Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / thomas-chabot/honours-project issues and pull requests
#48 - Dungeon map
Pull Request -
State: closed - Opened by Thomas-Chabot about 4 years ago
#48 - Dungeon map
Pull Request -
State: closed - Opened by Thomas-Chabot about 4 years ago
#47 - [2] Develop AI Character designs to be used in the game
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#47 - [2] Develop AI Character designs to be used in the game
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#46 - [2] Implement the AI Character Attack logic
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#46 - [2] Implement the AI Character Attack logic
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#45 - [2] Implement the AI Character movement logic
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#45 - [2] Implement the AI Character movement logic
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#44 - [1] Plan out a few levels (3 to start with) that will utilize the game's mechanics.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#44 - [1] Plan out a few levels (3 to start with) that will utilize the game's mechanics.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#43 - [1] Design a look for the rooms in the dungeon.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#43 - [1] Design a look for the rooms in the dungeon.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#42 - [1] Develop a trap room that will activate when a player steps in the room.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#42 - [1] Develop a trap room that will activate when a player steps in the room.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#41 - [2] As a player, I want to go through a tutorial that introduces me to the game's mechanics and controls.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#41 - [2] As a player, I want to go through a tutorial that introduces me to the game's mechanics and controls.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#40 - [1] As a player, I want to try out the mechanics in an actual dungeon environment.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#40 - [1] As a player, I want to try out the mechanics in an actual dungeon environment.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#39 - [2] As a player, I want to be chased by monsters inside of the game's dungeons.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#39 - [2] As a player, I want to be chased by monsters inside of the game's dungeons.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#38 - As a player, I want to be able to customize game settings.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#38 - As a player, I want to be able to customize game settings.
Issue -
State: open - Opened by Thomas-Chabot about 4 years ago
#37 - Dungeon master
Pull Request -
State: open - Opened by Thomas-Chabot about 4 years ago
#37 - Dungeon master
Pull Request -
State: open - Opened by Thomas-Chabot about 4 years ago
#36 - Camera updates
Pull Request -
State: closed - Opened by Thomas-Chabot about 4 years ago
#35 - Camera modes
Pull Request -
State: open - Opened by Thomas-Chabot about 4 years ago
#35 - Camera modes
Pull Request -
State: open - Opened by Thomas-Chabot about 4 years ago
#34 - [2] Only the player who is in control of the dungeon layout can change to Overhead view.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#34 - [2] Only the player who is in control of the dungeon layout can change to Overhead view.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#33 - [2] A client can only pick up parts when they are in the Overhead camera mode.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#33 - [2] A client can only pick up parts when they are in the Overhead camera mode.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#32 - Story 1 -- Distinguish between the server & client for displaying a map
Pull Request -
State: open - Opened by Thomas-Chabot over 4 years ago
#32 - Story 1 -- Distinguish between the server & client for displaying a map
Pull Request -
State: open - Opened by Thomas-Chabot over 4 years ago
#31 - SPIKE: Investigate how we want to store data on the game layout
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#31 - SPIKE: Investigate how we want to store data on the game layout
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#30 - [3] Polish: When two parts are to be swapped, the swap should animate to their new positions.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#30 - [3] Polish: When two parts are to be swapped, the swap should animate to their new positions.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#29 - [3] When the swap event fires from the server, the two parts listed should be swapped.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#29 - [3] When the swap event fires from the server, the two parts listed should be swapped.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#28 - [1] The server should be able to represent the game through data.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#28 - [1] The server should be able to represent the game through data.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#27 - [1] Clients should be able to receive the game data from the server & use this to build out the actual game display.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#27 - [1] Clients should be able to receive the game data from the server & use this to build out the actual game display.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#26 - [1] The server should have an event listener for swapping around two parts.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#26 - [1] The server should have an event listener for swapping around two parts.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#25 - [1] The server should have an event for telling clients that two parts have swapped.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#25 - [1] The server should have an event for telling clients that two parts have swapped.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#24 - [2] The client will need to be able to listen for mouse button down & touch events for holding onto a part.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#24 - [2] The client will need to be able to listen for mouse button down & touch events for holding onto a part.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#23 - [2] The client will need to listen for touch / mouse button release for dropping a part.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#23 - [2] The client will need to listen for touch / mouse button release for dropping a part.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#22 - [2] While the client is holding onto a part, the part should follow the movement of the player (mouse or finger).
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#22 - [2] While the client is holding onto a part, the part should follow the movement of the player (mouse or finger).
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#21 - [2] When the client releases a part and it is available to be swapped, it needs to fire off an event to the server.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#21 - [2] When the client releases a part and it is available to be swapped, it needs to fire off an event to the server.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#20 - [2] When a client has performed a swap on their own machine, the part the player was holding onto should drop and the other part should take that part's original position.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#20 - [2] When a client has performed a swap on their own machine, the part the player was holding onto should drop and the other part should take that part's original position.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#19 - [2, DONE] As a player, I want to be able to drag around parts that I'm moving around and place them onto their destination for swapping.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#19 - [2, DONE] As a player, I want to be able to drag around parts that I'm moving around and place them onto their destination for swapping.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#18 - [3, DONE] As a player who is not in control of manipulating the dungeon, I'd like to see when the layout of the dungeon changes.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#18 - [3, DONE] As a player who is not in control of manipulating the dungeon, I'd like to see when the layout of the dungeon changes.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#17 - [1, DONE] As a developer, I'd like to have a separation between the client and the server.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#17 - [1, DONE] As a developer, I'd like to have a separation between the client and the server.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#16 - Store master code inside the Initial Prototype branch
Pull Request -
State: closed - Opened by Thomas-Chabot over 4 years ago
#16 - Store master code inside the Initial Prototype branch
Pull Request -
State: closed - Opened by Thomas-Chabot over 4 years ago
#15 - Initial prototype
Pull Request -
State: closed - Opened by Thomas-Chabot over 4 years ago
#15 - Initial prototype
Pull Request -
State: closed - Opened by Thomas-Chabot over 4 years ago
#14 - Add some core libraries for Maids, Promisees, and Signals
Pull Request -
State: closed - Opened by Thomas-Chabot over 4 years ago
#14 - Add some core libraries for Maids, Promisees, and Signals
Pull Request -
State: closed - Opened by Thomas-Chabot over 4 years ago
#13 - Game State
Pull Request -
State: closed - Opened by Thomas-Chabot over 4 years ago
#13 - Game State
Pull Request -
State: closed - Opened by Thomas-Chabot over 4 years ago
#12 - [3] As a player, I want to have enough content to play around with for a short session.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#12 - [3] As a player, I want to have enough content to play around with for a short session.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#11 - As a player, I want to have monsters in the dungeon that I am trying to avoid
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#11 - As a player, I want to have monsters in the dungeon that I am trying to avoid
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#10 - [2] As a player, I want to have trap rooms in the dungeon that I can play around with and use to defeat monsters
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#10 - [2] As a player, I want to have trap rooms in the dungeon that I can play around with and use to defeat monsters
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#9 - [2] The overhead view should enable the player to alter the layout of tiles in the game.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#9 - [2] The overhead view should enable the player to alter the layout of tiles in the game.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#8 - [2] The overhead camera should react to player movement.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#8 - [2] The overhead camera should react to player movement.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#7 - [2] The camera state will change when the player presses the Ctrl key.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#7 - [2] The camera state will change when the player presses the Ctrl key.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#6 - [2] As a player, I want to have a state dedicated to changing the layout of the dungeon.
Issue -
State: closed - Opened by Thomas-Chabot over 4 years ago
#6 - [2] As a player, I want to have a state dedicated to changing the layout of the dungeon.
Issue -
State: closed - Opened by Thomas-Chabot over 4 years ago
#5 - [1] Swappable tiles are clearly separated from those that cannot be swapped.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#5 - [1] Swappable tiles are clearly separated from those that cannot be swapped.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#4 - [1] A tile that has been selected for swapping should indicate that it has been selected.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#4 - [1] A tile that has been selected for swapping should indicate that it has been selected.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#3 - [1] When two tiles are selected, an animation plays and the two swap positions.
Issue -
State: open - Opened by Thomas-Chabot over 4 years ago
#2 - [1] As a player, I want to be able to swap two tiles inside a dungeon.
Issue -
State: closed - Opened by Thomas-Chabot over 4 years ago
#1 - Swapping mechanic
Pull Request -
State: closed - Opened by Thomas-Chabot over 4 years ago