Ecosyste.ms: Issues

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GitHub / touilleMan/godot-python issues and pull requests

#102 - frame drops with moving RigidBody2D instances

Issue - State: open - Opened by paolobb4 about 6 years ago - 1 comment

#101 - performance issue

Issue - State: open - Opened by onyxblade about 6 years ago - 2 comments

#100 - Is there an anyway to link with my system default python?

Issue - State: closed - Opened by HighCWu over 6 years ago - 6 comments

#99 - [Help] How do I setup on a linux machine through Assetslib

Issue - State: closed - Opened by orendanniel015 over 6 years ago - 7 comments

#98 - `export` statement seems not working

Issue - State: closed - Opened by onyxblade over 6 years ago - 4 comments
Labels: bug

#97 - Problems with pip install (include folder missing in Python 3 install)

Issue - State: open - Opened by Zireael07 over 6 years ago - 10 comments

#96 - Can't pass a python dict or array to godot

Issue - State: open - Opened by garyo over 6 years ago - 4 comments

#94 - Python interpreter and libraries are linked wrong.

Issue - State: open - Opened by ezietsman over 6 years ago - 4 comments

#93 - Make builtins retrieved from a container immutable ?

Issue - State: open - Opened by touilleMan over 6 years ago
Labels: in progress

#92 - PackedScene Memory Leak

Issue - State: closed - Opened by craig-r-ciccone over 6 years ago - 4 comments

#91 - res://ball.tscn has broken dependencies

Issue - State: open - Opened by andrsGutirrz over 6 years ago - 8 comments

#90 - Static binding generation

Pull Request - State: closed - Opened by prokopst over 6 years ago - 1 comment

#89 - #81 static bindings: Extracted method rendering and added virtual methods handling.

Pull Request - State: closed - Opened by prokopst over 6 years ago - 1 comment

#88 - Fix typo: godot_variant_as_rec2 -> godot_variant_as_rect2

Pull Request - State: closed - Opened by garyo over 6 years ago - 1 comment

#87 - Add a couple of items to the FAQ

Pull Request - State: closed - Opened by garyo over 6 years ago

#86 - Added FAQ with PyCharm debugging

Pull Request - State: closed - Opened by prokopst over 6 years ago - 1 comment

#85 - Enable tests in ci

Pull Request - State: closed - Opened by touilleMan over 6 years ago

#84 - Need efficient access to PoolIntArray, PoolVector3Array, etc.

Issue - State: closed - Opened by garyo over 6 years ago - 5 comments
Labels: enhancement, research

#83 - godot.bindings has no attribute BulletPhysicsDirectSpaceState

Issue - State: open - Opened by prokopst over 6 years ago - 3 comments
Labels: bug, in progress

#82 - null vs None - more Pythonic bindings?

Issue - State: open - Opened by prokopst over 6 years ago - 3 comments
Labels: bug

#81 - Make godot.bindings code completion friendly

Issue - State: open - Opened by prokopst over 6 years ago - 12 comments

#80 - Can't build against latest gdnative headers in godot repo

Issue - State: closed - Opened by garyo over 6 years ago - 9 comments
Labels: wontfix

#79 - Use Godot file api to import python modules

Issue - State: open - Opened by touilleMan over 6 years ago - 3 comments
Labels: enhancement

#78 - Support project exporting

Issue - State: open - Opened by touilleMan over 6 years ago - 6 comments
Labels: enhancement

#77 - Fix link target of libpython on OSX

Pull Request - State: closed - Opened by ColinKinloch over 6 years ago - 9 comments

#76 - libpythonscript.dylib linked to libpython3.6m.dylib in travis directory

Issue - State: closed - Opened by ColinKinloch over 6 years ago - 2 comments
Labels: bug, macOS

#75 - Allow kwargs-style call for bindings

Issue - State: closed - Opened by touilleMan over 6 years ago - 1 comment
Labels: beginner

#74 - Installation from Godot asset store requires restart

Issue - State: open - Opened by touilleMan over 6 years ago
Labels: packaging

#73 - Infinite recursion getting object value

Issue - State: open - Opened by garyo over 6 years ago - 1 comment
Labels: bug

#72 - Fix godot_variant_new_node_path in pyobj_to_variant

Pull Request - State: closed - Opened by garyo over 6 years ago - 1 comment

#71 - Donation

Issue - State: closed - Opened by notzoom over 6 years ago - 1 comment

#70 - Fix #69: set default 3d Basis to identity

Pull Request - State: closed - Opened by garyo over 6 years ago - 3 comments

#69 - godot.Basis() returns matrix with all zeros

Issue - State: closed - Opened by garyo over 6 years ago - 3 comments

#68 - Removed extra arg from Transform init; with test

Pull Request - State: closed - Opened by garyo over 6 years ago - 1 comment

#67 - how to solve it. when run the example,it crush...

Issue - State: closed - Opened by xyzdh over 6 years ago - 2 comments

#66 - which version can run in windows?the example Already tested

Issue - State: closed - Opened by xyzdh over 6 years ago - 2 comments

#65 - Rename mv to move for the Windows-Build

Issue - State: closed - Opened by Nophlock over 6 years ago - 5 comments

#64 - Crashes when using AutoLoad

Issue - State: closed - Opened by Nophlock over 6 years ago - 9 comments

#63 - Add support for optional arguments. TypeError messages same as python's

Pull Request - State: closed - Opened by paolobb4 over 6 years ago - 18 comments

#62 - Windows godot-python

Issue - State: closed - Opened by ILope92 over 6 years ago - 10 comments
Labels: windows

#61 - A PoolArray inside Array doesn't get sized correctly

Issue - State: open - Opened by garyo over 6 years ago - 1 comment
Labels: bug

#60 - Use correct type and function names when creating pool arrays

Pull Request - State: closed - Opened by garyo over 6 years ago - 6 comments

#59 - pythonscript.gdnlib missing from release packages

Issue - State: closed - Opened by paolobb4 over 6 years ago - 8 comments

#58 - Packaged Mac build of pong example crashes on startup

Issue - State: closed - Opened by garyo over 6 years ago - 2 comments
Labels: macOS

#57 - Fix error handling, and other minor things

Pull Request - State: closed - Opened by garyo over 6 years ago - 6 comments

#56 - Can't run test or example after building from source on Windows

Issue - State: closed - Opened by garyo over 6 years ago - 1 comment
Labels: windows

#55 - Need more info to start godot-python

Issue - State: closed - Opened by jamad over 6 years ago - 2 comments

#54 - godot-python fails to build

Issue - State: closed - Opened by Lefl1 over 6 years ago - 4 comments

#53 - Getting Started??

Issue - State: closed - Opened by ranjian0 over 6 years ago - 3 comments

#52 - Can't return string from function

Issue - State: closed - Opened by Ertain over 6 years ago - 11 comments

#51 - Some failed tests

Issue - State: closed - Opened by Ertain over 6 years ago - 1 comment

#50 - Add OSX as a working platform.

Pull Request - State: closed - Opened by cridenour over 6 years ago - 4 comments

#49 - Documentation and tests/examples update.

Pull Request - State: closed - Opened by cridenour over 6 years ago - 2 comments

#48 - Documentation

Issue - State: closed - Opened by cridenour over 6 years ago - 7 comments

#47 - Status of the project for production

Issue - State: closed - Opened by notzoom over 6 years ago - 1 comment
Labels: question

#46 - pypy version closes editor on run

Issue - State: closed - Opened by deep-gaurav over 6 years ago - 11 comments

#45 - New script template emtpy on windows

Issue - State: closed - Opened by touilleMan over 6 years ago
Labels: windows

#44 - Converting from GDscript to Python or vice versa

Issue - State: closed - Opened by notzoom over 6 years ago - 1 comment
Labels: enhancement

#43 - Create Games using Godot-Python and Avoid Usage Of Godot Tools

Issue - State: closed - Opened by notzoom almost 7 years ago - 3 comments

#40 - Plan to support Android?

Issue - State: closed - Opened by orestis-z almost 7 years ago - 1 comment

#39 - README: Small writing fixes

Pull Request - State: closed - Opened by mhilbrunner almost 7 years ago - 2 comments

#38 - make generate_gdnative_cffidefs fails with current master branch of godot

Issue - State: closed - Opened by fuchsi-fuchs almost 7 years ago - 3 comments
Labels: in progress

#37 - Question: Can we have this in Android apps?

Issue - State: closed - Opened by vanissoft almost 7 years ago - 1 comment
Labels: question

#36 - Error while installing pycrypto

Issue - State: closed - Opened by vanissoft almost 7 years ago - 2 comments

#35 - Provide a python WHL for godot ?

Issue - State: closed - Opened by stuaxo almost 7 years ago - 4 comments
Labels: question

#34 - Collision with new OpenSSL package

Issue - State: closed - Opened by kobi666 about 7 years ago - 2 comments
Labels: bug

#33 - Fix make setup

Pull Request - State: closed - Opened by razcore-rad about 7 years ago - 3 comments

#32 - Please help a student Makefile:67: recipe for target 'setup' failed

Issue - State: closed - Opened by ghost about 7 years ago - 9 comments
Labels: question

#31 - Suggestion: Do a windows build available

Issue - State: closed - Opened by Ranoller about 7 years ago - 18 comments

#30 - No such file godot/modules/gdnative/godot.h when building on macos

Issue - State: closed - Opened by romantolkachyov about 7 years ago - 6 comments

#29 - It crash and leave this log on the terminal.

Issue - State: closed - Opened by GatoAmarilloBicolor about 7 years ago - 2 comments

#28 - Some questions

Issue - State: closed - Opened by bhkeys about 7 years ago - 1 comment

#27 - Optional arguments appearing as positional arguments

Issue - State: open - Opened by williamd1k0 about 7 years ago - 2 comments
Labels: enhancement, beginner

#26 - Fix leaking PyScript instance warning on game closing

Issue - State: closed - Opened by touilleMan about 7 years ago
Labels: bug

#25 - ModuleNotFoundError: No module named '_bz2'

Issue - State: closed - Opened by yochrisbolton about 7 years ago - 2 comments

#24 - make test errors

Issue - State: closed - Opened by razcore-rad about 7 years ago - 2 comments

#23 - Error trying to test

Issue - State: closed - Opened by bruno-ortizgb about 7 years ago - 6 comments

#22 - pythonscriptcffi initialization code failed

Issue - State: closed - Opened by razcore-rad about 7 years ago - 3 comments

#21 - Errors when execute test/example

Issue - State: closed - Opened by Tedezed over 7 years ago - 2 comments

#20 - implementation for Plane done

Pull Request - State: closed - Opened by razcore-rad over 7 years ago

#19 - Vector2&3 constructors should behave like in GDScript

Issue - State: closed - Opened by razcore-rad over 7 years ago

#18 - Transform2D implementation

Issue - State: closed - Opened by razcore-rad over 7 years ago - 2 comments

#17 - Vector 2&3 unary operators

Pull Request - State: closed - Opened by razcore-rad over 7 years ago

#16 - Add unary op to Vector2 & Vector3

Issue - State: closed - Opened by razcore-rad over 7 years ago

#15 - Add PYTHONSCRIPT_*_H as header guards

Pull Request - State: closed - Opened by razcore-rad over 7 years ago

#14 - Fix mistake in Makefile .so -> .os

Pull Request - State: closed - Opened by razcore-rad over 7 years ago

#13 - RealBinder can only be used with floats

Issue - State: closed - Opened by razcore-rad over 7 years ago - 4 comments
Labels: bug

#12 - Pythonscript header guards sometimes clash with Godot's

Issue - State: closed - Opened by razcore-rad over 7 years ago - 1 comment

#11 - "No "battery included" policy" for MicroPython, huh?

Issue - State: closed - Opened by pfalcon over 7 years ago - 3 comments

#10 - Redirect std* on godot editors's console

Issue - State: closed - Opened by touilleMan over 7 years ago - 1 comment

#9 - Expose Godot constants & global variable

Issue - State: closed - Opened by touilleMan over 7 years ago

#8 - Bypass micropython memory management for Godot's binding objects types

Issue - State: closed - Opened by touilleMan over 7 years ago
Labels: enhancement

#7 - Compare implementation with CPython

Issue - State: closed - Opened by touilleMan over 7 years ago
Labels: research

#6 - Implement export variable system

Issue - State: closed - Opened by touilleMan over 7 years ago

#5 - Implement signal handling

Issue - State: closed - Opened by touilleMan over 7 years ago

#4 - Check float/double size are respected between Godot and Python

Issue - State: closed - Opened by touilleMan over 7 years ago
Labels: research

#3 - Implement binding for godot builtins (Vector2, rect2, etc.)

Issue - State: closed - Opened by touilleMan over 7 years ago - 1 comment
Labels: binding

#2 - Handle property in PyInstance

Issue - State: closed - Opened by touilleMan over 7 years ago

#1 - Handle property in binded objects

Issue - State: closed - Opened by touilleMan over 7 years ago
Labels: binding