Ecosyste.ms: Issues

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GitHub / ssube/textual-engine issues and pull requests

#100 - ensure actors are not duplicated when players join

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/state, scope/actor

#99 - gracefully handle all verbs without a world state

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/state

#98 - document event flow and related changes

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/docs

#98 - document event flow and related changes

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/docs

#97 - add a game over screen and show before exit

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, scope/render, render/ink, render/dom

#97 - add a game over screen and show before exit

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, scope/render, render/ink, render/dom

#96 - make the player actor service support commanding multiple actors

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/actor

#95 - move focus.show filter logic to actor service

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state, scope/actor

#95 - move focus.show filter logic to actor service

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state, scope/actor

#94 - natural language parsing for player commands

Issue - State: closed - Opened by ssube over 3 years ago - 1 comment
Labels: status/fixed, type/feature, scope/tokenizer

#94 - natural language parsing for player commands

Issue - State: closed - Opened by ssube over 3 years ago - 1 comment
Labels: status/fixed, type/feature, scope/tokenizer

#93 - clarify world vs state naming

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/state

#93 - clarify world vs state naming

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/state

#92 - only emit state-room events when a room has changed

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/state, scope/event

#92 - only emit state-room events when a room has changed

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/state, scope/event

#91 - queue actor commands rather than relying on last

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/state

#91 - queue actor commands rather than relying on last

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/state

#90 - replace the string modifier prefix/suffix with a template string

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/template

#90 - replace the string modifier prefix/suffix with a template string

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/template

#89 - add time limit to turns

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/state

#89 - add time limit to turns

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/state

#88 - consolidate behavior actors into single service instance

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/actor

#87 - remote actor service

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/actor

#87 - remote actor service

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/actor

#86 - remote state service

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/state

#86 - remote state service

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/state

#85 - attach loaders to event bus

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/loader, scope/event

#85 - attach loaders to event bus

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/loader, scope/event

#84 - set current locale in config

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/locale

#84 - set current locale in config

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/locale

#83 - add a way for scripts to end the game

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/render

#83 - add a way for scripts to end the game

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/render

#82 - filter attack output for attacker and attacked

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/command

#82 - filter attack output for attacker and attacked

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/command

#81 - tab completion for available verbs, targets

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/render, render/ink, render/dom

#81 - tab completion for available verbs, targets

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/render, render/ink, render/dom

#80 - add an option for the player to take their turn first

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/state

#80 - add an option for the player to take their turn first

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/state

#79 - add an option to run some commands when the game starts

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/actor

#79 - add an option to run some commands when the game starts

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/actor

#78 - add custom verbs to rooms and items

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#78 - add custom verbs to rooms and items

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#77 - fetch loader

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/loader

#77 - fetch loader

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/loader

#76 - decouple render and state services

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/actor

#76 - decouple render and state services

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/actor

#75 - allow rooms to prevent common verbs

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#75 - allow rooms to prevent common verbs

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#74 - add sample worlds (pt1)

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/progress, type/feature, scope/data

#74 - add sample worlds (pt1)

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/progress, type/feature, scope/data

#73 - add world editor to React DOM render

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, render/dom, scope/editor

#72 - add shortcut menus to both React UIs

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/render, render/ink, render/dom

#72 - add shortcut menus to both React UIs

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/render, render/ink, render/dom

#71 - make search params generic so the compiler can infer the entity type

Issue - State: closed - Opened by ssube over 3 years ago - 1 comment
Labels: status/fixed, type/feature, scope/util

#71 - make search params generic so the compiler can infer the entity type

Issue - State: closed - Opened by ssube over 3 years ago - 1 comment
Labels: status/fixed, type/feature, scope/util

#70 - make a meta command for creating a new world

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#70 - make a meta command for creating a new world

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#69 - parse CLI arguments for config, data, etc

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature

#69 - parse CLI arguments for config, data, etc

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature

#68 - record starting room and actor in world state

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#68 - record starting room and actor in world state

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#67 - filter shown messages by focus and scope

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#67 - filter shown messages by focus and scope

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#66 - specify target portal for move commands

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/command

#66 - specify target portal for move commands

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/command

#65 - calculate semi-random damage on hit

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/command

#65 - calculate semi-random damage on hit

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/command

#64 - prevent actors from interacting with themselves

Issue - State: closed - Opened by ssube over 3 years ago - 1 comment
Labels: status/fixed, type/bug, scope/command

#64 - prevent actors from interacting with themselves

Issue - State: closed - Opened by ssube over 3 years ago - 1 comment
Labels: status/fixed, type/bug, scope/command

#63 - decouple state step loop from render service

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/render

#63 - decouple state step loop from render service

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/render

#62 - add Stinkly

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/data

#62 - add Stinkly

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/data

#61 - version worlds, add an option to omit world template from saved state

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/state

#61 - version worlds, add an option to omit world template from saved state

Issue - State: open - Opened by ssube over 3 years ago
Labels: status/new, type/feature, scope/state

#60 - localize command verbs and output messages

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/locale

#60 - localize command verbs and output messages

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/locale

#59 - add flag for one-way portals

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#58 - generate decimal numbers in templates with a step property

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/template

#57 - player movement commands are occasionally repeated

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/state

#57 - player movement commands are occasionally repeated

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/state

#56 - use multiple loaders and switch on path protocol

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/loader

#56 - use multiple loaders and switch on path protocol

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/loader

#55 - add a chance to ID references

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#55 - add a chance to ID references

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#54 - do not template entity IDs

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/state

#53 - entity containment helpers

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/script

#53 - entity containment helpers

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/script

#52 - use spaces to join description templates

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/bug, scope/template

#51 - disambiguate command targets

Issue - State: closed - Opened by ssube over 3 years ago - 1 comment
Labels: status/fixed, type/bug, scope/script

#50 - reduce local state service class size

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#50 - reduce local state service class size

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/state

#49 - give actors some behavior

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/script

#49 - give actors some behavior

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/script

#48 - add turn markers to output

Issue - State: closed - Opened by ssube over 3 years ago - 1 comment
Labels: status/fixed, type/feature

#47 - fix Ink event listener leak

Issue - State: closed - Opened by ssube over 3 years ago - 1 comment
Labels: status/fixed, type/bug, scope/render

#46 - build a docker image from a CI pipeline

Issue - State: closed - Opened by ssube over 3 years ago - 1 comment
Labels: status/fixed, type/feature

#46 - build a docker image from a CI pipeline

Issue - State: closed - Opened by ssube over 3 years ago - 1 comment
Labels: status/fixed, type/feature

#45 - item received slot and script

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/fixed, type/feature, scope/script

#44 - string search should not loop over state twice

Issue - State: closed - Opened by ssube over 3 years ago
Labels: status/progress, type/bug, scope/state