Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / tranek/GASDocumentation issues and pull requests
#40 - Is calling EndTask() on AbilityTasks like WaitTargetData still necessary?
Issue -
State: closed - Opened by y4ure almost 4 years ago
- 2 comments
#39 - Update AcknowledgePossession() name
Pull Request -
State: closed - Opened by Eldoir almost 4 years ago
- 3 comments
#38 - Mention that `showdebug abilitysystem` only works with valid HUD class
Pull Request -
State: closed - Opened by HatiGamedev about 4 years ago
#37 - Added GameplayTags on Modifiers
Pull Request -
State: closed - Opened by roidanton about 4 years ago
#36 - How to call and use AbilityTask_SpawnActor in C++
Issue -
State: closed - Opened by ughstudios about 4 years ago
- 2 comments
#35 - Clarification about GameplayDebuger
Issue -
State: closed - Opened by strievich about 4 years ago
- 1 comment
#34 - Added runtime GEs within predicted GAs
Pull Request -
State: closed - Opened by roidanton about 4 years ago
- 2 comments
#33 - Update doc with TargetDataFilters
Pull Request -
State: closed - Opened by fp12 about 4 years ago
- 1 comment
#32 - Problem in Animation Instance
Issue -
State: closed - Opened by oivio about 4 years ago
- 1 comment
#31 - Why not put ASC in player controller?
Issue -
State: closed - Opened by ameaninglessname about 4 years ago
- 1 comment
#30 - AttributeSet's Health Current Value, how to change by Damage
Issue -
State: closed - Opened by marshal-it about 4 years ago
- 1 comment
#29 - Ignore Visual Studio Code files
Pull Request -
State: closed - Opened by fp12 about 4 years ago
#28 - ListenForAttributeChange crashes editor when changing attribute values
Issue -
State: closed - Opened by doctor-g over 4 years ago
- 5 comments
#27 - suggestion about SendEventToActor function
Issue -
State: closed - Opened by blueroseslol over 4 years ago
- 2 comments
#26 - EffectContext subclasses need TStructOpsTypeTraits
Pull Request -
State: closed - Opened by KeyMaster- over 4 years ago
- 1 comment
#25 - Clarification for "InitAbilityActorInfo" vs "RefreshAbilityActorInfo"
Issue -
State: closed - Opened by H1X4Dev over 4 years ago
- 1 comment
Labels: documentation
#24 - Better cross platform support
Pull Request -
State: closed - Opened by Antonrr over 4 years ago
#23 - Attribute snapshotting description not accurate
Issue -
State: closed - Opened by Kessus over 4 years ago
Labels: documentation
#22 - Armor calculation Max function call not using return value
Issue -
State: closed - Opened by tranek over 4 years ago
Labels: bug
#21 - Fix misleading armor calculation
Pull Request -
State: closed - Opened by HatiGamedev over 4 years ago
- 1 comment
#20 - Copy paste error 4.6 Critical Hits
Issue -
State: closed - Opened by DRaineri over 4 years ago
- 1 comment
Labels: documentation
#19 - Client ability cancellation could cause unwanted behavior
Issue -
State: closed - Opened by hucancode over 4 years ago
#18 - Unable to launch or generate .sln file in 4.23
Issue -
State: closed - Opened by KewTeacher over 4 years ago
- 3 comments
#17 - Crash when calling InitGlobalData from EngineSubsystem
Issue -
State: closed - Opened by fpwong over 4 years ago
- 1 comment
#16 - Adding and removing AttributeSets has problems
Issue -
State: closed - Opened by ErenBalatkan over 4 years ago
- 1 comment
#15 - PassiveArmor stacking using Period in effect
Issue -
State: closed - Opened by Zod20 over 4 years ago
- 4 comments
#14 - Add info about batching ability RPCs to README
Issue -
State: closed - Opened by tranek over 4 years ago
Labels: documentation
#13 - Add info to README about targeting reticles
Issue -
State: closed - Opened by tranek over 4 years ago
Labels: documentation
#12 - Add info to README about TargetData
Issue -
State: closed - Opened by tranek over 4 years ago
Labels: documentation
#11 - Add info about running AbilityTasks on simulated proxies to README
Issue -
State: closed - Opened by tranek over 4 years ago
#10 - Add info to README about TargetActors
Issue -
State: closed - Opened by tranek over 4 years ago
Labels: documentation
#9 - Basic Combo Attack Ability.
Issue -
State: closed - Opened by ANURAGX over 4 years ago
- 3 comments
#8 - How Jump Abiity works?
Issue -
State: closed - Opened by ANURAGX over 4 years ago
- 12 comments
#7 - IAbilitySystemInterface usage at 2 places.
Issue -
State: closed - Opened by ANURAGX over 4 years ago
- 3 comments
#6 - The AsyncTask listeners never terminate
Issue -
State: closed - Opened by tranek over 4 years ago
#5 - Crash at AGDHeroCharacter::SetupPlayerInputComponent()
Issue -
State: closed - Opened by tranek almost 5 years ago
#4 - Update build settings to V2
Pull Request -
State: closed - Opened by hoelzl almost 5 years ago
- 1 comment
#3 - Projectile Issue
Issue -
State: closed - Opened by andgeno almost 5 years ago
- 2 comments
#2 - Fixed UI was not updating health, mana, and stamina UI elements
Pull Request -
State: closed - Opened by andgeno almost 5 years ago
- 2 comments
#1 - Update README.md
Pull Request -
State: closed - Opened by c0nscience almost 5 years ago