Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / tredfern/terminus issues and pull requests
#172 - Add "Look" command that allows overview of what is on a particular square
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: ui
#171 - Move getMeleeWeapon selector from Combat rules to Inventory
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: refactor
#170 - Improve tile management by standardizing terrain types
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: refactor
#169 - Character Creation - Select starting equipment
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#168 - Character Creation - Select a Career
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#167 - Create build script to compile .love file
Issue -
State: open - Opened by tredfern over 3 years ago
#166 - Add ranged combat mechanic
Issue -
State: closed - Opened by tredfern over 3 years ago
- 1 comment
Labels: core-rules
#165 - Track stats of encounters of each character type killed
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: ui
#164 - Bestiary Screen
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: ui, bestiary
#163 - NPC: Scientist
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: npc
#162 - NPC: Medic
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: npc
#161 - NPC: Mechanic
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: npc
#160 - NPC: Trooper
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#159 - Bestiary: Spinning Spider
Issue -
State: closed - Opened by tredfern over 3 years ago
Labels: bestiary
#158 - Bestiary: Stalking Cat
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: bestiary
#157 - Bestiary: Wolfie
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: bestiary
#156 - Bestiary: Coordinator Alien
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: bestiary
#155 - Bestiary: Psionblaster
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: bestiary
#154 - Bestiary: Maw-Beast
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: bestiary
#153 - Bestiary: Thorny Bush
Issue -
State: closed - Opened by tredfern over 3 years ago
Labels: bestiary
#152 - Bestiary: Tangleweed
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: bestiary
#151 - Bestiary: Spitting Vine Plant
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules, bestiary
#150 - Define Medic Career Path
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#149 - Define Technician Career Path
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#148 - Define Scientist Career Path
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#147 - Define Trooper Career Path
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#146 - Add v.1 planned skills to the game
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#145 - Skills can have group skills
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#144 - Character Creation - Career Resolution
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#143 - Allow swapping Attribute scores around
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules, ui
#142 - Add Difficulty Level Selection
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules, ui
#141 - Create roll attributes system
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#140 - Mousing over tiles should show a tooltip of things in the tile
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: ui
#139 - Add Task system to Skills rules area to better clarify how they are calculate
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#138 - Remove attributes from association with Skills
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: refactor, core-rules
#137 - Healing should only heal up to maximum health
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: bug
#136 - Game stats should collect enough information for A/B Style testing
Issue -
State: open - Opened by tredfern over 3 years ago
#134 - Character attitude towards others
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#133 - Faction system to track what relationship groups have with each other
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#132 - Character Creation Screens
Issue -
State: closed - Opened by tredfern over 3 years ago
Labels: core-rules, ui
#131 - Make walls features that sit on top of tiles instead of being tiles themselves
Issue -
State: open - Opened by tredfern over 3 years ago
- 1 comment
Labels: core-rules
#130 - Build the "official" attributes and skill check system
Issue -
State: closed - Opened by tredfern over 3 years ago
- 1 comment
Labels: core-rules
#129 - Reducers dependent on entities can lead to resource issues
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: bug
#128 - Skills should be tracked in separate rules section
Issue -
State: closed - Opened by tredfern over 3 years ago
Labels: refactor
#127 - Invert the sequence of messages displayed in the message log
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: ui
#126 - Full Screen Panel, Panel, Section title should have actions/toolbar area
Issue -
State: closed - Opened by tredfern over 3 years ago
Labels: ui
#125 - Add a fluid rule system
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#124 - Create Vacuum/Airflow tracking system
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: core-rules
#123 - Check Enemy Spawner should utilize AI / Process turn instead of custom action
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: refactor
#122 - Refactor rules folders into single file where appropriate to simplify down file management
Issue -
State: closed - Opened by tredfern over 3 years ago
Labels: refactor
#121 - Characters that move should always draw on top of static items
Issue -
State: open - Opened by tredfern over 3 years ago
Labels: ui
#120 - Create Dialog System
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: core-rules
#119 - Create a component that is something like "Map View" that represents how an entity should render on the zoomed out map
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: enhancement, ui
#118 - Set up placeholder screens
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: ui
#117 - Characters should be tracked within World entity state
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: core-rules
#116 - Only add messages that the character sees
Issue -
State: open - Opened by tredfern almost 4 years ago
#115 - Refactor VisibilityMap to use standard reducer:action pattern
Issue -
State: closed - Opened by tredfern almost 4 years ago
- 1 comment
Labels: refactor
#113 - Research adding in shader effects
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: graphics
#112 - Field of View should be blocked by features or terrain that cannot be seen over
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: core-rules
#111 - Previously visited maptiles should show up on fog of war
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: core-rules
#110 - Keyboard Input should be able to process directional commands or other multistep sequences
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: core-rules, ui
#109 - Graphics behaviors are using traditional class/oop approach -> Research switching to simple tables + redux approach
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: refactor
#107 - Refactor Map state to be a simple data store and that accessing it is handle directly by selectors
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: refactor
#106 - Rebuild all complex actions to table variety that contain type tags
Issue -
State: closed - Opened by tredfern almost 4 years ago
- 1 comment
Labels: refactor
#105 - Auto-Save functionality that saves every xx number of turns
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: enhancement
#104 - Actions should cost action points that decide how long until the player/character turn is over
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: core-rules
#103 - Split out Inventory data from Character State
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: refactor
#102 - Create NonPlayerCharacter rules area
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: refactor
#101 - Create Positions Rules Area
Issue -
State: closed - Opened by tredfern almost 4 years ago
- 1 comment
Labels: refactor
#100 - Create Player Rules Area
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: refactor
#98 - Add Line of Sight calculations for characters
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: core-rules
#97 - Refactor Map Generation and Map Data Management
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: refactor
#96 - Add a victory and defeat song / sound
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: audio
#95 - Add a song to be the soundtrack while the game plays
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: audio
#94 - Play a sound when an enemy is defeated or a spawner is removed
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: audio
#93 - Play a sound when picking up an item
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: audio
#92 - Add Sound Volume controls to options screen
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: audio
#91 - Map / Game should look appropriate at all different resolution settings
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: graphics
#90 - Add some lighting effects using shaders
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: graphics
#89 - During combat, leave some blood marks on the ground after hits
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: graphics
#88 - Define a more finalized color palette
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: graphics
#87 - Character should animate walking to different squares
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: graphics
#86 - Prettier message display that is more readable
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: ui
#85 - Better hotkey management UI that allows specifying what hotkeys to use for actions
Issue -
State: open - Opened by tredfern almost 4 years ago
Labels: ui
#84 - Hotslot UI that allows for quickly using items
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: ui
#83 - Prepare for Milestone 2 Kickoff
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: documentation
#82 - Game saving is broken
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: bug
#81 - Show stats on the game over screen
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: ui
#80 - Victory and Defeat should be tracked via state some how
Issue -
State: closed - Opened by tredfern almost 4 years ago
- 1 comment
#79 - Add Statistics tracking section for game state
Issue -
State: closed - Opened by tredfern almost 4 years ago
#78 - Add hot-key slots for using items, powers, etc...
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: ui
#76 - Refactor where enemy spawners are tracked
Issue -
State: closed - Opened by tredfern almost 4 years ago
- 1 comment
Labels: refactor
#75 - Graphics should be animatable
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: graphics
#74 - Medkits can spawn in walls or non-room areas
Issue -
State: closed - Opened by tredfern almost 4 years ago
- 1 comment
Labels: bug
#73 - Spawners need graphics
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: graphics
#72 - Review state organization and split out into smaller components as necessary
Issue -
State: closed - Opened by tredfern almost 4 years ago
- 1 comment
Labels: refactor
#71 - Create graphics system to maintain and render images
Issue -
State: closed - Opened by tredfern almost 4 years ago
- 1 comment
Labels: graphics
#70 - mock_dispatch and mock_store belong in test_helpers folder
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: refactor
#69 - Constant / Enum style tables like action types should use all upper-case names to be clear
Issue -
State: closed - Opened by tredfern almost 4 years ago
Labels: refactor
#68 - Better control over resolution within Tilemap
Issue -
State: open - Opened by tredfern almost 4 years ago
- 1 comment
Labels: graphics