Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / tiby312/tumbletopia issues and pull requests
#43 - milestones
Issue -
State: closed - Opened by tiby312 5 months ago
#43 - milestones
Issue -
State: closed - Opened by tiby312 5 months ago
#42 - cool things about hex chess
Issue -
State: closed - Opened by tiby312 8 months ago
- 1 comment
#42 - cool things about hex chess
Issue -
State: closed - Opened by tiby312 8 months ago
- 1 comment
#41 - name idea
Issue -
State: closed - Opened by tiby312 8 months ago
#40 - why hex chess movements dont work
Issue -
State: closed - Opened by tiby312 8 months ago
- 1 comment
#39 - ideas
Issue -
State: closed - Opened by tiby312 9 months ago
- 1 comment
#38 - add last move highlight
Issue -
State: closed - Opened by tiby312 12 months ago
#37 - add undo button
Issue -
State: closed - Opened by tiby312 12 months ago
#36 - Archer v
Pull Request -
State: closed - Opened by tiby312 about 1 year ago
#35 - new rules
Issue -
State: closed - Opened by tiby312 over 1 year ago
#34 - Evaluate restricted movement units less
Issue -
State: closed - Opened by tiby312 over 1 year ago
#33 - Doop
Pull Request -
State: closed - Opened by tiby312 over 1 year ago
#32 - Try team
Pull Request -
State: closed - Opened by tiby312 over 1 year ago
#31 - Roadmap
Issue -
State: closed - Opened by tiby312 over 1 year ago
#30 - rules
Issue -
State: closed - Opened by tiby312 over 1 year ago
#29 - Wounded
Pull Request -
State: closed - Opened by tiby312 over 1 year ago
#28 - grid
Issue -
State: closed - Opened by tiby312 almost 2 years ago
- 12 comments
#27 - Stamina
Pull Request -
State: closed - Opened by tiby312 almost 2 years ago
#25 - Unit turns
Issue -
State: closed - Opened by tiby312 about 2 years ago
- 6 comments
#24 - make it so that the bot is still selected after moving (for possible attack selection)
Issue -
State: closed - Opened by tiby312 about 2 years ago
#23 - Make sure mips is disabled
Issue -
State: closed - Opened by tiby312 about 2 years ago
#22 - Switch to linear texture sampling
Issue -
State: closed - Opened by tiby312 about 2 years ago
#21 - base view on the latest inputs of mouse
Issue -
State: closed - Opened by tiby312 about 2 years ago
#20 - use this font system (multi channel signed distance field)
Issue -
State: closed - Opened by tiby312 about 2 years ago
- 3 comments
#19 - Miltiplayer
Issue -
State: closed - Opened by tiby312 about 2 years ago
#17 - Use browser provided image decoding
Issue -
State: closed - Opened by tiby312 about 2 years ago
#16 - tactics
Issue -
State: closed - Opened by tiby312 about 2 years ago
#15 - Add fudger factor
Issue -
State: closed - Opened by tiby312 about 2 years ago
#14 - Cities
Issue -
State: closed - Opened by tiby312 about 2 years ago
- 1 comment
#13 - Movement
Issue -
State: closed - Opened by tiby312 about 2 years ago
#12 - Make near value bigger in projection matrix
Issue -
State: closed - Opened by tiby312 about 2 years ago
#11 - add sokoban mechanic
Issue -
State: closed - Opened by tiby312 about 2 years ago
- 1 comment
#10 - prune models sent to gpu
Issue -
State: closed - Opened by tiby312 about 2 years ago
#9 - add a breathing animation that happens on gpu side
Issue -
State: closed - Opened by tiby312 about 2 years ago
#8 - make fullscreen
Issue -
State: closed - Opened by tiby312 about 2 years ago
#7 - add antialiasing
Issue -
State: closed - Opened by tiby312 about 2 years ago
- 5 comments
#6 - add directional lighting
Issue -
State: closed - Opened by tiby312 about 2 years ago
- 1 comment
#5 - Make scroll move correctly
Issue -
State: closed - Opened by tiby312 about 2 years ago
- 1 comment
#4 - Make world z be negative going upwards
Issue -
State: closed - Opened by tiby312 about 2 years ago
- 1 comment
#3 - Units
Issue -
State: closed - Opened by tiby312 about 2 years ago
- 2 comments
#2 - hardcode transformation matrix in the shader?
Issue -
State: closed - Opened by tiby312 about 2 years ago
#1 - add a 2d world translation attribute
Issue -
State: closed - Opened by tiby312 about 2 years ago