Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / tbillington/bevy_toon_shader issues and pull requests
#12 - Add fix to allow models without uvs to render
Pull Request -
State: closed - Opened by rydb about 1 month ago
#11 - updated to bevy 0.14
Pull Request -
State: closed - Opened by rydb about 2 months ago
- 1 comment
#10 - wip for 0.13
Pull Request -
State: open - Opened by tbillington 9 months ago
#9 - Have you considred like S-Curve for gradients so they are abrupt but not hard lines, makes it look more drawn
Issue -
State: open - Opened by shehackedyou 11 months ago
- 2 comments
#8 - Update to Bevy 0.12
Pull Request -
State: closed - Opened by doonv 12 months ago
- 1 comment
#7 - Update to bevy 0.11.0
Pull Request -
State: closed - Opened by ramirezmike over 1 year ago
- 1 comment
#6 - Expose shader settings via a configuration resource
Issue -
State: open - Opened by alice-i-cecile over 1 year ago
- 2 comments
#5 - Remove dead code in shader
Issue -
State: closed - Opened by alice-i-cecile over 1 year ago
- 1 comment
#4 - Document meaning of fields and marker components
Issue -
State: open - Opened by alice-i-cecile over 1 year ago
#3 - Converting loaded assets to use toon shaded materials needs an example
Issue -
State: open - Opened by alice-i-cecile over 1 year ago
- 4 comments
#2 - No way to set the light intensity of the toon shader
Issue -
State: open - Opened by alice-i-cecile over 1 year ago
- 1 comment
#1 - `ToonShaderMaterial` should impl default
Issue -
State: closed - Opened by alice-i-cecile over 1 year ago
- 1 comment