Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / stevetownsend/smartharvestse issues and pull requests
#100 - Value or v/w weapon notification
Issue -
State: open - Opened by SteveTownsend over 4 years ago
- 1 comment
#99 - Decouple collectible/valuable traits from ObjectType
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#98 - Player-shot arrows not picked up
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 8 comments
#97 - clean up form helpers
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 3 comments
#96 - Add automated tests for the main item scan loop
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#95 - Hunterborn interop tracking
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 28 comments
#94 - Container looting is too monolithic
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#93 - Add a setting to prevent looting beyond nearest door
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#92 - Add slider to restrict vertical looting range in doors and outdoors, bounded by the radius
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#91 - Location whitelist ignored within Settlements
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#90 - Add support for World's Dawn and player-made enchantments
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 25 comments
#89 - add hotkey support for 'tell me where I am'
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#88 - Fix range errors in scripts in v1.5
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#87 - Hunterborn Collection to preserve token looting not working
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#86 - validate auto mining with CCOR only, no CACO
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 9 comments
#85 - Restructure code into folders
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#84 - failure to look enchanted weapons/armor in 1.5.0.0
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#83 - Record player position to collection entry on first sighting
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#82 - Rationalize PluginUtils with LoadOrder
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#81 - implement fine-grain enchanted item looting
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#80 - Add a toggle to prevent armor looting from dead bodies
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#79 - Support LoTD Display Collections out of the box
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#78 - Add FLST support in Collections
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#77 - Document localization
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#76 - Green Perk perk shows incorrect count in autoloot notification
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#75 - inappropriate looting of unique item
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 3 comments
#74 - Implement more predefined collections for mods that add uniques
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 3 comments
#73 - add MCM for Collections to configure looting policy
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#72 - add 'collectible first time only' in Collections JSON
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#71 - cache settings to avoid repeated access via INIFile
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#70 - revisit dead body looting
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#69 - add LootSense to scan and glow without looting
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#68 - glow high-value items
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#67 - Allow location tracking and other messages to be suppressed
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#66 - Blacklist LoTD Museum Shipments crates
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#65 - prefer to loot items that are closer
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#64 - Add mining tools prerequisites for ore veins as an option.
Issue -
State: closed - Opened by Lywzc over 4 years ago
- 6 comments
#63 - Salmon/salmon roe not looted, in any language
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#62 - Migrate to ESL/ESPFE over next 2-3 releases
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#61 - Add Convenient Horses compatibility
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#60 - CACO clams mishandled
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 3 comments
#59 - revisit delays in looting dead bodies
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#58 - Add support for object loot settings introspection
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#57 - Books should not be categorized as clutter
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#56 - Quest book looted through locked door
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#55 - whitelist items bypass crime/ownership checking
Issue -
State: closed - Opened by Firesparq over 4 years ago
- 8 comments
#54 - Revisit carry-weight
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#53 - Auxiliary Armors chest at Skyforge looted, should not be
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#52 - revisit blacklist/whitelist
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 3 comments
#51 - revisit brief glow, maybe not brief enough
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#50 - build in exclusion of QASmoke
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#49 - French Localization for Looting Function
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#48 - safety first confirmation popups
Issue -
State: open - Opened by SteveTownsend over 4 years ago
- 1 comment
#47 - Instrument Release build and rework high-level 'OK to scan' checks
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 4 comments
#46 - Revisit loot scan slider in MCM, grrr...
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#45 - Review player-owned item handling inside player house
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#44 - situational Store/Location whitelisting
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 4 comments
#43 - Ancient Nord Arrows not looted
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#42 - Implement absolute per-item value that overrides v/w
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#41 - Add a document on Nexus about settings management
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#40 - hotkey not working, no looting
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#39 - Encumbrance defaults should be "Off"
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#38 - Loot scan interval slider messed up
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#37 - Looting of NPCs happens at the wrong time
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 8 comments
#36 - Highlight looted container setting not saved
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 5 comments
#35 - Elegantly handle trapped chests and items
Issue -
State: open - Opened by SteveTownsend over 4 years ago
- 1 comment
#34 - Add a feature to show looting range
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#33 - Investigate Line of Sight restriction to prevent looting in the next room etc.
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 6 comments
#32 - Do not repeat-loot player house materials veins
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#31 - Farengar items and other vendor chests(?) improperly looted
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 10 comments
#30 - Suppress critter notifications properly
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 3 comments
#29 - Make hidden chest unlootable
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#28 - After installation, game won't start up
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 3 comments
#27 - Player-owned items collected in Dragonborn Gallery
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#26 - Dropping item as multiple results in one being auto-looted back
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#25 - Reset of blocked lists etc is confusing and probably wrong
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 3 comments
#24 - 'Player owned' pickup is buggy
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#23 - Some mod items not properly handled
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#22 - add tracking of player and follower kills by location/time
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#21 - display location history and collection status, and other saved game history
Issue -
State: open - Opened by SteveTownsend over 4 years ago
- 1 comment
#20 - add MCM support for item and location collections
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#19 - add saved game support for location history and collection status
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments
#18 - add 'get this item' for item collections
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 3 comments
#17 - Add 'send me here' for locations collections
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#16 - Add Locations to collections
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#15 - Add location tracking history
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#14 - Add location and date/time tracking for Collections
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#13 - Coin Purse with Haralds or Dumacs ignored
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#12 - Different range slider and poll interval for interior vs exterior
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#11 - fine tune loot prevention in population centers
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 3 comments
#10 - Add a category for collectables
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 3 comments
#9 - is basketfile load/save needed?
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#8 - perks from Archaeology not handled properly
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#7 - playtest notifications for enchanted items (and in general)
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#6 - review category animalParts
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#5 - change default personal property config to no-op
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#4 - userlist/excludelist playtest needed
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 5 comments
#3 - disable autoharvest hotkey not working
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#2 - Test fossil mining
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 1 comment
#1 - Add MCM option to exclude looting in the cities
Issue -
State: closed - Opened by SteveTownsend over 4 years ago
- 2 comments