Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / tranek/GASDocumentation issues and pull requests

#40 - Is calling EndTask() on AbilityTasks like WaitTargetData still necessary?

Issue - State: closed - Opened by y4ure almost 4 years ago - 2 comments

#39 - Update AcknowledgePossession() name

Pull Request - State: closed - Opened by Eldoir almost 4 years ago - 3 comments

#38 - Mention that `showdebug abilitysystem` only works with valid HUD class

Pull Request - State: closed - Opened by HatiGamedev about 4 years ago

#37 - Added GameplayTags on Modifiers

Pull Request - State: closed - Opened by roidanton about 4 years ago

#36 - How to call and use AbilityTask_SpawnActor in C++

Issue - State: closed - Opened by ughstudios about 4 years ago - 2 comments

#35 - Clarification about GameplayDebuger

Issue - State: closed - Opened by strievich about 4 years ago - 1 comment

#34 - Added runtime GEs within predicted GAs

Pull Request - State: closed - Opened by roidanton about 4 years ago - 2 comments

#33 - Update doc with TargetDataFilters

Pull Request - State: closed - Opened by fp12 about 4 years ago - 1 comment

#32 - Problem in Animation Instance

Issue - State: closed - Opened by oivio about 4 years ago - 1 comment

#31 - Why not put ASC in player controller?

Issue - State: closed - Opened by ameaninglessname about 4 years ago - 1 comment

#30 - AttributeSet's Health Current Value, how to change by Damage

Issue - State: closed - Opened by marshal-it about 4 years ago - 1 comment

#29 - Ignore Visual Studio Code files

Pull Request - State: closed - Opened by fp12 about 4 years ago

#28 - ListenForAttributeChange crashes editor when changing attribute values

Issue - State: closed - Opened by doctor-g over 4 years ago - 5 comments

#27 - suggestion about SendEventToActor function

Issue - State: closed - Opened by blueroseslol over 4 years ago - 2 comments

#26 - EffectContext subclasses need TStructOpsTypeTraits

Pull Request - State: closed - Opened by KeyMaster- over 4 years ago - 1 comment

#25 - Clarification for "InitAbilityActorInfo" vs "RefreshAbilityActorInfo"

Issue - State: closed - Opened by H1X4Dev over 4 years ago - 1 comment
Labels: documentation

#24 - Better cross platform support

Pull Request - State: closed - Opened by Antonrr over 4 years ago

#23 - Attribute snapshotting description not accurate

Issue - State: closed - Opened by Kessus over 4 years ago
Labels: documentation

#22 - Armor calculation Max function call not using return value

Issue - State: closed - Opened by tranek over 4 years ago
Labels: bug

#21 - Fix misleading armor calculation

Pull Request - State: closed - Opened by HatiGamedev over 4 years ago - 1 comment

#20 - Copy paste error 4.6 Critical Hits

Issue - State: closed - Opened by DRaineri over 4 years ago - 1 comment
Labels: documentation

#19 - Client ability cancellation could cause unwanted behavior

Issue - State: closed - Opened by hucancode over 4 years ago

#18 - Unable to launch or generate .sln file in 4.23

Issue - State: closed - Opened by KewTeacher over 4 years ago - 3 comments

#17 - Crash when calling InitGlobalData from EngineSubsystem

Issue - State: closed - Opened by fpwong over 4 years ago - 1 comment

#16 - Adding and removing AttributeSets has problems

Issue - State: closed - Opened by ErenBalatkan over 4 years ago - 1 comment

#15 - PassiveArmor stacking using Period in effect

Issue - State: closed - Opened by Zod20 over 4 years ago - 4 comments

#14 - Add info about batching ability RPCs to README

Issue - State: closed - Opened by tranek over 4 years ago
Labels: documentation

#13 - Add info to README about targeting reticles

Issue - State: closed - Opened by tranek over 4 years ago
Labels: documentation

#12 - Add info to README about TargetData

Issue - State: closed - Opened by tranek over 4 years ago
Labels: documentation

#10 - Add info to README about TargetActors

Issue - State: closed - Opened by tranek over 4 years ago
Labels: documentation

#9 - Basic Combo Attack Ability.

Issue - State: closed - Opened by ANURAGX over 4 years ago - 3 comments

#8 - How Jump Abiity works?

Issue - State: closed - Opened by ANURAGX over 4 years ago - 12 comments

#7 - IAbilitySystemInterface usage at 2 places.

Issue - State: closed - Opened by ANURAGX over 4 years ago - 3 comments

#6 - The AsyncTask listeners never terminate

Issue - State: closed - Opened by tranek over 4 years ago

#5 - Crash at AGDHeroCharacter::SetupPlayerInputComponent()

Issue - State: closed - Opened by tranek almost 5 years ago

#4 - Update build settings to V2

Pull Request - State: closed - Opened by hoelzl almost 5 years ago - 1 comment

#3 - Projectile Issue

Issue - State: closed - Opened by andgeno almost 5 years ago - 2 comments

#2 - Fixed UI was not updating health, mana, and stamina UI elements

Pull Request - State: closed - Opened by andgeno almost 5 years ago - 2 comments

#1 - Update README.md

Pull Request - State: closed - Opened by c0nscience almost 5 years ago