Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / themaister/parallel-rdp issues and pull requests

#65 - Cannot be linked on macOS using Vulkan SDK

Issue - State: open - Opened by jcm93 about 2 months ago

#65 - Cannot be linked on macOS using Vulkan SDK

Issue - State: open - Opened by jcm93 about 2 months ago

#64 - Crash with push descriptors under MoltenVK

Issue - State: open - Opened by jcm93 2 months ago

#64 - Crash with push descriptors under MoltenVK

Issue - State: open - Opened by jcm93 2 months ago

#63 - Crash/lockup on AMD Windows

Issue - State: closed - Opened by loganmc10 2 months ago

#63 - Crash/lockup on AMD Windows

Issue - State: closed - Opened by loganmc10 2 months ago

#62 - Crash when Nvidia shader cache is enabled

Issue - State: open - Opened by Irityan 4 months ago - 6 comments

#62 - Crash when Nvidia shader cache is enabled

Issue - State: open - Opened by Irityan 4 months ago - 6 comments

#61 - Fix noise when used in second cycle

Pull Request - State: closed - Opened by rasky 5 months ago - 1 comment

#61 - Fix noise when used in second cycle

Pull Request - State: closed - Opened by rasky 5 months ago - 1 comment

#60 - Perfect Dark crashes at startup

Issue - State: open - Opened by bonniebear 6 months ago

#60 - Perfect Dark crashes at startup

Issue - State: open - Opened by bonniebear 6 months ago

#59 - Filtering for textures/sprites

Issue - State: open - Opened by Papermanzero 6 months ago

#59 - Filtering for textures/sprites

Issue - State: open - Opened by Papermanzero 6 months ago

#58 - how to compile this for pj64

Issue - State: open - Opened by Benman2785 7 months ago - 2 comments

#58 - how to compile this for pj64

Issue - State: open - Opened by Benman2785 7 months ago - 2 comments

#57 - Zelda OoT issues above 1x resolution

Issue - State: open - Opened by Bluejinjo 8 months ago

#57 - Zelda OoT issues above 1x resolution

Issue - State: open - Opened by Bluejinjo 8 months ago

#56 - Vkon12 [vk1.2] compatibility report

Issue - State: open - Opened by Squall-Leonhart 9 months ago - 4 comments

#56 - Vkon12 [vk1.2] compatibility report

Issue - State: open - Opened by Squall-Leonhart 9 months ago - 4 comments

#55 - Minor incompatibility with the new F3DEX3 microcode

Issue - State: closed - Opened by ariahiro64 11 months ago - 1 comment

#55 - Minor incompatibility with the new F3DEX3 microcode

Issue - State: closed - Opened by ariahiro64 11 months ago - 1 comment

#54 - Textures glitch out on Intel Arc A770 (16GB)

Issue - State: open - Opened by Azonnali over 1 year ago - 2 comments

#54 - Textures glitch out on Intel Arc A770 (16GB)

Issue - State: open - Opened by Azonnali over 1 year ago - 2 comments

#53 - Goldeneye 3D models garbled when too close

Issue - State: open - Opened by Tasosgemah over 1 year ago

#53 - Goldeneye 3D models garbled when too close

Issue - State: open - Opened by Tasosgemah over 1 year ago

#52 - Zelda 2D elements scale issue

Issue - State: open - Opened by Tasosgemah over 1 year ago

#52 - Zelda 2D elements scale issue

Issue - State: open - Opened by Tasosgemah over 1 year ago

#51 - Failed to create swapchain (code: -13) on non-free NVIDIA 510

Issue - State: closed - Opened by SSUPII almost 2 years ago - 1 comment

#51 - Failed to create swapchain (code: -13) on non-free NVIDIA 510

Issue - State: closed - Opened by SSUPII almost 2 years ago - 1 comment

#49 - Load block does not transfer anything if too many texels are requested.

Pull Request - State: closed - Opened by rasky almost 2 years ago

#49 - Load block does not transfer anything if too many texels are requested.

Pull Request - State: closed - Opened by rasky almost 2 years ago

#48 - Shaking picture in Star Wars EP1 - Racer

Issue - State: closed - Opened by xiartic almost 2 years ago - 1 comment

#48 - Shaking picture in Star Wars EP1 - Racer

Issue - State: closed - Opened by xiartic almost 2 years ago - 1 comment

#47 - Snapdragon/Adreno support and Vulkan Extensions

Issue - State: open - Opened by golivax about 2 years ago

#47 - Snapdragon/Adreno support and Vulkan Extensions

Issue - State: open - Opened by golivax about 2 years ago

#46 - Audio crackling problem

Issue - State: closed - Opened by lucasmr about 2 years ago - 1 comment

#46 - Audio crackling problem

Issue - State: closed - Opened by lucasmr about 2 years ago - 1 comment

#45 - Garbled mess of colors using Vulkan on m64p/Ares.

Issue - State: closed - Opened by mysterystain about 2 years ago - 6 comments

#45 - Garbled mess of colors using Vulkan on m64p/Ares.

Issue - State: closed - Opened by mysterystain about 2 years ago - 6 comments

#44 - Lock up in Top Gear Rally 2

Issue - State: open - Opened by loganmc10 over 2 years ago

#44 - Lock up in Top Gear Rally 2

Issue - State: open - Opened by loganmc10 over 2 years ago

#43 - Undefined behavior

Issue - State: closed - Opened by loganmc10 over 2 years ago

#43 - Undefined behavior

Issue - State: closed - Opened by loganmc10 over 2 years ago

#42 - Add external memory integration and GL integration sample.

Pull Request - State: closed - Opened by Themaister over 2 years ago - 1 comment

#42 - Add external memory integration and GL integration sample.

Pull Request - State: closed - Opened by Themaister over 2 years ago - 1 comment

#41 - Crash on RDNA2 GPU.

Issue - State: closed - Opened by ghorshy over 2 years ago - 5 comments

#41 - Crash on RDNA2 GPU.

Issue - State: closed - Opened by ghorshy over 2 years ago - 5 comments

#40 - Paper Mario pause screen background is incorrectly colored

Issue - State: closed - Opened by Mr-Wiseguy over 2 years ago - 1 comment

#40 - Paper Mario pause screen background is incorrectly colored

Issue - State: closed - Opened by Mr-Wiseguy over 2 years ago - 1 comment

#39 - Incomplete pipelined TEX1 emulation

Issue - State: open - Opened by rasky over 2 years ago

#39 - Incomplete pipelined TEX1 emulation

Issue - State: open - Opened by rasky over 2 years ago

#38 - Incorrect Resolution Scaling

Issue - State: closed - Opened by DaRkL3AD3R over 2 years ago - 2 comments

#38 - Incorrect Resolution Scaling

Issue - State: closed - Opened by DaRkL3AD3R over 2 years ago - 2 comments

#37 - Bottom of the 9th - blue tint

Issue - State: closed - Opened by loganmc10 over 2 years ago - 6 comments

#37 - Bottom of the 9th - blue tint

Issue - State: closed - Opened by loganmc10 over 2 years ago - 6 comments

#36 - Assistance with native Vulkan rendering in m64p

Issue - State: closed - Opened by loganmc10 almost 3 years ago - 3 comments

#36 - Assistance with native Vulkan rendering in m64p

Issue - State: closed - Opened by loganmc10 almost 3 years ago - 3 comments

#35 - Added option to force specific dither mode

Pull Request - State: open - Opened by thekovic almost 3 years ago - 4 comments

#35 - Added option to force specific dither mode

Pull Request - State: open - Opened by thekovic almost 3 years ago - 4 comments

#34 - Refactor VI scanout to handle per-scanline register modification.

Pull Request - State: closed - Opened by Themaister almost 3 years ago

#34 - Refactor VI scanout to handle per-scanline register modification.

Pull Request - State: closed - Opened by Themaister almost 3 years ago

#33 - DX11 for non-Vulkan GPUs

Issue - State: closed - Opened by TorutheRedFox almost 3 years ago - 2 comments

#33 - DX11 for non-Vulkan GPUs

Issue - State: closed - Opened by TorutheRedFox almost 3 years ago - 2 comments

#32 - Image bobbing

Issue - State: open - Opened by thekovic almost 3 years ago - 3 comments

#32 - Image bobbing

Issue - State: open - Opened by thekovic almost 3 years ago - 3 comments

#31 - Graphic Glitches in Majora's Mask

Issue - State: closed - Opened by Noble772 about 3 years ago - 1 comment

#31 - Graphic Glitches in Majora's Mask

Issue - State: closed - Opened by Noble772 about 3 years ago - 1 comment

#30 - Windows 8.1/7 support possible?

Issue - State: closed - Opened by MegaMech about 3 years ago - 1 comment

#30 - Windows 8.1/7 support possible?

Issue - State: closed - Opened by MegaMech about 3 years ago - 1 comment

#29 - compile error: ‘numeric_limits’ is not a member of ‘std’

Issue - State: closed - Opened by Venemo about 3 years ago - 1 comment

#29 - compile error: ‘numeric_limits’ is not a member of ‘std’

Issue - State: closed - Opened by Venemo about 3 years ago - 1 comment

#28 - Individual Overscan function for ParaLLEl-RDP

Issue - State: closed - Opened by Turaltay over 3 years ago - 1 comment

#28 - Individual Overscan function for ParaLLEl-RDP

Issue - State: closed - Opened by Turaltay over 3 years ago - 1 comment

#27 - Perfect Dark - Lens Flare bug with Hi-Res enabled in-game

Issue - State: closed - Opened by DaRkL3AD3R over 3 years ago - 2 comments

#27 - Perfect Dark - Lens Flare bug with Hi-Res enabled in-game

Issue - State: closed - Opened by DaRkL3AD3R over 3 years ago - 2 comments

#26 - "Failed to find memory type/allocate RDRAM" on beta Intel GPU drivers

Issue - State: closed - Opened by retroNUC over 3 years ago - 4 comments

#26 - "Failed to find memory type/allocate RDRAM" on beta Intel GPU drivers

Issue - State: closed - Opened by retroNUC over 3 years ago - 4 comments

#25 - [User Experience / Public Relation] What are those "new" SSAA features?

Issue - State: closed - Opened by philou-felin over 3 years ago - 1 comment

#25 - [User Experience / Public Relation] What are those "new" SSAA features?

Issue - State: closed - Opened by philou-felin over 3 years ago - 1 comment

#24 - Interlace shaking in Indiana Jones

Issue - State: closed - Opened by loganmc10 over 3 years ago - 1 comment

#24 - Interlace shaking in Indiana Jones

Issue - State: closed - Opened by loganmc10 over 3 years ago - 1 comment

#23 - Crash in QueryPool::add_pool()

Issue - State: closed - Opened by loganmc10 over 3 years ago - 2 comments

#23 - Crash in QueryPool::add_pool()

Issue - State: closed - Opened by loganmc10 over 3 years ago - 2 comments

#22 - Mario 64 Painting transition doesn't work

Issue - State: closed - Opened by Tasosgemah over 3 years ago

#22 - Mario 64 Painting transition doesn't work

Issue - State: closed - Opened by Tasosgemah over 3 years ago

#21 - Span overflow robustness

Pull Request - State: closed - Opened by Themaister over 3 years ago

#21 - Span overflow robustness

Pull Request - State: closed - Opened by Themaister over 3 years ago

#20 - macOS support through Granite or MoltenVK

Issue - State: open - Opened by dbrll almost 4 years ago - 4 comments

#20 - macOS support through Granite or MoltenVK

Issue - State: open - Opened by dbrll almost 4 years ago - 4 comments

#19 - Out of Memory errors with internal resolutions > 1x

Issue - State: open - Opened by rlyerly almost 4 years ago - 4 comments

#19 - Out of Memory errors with internal resolutions > 1x

Issue - State: open - Opened by rlyerly almost 4 years ago - 4 comments

#18 - General Dither Toggle

Issue - State: open - Opened by Finatra almost 4 years ago - 2 comments

#18 - General Dither Toggle

Issue - State: open - Opened by Finatra almost 4 years ago - 2 comments

#17 - Horizontal Downsampling

Issue - State: open - Opened by Finatra almost 4 years ago - 10 comments

#17 - Horizontal Downsampling

Issue - State: open - Opened by Finatra almost 4 years ago - 10 comments

#16 - Add support for super sampled readback

Pull Request - State: closed - Opened by Themaister about 4 years ago

#16 - Add support for super sampled readback

Pull Request - State: closed - Opened by Themaister about 4 years ago