Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / thejoshwolfe/legend-of-swarkland issues and pull requests
#40 - practice skills instead of experience for kills
Issue -
State: closed - Opened by thejoshwolfe almost 8 years ago
- 2 comments
Labels: enhancement, old-c++
#39 - randomized appearance for individuals instead of seeing id badges - aka, put the lich king in a moral dilemma
Issue -
State: closed - Opened by thejoshwolfe almost 8 years ago
- 4 comments
Labels: enhancement, old-c++
#39 - randomized appearance for individuals instead of seeing id badges - aka, put the lich king in a moral dilemma
Issue -
State: closed - Opened by thejoshwolfe almost 8 years ago
- 4 comments
Labels: enhancement, old-c++
#38 - it's possible to be fast and slow at the same time
Issue -
State: closed - Opened by andrewrk almost 8 years ago
- 2 comments
Labels: bug, old-c++
#38 - it's possible to be fast and slow at the same time
Issue -
State: closed - Opened by andrewrk almost 8 years ago
- 2 comments
Labels: bug, old-c++
#37 - "use ability" menu when polymorphed into a tar elemental shows the scorpion image
Issue -
State: closed - Opened by andrewrk almost 8 years ago
- 1 comment
Labels: old-c++
#37 - "use ability" menu when polymorphed into a tar elemental shows the scorpion image
Issue -
State: closed - Opened by andrewrk almost 8 years ago
- 1 comment
Labels: old-c++
#36 - used uninitialized error from gcc 5.4
Issue -
State: closed - Opened by andrewrk almost 8 years ago
- 2 comments
Labels: bug, old-c++
#35 - fix typo in mersenne twister algorithm
Pull Request -
State: closed - Opened by thejoshwolfe over 8 years ago
Labels: bug
#35 - fix typo in mersenne twister algorithm
Pull Request -
State: closed - Opened by thejoshwolfe over 8 years ago
Labels: bug
#34 - item pile z orders not updated properly until moving
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++
#34 - item pile z orders not updated properly until moving
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++
#33 - AI should not attempt to fire a range attack without blowthrough if there's someone in the way
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
- 1 comment
Labels: ai, old-c++
#33 - AI should not attempt to fire a range attack without blowthrough if there's someone in the way
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
- 1 comment
Labels: ai, old-c++
#32 - if an enemy accidentally attacks another enemy, the victim should react
Issue -
State: open - Opened by thejoshwolfe almost 9 years ago
- 3 comments
Labels: enhancement, ai
#32 - if an enemy accidentally attacks another enemy, the victim should react
Issue -
State: open - Opened by thejoshwolfe almost 9 years ago
- 3 comments
Labels: enhancement, ai
#31 - zapping a wand at yourself while invisible should create a placeholder individual
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++
#31 - zapping a wand at yourself while invisible should create a placeholder individual
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++
#30 - remedy doesn't cure slowing
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
- 2 comments
Labels: enhancement, old-c++
#30 - remedy doesn't cure slowing
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
- 2 comments
Labels: enhancement, old-c++
#29 - if a monster can see you, it should not attack any unseen things
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: ai, old-c++
#29 - if a monster can see you, it should not attack any unseen things
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: ai, old-c++
#28 - phantom item bug when unseen marker times out for invisible individual with unseen wand
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: old-c++
#28 - phantom item bug when unseen marker times out for invisible individual with unseen wand
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: old-c++
#27 - seeing something occupy the same space as an unseen something should clear the marker
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++
#27 - seeing something occupy the same space as an unseen something should clear the marker
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++
#26 - you don't notice items that drop at your feet when you're blind
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++
#26 - you don't notice items that drop at your feet when you're blind
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++
#25 - path finding is slow
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
- 1 comment
Labels: bug, old-c++
#25 - path finding is slow
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
- 1 comment
Labels: bug, old-c++
#24 - remember state about things even when they go out of view
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++
#24 - remember state about things even when they go out of view
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++
#23 - main menu
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++
#23 - main menu
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++
#22 - rest button
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
- 1 comment
Labels: enhancement, old-c++
#22 - rest button
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
- 1 comment
Labels: enhancement, old-c++
#21 - event history stays open when you move the mouse off the top of the window
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++
#21 - event history stays open when you move the mouse off the top of the window
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++
#20 - new control scheme
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++
#20 - new control scheme
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++
#19 - XP level for newly spawned monsters should depend only on species
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++
#19 - XP level for newly spawned monsters should depend only on species
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++
#18 - record test script mode
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
- 1 comment
Labels: old-c++
#17 - ability to control multiple individuals
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++
#16 - test mode where all rng is either disabled or specified by the input
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
- 2 comments
Labels: enhancement, old-c++
#15 - cheatcodes should be able to be exact
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++
#14 - save.swarkland format should be text instead of binary
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: old-c++
#13 - support reading and writing the same tas script
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++
#12 - graphic for carrying items looks like a wand
Issue -
State: closed - Opened by andrewrk almost 9 years ago
Labels: bug, old-c++
#11 - A collection of funny but ultimately terrible ideas
Issue -
State: open - Opened by andrewrk almost 9 years ago
- 2 comments
Labels: enhancement
#10 - status effects from throwing potions are noticeable before getting the event for the effect
Issue -
State: closed - Opened by thejoshwolfe almost 9 years ago
- 1 comment
Labels: bug, old-c++
#9 - "what's this" help missing for when an item is selected
Issue -
State: closed - Opened by andrewrk over 9 years ago
- 1 comment
Labels: old-c++
#8 - Game window is bigger than screen
Issue -
State: closed - Opened by jorgejarai almost 10 years ago
- 4 comments
Labels: bug, old-c++
#7 - most of the screen is not repainting
Issue -
State: closed - Opened by thejoshwolfe almost 10 years ago
- 1 comment
Labels: bug, old-c++
#6 - fix hoverover text in full-visibility cheat
Issue -
State: closed - Opened by thejoshwolfe almost 10 years ago
Labels: bug, old-c++
#5 - phantom item bug
Issue -
State: closed - Opened by thejoshwolfe almost 10 years ago
- 5 comments
Labels: bug, old-c++
#4 - render() exposes hashtable traversal order
Issue -
State: closed - Opened by thejoshwolfe almost 10 years ago
Labels: old-c++
#3 - z-order is chaos
Issue -
State: closed - Opened by thejoshwolfe almost 10 years ago
Labels: old-c++
#2 - use a random seed from os-provided random data instead of from time
Issue -
State: closed - Opened by thejoshwolfe almost 10 years ago
- 1 comment
Labels: enhancement, old-c++
#1 - better line of sight algorithm
Issue -
State: closed - Opened by thejoshwolfe almost 10 years ago
Labels: enhancement, old-c++