Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / sschmid/Entitas issues and pull requests

#798 - Can't not generate code with Unity2018.2.7f1

Issue - State: closed - Opened by LukeChen about 6 years ago - 3 comments
Labels: code generator

#798 - Can't not generate code with Unity2018.2.7f1

Issue - State: closed - Opened by LukeChen about 6 years ago - 3 comments
Labels: code generator

#798 - Can't not generate code with Unity2018.2.7f1

Issue - State: closed - Opened by LukeChen about 6 years ago - 3 comments
Labels: code generator

#798 - Can't not generate code with Unity2018.2.7f1

Issue - State: closed - Opened by LukeChen about 6 years ago - 3 comments
Labels: code generator

#795 - Namespace in external DLL causes issues in component code generation.

Issue - State: closed - Opened by nfoste82 about 6 years ago - 6 comments

#795 - Namespace in external DLL causes issues in component code generation.

Issue - State: closed - Opened by nfoste82 about 6 years ago - 6 comments

#793 - UGUI & Entitas/Unity ECS

Issue - State: closed - Opened by VHBoss about 6 years ago - 7 comments
Labels: question

#793 - UGUI & Entitas/Unity ECS

Issue - State: closed - Opened by VHBoss about 6 years ago - 7 comments
Labels: question

#793 - UGUI & Entitas/Unity ECS

Issue - State: closed - Opened by VHBoss about 6 years ago - 7 comments
Labels: question

#793 - UGUI & Entitas/Unity ECS

Issue - State: closed - Opened by VHBoss about 6 years ago - 7 comments
Labels: question

#793 - UGUI & Entitas/Unity ECS

Issue - State: closed - Opened by VHBoss about 6 years ago - 7 comments
Labels: question

#791 - EntitasEnumGenerator

Issue - State: closed - Opened by roygear about 6 years ago - 9 comments
Labels: community, code generator

#791 - EntitasEnumGenerator

Issue - State: closed - Opened by roygear about 6 years ago - 9 comments
Labels: community, code generator

#785 - What would happen if I have 1000 component type?

Issue - State: closed - Opened by zsydeepsky about 6 years ago - 18 comments
Labels: question

#785 - What would happen if I have 1000 component type?

Issue - State: closed - Opened by zsydeepsky about 6 years ago - 18 comments
Labels: question

#785 - What would happen if I have 1000 component type?

Issue - State: closed - Opened by zsydeepsky about 6 years ago - 18 comments
Labels: question

#784 - KeyNotFoundException when generating source code using Jenny.

Issue - State: closed - Opened by gd2020 about 6 years ago - 1 comment

#784 - KeyNotFoundException when generating source code using Jenny.

Issue - State: closed - Opened by gd2020 about 6 years ago - 1 comment

#784 - KeyNotFoundException when generating source code using Jenny.

Issue - State: closed - Opened by gd2020 about 6 years ago - 1 comment

#784 - KeyNotFoundException when generating source code using Jenny.

Issue - State: closed - Opened by gd2020 about 6 years ago - 1 comment

#784 - KeyNotFoundException when generating source code using Jenny.

Issue - State: closed - Opened by gd2020 about 6 years ago - 1 comment

#784 - KeyNotFoundException when generating source code using Jenny.

Issue - State: closed - Opened by gd2020 about 6 years ago - 1 comment

#774 - Q : how can getGroup of inheritanced component has?

Issue - State: closed - Opened by raveneer about 6 years ago - 1 comment
Labels: question

#774 - Q : how can getGroup of inheritanced component has?

Issue - State: closed - Opened by raveneer about 6 years ago - 1 comment
Labels: question

#774 - Q : how can getGroup of inheritanced component has?

Issue - State: closed - Opened by raveneer about 6 years ago - 1 comment
Labels: question

#774 - Q : how can getGroup of inheritanced component has?

Issue - State: closed - Opened by raveneer about 6 years ago - 1 comment
Labels: question

#774 - Q : how can getGroup of inheritanced component has?

Issue - State: closed - Opened by raveneer about 6 years ago - 1 comment
Labels: question

#773 - Is Jenny only sold in the unity store?

Issue - State: closed - Opened by LywOPUS about 6 years ago - 4 comments
Labels: code generator

#773 - Is Jenny only sold in the unity store?

Issue - State: closed - Opened by LywOPUS about 6 years ago - 4 comments
Labels: code generator

#773 - Is Jenny only sold in the unity store?

Issue - State: closed - Opened by LywOPUS about 6 years ago - 4 comments
Labels: code generator

#773 - Is Jenny only sold in the unity store?

Issue - State: closed - Opened by LywOPUS about 6 years ago - 4 comments
Labels: code generator

#773 - Is Jenny only sold in the unity store?

Issue - State: closed - Opened by LywOPUS about 6 years ago - 4 comments
Labels: code generator

#763 - Throw exception when creating more than 1 unique entity

Issue - State: closed - Opened by sschmid over 6 years ago - 4 comments

#762 - AllFeaturesGenerator

Issue - State: closed - Opened by roygear over 6 years ago - 6 comments
Labels: community, code generator

#762 - AllFeaturesGenerator

Issue - State: closed - Opened by roygear over 6 years ago - 6 comments
Labels: community, code generator

#762 - AllFeaturesGenerator

Issue - State: closed - Opened by roygear over 6 years ago - 6 comments
Labels: community, code generator

#762 - AllFeaturesGenerator

Issue - State: closed - Opened by roygear over 6 years ago - 6 comments
Labels: community, code generator

#762 - AllFeaturesGenerator

Issue - State: closed - Opened by roygear over 6 years ago - 6 comments
Labels: community, code generator

#762 - AllFeaturesGenerator

Issue - State: closed - Opened by roygear over 6 years ago - 6 comments
Labels: community, code generator

#762 - AllFeaturesGenerator

Issue - State: closed - Opened by roygear over 6 years ago - 6 comments
Labels: community, code generator

#759 - Jenny code generation support for dot net core 2.0 project.

Issue - State: closed - Opened by saviorextr over 6 years ago - 5 comments
Labels: code generator

#759 - Jenny code generation support for dot net core 2.0 project.

Issue - State: closed - Opened by saviorextr over 6 years ago - 5 comments
Labels: code generator

#759 - Jenny code generation support for dot net core 2.0 project.

Issue - State: closed - Opened by saviorextr over 6 years ago - 5 comments
Labels: code generator

#759 - Jenny code generation support for dot net core 2.0 project.

Issue - State: closed - Opened by saviorextr over 6 years ago - 5 comments
Labels: code generator

#759 - Jenny code generation support for dot net core 2.0 project.

Issue - State: closed - Opened by saviorextr over 6 years ago - 5 comments
Labels: code generator

#759 - Jenny code generation support for dot net core 2.0 project.

Issue - State: closed - Opened by saviorextr over 6 years ago - 5 comments
Labels: code generator

#759 - Jenny code generation support for dot net core 2.0 project.

Issue - State: closed - Opened by saviorextr over 6 years ago - 5 comments
Labels: code generator

#756 - add "@" in front of component name if it is a C# keyword

Pull Request - State: closed - Opened by roygear over 6 years ago - 1 comment

#750 - Updating multiplayer gamestate

Issue - State: closed - Opened by spudbox over 6 years ago - 2 comments
Labels: question

#750 - Updating multiplayer gamestate

Issue - State: closed - Opened by spudbox over 6 years ago - 2 comments
Labels: question

#750 - Updating multiplayer gamestate

Issue - State: closed - Opened by spudbox over 6 years ago - 2 comments
Labels: question

#750 - Updating multiplayer gamestate

Issue - State: closed - Opened by spudbox over 6 years ago - 2 comments
Labels: question

#750 - Updating multiplayer gamestate

Issue - State: closed - Opened by spudbox over 6 years ago - 2 comments
Labels: question

#744 - Code Generator generates invalid code for components whose names are C# keywords

Issue - State: closed - Opened by akanix42 over 6 years ago - 12 comments
Labels: bug

#744 - Code Generator generates invalid code for components whose names are C# keywords

Issue - State: closed - Opened by akanix42 over 6 years ago - 12 comments
Labels: bug

#744 - Code Generator generates invalid code for components whose names are C# keywords

Issue - State: closed - Opened by akanix42 over 6 years ago - 12 comments
Labels: bug

#744 - Code Generator generates invalid code for components whose names are C# keywords

Issue - State: closed - Opened by akanix42 over 6 years ago - 12 comments
Labels: bug

#744 - Code Generator generates invalid code for components whose names are C# keywords

Issue - State: closed - Opened by akanix42 over 6 years ago - 12 comments
Labels: bug

#744 - Code Generator generates invalid code for components whose names are C# keywords

Issue - State: closed - Opened by akanix42 over 6 years ago - 12 comments
Labels: bug

#742 - How to use the GameMatcher.XXX.Remove() in ReactiveSystem?

Issue - State: open - Opened by AemaethMonster over 6 years ago - 7 comments
Labels: question

#742 - How to use the GameMatcher.XXX.Remove() in ReactiveSystem?

Issue - State: open - Opened by AemaethMonster over 6 years ago - 7 comments
Labels: question

#742 - How to use the GameMatcher.XXX.Remove() in ReactiveSystem?

Issue - State: open - Opened by AemaethMonster over 6 years ago - 7 comments
Labels: question

#742 - How to use the GameMatcher.XXX.Remove() in ReactiveSystem?

Issue - State: open - Opened by AemaethMonster over 6 years ago - 7 comments
Labels: question

#742 - How to use the GameMatcher.XXX.Remove() in ReactiveSystem?

Issue - State: open - Opened by AemaethMonster over 6 years ago - 7 comments
Labels: question

#742 - How to use the GameMatcher.XXX.Remove() in ReactiveSystem?

Issue - State: open - Opened by AemaethMonster over 6 years ago - 7 comments
Labels: question

#742 - How to use the GameMatcher.XXX.Remove() in ReactiveSystem?

Issue - State: open - Opened by AemaethMonster over 6 years ago - 7 comments
Labels: question

#734 - Roslyn integrated generation.

Issue - State: closed - Opened by BenjaBobs over 6 years ago - 1 comment

#734 - Roslyn integrated generation.

Issue - State: closed - Opened by BenjaBobs over 6 years ago - 1 comment

#734 - Roslyn integrated generation.

Issue - State: closed - Opened by BenjaBobs over 6 years ago - 1 comment

#734 - Roslyn integrated generation.

Issue - State: closed - Opened by BenjaBobs over 6 years ago - 1 comment

#734 - Roslyn integrated generation.

Issue - State: closed - Opened by BenjaBobs over 6 years ago - 1 comment

#734 - Roslyn integrated generation.

Issue - State: closed - Opened by BenjaBobs over 6 years ago - 1 comment

#730 - Code not compile after deleting a class

Issue - State: closed - Opened by aammfe over 6 years ago - 5 comments
Labels: code generator

#730 - Code not compile after deleting a class

Issue - State: closed - Opened by aammfe over 6 years ago - 5 comments
Labels: code generator

#730 - Code not compile after deleting a class

Issue - State: closed - Opened by aammfe over 6 years ago - 5 comments
Labels: code generator

#730 - Code not compile after deleting a class

Issue - State: closed - Opened by aammfe over 6 years ago - 5 comments
Labels: code generator

#730 - Code not compile after deleting a class

Issue - State: closed - Opened by aammfe over 6 years ago - 5 comments
Labels: code generator

#730 - Code not compile after deleting a class

Issue - State: closed - Opened by aammfe over 6 years ago - 5 comments
Labels: code generator

#730 - Code not compile after deleting a class

Issue - State: closed - Opened by aammfe over 6 years ago - 5 comments
Labels: code generator

#730 - Code not compile after deleting a class

Issue - State: closed - Opened by aammfe over 6 years ago - 5 comments
Labels: code generator

#730 - Code not compile after deleting a class

Issue - State: closed - Opened by aammfe over 6 years ago - 5 comments
Labels: code generator

#730 - Code not compile after deleting a class

Issue - State: closed - Opened by aammfe over 6 years ago - 5 comments
Labels: code generator

#718 - How to use Lua scripts in Entitas?

Issue - State: closed - Opened by Wolf-Warriors over 6 years ago - 4 comments
Labels: question

#718 - How to use Lua scripts in Entitas?

Issue - State: closed - Opened by Wolf-Warriors over 6 years ago - 4 comments
Labels: question

#718 - How to use Lua scripts in Entitas?

Issue - State: closed - Opened by Wolf-Warriors over 6 years ago - 4 comments
Labels: question

#718 - How to use Lua scripts in Entitas?

Issue - State: closed - Opened by Wolf-Warriors over 6 years ago - 4 comments
Labels: question

#710 - Entitas for a Static Scene

Issue - State: closed - Opened by aammfe over 6 years ago - 5 comments
Labels: question

#710 - Entitas for a Static Scene

Issue - State: closed - Opened by aammfe over 6 years ago - 5 comments
Labels: question

#710 - Entitas for a Static Scene

Issue - State: closed - Opened by aammfe over 6 years ago - 5 comments
Labels: question

#704 - EntityIndex is not generated on non IComponent component

Issue - State: closed - Opened by Deadcows over 6 years ago - 1 comment

#704 - EntityIndex is not generated on non IComponent component

Issue - State: closed - Opened by Deadcows over 6 years ago - 1 comment

#702 - Q: Entitas in Following Usecase

Issue - State: closed - Opened by kenofori over 6 years ago - 2 comments
Labels: question

#702 - Q: Entitas in Following Usecase

Issue - State: closed - Opened by kenofori over 6 years ago - 2 comments
Labels: question

#702 - Q: Entitas in Following Usecase

Issue - State: closed - Opened by kenofori over 6 years ago - 2 comments
Labels: question

#697 - Thread Safety of EntitasCache

Issue - State: open - Opened by wolfgang-wdw over 6 years ago - 3 comments
Labels: multithreading