Ecosyste.ms: Issues

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GitHub / thefuntastic/Unity3d-Finite-State-Machine issues and pull requests

#47 - StateMachine.Driver is null after unity hot code reload

Issue - State: open - Opened by Relecto 10 months ago

#46 - [Question] Does this package support async await?

Issue - State: closed - Opened by wes-kay about 1 year ago - 2 comments

#44 - Namespaces for samples

Issue - State: open - Opened by wes-kay almost 2 years ago

#43 - Nested States

Issue - State: open - Opened by Luchianno over 2 years ago

#42 - A different script for each state

Issue - State: open - Opened by amromezzat over 2 years ago - 2 comments

#41 - How to know the old state when _Enter()

Issue - State: open - Opened by williamlv over 2 years ago - 1 comment

#40 - Expandable state machine

Pull Request - State: open - Opened by Xriuk about 3 years ago

#39 - How to correctly use Update and FixedUpdate?

Issue - State: open - Opened by omid3098 about 3 years ago - 3 comments

#37 - Example Project has many compilation errors in Unity 2019.4 LTS

Issue - State: closed - Opened by benthroop almost 4 years ago - 1 comment

#36 - Expose destinationState with property

Issue - State: closed - Opened by Flauschelin over 4 years ago - 1 comment

#35 - Update does not wait for Enter Coroutine to finish execution before starting

Issue - State: open - Opened by alwex almost 5 years ago - 1 comment

#34 - Garbage Allocated in State Dispatcher

Issue - State: closed - Opened by thefuntastic almost 5 years ago - 2 comments

#30 - Licensing & Contributions

Issue - State: closed - Opened by netlander almost 7 years ago - 3 comments

#29 - LastState property

Issue - State: closed - Opened by klinakuf almost 7 years ago - 1 comment

#28 - Inheritance issue

Issue - State: closed - Opened by NeithWZ about 7 years ago - 5 comments

#26 - State does not run exit after entering state a second time in Unity 5.6

Issue - State: closed - Opened by ttay24 over 7 years ago - 1 comment

#25 - WaitForSeconds in FSM freezing when calling method in child GameObject.

Issue - State: closed - Opened by harrycollin over 7 years ago - 1 comment

#24 - ChangeState: Restart state not supported?

Issue - State: closed - Opened by real-marco-b over 7 years ago - 2 comments

#23 - Added support for OnTriggerEnter and OnTriggerExit

Pull Request - State: closed - Opened by acarbonaro over 7 years ago - 2 comments

#22 - Use in Unity5.5 error

Issue - State: closed - Opened by ShenJinchang over 7 years ago - 3 comments

#21 - Fix state name cannot contains underscore issue

Pull Request - State: open - Opened by fengye almost 8 years ago - 1 comment

#20 - Fixed Typo

Pull Request - State: closed - Opened by gheckman almost 8 years ago

#19 - Created force transitions

Pull Request - State: closed - Opened by cristiandonosoc over 8 years ago - 3 comments

#18 - `UnityTest' could not be found. When run example project.

Issue - State: closed - Opened by tim-hub over 8 years ago - 3 comments

#17 - [Suggestion] About state callbacks naming convention

Issue - State: closed - Opened by minhdu over 8 years ago - 1 comment

#16 - Error with lambda which modifies instance variable

Issue - State: closed - Opened by arganoid over 8 years ago - 2 comments

#15 - StateEngine availability exception

Issue - State: closed - Opened by AAverin almost 9 years ago - 13 comments

#14 - Anonymous Methods generate Warnings

Issue - State: closed - Opened by nkoufou almost 9 years ago - 3 comments

#13 - Support multiple state machines on a single object.

Issue - State: closed - Opened by thefuntastic about 9 years ago - 4 comments

#12 - Changing state between non-coroutines should happen instantly

Issue - State: closed - Opened by thefuntastic over 9 years ago - 1 comment

#11 - Time.timeScale > than certain value causes missing state changes

Issue - State: closed - Opened by tosiabunio over 9 years ago - 6 comments

#10 - Type or namespace 'NUnit' could not be found

Issue - State: closed - Opened by pr1ncess-z over 9 years ago - 1 comment

#9 - UnityEngine.StateMachineBehaviour is now defined and in conflict

Issue - State: closed - Opened by tosiabunio over 9 years ago - 2 comments

#8 - Merge pull request #1 from thefuntastic/master

Pull Request - State: closed - Opened by tosiabunio over 9 years ago - 2 comments

#7 - Merge pull request #1 from thefuntastic/master

Pull Request - State: closed - Opened by tosiabunio over 9 years ago

#6 - Merge pull request #1 from thefuntastic/master

Pull Request - State: closed - Opened by tosiabunio over 9 years ago

#4 - windows store build errors

Issue - State: closed - Opened by asoft2013 over 9 years ago - 6 comments

#3 - Setting game object to inactive during transition can cause errors

Issue - State: closed - Opened by thefuntastic almost 10 years ago - 2 comments
Labels: bug

#2 - Changing state during update causes next state to double fire

Issue - State: closed - Opened by thefuntastic almost 10 years ago - 2 comments
Labels: bug

#1 - Warning of missing states on legitimate method names that aren't state callbacks

Issue - State: closed - Opened by thefuntastic almost 10 years ago - 2 comments