Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / tangzx/ABSystem issues and pull requests
#48 - 例子 在unity5.4 在windows编译成demo 运行的时候并不能正确加载到被打包的资源
Issue -
State: open - Opened by batmanlf over 4 years ago
#48 - 例子 在unity5.4 在windows编译成demo 运行的时候并不能正确加载到被打包的资源
Issue -
State: open - Opened by batmanlf over 4 years ago
#47 - 您好,请问AB加载场景的策略是什么?
Issue -
State: open - Opened by EricDDK about 5 years ago
#47 - 您好,请问AB加载场景的策略是什么?
Issue -
State: open - Opened by EricDDK about 5 years ago
#46 - Scripting Backend设置成IL2CPP Android平台下加载报错
Issue -
State: open - Opened by sw28363807 over 5 years ago
#46 - Scripting Backend设置成IL2CPP Android平台下加载报错
Issue -
State: open - Opened by sw28363807 over 5 years ago
#45 - 编译错误
Issue -
State: closed - Opened by LouisSong over 5 years ago
#45 - 编译错误
Issue -
State: closed - Opened by LouisSong over 5 years ago
#44 - Update AssetBundleManager.cs
Pull Request -
State: closed - Opened by mmdnb over 5 years ago
#44 - Update AssetBundleManager.cs
Pull Request -
State: closed - Opened by mmdnb over 5 years ago
#43 - LoadMetaHashIfNecessary 只在非unity5的版本中执行? 这个是什么意思
Issue -
State: closed - Opened by jeenfang over 6 years ago
- 2 comments
#43 - LoadMetaHashIfNecessary 只在非unity5的版本中执行? 这个是什么意思
Issue -
State: closed - Opened by jeenfang over 6 years ago
- 2 comments
#42 - _currentLoadQueue
Pull Request -
State: closed - Opened by uurain over 6 years ago
#42 - _currentLoadQueue
Pull Request -
State: closed - Opened by uurain over 6 years ago
#41 - 服务器下载要怎么做呢?
Issue -
State: open - Opened by dianzzd over 6 years ago
#41 - 服务器下载要怎么做呢?
Issue -
State: open - Opened by dianzzd over 6 years ago
#40 - 请问下,这个不能手动指定哪些资源打成一个ab包的吗?
Issue -
State: open - Opened by pl01898759 over 6 years ago
#40 - 请问下,这个不能手动指定哪些资源打成一个ab包的吗?
Issue -
State: open - Opened by pl01898759 over 6 years ago
#39 - AssetBundleInfo中的depChildren有什么作用呢?
Issue -
State: closed - Opened by yksalun over 6 years ago
- 2 comments
#39 - AssetBundleInfo中的depChildren有什么作用呢?
Issue -
State: closed - Opened by yksalun over 6 years ago
- 2 comments
#38 - ios真机测试第一次运行报错
Issue -
State: open - Opened by weiboooooy almost 7 years ago
- 1 comment
#38 - ios真机测试第一次运行报错
Issue -
State: open - Opened by weiboooooy almost 7 years ago
- 1 comment
#37 - 某些情况场景里的某些共用资源被重复打到场景里
Issue -
State: open - Opened by clime57 almost 7 years ago
- 2 comments
#37 - 某些情况场景里的某些共用资源被重复打到场景里
Issue -
State: open - Opened by clime57 almost 7 years ago
- 2 comments
#36 - 关于mainAsset导致的卡顿问题
Issue -
State: closed - Opened by 435886030 almost 7 years ago
- 2 comments
#36 - 关于mainAsset导致的卡顿问题
Issue -
State: closed - Opened by 435886030 almost 7 years ago
- 2 comments
#35 - 资源没有变化的情况下,打包assetsBundle文件有变化
Issue -
State: closed - Opened by weiboooooy almost 7 years ago
- 2 comments
#35 - 资源没有变化的情况下,打包assetsBundle文件有变化
Issue -
State: closed - Opened by weiboooooy almost 7 years ago
- 2 comments
#34 - 关于unity内置资源冗余问题
Issue -
State: closed - Opened by thrt520asd almost 7 years ago
- 1 comment
#34 - 关于unity内置资源冗余问题
Issue -
State: closed - Opened by thrt520asd almost 7 years ago
- 1 comment
#33 - 关于打Bundle的粒度
Issue -
State: closed - Opened by 435886030 almost 7 years ago
- 1 comment
#33 - 关于打Bundle的粒度
Issue -
State: closed - Opened by 435886030 almost 7 years ago
- 1 comment
#32 - 关于资源自动卸载
Issue -
State: closed - Opened by 435886030 almost 7 years ago
- 4 comments
#32 - 关于资源自动卸载
Issue -
State: closed - Opened by 435886030 almost 7 years ago
- 4 comments
#31 - 唐哥,问个问题,增量打包是否有必要?
Issue -
State: closed - Opened by youxibuhaowana almost 7 years ago
- 2 comments
#31 - 唐哥,问个问题,增量打包是否有必要?
Issue -
State: closed - Opened by youxibuhaowana almost 7 years ago
- 2 comments
#30 - 真机上 scrollview 内的材质丢失
Issue -
State: open - Opened by views63 about 7 years ago
- 2 comments
#30 - 真机上 scrollview 内的材质丢失
Issue -
State: open - Opened by views63 about 7 years ago
- 2 comments
#29 - add Unity2017 support
Pull Request -
State: closed - Opened by views63 about 7 years ago
#29 - add Unity2017 support
Pull Request -
State: closed - Opened by views63 about 7 years ago
#28 - Entry modifier
Pull Request -
State: closed - Opened by views63 about 7 years ago
- 1 comment
#28 - Entry modifier
Pull Request -
State: closed - Opened by views63 about 7 years ago
- 1 comment
#27 - 关于AssetBundleDataReader的疑问
Issue -
State: closed - Opened by Scofield-Logique about 7 years ago
- 1 comment
#27 - 关于AssetBundleDataReader的疑问
Issue -
State: closed - Opened by Scofield-Logique about 7 years ago
- 1 comment
#26 - 那个用AB设置图片Package Tag打包图集出现冗余
Issue -
State: closed - Opened by bianchengxiaobei about 7 years ago
- 1 comment
#26 - 那个用AB设置图片Package Tag打包图集出现冗余
Issue -
State: closed - Opened by bianchengxiaobei about 7 years ago
- 1 comment
#25 - 在Unity Editor5.6.4下,切换到Android平台,材质Shader为Unlit/Texture时,通过AB加载模型显示紫色
Issue -
State: closed - Opened by motan2008 about 7 years ago
- 2 comments
#24 - 我想问下,有个资源加载的时候出现这个错误,其他资源就不会。
Issue -
State: open - Opened by bianchengxiaobei about 7 years ago
- 9 comments
#23 - 关于打包资源存在冗余的问题
Issue -
State: open - Opened by cuoyiban over 7 years ago
- 4 comments
#22 - 同步加载~
Issue -
State: closed - Opened by talentJian over 7 years ago
- 4 comments
#21 - UGUI Spirte打包
Issue -
State: closed - Opened by talentJian over 7 years ago
- 1 comment
#20 - 请问有取消加载的方法吗
Issue -
State: open - Opened by fnstanc over 7 years ago
- 2 comments
#19 - 场景生成bundle文件 如何管理?
Issue -
State: open - Opened by k3498gg over 7 years ago
- 1 comment
#18 - 想问下,为什么5.x就不用做meta比对了呢
Issue -
State: closed - Opened by justinlm over 7 years ago
- 2 comments
#17 - Update ABBuilder.cs
Pull Request -
State: closed - Opened by playfund over 7 years ago
#16 - 能加一下Windows下的加载吗
Issue -
State: closed - Opened by fredshao almost 8 years ago
- 1 comment
#15 - AssetBundleInfo Dispose方法资源没有被释放的问题
Issue -
State: closed - Opened by huangkumao almost 8 years ago
- 5 comments
#14 - 小bug~
Issue -
State: closed - Opened by NaClYen almost 8 years ago
- 1 comment
#13 - 5.6.0f3 example error
Issue -
State: closed - Opened by fingerx almost 8 years ago
- 1 comment
#11 - 如何加快做版本的速度?
Issue -
State: closed - Opened by cywater2000 almost 8 years ago
- 18 comments
#10 - AssetBundlePathResolver.GetBundleSourceFile路径返回错误
Issue -
State: closed - Opened by 3wz about 8 years ago
- 1 comment
#9 - 不好意思, 之前提供的link.xml过滤内容有问题
Issue -
State: closed - Opened by 3wz about 8 years ago
- 1 comment
#8 - 请问这个支持u5 还是 u4的
Issue -
State: closed - Opened by daaoling about 8 years ago
- 1 comment
#7 - 打包面板Asset Filter条目过多时就看不见了, 希望加上滚动条
Issue -
State: closed - Opened by 3wz about 8 years ago
- 1 comment
#6 - 安卓下Stripping Level 如果选择StripAssemblies, HashUtils Error
Issue -
State: closed - Opened by 3wz about 8 years ago
- 1 comment
#5 - 作者能提供个同步加载AB的接口不
Issue -
State: closed - Opened by 3wz about 8 years ago
- 8 comments
#4 - 关于压缩和非压缩打包的问题
Issue -
State: closed - Opened by cywater2000 over 8 years ago
- 4 comments
#3 - 关于Builtin资源
Issue -
State: closed - Opened by cywater2000 over 8 years ago
- 6 comments
#2 - 有个问题,这样粒度是不是太小了
Issue -
State: closed - Opened by li5414 almost 9 years ago
- 1 comment
#1 - 怎么支持热更下载
Issue -
State: closed - Opened by li5414 almost 9 years ago
- 1 comment