Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / thexa4/source-pbr issues and pull requests
#46 - is vs 2022 possible?
Issue -
State: open - Opened by maksw2 5 months ago
- 1 comment
#46 - is vs 2022 possible?
Issue -
State: open - Opened by maksw2 5 months ago
- 1 comment
#45 - Support AlienSwarm branch
Issue -
State: open - Opened by LiberalMineral about 1 year ago
- 1 comment
#45 - Support AlienSwarm branch
Issue -
State: open - Opened by LiberalMineral about 1 year ago
- 1 comment
#44 - Cubemaps not blurring with Roughness
Issue -
State: open - Opened by PixelSonic101 over 1 year ago
- 3 comments
#44 - Cubemaps not blurring with Roughness
Issue -
State: open - Opened by PixelSonic101 over 1 year ago
- 3 comments
#43 - Lightmap not working?
Issue -
State: open - Opened by PixelSonic101 over 1 year ago
- 2 comments
#43 - Lightmap not working?
Issue -
State: open - Opened by PixelSonic101 over 1 year ago
- 2 comments
#42 - Added term to lessen parallax occlusion intensity on horizon ( grazing angles )
Pull Request -
State: closed - Opened by sears2424 almost 2 years ago
#42 - Added term to lessen parallax occlusion intensity on horizon ( grazing angles )
Pull Request -
State: closed - Opened by sears2424 almost 2 years ago
#41 - Added fresnelSchlickRoughness and used that instead of fresnelSchlick for ambientLightingFresnelTerm
Pull Request -
State: closed - Opened by sears2424 almost 2 years ago
#41 - Added fresnelSchlickRoughness and used that instead of fresnelSchlick for ambientLightingFresnelTerm
Pull Request -
State: closed - Opened by sears2424 almost 2 years ago
#40 - Updated shader vcs files and game_shader_dx9.dll
Pull Request -
State: closed - Opened by sears2424 almost 2 years ago
#40 - Updated shader vcs files and game_shader_dx9.dll
Pull Request -
State: closed - Opened by sears2424 almost 2 years ago
#39 - error X4018: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_b) to handle.
Issue -
State: open - Opened by phantomboy0 almost 2 years ago
#39 - error X4018: Shader uses texture addressing operations in a dependency chain that is too complex for the target shader model (ps_2_b) to handle.
Issue -
State: open - Opened by phantomboy0 almost 2 years ago
#38 - $Alphatest causing models to go dark
Issue -
State: open - Opened by VpSnipes over 2 years ago
#38 - $Alphatest causing models to go dark
Issue -
State: open - Opened by VpSnipes over 2 years ago
#37 - Fix Dark Normals
Pull Request -
State: closed - Opened by Gocnak over 3 years ago
- 2 comments
#36 - All sorts of tints
Pull Request -
State: closed - Opened by YuRaNnNzZZ over 3 years ago
- 1 comment
#36 - All sorts of tints
Pull Request -
State: closed - Opened by YuRaNnNzZZ over 3 years ago
- 1 comment
#35 - Do not nullify basetexture transform immediately after its calculation
Pull Request -
State: closed - Opened by YuRaNnNzZZ over 3 years ago
#35 - Do not nullify basetexture transform immediately after its calculation
Pull Request -
State: closed - Opened by YuRaNnNzZZ over 3 years ago
#34 - Fix SP crash on mat_reloadallmaterials
Pull Request -
State: closed - Opened by untodesu over 3 years ago
- 1 comment
#34 - Fix SP crash on mat_reloadallmaterials
Pull Request -
State: closed - Opened by untodesu over 3 years ago
- 1 comment
#33 - SP branch crash due to an unsupported register
Issue -
State: closed - Opened by untodesu over 3 years ago
- 2 comments
#33 - SP branch crash due to an unsupported register
Issue -
State: closed - Opened by untodesu over 3 years ago
- 2 comments
#32 - Parallax is broken after the flashlight/projected texture fix got implemented
Issue -
State: closed - Opened by Bsodman1 about 4 years ago
- 2 comments
#32 - Parallax is broken after the flashlight/projected texture fix got implemented
Issue -
State: closed - Opened by Bsodman1 about 4 years ago
- 2 comments
#31 - Strange bug over brightening meshes with a projectedtexture.
Issue -
State: open - Opened by One-Trick-Viper over 4 years ago
#31 - Strange bug over brightening meshes with a projectedtexture.
Issue -
State: open - Opened by One-Trick-Viper over 4 years ago
#30 - Parallax not working.
Issue -
State: closed - Opened by ky1001 over 4 years ago
#30 - Parallax not working.
Issue -
State: closed - Opened by ky1001 over 4 years ago
#29 - Bugfix flashlight diffuse
Pull Request -
State: closed - Opened by sears2424 over 4 years ago
#29 - Bugfix flashlight diffuse
Pull Request -
State: closed - Opened by sears2424 over 4 years ago
#28 - Use grey default texture instead of VTF
Pull Request -
State: closed - Opened by bonjorno7 over 4 years ago
#28 - Use grey default texture instead of VTF
Pull Request -
State: closed - Opened by bonjorno7 over 4 years ago
#27 - Add sensible default VTFs for basecolor and mrao
Pull Request -
State: closed - Opened by bonjorno7 over 4 years ago
#27 - Add sensible default VTFs for basecolor and mrao
Pull Request -
State: closed - Opened by bonjorno7 over 4 years ago
#26 - Prop_Static does not render correctly.
Issue -
State: closed - Opened by TobyMaddix over 4 years ago
- 4 comments
#25 - PS20b Support + Parallax Occlusion + PBR Common header for function sharing
Pull Request -
State: closed - Opened by sears2424 over 4 years ago
- 2 comments
#25 - PS20b Support + Parallax Occlusion + PBR Common header for function sharing
Pull Request -
State: closed - Opened by sears2424 over 4 years ago
- 2 comments
#24 - cubemap popping fix
Pull Request -
State: closed - Opened by sears2424 over 4 years ago
- 1 comment
#24 - cubemap popping fix
Pull Request -
State: closed - Opened by sears2424 over 4 years ago
- 1 comment
#23 - $basetexturetransform is nonfunctional
Issue -
State: closed - Opened by chanoc1 over 4 years ago
- 1 comment
#23 - $basetexturetransform is nonfunctional
Issue -
State: closed - Opened by chanoc1 over 4 years ago
- 1 comment
#22 - Disable r_PhysPropStaticLighting as a hack to let physics props retain ambient lighting.
Pull Request -
State: closed - Opened by sears2424 almost 5 years ago
#22 - Disable r_PhysPropStaticLighting as a hack to let physics props retain ambient lighting.
Pull Request -
State: closed - Opened by sears2424 almost 5 years ago
#21 - Flashlight fixes from Willox
Pull Request -
State: closed - Opened by thexa4 almost 5 years ago
#21 - Flashlight fixes from Willox
Pull Request -
State: closed - Opened by thexa4 almost 5 years ago
#20 - Changed to use kd value for diffuse if specular is present
Pull Request -
State: closed - Opened by YuRaNnNzZZ almost 5 years ago
#20 - Changed to use kd value for diffuse if specular is present
Pull Request -
State: closed - Opened by YuRaNnNzZZ almost 5 years ago
#19 - Specular PBR reflection support (colored F0)
Pull Request -
State: closed - Opened by YuRaNnNzZZ almost 5 years ago
- 1 comment
#19 - Specular PBR reflection support (colored F0)
Pull Request -
State: closed - Opened by YuRaNnNzZZ almost 5 years ago
- 1 comment
#18 - Overbright on brushes
Issue -
State: closed - Opened by GEEKiDoS almost 5 years ago
- 11 comments
#17 - Change the vertex shader from VS20 to VS30 for fixing issue on AMD ca…
Pull Request -
State: closed - Opened by GEEKiDoS almost 5 years ago
#17 - Change the vertex shader from VS20 to VS30 for fixing issue on AMD ca…
Pull Request -
State: closed - Opened by GEEKiDoS almost 5 years ago
#16 - error C2065: “iEnvMapLOD”: Undeclared Identifiers
Issue -
State: closed - Opened by GEEKiDoS almost 5 years ago
- 1 comment
#16 - error C2065: “iEnvMapLOD”: Undeclared Identifiers
Issue -
State: closed - Opened by GEEKiDoS almost 5 years ago
- 1 comment
#15 - Fix multiplying albedo vector4 by 3d vector (Fixes #13)
Pull Request -
State: closed - Opened by YuRaNnNzZZ about 5 years ago
- 1 comment
#15 - Fix multiplying albedo vector4 by 3d vector (Fixes #13)
Pull Request -
State: closed - Opened by YuRaNnNzZZ about 5 years ago
- 1 comment
#14 - Physics props lose their ambient lighting after freezing
Issue -
State: closed - Opened by YuRaNnNzZZ about 5 years ago
- 4 comments
#14 - Physics props lose their ambient lighting after freezing
Issue -
State: closed - Opened by YuRaNnNzZZ about 5 years ago
- 4 comments
#13 - Adding any kind of transparency to the material breaks it
Issue -
State: closed - Opened by YuRaNnNzZZ about 5 years ago
- 3 comments
#13 - Adding any kind of transparency to the material breaks it
Issue -
State: closed - Opened by YuRaNnNzZZ about 5 years ago
- 3 comments
#12 - Flashlight on Models Breaks Lighting for Them
Issue -
State: closed - Opened by Gocnak about 5 years ago
- 3 comments
#12 - Flashlight on Models Breaks Lighting for Them
Issue -
State: closed - Opened by Gocnak about 5 years ago
- 3 comments
#11 - Set default envmap to env_cubemap
Pull Request -
State: closed - Opened by bonjorno7 about 5 years ago
#11 - Set default envmap to env_cubemap
Pull Request -
State: closed - Opened by bonjorno7 about 5 years ago
#10 - Several small improvements
Pull Request -
State: closed - Opened by bonjorno7 about 5 years ago
#10 - Several small improvements
Pull Request -
State: closed - Opened by bonjorno7 about 5 years ago
#9 - Bumpmap
Issue -
State: closed - Opened by 3DL1N about 5 years ago
- 6 comments
#8 - Grab a programmer!
Issue -
State: closed - Opened by 3DL1N over 5 years ago
- 7 comments
#7 - Undeclared Identifiers in pbr_dx9.cpp
Issue -
State: closed - Opened by JeBobs over 5 years ago
- 1 comment
#6 - PBR overhaul
Pull Request -
State: closed - Opened by bonjorno7 over 5 years ago
- 1 comment
#5 - Home stretch for PBR
Pull Request -
State: closed - Opened by bonjorno7 over 5 years ago
- 1 comment
#4 - Major changes to PBR
Pull Request -
State: closed - Opened by bonjorno7 over 5 years ago
- 1 comment
#3 - Bugfix/bonjorno fixes
Pull Request -
State: closed - Opened by thexa4 over 5 years ago
#2 - making pbr work
Pull Request -
State: closed - Opened by bonjorno7 over 5 years ago
- 1 comment
#1 - Do not work on my windows10
Issue -
State: closed - Opened by ksharperd over 5 years ago
- 2 comments