Ecosyste.ms: Issues

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GitHub / tbillington/bevy_toon_shader issues and pull requests

#12 - Add fix to allow models without uvs to render

Pull Request - State: closed - Opened by rydb about 1 month ago

#11 - updated to bevy 0.14

Pull Request - State: closed - Opened by rydb about 2 months ago - 1 comment

#10 - wip for 0.13

Pull Request - State: open - Opened by tbillington 9 months ago

#8 - Update to Bevy 0.12

Pull Request - State: closed - Opened by doonv 12 months ago - 1 comment

#7 - Update to bevy 0.11.0

Pull Request - State: closed - Opened by ramirezmike over 1 year ago - 1 comment

#6 - Expose shader settings via a configuration resource

Issue - State: open - Opened by alice-i-cecile over 1 year ago - 2 comments

#5 - Remove dead code in shader

Issue - State: closed - Opened by alice-i-cecile over 1 year ago - 1 comment

#4 - Document meaning of fields and marker components

Issue - State: open - Opened by alice-i-cecile over 1 year ago

#3 - Converting loaded assets to use toon shaded materials needs an example

Issue - State: open - Opened by alice-i-cecile over 1 year ago - 4 comments

#2 - No way to set the light intensity of the toon shader

Issue - State: open - Opened by alice-i-cecile over 1 year ago - 1 comment

#1 - `ToonShaderMaterial` should impl default

Issue - State: closed - Opened by alice-i-cecile over 1 year ago - 1 comment