Ecosyste.ms: Issues
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GitHub / touilleMan/godot-python issues and pull requests
#102 - frame drops with moving RigidBody2D instances
Issue -
State: open - Opened by paolobb4 about 6 years ago
- 1 comment
#101 - performance issue
Issue -
State: open - Opened by onyxblade about 6 years ago
- 2 comments
#100 - Is there an anyway to link with my system default python?
Issue -
State: closed - Opened by HighCWu over 6 years ago
- 6 comments
#99 - [Help] How do I setup on a linux machine through Assetslib
Issue -
State: closed - Opened by orendanniel015 over 6 years ago
- 7 comments
#98 - `export` statement seems not working
Issue -
State: closed - Opened by onyxblade over 6 years ago
- 4 comments
Labels: bug
#97 - Problems with pip install (include folder missing in Python 3 install)
Issue -
State: open - Opened by Zireael07 over 6 years ago
- 10 comments
#96 - Can't pass a python dict or array to godot
Issue -
State: open - Opened by garyo over 6 years ago
- 4 comments
#95 - godot-python gets heap corruption (Windows Application Verifier) error while starting up
Issue -
State: open - Opened by garyo over 6 years ago
#94 - Python interpreter and libraries are linked wrong.
Issue -
State: open - Opened by ezietsman over 6 years ago
- 4 comments
#93 - Make builtins retrieved from a container immutable ?
Issue -
State: open - Opened by touilleMan over 6 years ago
Labels: in progress
#92 - PackedScene Memory Leak
Issue -
State: closed - Opened by craig-r-ciccone over 6 years ago
- 4 comments
#91 - res://ball.tscn has broken dependencies
Issue -
State: open - Opened by andrsGutirrz over 6 years ago
- 8 comments
#90 - Static binding generation
Pull Request -
State: closed - Opened by prokopst over 6 years ago
- 1 comment
#89 - #81 static bindings: Extracted method rendering and added virtual methods handling.
Pull Request -
State: closed - Opened by prokopst over 6 years ago
- 1 comment
#88 - Fix typo: godot_variant_as_rec2 -> godot_variant_as_rect2
Pull Request -
State: closed - Opened by garyo over 6 years ago
- 1 comment
#87 - Add a couple of items to the FAQ
Pull Request -
State: closed - Opened by garyo over 6 years ago
#86 - Added FAQ with PyCharm debugging
Pull Request -
State: closed - Opened by prokopst over 6 years ago
- 1 comment
#85 - Enable tests in ci
Pull Request -
State: closed - Opened by touilleMan over 6 years ago
#84 - Need efficient access to PoolIntArray, PoolVector3Array, etc.
Issue -
State: closed - Opened by garyo over 6 years ago
- 5 comments
Labels: enhancement, research
#83 - godot.bindings has no attribute BulletPhysicsDirectSpaceState
Issue -
State: open - Opened by prokopst over 6 years ago
- 3 comments
Labels: bug, in progress
#82 - null vs None - more Pythonic bindings?
Issue -
State: open - Opened by prokopst over 6 years ago
- 3 comments
Labels: bug
#81 - Make godot.bindings code completion friendly
Issue -
State: open - Opened by prokopst over 6 years ago
- 12 comments
#80 - Can't build against latest gdnative headers in godot repo
Issue -
State: closed - Opened by garyo over 6 years ago
- 9 comments
Labels: wontfix
#79 - Use Godot file api to import python modules
Issue -
State: open - Opened by touilleMan over 6 years ago
- 3 comments
Labels: enhancement
#78 - Support project exporting
Issue -
State: open - Opened by touilleMan over 6 years ago
- 6 comments
Labels: enhancement
#77 - Fix link target of libpython on OSX
Pull Request -
State: closed - Opened by ColinKinloch over 6 years ago
- 9 comments
#76 - libpythonscript.dylib linked to libpython3.6m.dylib in travis directory
Issue -
State: closed - Opened by ColinKinloch over 6 years ago
- 2 comments
Labels: bug, macOS
#75 - Allow kwargs-style call for bindings
Issue -
State: closed - Opened by touilleMan over 6 years ago
- 1 comment
Labels: beginner
#74 - Installation from Godot asset store requires restart
Issue -
State: open - Opened by touilleMan over 6 years ago
Labels: packaging
#73 - Infinite recursion getting object value
Issue -
State: open - Opened by garyo over 6 years ago
- 1 comment
Labels: bug
#72 - Fix godot_variant_new_node_path in pyobj_to_variant
Pull Request -
State: closed - Opened by garyo over 6 years ago
- 1 comment
#71 - Donation
Issue -
State: closed - Opened by notzoom over 6 years ago
- 1 comment
#70 - Fix #69: set default 3d Basis to identity
Pull Request -
State: closed - Opened by garyo over 6 years ago
- 3 comments
#69 - godot.Basis() returns matrix with all zeros
Issue -
State: closed - Opened by garyo over 6 years ago
- 3 comments
#68 - Removed extra arg from Transform init; with test
Pull Request -
State: closed - Opened by garyo over 6 years ago
- 1 comment
#67 - how to solve it. when run the example,it crush...
Issue -
State: closed - Opened by xyzdh over 6 years ago
- 2 comments
#66 - which version can run in windows?the example Already tested
Issue -
State: closed - Opened by xyzdh over 6 years ago
- 2 comments
#65 - Rename mv to move for the Windows-Build
Issue -
State: closed - Opened by Nophlock over 6 years ago
- 5 comments
#64 - Crashes when using AutoLoad
Issue -
State: closed - Opened by Nophlock over 6 years ago
- 9 comments
#63 - Add support for optional arguments. TypeError messages same as python's
Pull Request -
State: closed - Opened by paolobb4 over 6 years ago
- 18 comments
#62 - Windows godot-python
Issue -
State: closed - Opened by ILope92 over 6 years ago
- 10 comments
Labels: windows
#61 - A PoolArray inside Array doesn't get sized correctly
Issue -
State: open - Opened by garyo over 6 years ago
- 1 comment
Labels: bug
#60 - Use correct type and function names when creating pool arrays
Pull Request -
State: closed - Opened by garyo over 6 years ago
- 6 comments
#59 - pythonscript.gdnlib missing from release packages
Issue -
State: closed - Opened by paolobb4 over 6 years ago
- 8 comments
#58 - Packaged Mac build of pong example crashes on startup
Issue -
State: closed - Opened by garyo over 6 years ago
- 2 comments
Labels: macOS
#57 - Fix error handling, and other minor things
Pull Request -
State: closed - Opened by garyo over 6 years ago
- 6 comments
#56 - Can't run test or example after building from source on Windows
Issue -
State: closed - Opened by garyo over 6 years ago
- 1 comment
Labels: windows
#55 - Need more info to start godot-python
Issue -
State: closed - Opened by jamad over 6 years ago
- 2 comments
#54 - godot-python fails to build
Issue -
State: closed - Opened by Lefl1 over 6 years ago
- 4 comments
#53 - Getting Started??
Issue -
State: closed - Opened by ranjian0 over 6 years ago
- 3 comments
#52 - Can't return string from function
Issue -
State: closed - Opened by Ertain over 6 years ago
- 11 comments
#51 - Some failed tests
Issue -
State: closed - Opened by Ertain over 6 years ago
- 1 comment
#50 - Add OSX as a working platform.
Pull Request -
State: closed - Opened by cridenour over 6 years ago
- 4 comments
#49 - Documentation and tests/examples update.
Pull Request -
State: closed - Opened by cridenour over 6 years ago
- 2 comments
#48 - Documentation
Issue -
State: closed - Opened by cridenour over 6 years ago
- 7 comments
#47 - Status of the project for production
Issue -
State: closed - Opened by notzoom over 6 years ago
- 1 comment
Labels: question
#46 - pypy version closes editor on run
Issue -
State: closed - Opened by deep-gaurav over 6 years ago
- 11 comments
#45 - New script template emtpy on windows
Issue -
State: closed - Opened by touilleMan over 6 years ago
Labels: windows
#44 - Converting from GDscript to Python or vice versa
Issue -
State: closed - Opened by notzoom over 6 years ago
- 1 comment
Labels: enhancement
#43 - Create Games using Godot-Python and Avoid Usage Of Godot Tools
Issue -
State: closed - Opened by notzoom almost 7 years ago
- 3 comments
#40 - Plan to support Android?
Issue -
State: closed - Opened by orestis-z almost 7 years ago
- 1 comment
#39 - README: Small writing fixes
Pull Request -
State: closed - Opened by mhilbrunner almost 7 years ago
- 2 comments
#38 - make generate_gdnative_cffidefs fails with current master branch of godot
Issue -
State: closed - Opened by fuchsi-fuchs almost 7 years ago
- 3 comments
Labels: in progress
#37 - Question: Can we have this in Android apps?
Issue -
State: closed - Opened by vanissoft almost 7 years ago
- 1 comment
Labels: question
#36 - Error while installing pycrypto
Issue -
State: closed - Opened by vanissoft almost 7 years ago
- 2 comments
#35 - Provide a python WHL for godot ?
Issue -
State: closed - Opened by stuaxo almost 7 years ago
- 4 comments
Labels: question
#34 - Collision with new OpenSSL package
Issue -
State: closed - Opened by kobi666 about 7 years ago
- 2 comments
Labels: bug
#33 - Fix make setup
Pull Request -
State: closed - Opened by razcore-rad about 7 years ago
- 3 comments
#32 - Please help a student Makefile:67: recipe for target 'setup' failed
Issue -
State: closed - Opened by ghost about 7 years ago
- 9 comments
Labels: question
#31 - Suggestion: Do a windows build available
Issue -
State: closed - Opened by Ranoller about 7 years ago
- 18 comments
#30 - No such file godot/modules/gdnative/godot.h when building on macos
Issue -
State: closed - Opened by romantolkachyov about 7 years ago
- 6 comments
#29 - It crash and leave this log on the terminal.
Issue -
State: closed - Opened by GatoAmarilloBicolor about 7 years ago
- 2 comments
#28 - Some questions
Issue -
State: closed - Opened by bhkeys about 7 years ago
- 1 comment
#27 - Optional arguments appearing as positional arguments
Issue -
State: open - Opened by williamd1k0 about 7 years ago
- 2 comments
Labels: enhancement, beginner
#26 - Fix leaking PyScript instance warning on game closing
Issue -
State: closed - Opened by touilleMan about 7 years ago
Labels: bug
#25 - ModuleNotFoundError: No module named '_bz2'
Issue -
State: closed - Opened by yochrisbolton about 7 years ago
- 2 comments
#24 - make test errors
Issue -
State: closed - Opened by razcore-rad about 7 years ago
- 2 comments
#23 - Error trying to test
Issue -
State: closed - Opened by bruno-ortizgb about 7 years ago
- 6 comments
#22 - pythonscriptcffi initialization code failed
Issue -
State: closed - Opened by razcore-rad about 7 years ago
- 3 comments
#21 - Errors when execute test/example
Issue -
State: closed - Opened by Tedezed over 7 years ago
- 2 comments
#20 - implementation for Plane done
Pull Request -
State: closed - Opened by razcore-rad over 7 years ago
#19 - Vector2&3 constructors should behave like in GDScript
Issue -
State: closed - Opened by razcore-rad over 7 years ago
#18 - Transform2D implementation
Issue -
State: closed - Opened by razcore-rad over 7 years ago
- 2 comments
#17 - Vector 2&3 unary operators
Pull Request -
State: closed - Opened by razcore-rad over 7 years ago
#16 - Add unary op to Vector2 & Vector3
Issue -
State: closed - Opened by razcore-rad over 7 years ago
#15 - Add PYTHONSCRIPT_*_H as header guards
Pull Request -
State: closed - Opened by razcore-rad over 7 years ago
#14 - Fix mistake in Makefile .so -> .os
Pull Request -
State: closed - Opened by razcore-rad over 7 years ago
#13 - RealBinder can only be used with floats
Issue -
State: closed - Opened by razcore-rad over 7 years ago
- 4 comments
Labels: bug
#12 - Pythonscript header guards sometimes clash with Godot's
Issue -
State: closed - Opened by razcore-rad over 7 years ago
- 1 comment
#11 - "No "battery included" policy" for MicroPython, huh?
Issue -
State: closed - Opened by pfalcon over 7 years ago
- 3 comments
#10 - Redirect std* on godot editors's console
Issue -
State: closed - Opened by touilleMan over 7 years ago
- 1 comment
#9 - Expose Godot constants & global variable
Issue -
State: closed - Opened by touilleMan over 7 years ago
#8 - Bypass micropython memory management for Godot's binding objects types
Issue -
State: closed - Opened by touilleMan over 7 years ago
Labels: enhancement
#7 - Compare implementation with CPython
Issue -
State: closed - Opened by touilleMan over 7 years ago
Labels: research
#6 - Implement export variable system
Issue -
State: closed - Opened by touilleMan over 7 years ago
#5 - Implement signal handling
Issue -
State: closed - Opened by touilleMan over 7 years ago
#4 - Check float/double size are respected between Godot and Python
Issue -
State: closed - Opened by touilleMan over 7 years ago
Labels: research
#3 - Implement binding for godot builtins (Vector2, rect2, etc.)
Issue -
State: closed - Opened by touilleMan over 7 years ago
- 1 comment
Labels: binding
#2 - Handle property in PyInstance
Issue -
State: closed - Opened by touilleMan over 7 years ago
#1 - Handle property in binded objects
Issue -
State: closed - Opened by touilleMan over 7 years ago
Labels: binding