Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / tobbebex/GPipe-Core issues and pull requests
#85 - Lack of `HasContext ctx` type class or similar for `ContextT`
Issue -
State: open - Opened by mrehayden1 about 2 months ago
#84 - Publish to hackage
Issue -
State: open - Opened by NCrashed 6 months ago
#83 - Ghc 9.4.6
Pull Request -
State: closed - Opened by crumbtoo about 1 year ago
#83 - Ghc 9.4.6
Pull Request -
State: closed - Opened by crumbtoo about 1 year ago
#82 - Crash when releasing temporary shaders
Issue -
State: open - Opened by Chatanga over 3 years ago
#81 - Status of project?
Issue -
State: open - Opened by techmindful over 3 years ago
- 10 comments
#80 - Compressed texture support?
Issue -
State: open - Opened by t-ander almost 4 years ago
#79 - Please bump linear upperbound
Issue -
State: open - Opened by ezzieyguywuf almost 4 years ago
#78 - Segfault/memory corruption after reading textures
Issue -
State: open - Opened by xaphiriron almost 4 years ago
- 2 comments
#77 - Simplification pass on GPipe-GLFW
Issue -
State: closed - Opened by plredmond almost 4 years ago
- 5 comments
#76 - Add resizeBuffer
Pull Request -
State: closed - Opened by sorki almost 4 years ago
- 2 comments
#75 - The 'while' function doesn’t generate correct GLSL code
Issue -
State: open - Opened by Chatanga about 4 years ago
- 2 comments
#74 - Geometry shaders
Issue -
State: open - Opened by Chatanga over 4 years ago
- 9 comments
#73 - Allow linear 1.21
Pull Request -
State: closed - Opened by sorki over 4 years ago
#72 - bumping to lts-15.2 and ghc 8.8.2
Pull Request -
State: closed - Opened by MaciekFlis over 4 years ago
- 4 comments
#71 - Buffer writes not happening in the right order
Issue -
State: open - Opened by xaphiriron almost 5 years ago
- 3 comments
#70 - Colors not displayed correctly?
Issue -
State: closed - Opened by MaciekFlis almost 5 years ago
- 2 comments
#69 - GPipe works only in GHCi
Issue -
State: closed - Opened by DoctorRyner about 5 years ago
- 2 comments
#68 - Fixed building with ghc 8.0 and ghc 8.2
Pull Request -
State: closed - Opened by LinuxUser404 over 5 years ago
- 1 comment
#67 - bump resolver, add Monadfail implementation
Pull Request -
State: closed - Opened by plredmond over 5 years ago
- 3 comments
#66 - Possible error in Tutorial 1
Issue -
State: closed - Opened by nek0 over 5 years ago
- 1 comment
#65 - GHC 8.6 migration.
Pull Request -
State: closed - Opened by TimPut over 5 years ago
- 1 comment
#64 - hackage out of sync
Issue -
State: closed - Opened by nek0 over 5 years ago
- 5 comments
#63 - 2018 - base > 4.11 version changes / Gpipe Semigroup / GPipe-GLFW bitsToHints
Issue -
State: closed - Opened by ImreMD about 6 years ago
- 1 comment
#62 - Fix GLSL for texelFetch
Pull Request -
State: closed - Opened by tolziplohu over 6 years ago
- 2 comments
#61 - Shader function produces wrong result
Issue -
State: open - Opened by LinuxUser404 over 6 years ago
#60 - Draft update to ghc-8.4.3 via stack lts-12.1, requires new Semigroup …
Pull Request -
State: closed - Opened by Kludgy over 6 years ago
- 1 comment
#59 - Viewport update on window resize
Issue -
State: closed - Opened by Kludgy over 6 years ago
- 2 comments
#58 - Support for dynamically-sized geometry
Issue -
State: closed - Opened by werner291 almost 7 years ago
- 5 comments
#57 - Possible performance issue (Kleisli laziness?) with ToBuffer Arrows
Issue -
State: open - Opened by bavis-m almost 7 years ago
- 2 comments
#56 - Error in tutorial 1
Issue -
State: closed - Opened by NCrashed almost 7 years ago
- 1 comment
#55 - GLSL link error on subtracting a negative constant
Issue -
State: closed - Opened by gilgamec about 7 years ago
#54 - Is there a good way to load fonts in GPipe?
Issue -
State: closed - Opened by DevJac about 7 years ago
- 1 comment
#53 - Increase upper version bound on base
Pull Request -
State: closed - Opened by DevJac about 7 years ago
- 1 comment
#52 - GPipe is not in stackage nightly.
Issue -
State: closed - Opened by DevJac about 7 years ago
- 4 comments
#51 - GLSL ambiguous overload with "clamp"
Issue -
State: closed - Opened by gilgamec about 7 years ago
#50 - Multiple actions in one `Render` monad
Issue -
State: open - Opened by SwiftsNamesake over 7 years ago
- 4 comments
#49 - Prefixed record fields
Issue -
State: open - Opened by SwiftsNamesake over 7 years ago
- 2 comments
Labels: enhancement
#48 - Segfault in generated code
Issue -
State: open - Opened by SwiftsNamesake over 7 years ago
- 4 comments
#47 - Support persistently mapped buffers
Issue -
State: open - Opened by haasn over 7 years ago
- 3 comments
#47 - Support persistently mapped buffers
Issue -
State: open - Opened by haasn over 7 years ago
- 3 comments
#46 - Support for GLSL?
Issue -
State: closed - Opened by pdlla over 7 years ago
- 1 comment
#46 - Support for GLSL?
Issue -
State: closed - Opened by pdlla over 7 years ago
- 1 comment
#45 - Stencil Textures do not work
Issue -
State: closed - Opened by raymoo over 7 years ago
- 5 comments
#45 - Stencil Textures do not work
Issue -
State: closed - Opened by raymoo over 7 years ago
- 5 comments
#44 - atan2
Issue -
State: closed - Opened by raymoo over 7 years ago
- 1 comment
#43 - Can't find a way to loop over uniforms
Issue -
State: closed - Opened by raymoo over 7 years ago
- 10 comments
#43 - Can't find a way to loop over uniforms
Issue -
State: closed - Opened by raymoo over 7 years ago
- 10 comments
#42 - No hidden window created if last visible window is deleted
Issue -
State: closed - Opened by tobbebex over 7 years ago
#42 - No hidden window created if last visible window is deleted
Issue -
State: closed - Opened by tobbebex over 7 years ago
#41 - Deleted windows still used by Render monads
Issue -
State: closed - Opened by tobbebex over 7 years ago
#41 - Deleted windows still used by Render monads
Issue -
State: closed - Opened by tobbebex over 7 years ago
#40 - Operate on a shared object space from two threads concurrently
Issue -
State: open - Opened by tobbebex over 7 years ago
- 1 comment
#39 - New window handler interface tweaks
Pull Request -
State: closed - Opened by ghost over 7 years ago
- 4 comments
#39 - New window handler interface tweaks
Pull Request -
State: closed - Opened by ghost over 7 years ago
- 4 comments
#38 - Have any plan to move to GHC8.0.2?
Issue -
State: closed - Opened by TsumiNa over 7 years ago
- 4 comments
#38 - Have any plan to move to GHC8.0.2?
Issue -
State: closed - Opened by TsumiNa over 7 years ago
- 4 comments
#37 - [new-window-handling-interface] What does `contextDoAsync` with `Nothing` mean?
Issue -
State: closed - Opened by ghost over 7 years ago
- 2 comments
#36 - [new-window-handling-interface] GPipe-GLFW compatibility
Issue -
State: closed - Opened by ghost over 7 years ago
- 12 comments
#36 - [new-window-handling-interface] GPipe-GLFW compatibility
Issue -
State: closed - Opened by ghost over 7 years ago
- 12 comments
#35 - [new-window-handling-interface] `windowSize` confusingly backed by `contextFrameBufferSize`
Issue -
State: closed - Opened by ghost over 7 years ago
- 1 comment
#35 - [new-window-handling-interface] `windowSize` confusingly backed by `contextFrameBufferSize`
Issue -
State: closed - Opened by ghost over 7 years ago
- 1 comment
#34 - [new-window-handling-interface] Proposal to add to `contextCreate` docs
Issue -
State: closed - Opened by ghost over 7 years ago
- 1 comment
#33 - Question about scoping of options
Issue -
State: closed - Opened by ghost over 7 years ago
- 1 comment
#32 - Question about the docstrings on ContextHandler which discuss threads
Issue -
State: closed - Opened by ghost over 7 years ago
- 1 comment
#31 - "discard" in fragment shader
Issue -
State: closed - Opened by RnMss over 7 years ago
- 1 comment
#30 - Context manager style interface; managed threads
Pull Request -
State: closed - Opened by ghost almost 8 years ago
- 2 comments
#29 - Wrap read**Texture in Just for added safety
Issue -
State: closed - Opened by SwiftsNamesake about 8 years ago
- 4 comments
#28 - Line width
Issue -
State: open - Opened by SwiftsNamesake about 8 years ago
- 3 comments
#27 - max/min in GLSL should be functions not binary operations.
Pull Request -
State: closed - Opened by onixie about 8 years ago
- 1 comment
#26 - Mappend PrimitiveArrays or PrimitiveStreams of varying topologies.
Issue -
State: open - Opened by PiotrJustyna over 8 years ago
- 1 comment
#25 - segfault
Issue -
State: closed - Opened by pakanek over 8 years ago
- 2 comments
#24 - Avoiding the MonadIO constraint
Issue -
State: closed - Opened by LukaHorvat over 8 years ago
- 1 comment
#23 - Small documentation rewrite
Pull Request -
State: closed - Opened by ghost almost 9 years ago
- 1 comment
#22 - Add end-to-end example to GPipe's Haddocks
Issue -
State: closed - Opened by Gabriella439 almost 9 years ago
- 1 comment
#21 - Render hang (hardware dependent)
Issue -
State: closed - Opened by LeMarwin almost 9 years ago
- 6 comments
#20 - Several instances of application (GLFW)
Issue -
State: closed - Opened by NCrashed almost 9 years ago
- 4 comments
#19 - Allow a shared context to take window parameters independent of its parent
Issue -
State: closed - Opened by duncanburke almost 9 years ago
- 3 comments
#18 - Dynamically create and destroy windows that share contexts with each other
Issue -
State: closed - Opened by duncanburke almost 9 years ago
- 10 comments
#17 - Allowing Vector.Storable in writeBuffer
Issue -
State: open - Opened by Twinside almost 9 years ago
- 4 comments
#17 - Allowing Vector.Storable in writeBuffer
Issue -
State: open - Opened by Twinside almost 9 years ago
- 4 comments
#16 - dropVertices, dropIndices
Issue -
State: closed - Opened by csabahruska about 9 years ago
#15 - Add someway to specify point size.
Issue -
State: closed - Opened by YellowOnion about 9 years ago
- 1 comment
#14 - Expose invalidate buffer
Issue -
State: closed - Opened by tobbebex about 9 years ago
- 1 comment
Labels: enhancement
#13 - Simple uniform action
Issue -
State: closed - Opened by tobbebex about 9 years ago
- 1 comment
Labels: enhancement
#12 - Exception when using conditionals in the shader.
Issue -
State: closed - Opened by MaxOw about 9 years ago
- 1 comment
#12 - Exception when using conditionals in the shader.
Issue -
State: closed - Opened by MaxOw about 9 years ago
- 1 comment
#11 - Move orphan instances to separate module
Issue -
State: closed - Opened by tobbebex about 9 years ago
#11 - Move orphan instances to separate module
Issue -
State: closed - Opened by tobbebex about 9 years ago
#10 - Finalizers doesn't work correctly with shared contexts
Issue -
State: closed - Opened by tobbebex about 9 years ago
- 1 comment
#9 - Add GPipe class instances for all linear types
Issue -
State: closed - Opened by tobbebex about 9 years ago
#9 - Add GPipe class instances for all linear types
Issue -
State: closed - Opened by tobbebex about 9 years ago
#8 - render should throw if rendering to an image from a texture thats used for sampling
Issue -
State: closed - Opened by tobbebex about 9 years ago
#8 - render should throw if rendering to an image from a texture thats used for sampling
Issue -
State: closed - Opened by tobbebex about 9 years ago
#7 - Do not implicitly run contextSwap and contextFrameBufferSize through contextDoSync
Issue -
State: closed - Opened by tobbebex about 9 years ago
#6 - Crash when running basic triangle example on OSX
Issue -
State: closed - Opened by fieldstrength about 9 years ago
- 1 comment
#6 - Crash when running basic triangle example on OSX
Issue -
State: closed - Opened by fieldstrength about 9 years ago
- 1 comment
#5 - Runtime error in simple fragment program.
Issue -
State: closed - Opened by MaxOw about 9 years ago
- 1 comment
#5 - Runtime error in simple fragment program.
Issue -
State: closed - Opened by MaxOw about 9 years ago
- 1 comment
#4 - build with stack
Pull Request -
State: closed - Opened by ghost over 9 years ago