilemap

Issue - State: open - Opened by tredfern almost 4 years ago - 1 comment
Labels: graphics