Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / thejoshwolfe/legend-of-swarkland issues and pull requests
#93 - Error with 'zig build'
Issue -
State: open - Opened by OpenSourceJesus about 1 month ago
- 3 comments
#91 - Remove redundant 'times' function
Pull Request -
State: closed - Opened by mlugg over 1 year ago
#91 - Remove redundant 'times' function
Pull Request -
State: closed - Opened by mlugg over 1 year ago
#90 - torch item and weapon swapping
Pull Request -
State: closed - Opened by thejoshwolfe about 2 years ago
#90 - torch item and weapon swapping
Pull Request -
State: closed - Opened by thejoshwolfe about 2 years ago
#89 - Update to be compatible with zig self-hosted
Pull Request -
State: closed - Opened by andrewrk over 2 years ago
#89 - Update to be compatible with zig self-hosted
Pull Request -
State: closed - Opened by andrewrk over 2 years ago
#88 - Panic on puzzle second room
Issue -
State: closed - Opened by kvoli over 2 years ago
#88 - Panic on puzzle second room
Issue -
State: closed - Opened by kvoli over 2 years ago
#87 - An orc drops a shield
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#87 - An orc drops a shield
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#86 - Brainstorming: Make movement conflict resolution easier to understand
Issue -
State: open - Opened by thejoshwolfe almost 3 years ago
- 1 comment
#86 - Brainstorming: Make movement conflict resolution easier to understand
Issue -
State: open - Opened by thejoshwolfe almost 3 years ago
- 1 comment
#85 - Brainstorming: Make diagonal pathing AI easier to understand
Issue -
State: open - Opened by thejoshwolfe almost 3 years ago
- 3 comments
#85 - Brainstorming: Make diagonal pathing AI easier to understand
Issue -
State: open - Opened by thejoshwolfe almost 3 years ago
- 3 comments
#84 - Desert area
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#84 - Desert area
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#83 - Orc cave and centaur forest
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#83 - Orc cave and centaur forest
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#82 - Solid walls block line of sight
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#82 - Solid walls block line of sight
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#81 - Add levels where you become a rhino
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#81 - Add levels where you become a rhino
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#80 - Release 5.6 checklist
Issue -
State: closed - Opened by thejoshwolfe almost 3 years ago
#80 - Release 5.6 checklist
Issue -
State: closed - Opened by thejoshwolfe almost 3 years ago
#79 - Level select menu unlocks levels as you beat them
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#79 - Level select menu unlocks levels as you beat them
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#78 - Bring back the sequence of puzzle levels
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#78 - Bring back the sequence of puzzle levels
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#77 - Add blob monsters
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#77 - Add blob monsters
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#76 - Update for Zig 0.9.0
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#76 - Update for Zig 0.9.0
Pull Request -
State: closed - Opened by thejoshwolfe almost 3 years ago
#75 - Update to Zig 0.8.0
Pull Request -
State: closed - Opened by colbyhub over 3 years ago
- 1 comment
#75 - Update to Zig 0.8.0
Pull Request -
State: closed - Opened by colbyhub over 3 years ago
- 1 comment
#74 - update to latest zig
Pull Request -
State: closed - Opened by andrewrk about 4 years ago
#74 - update to latest zig
Pull Request -
State: closed - Opened by andrewrk about 4 years ago
#73 - please enjoy these changes
Pull Request -
State: closed - Opened by andrewrk about 4 years ago
#73 - please enjoy these changes
Pull Request -
State: closed - Opened by andrewrk about 4 years ago
#72 - some orcs are shielded orcs
Pull Request -
State: closed - Opened by thejoshwolfe over 4 years ago
#71 - Try to get a high score. My best score is 4.
Pull Request -
State: closed - Opened by thejoshwolfe over 4 years ago
#71 - Try to get a high score. My best score is 4.
Pull Request -
State: closed - Opened by thejoshwolfe over 4 years ago
#70 - Generate a random map
Pull Request -
State: closed - Opened by thejoshwolfe over 4 years ago
#70 - Generate a random map
Pull Request -
State: closed - Opened by thejoshwolfe over 4 years ago
#69 - Building with master fails
Issue -
State: closed - Opened by delaneyj over 4 years ago
- 3 comments
#69 - Building with master fails
Issue -
State: closed - Opened by delaneyj over 4 years ago
- 3 comments
#68 - add wounded status condition
Pull Request -
State: closed - Opened by thejoshwolfe over 4 years ago
#68 - add wounded status condition
Pull Request -
State: closed - Opened by thejoshwolfe over 4 years ago
#67 - update to latest zig
Pull Request -
State: closed - Opened by andrewrk over 4 years ago
- 2 comments
#67 - update to latest zig
Pull Request -
State: closed - Opened by andrewrk over 4 years ago
- 2 comments
#66 - update to latest zig
Pull Request -
State: closed - Opened by andrewrk over 4 years ago
#65 - A polymorph trap between levels turns you into a centaur
Pull Request -
State: closed - Opened by thejoshwolfe almost 5 years ago
#64 - Make rhinos heavy again
Pull Request -
State: closed - Opened by thejoshwolfe almost 5 years ago
#64 - Make rhinos heavy again
Pull Request -
State: closed - Opened by thejoshwolfe almost 5 years ago
#63 - add kicking and a kangaroo
Pull Request -
State: closed - Opened by thejoshwolfe almost 5 years ago
#63 - add kicking and a kangaroo
Pull Request -
State: closed - Opened by thejoshwolfe almost 5 years ago
#62 - override build mode of SDL2 dependency to ReleaseFast
Pull Request -
State: closed - Opened by andrewrk almost 5 years ago
#62 - override build mode of SDL2 dependency to ReleaseFast
Pull Request -
State: closed - Opened by andrewrk almost 5 years ago
#61 - update to zig 0.5.0+cb5a5ebb2
Pull Request -
State: closed - Opened by andrewrk almost 5 years ago
- 1 comment
#61 - update to zig 0.5.0+cb5a5ebb2
Pull Request -
State: closed - Opened by andrewrk almost 5 years ago
- 1 comment
#60 - edge of screen is black when moving
Issue -
State: closed - Opened by thejoshwolfe almost 5 years ago
Labels: bug
#60 - edge of screen is black when moving
Issue -
State: closed - Opened by thejoshwolfe almost 5 years ago
Labels: bug
#59 - limit visibility with line-of-sight algorithm
Issue -
State: closed - Opened by thejoshwolfe almost 5 years ago
Labels: enhancement
#59 - limit visibility with line-of-sight algorithm
Issue -
State: closed - Opened by thejoshwolfe almost 5 years ago
Labels: enhancement
#58 - sprite for arrow should render in front of individuals
Issue -
State: closed - Opened by thejoshwolfe almost 5 years ago
Labels: bug, gui
#58 - sprite for arrow should render in front of individuals
Issue -
State: closed - Opened by thejoshwolfe almost 5 years ago
Labels: bug, gui
#57 - Overhaul collision resolution to be less bouncy
Pull Request -
State: closed - Opened by thejoshwolfe almost 5 years ago
#57 - Overhaul collision resolution to be less bouncy
Pull Request -
State: closed - Opened by thejoshwolfe almost 5 years ago
#56 - shoving an enemy into a wall crashes the game
Issue -
State: closed - Opened by thejoshwolfe almost 5 years ago
Labels: bug
#56 - shoving an enemy into a wall crashes the game
Issue -
State: closed - Opened by thejoshwolfe almost 5 years ago
Labels: bug
#55 - update to zig-0.5.0-38791ac61
Pull Request -
State: closed - Opened by andrewrk almost 5 years ago
#55 - update to zig-0.5.0-38791ac61
Pull Request -
State: closed - Opened by andrewrk almost 5 years ago
#54 - How do you kill the rhino?
Issue -
State: closed - Opened by ghost almost 5 years ago
- 5 comments
#54 - How do you kill the rhino?
Issue -
State: closed - Opened by ghost almost 5 years ago
- 5 comments
#53 - arrows no longer pierce targets
Pull Request -
State: closed - Opened by thejoshwolfe about 5 years ago
#53 - arrows no longer pierce targets
Pull Request -
State: closed - Opened by thejoshwolfe about 5 years ago
#52 - Delete all C++ code and start over in Zig
Pull Request -
State: closed - Opened by thejoshwolfe over 5 years ago
#52 - Delete all C++ code and start over in Zig
Pull Request -
State: closed - Opened by thejoshwolfe over 5 years ago
#51 - update to latest zig
Pull Request -
State: closed - Opened by andrewrk over 5 years ago
- 1 comment
#51 - update to latest zig
Pull Request -
State: closed - Opened by andrewrk over 5 years ago
- 1 comment
#50 - Weird error compiling
Issue -
State: closed - Opened by bpsuntrup over 6 years ago
- 2 comments
Labels: old-c++
#50 - Weird error compiling
Issue -
State: closed - Opened by bpsuntrup over 6 years ago
- 2 comments
Labels: old-c++
#49 - shouldn't be able to perceive yourself going blind while your normal vision isn't working
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
Labels: enhancement, old-c++
#49 - shouldn't be able to perceive yourself going blind while your normal vision isn't working
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
Labels: enhancement, old-c++
#48 - when I press alt+tab it registers the tab as input to the game
Issue -
State: closed - Opened by andrewrk over 7 years ago
Labels: old-c++
#47 - don't delete save file on death
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
- 2 comments
Labels: enhancement, old-c++
#47 - don't delete save file on death
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
- 2 comments
Labels: enhancement, old-c++
#46 - client/server separation
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
Labels: enhancement, old-c++
#46 - client/server separation
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
Labels: enhancement, old-c++
#45 - consider removing the reference counting
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
Labels: enhancement, old-c++
#45 - consider removing the reference counting
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
Labels: enhancement, old-c++
#44 - unable to build
Issue -
State: closed - Opened by andrewrk over 7 years ago
- 1 comment
Labels: old-c++
#44 - unable to build
Issue -
State: closed - Opened by andrewrk over 7 years ago
- 1 comment
Labels: old-c++
#43 - AI should throw non-equipped weapons at you
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
Labels: ai, old-c++
#43 - AI should throw non-equipped weapons at you
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
Labels: ai, old-c++
#42 - shouldn't be able to dodge thrown items while blind
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
Labels: enhancement, old-c++
#42 - shouldn't be able to dodge thrown items while blind
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
Labels: enhancement, old-c++
#41 - comment followed by @rng directive is broken
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
- 1 comment
Labels: bug, old-c++
#41 - comment followed by @rng directive is broken
Issue -
State: closed - Opened by thejoshwolfe over 7 years ago
- 1 comment
Labels: bug, old-c++
#40 - practice skills instead of experience for kills
Issue -
State: closed - Opened by thejoshwolfe almost 8 years ago
- 2 comments
Labels: enhancement, old-c++