Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / takahirox/ext_skeleton_humanoid issues and pull requests
#33 - Clearify target is rotation animation
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#32 - Clearify fingers' reference pose
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#31 - Polish Reference pose section
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#30 - Add example skeleton section
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#29 - Minor clean up in the reference pose section
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#28 - Use the term Reference pose
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#27 - Some polishment
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#26 - Add some rules to Bone hierarchy
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#25 - Remove Required column from the bone list table
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#24 - Clean up the bone list
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#23 - Fix Thumb bone names in the bone list
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#22 - Add bone names to the images
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#21 - Add bone list
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#21 - Add bone list
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#20 - Add left/rightEyes and jaw bones
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#20 - Add left/rightEyes and jaw bones
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#19 - Add the Scope section
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#18 - Open questions regarding retargeting
Issue -
State: closed - Opened by hybridherbst almost 2 years ago
- 8 comments
#18 - Open questions regarding retargeting
Issue -
State: closed - Opened by hybridherbst almost 2 years ago
- 8 comments
#17 - Add a note for joint node
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#17 - Add a note for joint node
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#16 - Formalize workflow for applying EXT_skeleton_humanoid animations onto one or more existing VRM 0.0/1.0 models
Issue -
State: open - Opened by lyuma almost 2 years ago
#16 - Formalize workflow for applying EXT_skeleton_humanoid animations onto one or more existing VRM 0.0/1.0 models
Issue -
State: open - Opened by lyuma almost 2 years ago
#15 - Clean up
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#15 - Clean up
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#14 - Rewrite the "What is the difference from VRM" section
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#13 - Clean up entirely
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#13 - Clean up entirely
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#12 - Rewrite the overview
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#12 - Rewrite the overview
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#11 - Finalize the default pose restriction
Issue -
State: closed - Opened by takahirox almost 2 years ago
#10 - Finalize the humanoid bone set and hierarchy
Issue -
State: closed - Opened by takahirox almost 2 years ago
- 4 comments
#9 - Restrict the spec to vrm0 and vrm1 skeletons explicitly
Issue -
State: closed - Opened by fire almost 2 years ago
#9 - Restrict the spec to vrm0 and vrm1 skeletons explicitly
Issue -
State: closed - Opened by fire almost 2 years ago
#8 - Missing leftEye, rightEye, jaw?
Issue -
State: closed - Opened by robertlong almost 2 years ago
- 5 comments
#8 - Missing leftEye, rightEye, jaw?
Issue -
State: closed - Opened by robertlong almost 2 years ago
- 5 comments
#7 - Are all bones required?
Issue -
State: closed - Opened by vpenades almost 2 years ago
- 1 comment
#7 - Are all bones required?
Issue -
State: closed - Opened by vpenades almost 2 years ago
- 1 comment
#6 - Define the extension at glTF root level
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#6 - Define the extension at glTF root level
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#5 - Rename EXT_skin_humanoid to EXT_skeleton_humanoid
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#5 - Rename EXT_skin_humanoid to EXT_skeleton_humanoid
Pull Request -
State: closed - Opened by takahirox almost 2 years ago
#4 - Rename to show that this can hold animation clips
Issue -
State: open - Opened by fire almost 2 years ago
- 3 comments
#4 - Rename to show that this can hold animation clips
Issue -
State: open - Opened by fire almost 2 years ago
- 3 comments
#3 - Rename to EXT_skeleton_humanoid
Issue -
State: closed - Opened by takahirox almost 2 years ago
#3 - Rename to EXT_skeleton_humanoid
Issue -
State: closed - Opened by takahirox almost 2 years ago
#2 - The extension should be defined at root, scene, or node level
Issue -
State: closed - Opened by vpenades almost 2 years ago
- 5 comments
#2 - The extension should be defined at root, scene, or node level
Issue -
State: closed - Opened by vpenades almost 2 years ago
- 5 comments
#1 - Fix naming of finger joints to match VRM bone names
Pull Request -
State: closed - Opened by mrxz almost 2 years ago
- 1 comment
#1 - Fix naming of finger joints to match VRM bone names
Pull Request -
State: closed - Opened by mrxz almost 2 years ago
- 1 comment