Ecosyste.ms: Issues
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GitHub / timschumi/gmod-lua-runner issues and pull requests
#12 - Support loading files from `addons/`
Issue -
State: open - Opened by timschumi almost 2 years ago
Labels: enhancement
#11 - CMake doesn't use the actual Git version for the packaged files
Issue -
State: closed - Opened by timschumi almost 2 years ago
- 1 comment
Labels: bug
#10 - Coroutines not created via `coroutine.create` are untracked
Issue -
State: closed - Opened by timschumi about 2 years ago
Labels: bug
#9 - Add option to allow absolute paths.
Issue -
State: closed - Opened by wrefgtzweve about 2 years ago
- 6 comments
Labels: bug
#8 - Make Windows use non-static `lua_shared` and `tier0` libraries
Issue -
State: open - Opened by timschumi about 2 years ago
Labels: bug
#7 - Ensure that binary modules find the correct libraries if they `dlopen` manually
Issue -
State: closed - Opened by timschumi about 2 years ago
- 1 comment
Labels: bug
#6 - Validate tests against the official Lua implementation
Issue -
State: open - Opened by timschumi about 2 years ago
Labels: enhancement
#5 - Increase test coverage for existing functions
Issue -
State: open - Opened by timschumi about 2 years ago
Labels: enhancement
#4 - Build and integrate LuaJIT for the remaining architectures
Issue -
State: closed - Opened by timschumi over 2 years ago
Labels: enhancement
#3 - Implement hooks and timers
Issue -
State: closed - Opened by timschumi over 2 years ago
Labels: enhancement
#2 - Export Lua C API symbols from `lua_shared`
Issue -
State: closed - Opened by timschumi over 2 years ago
Labels: enhancement
#1 - Install libraries to the same location as in the real game
Issue -
State: closed - Opened by timschumi over 2 years ago
Labels: enhancement