Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / themaister/parallel-rdp issues and pull requests
#65 - Cannot be linked on macOS using Vulkan SDK
Issue -
State: open - Opened by jcm93 about 2 months ago
#65 - Cannot be linked on macOS using Vulkan SDK
Issue -
State: open - Opened by jcm93 about 2 months ago
#64 - Crash with push descriptors under MoltenVK
Issue -
State: open - Opened by jcm93 2 months ago
#64 - Crash with push descriptors under MoltenVK
Issue -
State: open - Opened by jcm93 2 months ago
#63 - Crash/lockup on AMD Windows
Issue -
State: closed - Opened by loganmc10 2 months ago
#63 - Crash/lockup on AMD Windows
Issue -
State: closed - Opened by loganmc10 2 months ago
#62 - Crash when Nvidia shader cache is enabled
Issue -
State: open - Opened by Irityan 4 months ago
- 6 comments
#62 - Crash when Nvidia shader cache is enabled
Issue -
State: open - Opened by Irityan 4 months ago
- 6 comments
#61 - Fix noise when used in second cycle
Pull Request -
State: closed - Opened by rasky 5 months ago
- 1 comment
#61 - Fix noise when used in second cycle
Pull Request -
State: closed - Opened by rasky 5 months ago
- 1 comment
#60 - Perfect Dark crashes at startup
Issue -
State: open - Opened by bonniebear 6 months ago
#60 - Perfect Dark crashes at startup
Issue -
State: open - Opened by bonniebear 6 months ago
#59 - Filtering for textures/sprites
Issue -
State: open - Opened by Papermanzero 6 months ago
#59 - Filtering for textures/sprites
Issue -
State: open - Opened by Papermanzero 6 months ago
#58 - how to compile this for pj64
Issue -
State: open - Opened by Benman2785 7 months ago
- 2 comments
#58 - how to compile this for pj64
Issue -
State: open - Opened by Benman2785 7 months ago
- 2 comments
#57 - Zelda OoT issues above 1x resolution
Issue -
State: open - Opened by Bluejinjo 8 months ago
#57 - Zelda OoT issues above 1x resolution
Issue -
State: open - Opened by Bluejinjo 8 months ago
#56 - Vkon12 [vk1.2] compatibility report
Issue -
State: open - Opened by Squall-Leonhart 9 months ago
- 4 comments
#56 - Vkon12 [vk1.2] compatibility report
Issue -
State: open - Opened by Squall-Leonhart 9 months ago
- 4 comments
#55 - Minor incompatibility with the new F3DEX3 microcode
Issue -
State: closed - Opened by ariahiro64 11 months ago
- 1 comment
#55 - Minor incompatibility with the new F3DEX3 microcode
Issue -
State: closed - Opened by ariahiro64 11 months ago
- 1 comment
#54 - Textures glitch out on Intel Arc A770 (16GB)
Issue -
State: open - Opened by Azonnali over 1 year ago
- 2 comments
#54 - Textures glitch out on Intel Arc A770 (16GB)
Issue -
State: open - Opened by Azonnali over 1 year ago
- 2 comments
#53 - Goldeneye 3D models garbled when too close
Issue -
State: open - Opened by Tasosgemah over 1 year ago
#53 - Goldeneye 3D models garbled when too close
Issue -
State: open - Opened by Tasosgemah over 1 year ago
#52 - Zelda 2D elements scale issue
Issue -
State: open - Opened by Tasosgemah over 1 year ago
#52 - Zelda 2D elements scale issue
Issue -
State: open - Opened by Tasosgemah over 1 year ago
#51 - Failed to create swapchain (code: -13) on non-free NVIDIA 510
Issue -
State: closed - Opened by SSUPII almost 2 years ago
- 1 comment
#51 - Failed to create swapchain (code: -13) on non-free NVIDIA 510
Issue -
State: closed - Opened by SSUPII almost 2 years ago
- 1 comment
#50 - [Linux] Crashing at startup with latest Nvidia 525.60 drivers
Issue -
State: open - Opened by lpslucasps almost 2 years ago
#50 - [Linux] Crashing at startup with latest Nvidia 525.60 drivers
Issue -
State: open - Opened by lpslucasps almost 2 years ago
#49 - Load block does not transfer anything if too many texels are requested.
Pull Request -
State: closed - Opened by rasky almost 2 years ago
#49 - Load block does not transfer anything if too many texels are requested.
Pull Request -
State: closed - Opened by rasky almost 2 years ago
#48 - Shaking picture in Star Wars EP1 - Racer
Issue -
State: closed - Opened by xiartic almost 2 years ago
- 1 comment
#48 - Shaking picture in Star Wars EP1 - Racer
Issue -
State: closed - Opened by xiartic almost 2 years ago
- 1 comment
#47 - Snapdragon/Adreno support and Vulkan Extensions
Issue -
State: open - Opened by golivax about 2 years ago
#47 - Snapdragon/Adreno support and Vulkan Extensions
Issue -
State: open - Opened by golivax about 2 years ago
#46 - Audio crackling problem
Issue -
State: closed - Opened by lucasmr about 2 years ago
- 1 comment
#46 - Audio crackling problem
Issue -
State: closed - Opened by lucasmr about 2 years ago
- 1 comment
#45 - Garbled mess of colors using Vulkan on m64p/Ares.
Issue -
State: closed - Opened by mysterystain about 2 years ago
- 6 comments
#45 - Garbled mess of colors using Vulkan on m64p/Ares.
Issue -
State: closed - Opened by mysterystain about 2 years ago
- 6 comments
#44 - Lock up in Top Gear Rally 2
Issue -
State: open - Opened by loganmc10 over 2 years ago
#44 - Lock up in Top Gear Rally 2
Issue -
State: open - Opened by loganmc10 over 2 years ago
#43 - Undefined behavior
Issue -
State: closed - Opened by loganmc10 over 2 years ago
#43 - Undefined behavior
Issue -
State: closed - Opened by loganmc10 over 2 years ago
#42 - Add external memory integration and GL integration sample.
Pull Request -
State: closed - Opened by Themaister over 2 years ago
- 1 comment
#42 - Add external memory integration and GL integration sample.
Pull Request -
State: closed - Opened by Themaister over 2 years ago
- 1 comment
#41 - Crash on RDNA2 GPU.
Issue -
State: closed - Opened by ghorshy over 2 years ago
- 5 comments
#41 - Crash on RDNA2 GPU.
Issue -
State: closed - Opened by ghorshy over 2 years ago
- 5 comments
#40 - Paper Mario pause screen background is incorrectly colored
Issue -
State: closed - Opened by Mr-Wiseguy over 2 years ago
- 1 comment
#40 - Paper Mario pause screen background is incorrectly colored
Issue -
State: closed - Opened by Mr-Wiseguy over 2 years ago
- 1 comment
#39 - Incomplete pipelined TEX1 emulation
Issue -
State: open - Opened by rasky over 2 years ago
#39 - Incomplete pipelined TEX1 emulation
Issue -
State: open - Opened by rasky over 2 years ago
#38 - Incorrect Resolution Scaling
Issue -
State: closed - Opened by DaRkL3AD3R over 2 years ago
- 2 comments
#38 - Incorrect Resolution Scaling
Issue -
State: closed - Opened by DaRkL3AD3R over 2 years ago
- 2 comments
#37 - Bottom of the 9th - blue tint
Issue -
State: closed - Opened by loganmc10 over 2 years ago
- 6 comments
#37 - Bottom of the 9th - blue tint
Issue -
State: closed - Opened by loganmc10 over 2 years ago
- 6 comments
#36 - Assistance with native Vulkan rendering in m64p
Issue -
State: closed - Opened by loganmc10 almost 3 years ago
- 3 comments
#36 - Assistance with native Vulkan rendering in m64p
Issue -
State: closed - Opened by loganmc10 almost 3 years ago
- 3 comments
#35 - Added option to force specific dither mode
Pull Request -
State: open - Opened by thekovic almost 3 years ago
- 4 comments
#35 - Added option to force specific dither mode
Pull Request -
State: open - Opened by thekovic almost 3 years ago
- 4 comments
#34 - Refactor VI scanout to handle per-scanline register modification.
Pull Request -
State: closed - Opened by Themaister almost 3 years ago
#34 - Refactor VI scanout to handle per-scanline register modification.
Pull Request -
State: closed - Opened by Themaister almost 3 years ago
#33 - DX11 for non-Vulkan GPUs
Issue -
State: closed - Opened by TorutheRedFox almost 3 years ago
- 2 comments
#33 - DX11 for non-Vulkan GPUs
Issue -
State: closed - Opened by TorutheRedFox almost 3 years ago
- 2 comments
#32 - Image bobbing
Issue -
State: open - Opened by thekovic almost 3 years ago
- 3 comments
#32 - Image bobbing
Issue -
State: open - Opened by thekovic almost 3 years ago
- 3 comments
#31 - Graphic Glitches in Majora's Mask
Issue -
State: closed - Opened by Noble772 about 3 years ago
- 1 comment
#31 - Graphic Glitches in Majora's Mask
Issue -
State: closed - Opened by Noble772 about 3 years ago
- 1 comment
#30 - Windows 8.1/7 support possible?
Issue -
State: closed - Opened by MegaMech about 3 years ago
- 1 comment
#30 - Windows 8.1/7 support possible?
Issue -
State: closed - Opened by MegaMech about 3 years ago
- 1 comment
#29 - compile error: ‘numeric_limits’ is not a member of ‘std’
Issue -
State: closed - Opened by Venemo about 3 years ago
- 1 comment
#29 - compile error: ‘numeric_limits’ is not a member of ‘std’
Issue -
State: closed - Opened by Venemo about 3 years ago
- 1 comment
#28 - Individual Overscan function for ParaLLEl-RDP
Issue -
State: closed - Opened by Turaltay over 3 years ago
- 1 comment
#28 - Individual Overscan function for ParaLLEl-RDP
Issue -
State: closed - Opened by Turaltay over 3 years ago
- 1 comment
#27 - Perfect Dark - Lens Flare bug with Hi-Res enabled in-game
Issue -
State: closed - Opened by DaRkL3AD3R over 3 years ago
- 2 comments
#27 - Perfect Dark - Lens Flare bug with Hi-Res enabled in-game
Issue -
State: closed - Opened by DaRkL3AD3R over 3 years ago
- 2 comments
#26 - "Failed to find memory type/allocate RDRAM" on beta Intel GPU drivers
Issue -
State: closed - Opened by retroNUC over 3 years ago
- 4 comments
#26 - "Failed to find memory type/allocate RDRAM" on beta Intel GPU drivers
Issue -
State: closed - Opened by retroNUC over 3 years ago
- 4 comments
#25 - [User Experience / Public Relation] What are those "new" SSAA features?
Issue -
State: closed - Opened by philou-felin over 3 years ago
- 1 comment
#25 - [User Experience / Public Relation] What are those "new" SSAA features?
Issue -
State: closed - Opened by philou-felin over 3 years ago
- 1 comment
#24 - Interlace shaking in Indiana Jones
Issue -
State: closed - Opened by loganmc10 over 3 years ago
- 1 comment
#24 - Interlace shaking in Indiana Jones
Issue -
State: closed - Opened by loganmc10 over 3 years ago
- 1 comment
#23 - Crash in QueryPool::add_pool()
Issue -
State: closed - Opened by loganmc10 over 3 years ago
- 2 comments
#23 - Crash in QueryPool::add_pool()
Issue -
State: closed - Opened by loganmc10 over 3 years ago
- 2 comments
#22 - Mario 64 Painting transition doesn't work
Issue -
State: closed - Opened by Tasosgemah over 3 years ago
#22 - Mario 64 Painting transition doesn't work
Issue -
State: closed - Opened by Tasosgemah over 3 years ago
#21 - Span overflow robustness
Pull Request -
State: closed - Opened by Themaister over 3 years ago
#21 - Span overflow robustness
Pull Request -
State: closed - Opened by Themaister over 3 years ago
#20 - macOS support through Granite or MoltenVK
Issue -
State: open - Opened by dbrll almost 4 years ago
- 4 comments
#20 - macOS support through Granite or MoltenVK
Issue -
State: open - Opened by dbrll almost 4 years ago
- 4 comments
#19 - Out of Memory errors with internal resolutions > 1x
Issue -
State: open - Opened by rlyerly almost 4 years ago
- 4 comments
#19 - Out of Memory errors with internal resolutions > 1x
Issue -
State: open - Opened by rlyerly almost 4 years ago
- 4 comments
#18 - General Dither Toggle
Issue -
State: open - Opened by Finatra almost 4 years ago
- 2 comments
#18 - General Dither Toggle
Issue -
State: open - Opened by Finatra almost 4 years ago
- 2 comments
#17 - Horizontal Downsampling
Issue -
State: open - Opened by Finatra almost 4 years ago
- 10 comments
#17 - Horizontal Downsampling
Issue -
State: open - Opened by Finatra almost 4 years ago
- 10 comments
#16 - Add support for super sampled readback
Pull Request -
State: closed - Opened by Themaister about 4 years ago
#16 - Add support for super sampled readback
Pull Request -
State: closed - Opened by Themaister about 4 years ago