Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / thejoshwolfe/legend-of-swarkland issues and pull requests

#40 - practice skills instead of experience for kills

Issue - State: closed - Opened by thejoshwolfe almost 8 years ago - 2 comments
Labels: enhancement, old-c++

#39 - randomized appearance for individuals instead of seeing id badges - aka, put the lich king in a moral dilemma

Issue - State: closed - Opened by thejoshwolfe almost 8 years ago - 4 comments
Labels: enhancement, old-c++

#39 - randomized appearance for individuals instead of seeing id badges - aka, put the lich king in a moral dilemma

Issue - State: closed - Opened by thejoshwolfe almost 8 years ago - 4 comments
Labels: enhancement, old-c++

#38 - it's possible to be fast and slow at the same time

Issue - State: closed - Opened by andrewrk almost 8 years ago - 2 comments
Labels: bug, old-c++

#38 - it's possible to be fast and slow at the same time

Issue - State: closed - Opened by andrewrk almost 8 years ago - 2 comments
Labels: bug, old-c++

#37 - "use ability" menu when polymorphed into a tar elemental shows the scorpion image

Issue - State: closed - Opened by andrewrk almost 8 years ago - 1 comment
Labels: old-c++

#37 - "use ability" menu when polymorphed into a tar elemental shows the scorpion image

Issue - State: closed - Opened by andrewrk almost 8 years ago - 1 comment
Labels: old-c++

#36 - used uninitialized error from gcc 5.4

Issue - State: closed - Opened by andrewrk almost 8 years ago - 2 comments
Labels: bug, old-c++

#35 - fix typo in mersenne twister algorithm

Pull Request - State: closed - Opened by thejoshwolfe over 8 years ago
Labels: bug

#35 - fix typo in mersenne twister algorithm

Pull Request - State: closed - Opened by thejoshwolfe over 8 years ago
Labels: bug

#34 - item pile z orders not updated properly until moving

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++

#34 - item pile z orders not updated properly until moving

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++

#33 - AI should not attempt to fire a range attack without blowthrough if there's someone in the way

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago - 1 comment
Labels: ai, old-c++

#33 - AI should not attempt to fire a range attack without blowthrough if there's someone in the way

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago - 1 comment
Labels: ai, old-c++

#32 - if an enemy accidentally attacks another enemy, the victim should react

Issue - State: open - Opened by thejoshwolfe almost 9 years ago - 3 comments
Labels: enhancement, ai

#32 - if an enemy accidentally attacks another enemy, the victim should react

Issue - State: open - Opened by thejoshwolfe almost 9 years ago - 3 comments
Labels: enhancement, ai

#31 - zapping a wand at yourself while invisible should create a placeholder individual

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++

#31 - zapping a wand at yourself while invisible should create a placeholder individual

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++

#30 - remedy doesn't cure slowing

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago - 2 comments
Labels: enhancement, old-c++

#30 - remedy doesn't cure slowing

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago - 2 comments
Labels: enhancement, old-c++

#29 - if a monster can see you, it should not attack any unseen things

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: ai, old-c++

#29 - if a monster can see you, it should not attack any unseen things

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: ai, old-c++

#27 - seeing something occupy the same space as an unseen something should clear the marker

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++

#27 - seeing something occupy the same space as an unseen something should clear the marker

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++

#26 - you don't notice items that drop at your feet when you're blind

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++

#26 - you don't notice items that drop at your feet when you're blind

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++

#25 - path finding is slow

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago - 1 comment
Labels: bug, old-c++

#25 - path finding is slow

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago - 1 comment
Labels: bug, old-c++

#24 - remember state about things even when they go out of view

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++

#24 - remember state about things even when they go out of view

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++

#23 - main menu

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++

#23 - main menu

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++

#22 - rest button

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago - 1 comment
Labels: enhancement, old-c++

#22 - rest button

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago - 1 comment
Labels: enhancement, old-c++

#21 - event history stays open when you move the mouse off the top of the window

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++

#21 - event history stays open when you move the mouse off the top of the window

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: bug, old-c++

#20 - new control scheme

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++

#20 - new control scheme

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++

#19 - XP level for newly spawned monsters should depend only on species

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++

#19 - XP level for newly spawned monsters should depend only on species

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++

#18 - record test script mode

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago - 1 comment
Labels: old-c++

#17 - ability to control multiple individuals

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++

#16 - test mode where all rng is either disabled or specified by the input

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago - 2 comments
Labels: enhancement, old-c++

#15 - cheatcodes should be able to be exact

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++

#14 - save.swarkland format should be text instead of binary

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: old-c++

#13 - support reading and writing the same tas script

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago
Labels: enhancement, old-c++

#12 - graphic for carrying items looks like a wand

Issue - State: closed - Opened by andrewrk almost 9 years ago
Labels: bug, old-c++

#11 - A collection of funny but ultimately terrible ideas

Issue - State: open - Opened by andrewrk almost 9 years ago - 2 comments
Labels: enhancement

#10 - status effects from throwing potions are noticeable before getting the event for the effect

Issue - State: closed - Opened by thejoshwolfe almost 9 years ago - 1 comment
Labels: bug, old-c++

#9 - "what's this" help missing for when an item is selected

Issue - State: closed - Opened by andrewrk over 9 years ago - 1 comment
Labels: old-c++

#8 - Game window is bigger than screen

Issue - State: closed - Opened by jorgejarai almost 10 years ago - 4 comments
Labels: bug, old-c++

#7 - most of the screen is not repainting

Issue - State: closed - Opened by thejoshwolfe almost 10 years ago - 1 comment
Labels: bug, old-c++

#6 - fix hoverover text in full-visibility cheat

Issue - State: closed - Opened by thejoshwolfe almost 10 years ago
Labels: bug, old-c++

#5 - phantom item bug

Issue - State: closed - Opened by thejoshwolfe almost 10 years ago - 5 comments
Labels: bug, old-c++

#4 - render() exposes hashtable traversal order

Issue - State: closed - Opened by thejoshwolfe almost 10 years ago
Labels: old-c++

#3 - z-order is chaos

Issue - State: closed - Opened by thejoshwolfe almost 10 years ago
Labels: old-c++

#2 - use a random seed from os-provided random data instead of from time

Issue - State: closed - Opened by thejoshwolfe almost 10 years ago - 1 comment
Labels: enhancement, old-c++

#1 - better line of sight algorithm

Issue - State: closed - Opened by thejoshwolfe almost 10 years ago
Labels: enhancement, old-c++