Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / stechyo/godot-steam-audio issues and pull requests
#70 - turning off occlusion on SteamAudioPlayer makes the sound not play correctly
Issue -
State: open - Opened by bypell 7 days ago
Labels: bug
#69 - Add Godot 4.3 .NET export version.
Issue -
State: closed - Opened by ismailgamedev 17 days ago
- 5 comments
#68 - No audio and runtime exceptions in the Demo project on Linux
Issue -
State: closed - Opened by TibAverus 27 days ago
- 3 comments
#67 - Fixes for 4.3 compat, in-engine docs.
Pull Request -
State: closed - Opened by stechyo about 1 month ago
#66 - 4.3 Update
Issue -
State: closed - Opened by Rykita about 1 month ago
- 1 comment
#65 - FMOD Plugin Support?
Issue -
State: open - Opened by asoji about 1 month ago
- 2 comments
Labels: feature
#64 - Playback ambisonic audio files
Issue -
State: open - Opened by hiinaspace 2 months ago
- 1 comment
Labels: feature
#63 - Demo project errors upon opening
Issue -
State: closed - Opened by bitbutter 3 months ago
- 1 comment
#62 - Crash on adding SteamAudioGeometry with "add_child"
Issue -
State: closed - Opened by mrjshzk 3 months ago
- 3 comments
Labels: bug
#61 - Add suport for CSGMeshes.
Issue -
State: closed - Opened by ismailgamedev 3 months ago
- 2 comments
Labels: wontfix
#60 - Add get_inner_stream_playback.
Pull Request -
State: closed - Opened by stechyo 3 months ago
#60 - Add get_inner_stream_playback.
Pull Request -
State: closed - Opened by stechyo 3 months ago
#59 - Integrating with GodotSteam voice functionality
Issue -
State: closed - Opened by ismailgamedev 3 months ago
- 40 comments
#59 - Integrating with GodotSteam voice functionality
Issue -
State: closed - Opened by ismailgamedev 3 months ago
- 40 comments
#58 - 4.2.2-stable release of the patched godot fork seems to have export templates for godot 4.3
Issue -
State: closed - Opened by bypell 4 months ago
- 1 comment
#58 - 4.2.2-stable release of the patched godot fork seems to have export templates for godot 4.3
Issue -
State: closed - Opened by bypell 4 months ago
- 1 comment
#57 - Add release dependencies (closes #56).
Pull Request -
State: closed - Opened by stechyo 4 months ago
#57 - Add release dependencies (closes #56).
Pull Request -
State: closed - Opened by stechyo 4 months ago
#56 - Add `[dependencies]` section to `.gdextension`
Issue -
State: closed - Opened by Blarfnip 4 months ago
- 1 comment
#56 - Add `[dependencies]` section to `.gdextension`
Issue -
State: closed - Opened by Blarfnip 4 months ago
- 1 comment
#55 - fix build for macos
Pull Request -
State: closed - Opened by EugeneVanchugov 4 months ago
- 5 comments
#55 - fix build for macos
Pull Request -
State: closed - Opened by EugeneVanchugov 4 months ago
- 5 comments
#54 - Missing Phonon.dll in exported project
Issue -
State: closed - Opened by bypell 5 months ago
- 1 comment
#54 - Missing Phonon.dll in exported project
Issue -
State: closed - Opened by bypell 5 months ago
- 1 comment
#53 - macos editor support
Issue -
State: open - Opened by fabius 5 months ago
- 9 comments
#53 - macos editor support
Issue -
State: open - Opened by fabius 5 months ago
- 9 comments
#52 - About the new post import script
Issue -
State: closed - Opened by mrjshzk 5 months ago
- 4 comments
#52 - About the new post import script
Issue -
State: closed - Opened by mrjshzk 5 months ago
- 4 comments
#51 - Add post-import script (closes #41, closes #47).
Pull Request -
State: closed - Opened by stechyo 5 months ago
#51 - Add post-import script (closes #41, closes #47).
Pull Request -
State: closed - Opened by stechyo 5 months ago
#50 - Sphere gizmo for `min_attenuation_distance`
Issue -
State: open - Opened by stechyo 5 months ago
Labels: enhancement
#50 - Sphere gizmo for `min_attenuation_distance`
Issue -
State: open - Opened by stechyo 5 months ago
Labels: enhancement
#49 - CI: add build action.
Pull Request -
State: closed - Opened by stechyo 6 months ago
- 1 comment
#49 - CI: add build action.
Pull Request -
State: closed - Opened by stechyo 6 months ago
- 1 comment
#48 - Refactor: change usages of _ready and _process to _notification
Pull Request -
State: closed - Opened by stechyo 6 months ago
#48 - Refactor: change usages of _ready and _process to _notification
Pull Request -
State: closed - Opened by stechyo 6 months ago
#47 - Suggestion: Editor importing with automatic SteamAudioGeometry
Issue -
State: closed - Opened by mrjshzk 6 months ago
- 3 comments
Labels: enhancement
#47 - Suggestion: Editor importing with automatic SteamAudioGeometry
Issue -
State: closed - Opened by mrjshzk 6 months ago
- 3 comments
Labels: enhancement
#46 - Crashes when dynamic geometry is used on an Embree scene
Issue -
State: closed - Opened by stechyo 6 months ago
- 1 comment
Labels: bug
#46 - Crashes when dynamic geometry is used on an Embree scene
Issue -
State: closed - Opened by stechyo 6 months ago
- 1 comment
Labels: bug
#45 - Add dynamic geometry (closes #30).
Pull Request -
State: closed - Opened by stechyo 7 months ago
#45 - Add dynamic geometry (closes #30).
Pull Request -
State: closed - Opened by stechyo 7 months ago
#44 - steam-audio is now apache 2!
Issue -
State: closed - Opened by fire 7 months ago
- 3 comments
#44 - steam-audio is now apache 2!
Issue -
State: closed - Opened by fire 7 months ago
- 3 comments
#43 - Improve README and clarify SteamAudio license (closes #42).
Pull Request -
State: closed - Opened by stechyo 7 months ago
#43 - Improve README and clarify SteamAudio license (closes #42).
Pull Request -
State: closed - Opened by stechyo 7 months ago
#42 - Clarify SteamAudio license in README
Issue -
State: closed - Opened by davidak 7 months ago
- 2 comments
Labels: enhancement
#42 - Clarify SteamAudio license in README
Issue -
State: closed - Opened by davidak 7 months ago
- 2 comments
Labels: enhancement
#41 - Investigate some way of auto-importing meshes from Blender as SteamAudioGeometries
Issue -
State: closed - Opened by stechyo 8 months ago
- 3 comments
Labels: feature
#41 - Investigate some way of auto-importing meshes from Blender as SteamAudioGeometries
Issue -
State: closed - Opened by stechyo 8 months ago
- 3 comments
Labels: feature
#40 - Investigate a restructuring of this extension that changes the code from stream-based to effect-based
Issue -
State: open - Opened by stechyo 8 months ago
- 2 comments
Labels: enhancement
#39 - Sounds don't play in the editor and animations aren't able to change streams
Issue -
State: open - Opened by ZeEndy 8 months ago
- 6 comments
Labels: bug
#39 - Sounds don't play in the editor and animations aren't able to change streams
Issue -
State: open - Opened by ZeEndy 8 months ago
- 6 comments
Labels: bug
#38 - Add some useful methods in SteamAudioPlayer.
Pull Request -
State: closed - Opened by stechyo 8 months ago
#38 - Add some useful methods in SteamAudioPlayer.
Pull Request -
State: closed - Opened by stechyo 8 months ago
#37 - Add pathing simulation
Issue -
State: open - Opened by levidavidmurray 8 months ago
- 3 comments
Labels: feature
#37 - Add pathing simulation
Issue -
State: open - Opened by levidavidmurray 8 months ago
- 3 comments
Labels: feature
#36 - Replace all definitions of _ready and _process with _notification
Issue -
State: closed - Opened by stechyo 8 months ago
- 2 comments
Labels: enhancement, good first issue
#36 - Replace all definitions of _ready and _process with _notification
Issue -
State: closed - Opened by stechyo 8 months ago
- 2 comments
Labels: enhancement, good first issue
#35 - Fix: replace _ready() and _process() in Player with _notification().
Pull Request -
State: closed - Opened by stechyo 8 months ago
#35 - Fix: replace _ready() and _process() in Player with _notification().
Pull Request -
State: closed - Opened by stechyo 8 months ago
#34 - Add methods to recalculate and toggle static geometry
Pull Request -
State: closed - Opened by levidavidmurray 8 months ago
- 7 comments
#34 - Add methods to recalculate and toggle static geometry
Pull Request -
State: closed - Opened by levidavidmurray 8 months ago
- 7 comments
#33 - Remove player's sub_stream property.
Pull Request -
State: closed - Opened by stechyo 8 months ago
#33 - Remove player's sub_stream property.
Pull Request -
State: closed - Opened by stechyo 8 months ago
#32 - Disable Ambisonics toggle option
Issue -
State: closed - Opened by stechyo 8 months ago
- 4 comments
Labels: enhancement, good first issue
#32 - Disable Ambisonics toggle option
Issue -
State: closed - Opened by stechyo 8 months ago
- 4 comments
Labels: enhancement, good first issue
#31 - Add CI build action
Issue -
State: closed - Opened by stechyo 8 months ago
- 8 comments
Labels: ci
#31 - Add CI build action
Issue -
State: closed - Opened by stechyo 8 months ago
- 8 comments
Labels: ci
#30 - Add non-static geometry
Issue -
State: closed - Opened by stechyo 8 months ago
Labels: feature
#30 - Add non-static geometry
Issue -
State: closed - Opened by stechyo 8 months ago
Labels: feature
#29 - stream property cannot be set
Issue -
State: closed - Opened by shaunzorr 8 months ago
- 3 comments
#29 - stream property cannot be set
Issue -
State: closed - Opened by shaunzorr 8 months ago
- 3 comments
#28 - Fix: properly know when a player is deleted from inside the stream.
Pull Request -
State: closed - Opened by stechyo 8 months ago
#28 - Fix: properly know when a player is deleted from inside the stream.
Pull Request -
State: closed - Opened by stechyo 8 months ago
#27 - Crash when SteamAudioConfig isn't the top-most SteamAudio node in the scene
Issue -
State: closed - Opened by stechyo 8 months ago
Labels: bug
#27 - Crash when SteamAudioConfig isn't the top-most SteamAudio node in the scene
Issue -
State: closed - Opened by stechyo 8 months ago
Labels: bug
#26 - Fix: make set_sub_stream() work properly at runtime. (closes #25)
Pull Request -
State: closed - Opened by stechyo 8 months ago
#26 - Fix: make set_sub_stream() work properly at runtime. (closes #25)
Pull Request -
State: closed - Opened by stechyo 8 months ago
#25 - SteamAudioPlayer will not play if sub_steam is set via code
Issue -
State: closed - Opened by shaunzorr 8 months ago
- 1 comment
#25 - SteamAudioPlayer will not play if sub_steam is set via code
Issue -
State: closed - Opened by shaunzorr 8 months ago
- 1 comment
#24 - Instantiate a new `SteamAudioStream` for each `SteamAudioPlayer`
Issue -
State: closed - Opened by stechyo 8 months ago
- 1 comment
Labels: bug
#24 - Instantiate a new `SteamAudioStream` for each `SteamAudioPlayer`
Issue -
State: closed - Opened by stechyo 8 months ago
- 1 comment
Labels: bug
#23 - Major polish.
Pull Request -
State: closed - Opened by stechyo 8 months ago
#23 - Major polish.
Pull Request -
State: closed - Opened by stechyo 8 months ago
#22 - Allow users to enable Godot’s built-in distance attenuation
Issue -
State: closed - Opened by stechyo 8 months ago
Labels: enhancement
#22 - Allow users to enable Godot’s built-in distance attenuation
Issue -
State: closed - Opened by stechyo 8 months ago
Labels: enhancement
#21 - Improve handling of at-runtime `SteamAudioPlayer` destruction
Issue -
State: closed - Opened by stechyo 8 months ago
- 1 comment
Labels: enhancement
#21 - Improve handling of at-runtime `SteamAudioPlayer` destruction
Issue -
State: closed - Opened by stechyo 8 months ago
- 1 comment
Labels: enhancement
#20 - The `stream` property on `SteamAudioPlayer` should not be customizable
Issue -
State: closed - Opened by stechyo 8 months ago
- 1 comment
Labels: enhancement
#20 - The `stream` property on `SteamAudioPlayer` should not be customizable
Issue -
State: closed - Opened by stechyo 8 months ago
- 1 comment
Labels: enhancement
#19 - Using built-in `AudioStreamPlayer3D` in a SteamAudio scene disables the builtin player's spatial audio
Issue -
State: closed - Opened by stechyo 8 months ago
- 1 comment
Labels: bug
#19 - Using built-in `AudioStreamPlayer3D` in a SteamAudio scene disables the builtin player's spatial audio
Issue -
State: closed - Opened by stechyo 8 months ago
- 1 comment
Labels: bug
#18 - Remove dependency on a custom engine fork
Issue -
State: open - Opened by stechyo 9 months ago
- 2 comments
Labels: tracker
#18 - Remove dependency on a custom engine fork
Issue -
State: open - Opened by stechyo 9 months ago
- 2 comments
Labels: tracker
#17 - Skip source simulation when we know it's not playing anything.
Pull Request -
State: closed - Opened by stechyo 9 months ago
#17 - Skip source simulation when we know it's not playing anything.
Pull Request -
State: closed - Opened by stechyo 9 months ago
#16 - Refactor local state to Player and not StreamPlayback, improve locking.
Pull Request -
State: closed - Opened by stechyo 9 months ago
#16 - Refactor local state to Player and not StreamPlayback, improve locking.
Pull Request -
State: closed - Opened by stechyo 9 months ago
#15 - Interior meshes don't work well as SteamAudioGeometry
Issue -
State: closed - Opened by stechyo 9 months ago
- 1 comment
Labels: bug