Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / takahirox/ext_skeleton_humanoid issues and pull requests

#33 - Clearify target is rotation animation

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#32 - Clearify fingers' reference pose

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#31 - Polish Reference pose section

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#30 - Add example skeleton section

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#29 - Minor clean up in the reference pose section

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#28 - Use the term Reference pose

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#27 - Some polishment

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#26 - Add some rules to Bone hierarchy

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#25 - Remove Required column from the bone list table

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#24 - Clean up the bone list

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#23 - Fix Thumb bone names in the bone list

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#22 - Add bone names to the images

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#21 - Add bone list

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#21 - Add bone list

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#20 - Add left/rightEyes and jaw bones

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#20 - Add left/rightEyes and jaw bones

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#19 - Add the Scope section

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#18 - Open questions regarding retargeting

Issue - State: closed - Opened by hybridherbst almost 2 years ago - 8 comments

#18 - Open questions regarding retargeting

Issue - State: closed - Opened by hybridherbst almost 2 years ago - 8 comments

#17 - Add a note for joint node

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#17 - Add a note for joint node

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#15 - Clean up

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#15 - Clean up

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#14 - Rewrite the "What is the difference from VRM" section

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#13 - Clean up entirely

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#13 - Clean up entirely

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#12 - Rewrite the overview

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#12 - Rewrite the overview

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#11 - Finalize the default pose restriction

Issue - State: closed - Opened by takahirox almost 2 years ago

#10 - Finalize the humanoid bone set and hierarchy

Issue - State: closed - Opened by takahirox almost 2 years ago - 4 comments

#9 - Restrict the spec to vrm0 and vrm1 skeletons explicitly

Issue - State: closed - Opened by fire almost 2 years ago

#9 - Restrict the spec to vrm0 and vrm1 skeletons explicitly

Issue - State: closed - Opened by fire almost 2 years ago

#8 - Missing leftEye, rightEye, jaw?

Issue - State: closed - Opened by robertlong almost 2 years ago - 5 comments

#8 - Missing leftEye, rightEye, jaw?

Issue - State: closed - Opened by robertlong almost 2 years ago - 5 comments

#7 - Are all bones required?

Issue - State: closed - Opened by vpenades almost 2 years ago - 1 comment

#7 - Are all bones required?

Issue - State: closed - Opened by vpenades almost 2 years ago - 1 comment

#6 - Define the extension at glTF root level

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#6 - Define the extension at glTF root level

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#5 - Rename EXT_skin_humanoid to EXT_skeleton_humanoid

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#5 - Rename EXT_skin_humanoid to EXT_skeleton_humanoid

Pull Request - State: closed - Opened by takahirox almost 2 years ago

#4 - Rename to show that this can hold animation clips

Issue - State: open - Opened by fire almost 2 years ago - 3 comments

#4 - Rename to show that this can hold animation clips

Issue - State: open - Opened by fire almost 2 years ago - 3 comments

#3 - Rename to EXT_skeleton_humanoid

Issue - State: closed - Opened by takahirox almost 2 years ago

#3 - Rename to EXT_skeleton_humanoid

Issue - State: closed - Opened by takahirox almost 2 years ago

#2 - The extension should be defined at root, scene, or node level

Issue - State: closed - Opened by vpenades almost 2 years ago - 5 comments

#2 - The extension should be defined at root, scene, or node level

Issue - State: closed - Opened by vpenades almost 2 years ago - 5 comments

#1 - Fix naming of finger joints to match VRM bone names

Pull Request - State: closed - Opened by mrxz almost 2 years ago - 1 comment

#1 - Fix naming of finger joints to match VRM bone names

Pull Request - State: closed - Opened by mrxz almost 2 years ago - 1 comment