Ecosyste.ms: Issues

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GitHub / thebigsleepjoe/ttt-bots-2 issues and pull requests

#64 - [Bug]: Bots can open/close locked doors

Issue - State: closed - Opened by Will7029 3 months ago - 3 comments
Labels: bug

#64 - [Bug]: Bots can open/close locked doors

Issue - State: closed - Opened by Will7029 3 months ago - 3 comments
Labels: bug

#63 - [Bug]: Rendering issues when ttt_bot_playermodel is used.

Issue - State: open - Opened by ZeadenBeake 4 months ago - 5 comments
Labels: bug, needs info

#63 - [Bug]: Rendering issues when ttt_bot_playermodel is used.

Issue - State: open - Opened by ZeadenBeake 4 months ago - 5 comments
Labels: bug, needs info

#62 - Additional role support

Pull Request - State: closed - Opened by ZeadenBeake 4 months ago - 3 comments

#62 - Additional role support

Pull Request - State: closed - Opened by ZeadenBeake 4 months ago - 3 comments

#61 - [FEATURE] Support for "Sherrif" role

Issue - State: closed - Opened by ZeadenBeake 4 months ago - 2 comments

#61 - [FEATURE] Support for "Sherrif" role

Issue - State: closed - Opened by ZeadenBeake 4 months ago - 2 comments

#60 - [Bug]: Bots unable to use doors

Issue - State: closed - Opened by ZeadenBeake 4 months ago - 6 comments
Labels: bug, high-priority, completed

#60 - [Bug]: Bots unable to use doors

Issue - State: closed - Opened by ZeadenBeake 4 months ago - 6 comments
Labels: bug, high-priority, completed

#59 - [Bug]: Round doesn't end

Issue - State: closed - Opened by LL00j 7 months ago - 1 comment
Labels: bug

#59 - [Bug]: Round doesn't end

Issue - State: closed - Opened by LL00j 7 months ago - 1 comment
Labels: bug

#57 - v1.4: Traitor Intelligence Update

Pull Request - State: open - Opened by thebigsleepjoe 8 months ago

#57 - v1.4: Traitor Intelligence Update

Pull Request - State: open - Opened by thebigsleepjoe 8 months ago

#56 - V1.3 merge -> master

Pull Request - State: closed - Opened by thebigsleepjoe 8 months ago - 3 comments

#56 - V1.3 merge -> master

Pull Request - State: closed - Opened by thebigsleepjoe 8 months ago - 3 comments

#55 - [BUG] Traitor Bots Stuck when Using Defib

Issue - State: closed - Opened by thebigsleepjoe 8 months ago - 1 comment
Labels: bug

#55 - [BUG] Traitor Bots Stuck when Using Defib

Issue - State: closed - Opened by thebigsleepjoe 8 months ago - 1 comment
Labels: bug

#54 - [FEATURE] Improve Traitor Behavior

Issue - State: open - Opened by DaBassman1 8 months ago - 3 comments
Labels: feature, good first issue, approved, medium-priority

#54 - [FEATURE] Improve Traitor Behavior

Issue - State: open - Opened by DaBassman1 8 months ago - 3 comments
Labels: feature, good first issue, approved, medium-priority

#53 - Update v1.2.1: Meta defs -> Master

Pull Request - State: closed - Opened by thebigsleepjoe 9 months ago

#53 - Update v1.2.1: Meta defs -> Master

Pull Request - State: closed - Opened by thebigsleepjoe 9 months ago

#52 - Revert "Merge v1.2.1-meta -> Master"

Pull Request - State: closed - Opened by thebigsleepjoe 9 months ago

#52 - Revert "Merge v1.2.1-meta -> Master"

Pull Request - State: closed - Opened by thebigsleepjoe 9 months ago

#50 - [BUG] Bots not Auto Switching Weapons Consistently

Issue - State: closed - Opened by thebigsleepjoe 9 months ago - 2 comments
Labels: bug, good first issue, low-priority, completed

#50 - [BUG] Bots not Auto Switching Weapons Consistently

Issue - State: closed - Opened by thebigsleepjoe 9 months ago - 2 comments
Labels: bug, good first issue, low-priority, completed

#49 - Merge v1.2.1-meta -> Master

Pull Request - State: closed - Opened by thebigsleepjoe 9 months ago - 1 comment
Labels: docs, approved

#49 - Merge v1.2.1-meta -> Master

Pull Request - State: closed - Opened by thebigsleepjoe 9 months ago - 1 comment
Labels: docs, approved

#48 - [BUG] No Navmesh Warning Appearing Every Round

Issue - State: closed - Opened by thebigsleepjoe 9 months ago - 2 comments
Labels: bug, needs info, medium-priority

#48 - [BUG] No Navmesh Warning Appearing Every Round

Issue - State: closed - Opened by thebigsleepjoe 9 months ago - 2 comments
Labels: bug, needs info, medium-priority

#46 - [FEATURE] Randomize Playermodels for Bots

Issue - State: open - Opened by NickFellah 10 months ago - 3 comments
Labels: feature, medium-priority

#46 - [FEATURE] Randomize Playermodels for Bots

Issue - State: open - Opened by NickFellah 10 months ago - 3 comments
Labels: feature, medium-priority

#45 - [FEATURE] Bots using Traitor Traps on certain maps

Issue - State: open - Opened by NickFellah 10 months ago - 3 comments
Labels: feature, medium-priority

#45 - [FEATURE] Bots using Traitor Traps on certain maps

Issue - State: open - Opened by NickFellah 10 months ago - 3 comments
Labels: feature, medium-priority

#43 - [FEATURE] auto-nav-bake

Issue - State: closed - Opened by EntranceJew 12 months ago - 6 comments
Labels: feature, approved, medium-priority, completed

#43 - [FEATURE] auto-nav-bake

Issue - State: closed - Opened by EntranceJew 12 months ago - 6 comments
Labels: feature, approved, medium-priority, completed

#42 - [FEATURE] Leech Role Support

Issue - State: open - Opened by thebigsleepjoe 12 months ago
Labels: feature, approved, medium-priority

#42 - [FEATURE] Leech Role Support

Issue - State: open - Opened by thebigsleepjoe 12 months ago
Labels: feature, approved, medium-priority

#41 - [FEATURE] Utilize TTT2's Hook for Bot Avatar Fetches

Issue - State: closed - Opened by thebigsleepjoe 12 months ago
Labels: feature, low-priority, approved, completed

#41 - [FEATURE] Utilize TTT2's Hook for Bot Avatar Fetches

Issue - State: closed - Opened by thebigsleepjoe 12 months ago
Labels: feature, low-priority, approved, completed

#40 - [FEATURE] Module (menu) tab for adding custom/vanilla shop items for bots to use

Issue - State: open - Opened by SiMpLyD31iCiOuS 12 months ago - 2 comments
Labels: feature, low-priority, approved

#40 - [FEATURE] Module (menu) tab for adding custom/vanilla shop items for bots to use

Issue - State: open - Opened by SiMpLyD31iCiOuS 12 months ago - 2 comments
Labels: feature, low-priority, approved

#39 - [BUG] Traitor bots staring through walls due to radar

Issue - State: closed - Opened by thebigsleepjoe 12 months ago - 1 comment
Labels: bug, medium-priority, completed

#39 - [BUG] Traitor bots staring through walls due to radar

Issue - State: closed - Opened by thebigsleepjoe 12 months ago - 1 comment
Labels: bug, medium-priority, completed

#38 - [BUG] Broken Spawn Points

Issue - State: closed - Opened by McAidenvL 12 months ago - 1 comment
Labels: bug, good first issue, medium-priority

#38 - [BUG] Broken Spawn Points

Issue - State: closed - Opened by McAidenvL 12 months ago - 1 comment
Labels: bug, good first issue, medium-priority

#37 - [FEATURE] BodyGuard Support

Issue - State: closed - Opened by thewarkid 12 months ago - 2 comments
Labels: feature, good first issue, approved, medium-priority, completed

#37 - [FEATURE] BodyGuard Support

Issue - State: closed - Opened by thewarkid 12 months ago - 2 comments
Labels: feature, good first issue, approved, medium-priority, completed

#36 - [BUG] inventory bug

Issue - State: closed - Opened by EntranceJew about 1 year ago - 2 comments
Labels: bug, medium-priority

#35 - [BUG] Bot-Planted C4 Cannot be Defused

Issue - State: closed - Opened by Pawel99UK about 1 year ago - 4 comments
Labels: bug, medium-priority

#35 - [BUG] Bot-Planted C4 Cannot be Defused

Issue - State: closed - Opened by Pawel99UK about 1 year ago - 4 comments
Labels: bug, medium-priority

#34 - [BUG] retrying clients causes bots to behave strangely

Issue - State: closed - Opened by EntranceJew about 1 year ago - 4 comments
Labels: bug, needs testing, medium-priority

#34 - [BUG] retrying clients causes bots to behave strangely

Issue - State: closed - Opened by EntranceJew about 1 year ago - 4 comments
Labels: bug, needs testing, medium-priority

#33 - [BUG] Check `minhealthdmg` on props to determine if they are breakable

Issue - State: closed - Opened by Cynosphere about 1 year ago - 4 comments
Labels: bug, needs testing, medium-priority

#33 - [BUG] Check `minhealthdmg` on props to determine if they are breakable

Issue - State: closed - Opened by Cynosphere about 1 year ago - 4 comments
Labels: bug, needs testing, medium-priority

#32 - [BUG] breaking entity on map causes error

Issue - State: closed - Opened by EntranceJew about 1 year ago - 1 comment
Labels: bug, medium-priority

#32 - [BUG] breaking entity on map causes error

Issue - State: closed - Opened by EntranceJew about 1 year ago - 1 comment
Labels: bug, medium-priority

#31 - [BUG] witnesses and weapons cause mortal terror

Issue - State: closed - Opened by EntranceJew about 1 year ago - 2 comments
Labels: bug, medium-priority

#31 - [BUG] witnesses and weapons cause mortal terror

Issue - State: closed - Opened by EntranceJew about 1 year ago - 2 comments
Labels: bug, medium-priority

#30 - [BUG] New Roles Support Not Working

Issue - State: closed - Opened by Pawel99UK about 1 year ago - 2 comments
Labels: bug, medium-priority

#30 - [BUG] New Roles Support Not Working

Issue - State: closed - Opened by Pawel99UK about 1 year ago - 2 comments
Labels: bug, medium-priority

#29 - V1.1 roles

Pull Request - State: closed - Opened by thebigsleepjoe about 1 year ago
Labels: approved, high-priority

#29 - V1.1 roles

Pull Request - State: closed - Opened by thebigsleepjoe about 1 year ago
Labels: approved, high-priority

#28 - [FEATURE] Necromancer Support

Issue - State: open - Opened by Pawel99UK about 1 year ago - 3 comments
Labels: feature, low-priority, approved

#27 - [BUG] ArcCW weapons break TTT bots

Issue - State: closed - Opened by somefnfplayerlol about 1 year ago - 2 comments
Labels: bug, medium-priority

#27 - [BUG] ArcCW weapons break TTT bots

Issue - State: closed - Opened by somefnfplayerlol about 1 year ago - 2 comments
Labels: bug, medium-priority

#26 - [BUG] null entity reference in personality

Issue - State: closed - Opened by EntranceJew about 1 year ago - 6 comments
Labels: bug, high-priority

#26 - [BUG] null entity reference in personality

Issue - State: closed - Opened by EntranceJew about 1 year ago - 6 comments
Labels: bug, high-priority

#25 - [FEATURE] Allow players to be controlled by bots if AFK

Issue - State: open - Opened by thebigsleepjoe about 1 year ago - 3 comments
Labels: feature, low-priority, approved

#24 - [BUG] cannot resume dead coroutine

Issue - State: closed - Opened by EntranceJew about 1 year ago - 4 comments
Labels: bug

#22 - [FEATURE] Update Maps to include traitor traps

Issue - State: closed - Opened by Pawel99UK about 1 year ago - 1 comment
Labels: feature, low-priority

#21 - [BUG] Traitor bots placing several bombs in same spot

Issue - State: closed - Opened by thebigsleepjoe about 1 year ago - 1 comment
Labels: bug

#21 - [BUG] Traitor bots placing several bombs in same spot

Issue - State: closed - Opened by thebigsleepjoe about 1 year ago - 1 comment
Labels: bug

#20 - addonChecker is only defined in the server realm, TTT2 is defined in shared

Pull Request - State: closed - Opened by EntranceJew about 1 year ago - 1 comment

#20 - addonChecker is only defined in the server realm, TTT2 is defined in shared

Pull Request - State: closed - Opened by EntranceJew about 1 year ago - 1 comment

#19 - [FEATURE] Bots interaction with smoke grenades

Issue - State: closed - Opened by Pawel99UK about 1 year ago - 8 comments
Labels: feature, low-priority

#18 - [FEATURE] Auto-generate nav ladders via console command

Issue - State: open - Opened by thebigsleepjoe about 1 year ago - 1 comment
Labels: feature, low-priority, approved

#17 - [FEATURE] Jackal and Sidekick Support

Issue - State: closed - Opened by Pawel99UK about 1 year ago - 1 comment
Labels: feature, medium-priority

#17 - [FEATURE] Jackal and Sidekick Support

Issue - State: closed - Opened by Pawel99UK about 1 year ago - 1 comment
Labels: feature, medium-priority

#16 - [BUG] stackoverflow analyzing mesh

Issue - State: closed - Opened by EntranceJew about 1 year ago - 5 comments
Labels: bug, needs testing

#16 - [BUG] stackoverflow analyzing mesh

Issue - State: closed - Opened by EntranceJew about 1 year ago - 5 comments
Labels: bug, needs testing

#15 - [BUG] Ladders are problematic

Issue - State: closed - Opened by Cynosphere about 1 year ago - 4 comments
Labels: bug, good first issue

#15 - [BUG] Ladders are problematic

Issue - State: closed - Opened by Cynosphere about 1 year ago - 4 comments
Labels: bug, good first issue

#14 - [BUG] Bots leaving the game will speak as Console

Issue - State: closed - Opened by thebigsleepjoe about 1 year ago
Labels: bug

#14 - [BUG] Bots leaving the game will speak as Console

Issue - State: closed - Opened by thebigsleepjoe about 1 year ago
Labels: bug

#13 - [FEATURE] Refactor behavior tree

Issue - State: closed - Opened by thebigsleepjoe about 1 year ago - 1 comment
Labels: feature

#12 - [FEATURE] Walking into a stationary bot should "push" them

Issue - State: closed - Opened by thebigsleepjoe about 1 year ago
Labels: feature

#11 - [BUG] Bots have staring contests when using certain modded weapons

Issue - State: closed - Opened by thebigsleepjoe about 1 year ago
Labels: bug

#10 - [BUG] Inconsistent healing on health stations

Issue - State: closed - Opened by thebigsleepjoe about 1 year ago - 1 comment
Labels: bug, low-priority

#8 - [BUG] Custom roles do not target each other

Issue - State: closed - Opened by Pawel99UK about 1 year ago - 2 comments
Labels: bug, good first issue

#7 - [BUG] SRCDS some concommands do not work

Issue - State: closed - Opened by thebigsleepjoe about 1 year ago - 2 comments
Labels: bug, good first issue

#6 - [BUG] Quota not working in SRCDS

Issue - State: closed - Opened by thebigsleepjoe about 1 year ago
Labels: bug

#5 - Unformatted Strings in Traitor Chat

Issue - State: closed - Opened by thebigsleepjoe about 1 year ago
Labels: bug

#3 - client convars don't exist, cause errors

Issue - State: closed - Opened by EntranceJew about 1 year ago - 6 comments
Labels: bug

#2 - fixed not working on srcds

Pull Request - State: closed - Opened by EntranceJew about 1 year ago - 1 comment

#1 - files aren't namespaced

Issue - State: closed - Opened by EntranceJew about 1 year ago - 2 comments