Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / stevetownsend/smartharvestse issues and pull requests
#537 - Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000119930522
Issue -
State: open - Opened by ghyujkilop 9 days ago
#536 - Clarify "white glow" NPC behaviour
Issue -
State: open - Opened by SteveTownsend 23 days ago
#535 - Beter Harvesting incompatible
Issue -
State: open - Opened by SteveTownsend 25 days ago
#534 - Merge v5.0
Pull Request -
State: closed - Opened by SteveTownsend about 1 month ago
#533 - Immersive Creatures update broke auto-mining
Issue -
State: open - Opened by SteveTownsend about 1 month ago
#532 - Disable autoloot from bodies raised with necromancy
Issue -
State: open - Opened by SteveTownsend about 1 month ago
#531 - Discriminate enchanted ammo from regular
Issue -
State: open - Opened by SteveTownsend about 1 month ago
#530 - Delay autoloot for whitelisted arrows
Issue -
State: open - Opened by SteveTownsend about 1 month ago
#529 - Oblivion Interaction Icons update obsoleted SHSE support
Issue -
State: open - Opened by SteveTownsend about 2 months ago
#528 - Try to relax Quest item proscription
Issue -
State: open - Opened by SteveTownsend 2 months ago
- 1 comment
#527 - crash after fast travel
Issue -
State: open - Opened by SteveTownsend 2 months ago
- 1 comment
#526 - Excess Inventory crash in LoTD SafeHouse
Issue -
State: open - Opened by SteveTownsend 2 months ago
#525 - Occasional CTD when entering various places, keeps crashing until I pause harvesting immediately on game load
Issue -
State: open - Opened by 923penguin 3 months ago
#524 - Crashing in various places, inc. outdoor & indoor magic college
Issue -
State: open - Opened by JonJonsonsSon 3 months ago
#523 - Windstad Manor autoloot failing
Issue -
State: open - Opened by SteveTownsend 3 months ago
#522 - Make LocationTracker event-driven using BGSActorCellEvent
Issue -
State: open - Opened by SteveTownsend 3 months ago
#521 - Autolooting occuring in CC playerhomes, and safe storage spaces
Issue -
State: open - Opened by NoboHob0 3 months ago
- 2 comments
#520 - Add Cheesemod sample collection
Issue -
State: open - Opened by SteveTownsend 3 months ago
#519 - Ordinator Bone Collector autolooting
Issue -
State: open - Opened by SteveTownsend 3 months ago
#518 - Handle notifications via something like TrueHUD 'recent loot' widget'
Issue -
State: open - Opened by SteveTownsend 3 months ago
#517 - Sorting Chest support for LoTD v6
Issue -
State: open - Opened by SteveTownsend 3 months ago
- 1 comment
#516 - Blood harvesting quest breaks
Issue -
State: open - Opened by SteveTownsend 3 months ago
#515 - Player home Elianora's Breezehome Overhaul apparently mishandled
Issue -
State: open - Opened by SteveTownsend 3 months ago
#514 - Goldenhills player house mishandled
Issue -
State: open - Opened by SteveTownsend 3 months ago
- 2 comments
#513 - CTD Smart Harvest v5.9.5
Issue -
State: open - Opened by MokahTGS 3 months ago
- 4 comments
#512 - Smart Harvest not working in Mzulft
Issue -
State: open - Opened by MokahTGS 4 months ago
#511 - [v5.0] Script requirements for Papyrus script builds?
Issue -
State: open - Opened by Eradev 5 months ago
- 1 comment
#510 - Skyrim VR not working
Issue -
State: open - Opened by chantling 5 months ago
#509 - Revisit auto-looting of outdoors persistent REFRs
Issue -
State: open - Opened by SteveTownsend 5 months ago
#508 - Extend blacklist/whitelist handling in Excess Inventory
Issue -
State: open - Opened by SteveTownsend 5 months ago
- 1 comment
#507 - LoTD v6 added manual loot locations
Issue -
State: open - Opened by SteveTownsend 5 months ago
#506 - LoTD v6 breaks Fossil Mining autolooting
Issue -
State: open - Opened by SteveTownsend 5 months ago
#505 - Custom blacklist for Excess Inventory
Issue -
State: open - Opened by SteveTownsend 5 months ago
- 5 comments
#504 - CTD after loading fresh game
Issue -
State: open - Opened by Azornes 5 months ago
#503 - recurrence of CTD
Issue -
State: closed - Opened by SteveTownsend 6 months ago
- 6 comments
#502 - Ammo damage check not working
Issue -
State: open - Opened by SteveTownsend 6 months ago
#501 - Whitelist malfunction
Issue -
State: open - Opened by SteveTownsend 6 months ago
- 1 comment
#500 - 5.9.1 CTDs
Issue -
State: closed - Opened by sirlach 6 months ago
- 5 comments
#499 - CTD reports in v5.9.0
Issue -
State: closed - Opened by SteveTownsend 6 months ago
- 4 comments
#498 - Collections broken in v5.8.0
Issue -
State: closed - Opened by SteveTownsend 6 months ago
- 1 comment
#497 - Auto harvest of multiples gives COUNT in notification
Issue -
State: open - Opened by SteveTownsend 6 months ago
- 1 comment
Labels: invalid, question
#496 - ice wraith teeth and ectoplasm autolooting unreliable
Issue -
State: closed - Opened by SteveTownsend 6 months ago
- 1 comment
Labels: invalid
#495 - Value/weight not honoured sometimes
Issue -
State: open - Opened by SteveTownsend 6 months ago
- 1 comment
Labels: invalid, question
#494 - Fortune Hunter's Instinct not working
Issue -
State: open - Opened by SteveTownsend 6 months ago
- 15 comments
Labels: invalid, question
#493 - Goldenhills Farm Bunkhouse (CC Farming) not treated as Player House
Issue -
State: closed - Opened by SteveTownsend 6 months ago
- 2 comments
Labels: pending test
#492 - CTDs around Dawnguard and in Soul Cairn
Issue -
State: closed - Opened by SteveTownsend 6 months ago
- 4 comments
Labels: duplicate
#491 - CTD around "Lost to the Ages" quest
Issue -
State: open - Opened by SteveTownsend 6 months ago
- 8 comments
Labels: pending repro
#490 - Excess Inventory CTD in Another Life Guildmaster start
Issue -
State: open - Opened by SteveTownsend 6 months ago
- 6 comments
Labels: bug, pending repro
#489 - Resolution of scripted ACTIs not working reliably
Issue -
State: open - Opened by SteveTownsend 6 months ago
Labels: bug
#488 - Stray INI file getting created
Issue -
State: closed - Opened by jtolmer 6 months ago
- 3 comments
#487 - Ingredient filtering on "effects unknown" not working
Issue -
State: open - Opened by SteveTownsend 6 months ago
- 7 comments
#486 - Persistent references in exterior CELLs missed
Issue -
State: closed - Opened by SteveTownsend 6 months ago
- 1 comment
Labels: bug
#485 - Adjacent CELL checking wrong
Issue -
State: closed - Opened by SteveTownsend 6 months ago
#484 - Example collection for OBIS facemasks
Issue -
State: closed - Opened by SteveTownsend 6 months ago
#483 - Harrada Root CTDs in the oblivion gate
Issue -
State: closed - Opened by cde2496 7 months ago
- 4 comments
#482 - Support English language activation verbs for mods that lack translation
Issue -
State: closed - Opened by SteveTownsend 7 months ago
- 1 comment
#481 - CTDs
Issue -
State: closed - Opened by SteveTownsend 7 months ago
- 3 comments
#480 - Handle Carry Weight via SPEL
Issue -
State: closed - Opened by SteveTownsend 7 months ago
- 1 comment
#479 - Follower spam in Saga
Issue -
State: open - Opened by SteveTownsend 8 months ago
- 1 comment
#478 - whitelist Quest items if requested
Issue -
State: open - Opened by SteveTownsend 8 months ago
- 1 comment
#477 - Log a Fatal error and notify if ESP file not enabled
Issue -
State: closed - Opened by SteveTownsend 8 months ago
- 2 comments
Labels: pending test
#476 - stops working without save cleaning
Issue -
State: open - Opened by selsie 8 months ago
#475 - Add Italian activation verbs
Issue -
State: closed - Opened by SteveTownsend 8 months ago
#474 - Loose lootables not being harvested
Issue -
State: closed - Opened by PoptartJuniper 8 months ago
- 11 comments
#473 - FEC death-item lootables not automatically handled
Issue -
State: closed - Opened by SteveTownsend 8 months ago
- 2 comments
Labels: pending test
#472 - Collections Picking up Blacklisted Items
Issue -
State: open - Opened by bwanshoom 8 months ago
- 1 comment
Labels: invalid, question
#471 - Experiment with VR-compatible CommonLibSSE-NG
Issue -
State: closed - Opened by SteveTownsend 8 months ago
- 1 comment
#470 - Get SmartHarvestSE building again.
Pull Request -
State: closed - Opened by Kruziikrel13 8 months ago
- 1 comment
#469 - CMake from checkout of v5.0 branch fails
Issue -
State: closed - Opened by SteveTownsend 9 months ago
- 1 comment
#468 - Player House feature request
Issue -
State: open - Opened by SteveTownsend 9 months ago
#467 - Rework Fishing quest active check
Issue -
State: open - Opened by SteveTownsend 9 months ago
#466 - Slow bulk stealing/pickup in Bards College and other dense REFR locations
Issue -
State: closed - Opened by SteveTownsend 9 months ago
- 6 comments
#465 - Too many calls to SettingsCache refresh
Issue -
State: closed - Opened by SteveTownsend 9 months ago
- 1 comment
#463 - Rework Actor Detection checking in theft logic to use Papyrus Extender
Issue -
State: closed - Opened by SteveTownsend 9 months ago
- 4 comments
#461 - Oblivion Interaction Icons missed cases
Issue -
State: closed - Opened by SteveTownsend 9 months ago
- 2 comments
#460 - Static Skill Leveling Rewritten incompatible
Issue -
State: open - Opened by SteveTownsend 9 months ago
- 1 comment
#456 - Nothing glowing.
Issue -
State: closed - Opened by Raveness69 9 months ago
- 8 comments
#447 - Harvest most items using C++ Task Interface instead of script
Issue -
State: closed - Opened by SteveTownsend 10 months ago
- 1 comment
#430 - Performance: convert scripted events to use Task Interface
Issue -
State: closed - Opened by SteveTownsend 12 months ago
#418 - CTD When Setting Excess Inventory Destination in MCM
Issue -
State: open - Opened by bwanshoom over 1 year ago
- 1 comment
#417 - Blacklist not working as expected in Fort Dawnguard
Issue -
State: closed - Opened by SteveTownsend over 1 year ago
- 5 comments
#414 - Blacklisted container still being looted
Issue -
State: closed - Opened by MysticDaedra almost 2 years ago
- 3 comments
#413 - Collections can steal stuff unexpectedly
Issue -
State: closed - Opened by SteveTownsend almost 2 years ago
- 2 comments
Labels: invalid
#402 - failing to steal in some Whiterun shops
Issue -
State: closed - Opened by SteveTownsend almost 2 years ago
- 3 comments
#400 - "Do not loot while magically concealed" broken (1.6.640 report)
Issue -
State: open - Opened by SteveTownsend about 2 years ago
- 1 comment
#393 - Blacklist unexpected results in Fort Dawnguard
Issue -
State: closed - Opened by SteveTownsend over 2 years ago
- 2 comments
#388 - producer ingredient pickup logic error
Issue -
State: open - Opened by SteveTownsend over 2 years ago
- 3 comments
#387 - quest items missed as exempt
Issue -
State: closed - Opened by SteveTownsend over 2 years ago
- 1 comment
#381 - Sadri's Sujamma not handled as quest item in excess inventory
Issue -
State: closed - Opened by SteveTownsend almost 3 years ago
- 2 comments
#380 - Evaluate support for Skyrim VR
Issue -
State: closed - Opened by SteveTownsend almost 3 years ago
- 2 comments
#379 - some flora e.g. mountain flowers not working as expected
Issue -
State: open - Opened by SteveTownsend almost 3 years ago
- 3 comments
Labels: pending repro
#375 - Excess Inventory special-case enchanted items
Issue -
State: open - Opened by SteveTownsend almost 3 years ago
#373 - flora/critter/ingredient excess inventory malfunction
Issue -
State: open - Opened by SteveTownsend almost 3 years ago
#372 - Gems generated by prowlers profit not looted
Issue -
State: open - Opened by SteveTownsend almost 3 years ago
#371 - Do not treat location as Player Home until player owns it
Issue -
State: open - Opened by SteveTownsend almost 3 years ago
#370 - Consider more granular soul-gem handling
Issue -
State: open - Opened by SteveTownsend almost 3 years ago
#369 - Redo blacklist and whitelist to avoid Papyrus arrays, save in the SKSE cosave
Issue -
State: open - Opened by SteveTownsend almost 3 years ago
- 3 comments
#368 - Allow Excess Inventory exceptions for whitelist and collection items
Issue -
State: open - Opened by SteveTownsend almost 3 years ago
- 1 comment
#360 - encumbrance options not working in v4.0.0.7
Issue -
State: closed - Opened by SteveTownsend almost 3 years ago
- 2 comments