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GitHub / timschumi/gmod-lua-runner issues and pull requests

#12 - Support loading files from `addons/`

Issue - State: open - Opened by timschumi almost 2 years ago
Labels: enhancement

#11 - CMake doesn't use the actual Git version for the packaged files

Issue - State: closed - Opened by timschumi almost 2 years ago - 1 comment
Labels: bug

#10 - Coroutines not created via `coroutine.create` are untracked

Issue - State: closed - Opened by timschumi about 2 years ago
Labels: bug

#9 - Add option to allow absolute paths.

Issue - State: closed - Opened by wrefgtzweve about 2 years ago - 6 comments
Labels: bug

#8 - Make Windows use non-static `lua_shared` and `tier0` libraries

Issue - State: open - Opened by timschumi about 2 years ago
Labels: bug

#7 - Ensure that binary modules find the correct libraries if they `dlopen` manually

Issue - State: closed - Opened by timschumi about 2 years ago - 1 comment
Labels: bug

#6 - Validate tests against the official Lua implementation

Issue - State: open - Opened by timschumi about 2 years ago
Labels: enhancement

#5 - Increase test coverage for existing functions

Issue - State: open - Opened by timschumi about 2 years ago
Labels: enhancement

#4 - Build and integrate LuaJIT for the remaining architectures

Issue - State: closed - Opened by timschumi over 2 years ago
Labels: enhancement

#3 - Implement hooks and timers

Issue - State: closed - Opened by timschumi over 2 years ago
Labels: enhancement

#2 - Export Lua C API symbols from `lua_shared`

Issue - State: closed - Opened by timschumi over 2 years ago
Labels: enhancement

#1 - Install libraries to the same location as in the real game

Issue - State: closed - Opened by timschumi over 2 years ago
Labels: enhancement