Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / thefuntastic/Unity3d-Finite-State-Machine issues and pull requests
#48 - When the Component that StateMachine bind to has be destroyed, it will output error.
Issue -
State: open - Opened by xiaoTN 9 months ago
- 1 comment
#47 - StateMachine.Driver is null after unity hot code reload
Issue -
State: open - Opened by Relecto 10 months ago
#46 - [Question] Does this package support async await?
Issue -
State: closed - Opened by wes-kay about 1 year ago
- 2 comments
#45 - README section 'Data-Driven State Events' StateEvent members should be public
Issue -
State: open - Opened by visca-c over 1 year ago
#44 - Namespaces for samples
Issue -
State: open - Opened by wes-kay almost 2 years ago
#43 - Nested States
Issue -
State: open - Opened by Luchianno over 2 years ago
#42 - A different script for each state
Issue -
State: open - Opened by amromezzat over 2 years ago
- 2 comments
#41 - How to know the old state when _Enter()
Issue -
State: open - Opened by williamlv over 2 years ago
- 1 comment
#40 - Expandable state machine
Pull Request -
State: open - Opened by Xriuk about 3 years ago
#39 - How to correctly use Update and FixedUpdate?
Issue -
State: open - Opened by omid3098 about 3 years ago
- 3 comments
#38 - NRE in CreateDriver in standalone player w/ Medium stripping level
Issue -
State: open - Opened by r618 over 3 years ago
#37 - Example Project has many compilation errors in Unity 2019.4 LTS
Issue -
State: closed - Opened by benthroop almost 4 years ago
- 1 comment
#36 - Expose destinationState with property
Issue -
State: closed - Opened by Flauschelin over 4 years ago
- 1 comment
#35 - Update does not wait for Enter Coroutine to finish execution before starting
Issue -
State: open - Opened by alwex almost 5 years ago
- 1 comment
#34 - Garbage Allocated in State Dispatcher
Issue -
State: closed - Opened by thefuntastic almost 5 years ago
- 2 comments
#33 - StartCoroutine with LoadSceneAsync in _Enter states loading instantly
Issue -
State: open - Opened by st4rdog almost 6 years ago
#32 - `MonsterLove.StateMachine.StateMachine<T>.ignoredNames' is assigned but its value is never used
Issue -
State: closed - Opened by Obiwarn over 6 years ago
- 1 comment
#31 - Call ChangeState(...) in "Init" State will rise NullReferenceException when call initialize function with argument of start state
Issue -
State: closed - Opened by endlesstravel over 6 years ago
- 1 comment
#30 - Licensing & Contributions
Issue -
State: closed - Opened by netlander almost 7 years ago
- 3 comments
#29 - LastState property
Issue -
State: closed - Opened by klinakuf almost 7 years ago
- 1 comment
#28 - Inheritance issue
Issue -
State: closed - Opened by NeithWZ about 7 years ago
- 5 comments
#27 - An assembly `Mono.Cecil' with the same identity has already been imported when opening example project in Unity 5.6.2f1
Issue -
State: closed - Opened by MeltdownInteractive about 7 years ago
- 1 comment
#26 - State does not run exit after entering state a second time in Unity 5.6
Issue -
State: closed - Opened by ttay24 over 7 years ago
- 1 comment
#25 - WaitForSeconds in FSM freezing when calling method in child GameObject.
Issue -
State: closed - Opened by harrycollin over 7 years ago
- 1 comment
#24 - ChangeState: Restart state not supported?
Issue -
State: closed - Opened by real-marco-b over 7 years ago
- 2 comments
#23 - Added support for OnTriggerEnter and OnTriggerExit
Pull Request -
State: closed - Opened by acarbonaro over 7 years ago
- 2 comments
#22 - Use in Unity5.5 error
Issue -
State: closed - Opened by ShenJinchang over 7 years ago
- 3 comments
#21 - Fix state name cannot contains underscore issue
Pull Request -
State: open - Opened by fengye almost 8 years ago
- 1 comment
#20 - Fixed Typo
Pull Request -
State: closed - Opened by gheckman almost 8 years ago
#19 - Created force transitions
Pull Request -
State: closed - Opened by cristiandonosoc over 8 years ago
- 3 comments
#18 - `UnityTest' could not be found. When run example project.
Issue -
State: closed - Opened by tim-hub over 8 years ago
- 3 comments
#17 - [Suggestion] About state callbacks naming convention
Issue -
State: closed - Opened by minhdu over 8 years ago
- 1 comment
#16 - Error with lambda which modifies instance variable
Issue -
State: closed - Opened by arganoid over 8 years ago
- 2 comments
#15 - StateEngine availability exception
Issue -
State: closed - Opened by AAverin almost 9 years ago
- 13 comments
#14 - Anonymous Methods generate Warnings
Issue -
State: closed - Opened by nkoufou almost 9 years ago
- 3 comments
#13 - Support multiple state machines on a single object.
Issue -
State: closed - Opened by thefuntastic about 9 years ago
- 4 comments
#12 - Changing state between non-coroutines should happen instantly
Issue -
State: closed - Opened by thefuntastic over 9 years ago
- 1 comment
#11 - Time.timeScale > than certain value causes missing state changes
Issue -
State: closed - Opened by tosiabunio over 9 years ago
- 6 comments
#10 - Type or namespace 'NUnit' could not be found
Issue -
State: closed - Opened by pr1ncess-z over 9 years ago
- 1 comment
#9 - UnityEngine.StateMachineBehaviour is now defined and in conflict
Issue -
State: closed - Opened by tosiabunio over 9 years ago
- 2 comments
#8 - Merge pull request #1 from thefuntastic/master
Pull Request -
State: closed - Opened by tosiabunio over 9 years ago
- 2 comments
#7 - Merge pull request #1 from thefuntastic/master
Pull Request -
State: closed - Opened by tosiabunio over 9 years ago
#6 - Merge pull request #1 from thefuntastic/master
Pull Request -
State: closed - Opened by tosiabunio over 9 years ago
#5 - Correctness when effecting StateChange from outside StateMachine convention is not guaranteed
Issue -
State: closed - Opened by thefuntastic over 9 years ago
- 1 comment
#4 - windows store build errors
Issue -
State: closed - Opened by asoft2013 over 9 years ago
- 6 comments
#3 - Setting game object to inactive during transition can cause errors
Issue -
State: closed - Opened by thefuntastic almost 10 years ago
- 2 comments
Labels: bug
#2 - Changing state during update causes next state to double fire
Issue -
State: closed - Opened by thefuntastic almost 10 years ago
- 2 comments
Labels: bug
#1 - Warning of missing states on legitimate method names that aren't state callbacks
Issue -
State: closed - Opened by thefuntastic almost 10 years ago
- 2 comments