Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / srekel/tides-of-revival issues and pull requests

#66 - Speed up/slow down time.

Issue - State: open - Opened by Srekel 14 days ago
Labels: good first issue

#65 - Day/night cycle

Issue - State: open - Opened by Srekel 14 days ago
Labels: good first issue

#64 - Simulator: Improve UI/UX

Issue - State: open - Opened by Srekel 14 days ago
Labels: good first issue

#63 - Switch GLFW to SDL3

Issue - State: open - Opened by Srekel 14 days ago
Labels: good first issue

#62 - Fix camera math

Issue - State: open - Opened by Srekel 14 days ago
Labels: good first issue

#61 - Multithread world patch manager

Issue - State: open - Opened by Srekel 14 days ago
Labels: good first issue

#60 - Add animation

Issue - State: open - Opened by Srekel 14 days ago
Labels: good first issue

#59 - Add Jolt's virtual character controller

Issue - State: open - Opened by Srekel 14 days ago
Labels: good first issue

#58 - Simulator: Save/load/generate

Issue - State: open - Opened by Srekel 14 days ago
Labels: good first issue

#57 - Object collisions

Issue - State: open - Opened by Srekel 14 days ago
Labels: good first issue

#56 - More comprehensive build pipeline

Issue - State: open - Opened by Srekel 14 days ago
Labels: good first issue

#55 - Package/archive format for assets.

Issue - State: open - Opened by Srekel 14 days ago
Labels: good first issue

#54 - Navmesh system

Issue - State: open - Opened by Srekel 14 days ago
Labels: good first issue

#53 - Drawcalls sorting

Pull Request - State: closed - Opened by gmodarelli 8 months ago

#52 - Rendering performance improvements SVN#133

Pull Request - State: closed - Opened by gmodarelli 8 months ago

#51 - Introduce Uber Shader SVN#132

Pull Request - State: closed - Opened by gmodarelli 8 months ago

#50 - Dear ImGUI integration

Pull Request - State: closed - Opened by gmodarelli 9 months ago

#49 - Integrate Im3d

Pull Request - State: closed - Opened by gmodarelli 10 months ago

#48 - Shadow map

Pull Request - State: closed - Opened by gmodarelli 10 months ago

#47 - Move C++ TidesRenderer to Zig

Pull Request - State: closed - Opened by gmodarelli 10 months ago

#46 - (tracking issue) Most important Zig issues affecting Tides of Revival

Issue - State: open - Opened by Srekel 11 months ago - 1 comment

#45 - Port the renderer to The-Forge

Pull Request - State: closed - Opened by gmodarelli 12 months ago

#44 - Rendering: add debug visualization modes

Pull Request - State: closed - Opened by gmodarelli about 1 year ago

#43 - Basic HUD

Pull Request - State: closed - Opened by gmodarelli about 1 year ago

#42 - Rendering: add a simple UI Label rendering on top of D2D

Pull Request - State: closed - Opened by gmodarelli about 1 year ago

#41 - Rendering: prepare UI for instancing

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#40 - Resizing

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#39 - Rendering: fix the segmentation fault on exit

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#38 - Make sure main player can be looked up

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#37 - Alpha clipped materials

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#36 - Rendering: depth-based fog

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#35 - Rendering: basic UI rendering and crosshair implementation

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#34 - Bloom

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#33 - Offline generation: replace page_allocator with c_allocator

Pull Request - State: closed - Opened by dweiller over 1 year ago

#32 - Add support for rendering sub-meshes

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#31 - New BRDFs and support for directional and point lights

Pull Request - State: closed - Opened by gmodarelli over 1 year ago - 2 comments

#30 - Prefabs fixes

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#29 - Ants marching

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#28 - Upload the right materials to the GPU

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#27 - Prefabs

Pull Request - State: closed - Opened by gmodarelli over 1 year ago - 1 comment

#26 - Terrain: increase the max number of terrain instances

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#25 - Skybox

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#24 - Rendering: fix frustum culling

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#23 - Frustum culling

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#22 - Left Handed coordinate system

Pull Request - State: closed - Opened by gmodarelli over 1 year ago

#21 - Fix crash when too many instances are loaded

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#20 - Rendering: correct IBL texture names

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#20 - Rendering: correct IBL texture names

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#19 - Rendering: fix d3d12 validation errors

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#19 - Rendering: fix d3d12 validation errors

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#18 - Rendering: add the correct resource barriers between render passes

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#17 - Rendering: close the command list after every render pass

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#16 - Renderer improvements

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#15 - Build fixes

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#14 - Terrain: splatmaps are now loaded from the patch manager

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#13 - Build: Create 'external' directory if it does not exist

Pull Request - State: closed - Opened by Aldarrion almost 2 years ago - 2 comments

#12 - Terrain Quad Tree's texture management simplifications

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#11 - LOD support

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#10 - Reduce terrain memory footprint

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#9 - Repo name isn't updated yet

Issue - State: closed - Opened by lesleyrs almost 2 years ago

#8 - Terrain Quad System now uses the World Patch Manager

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#7 - Meshes management

Pull Request - State: closed - Opened by gmodarelli almost 2 years ago

#6 - Fix offline generation and runtime procedural placement

Pull Request - State: closed - Opened by gmodarelli about 2 years ago

#5 - Terrain Splatmap

Pull Request - State: closed - Opened by gmodarelli about 2 years ago

#4 - Terrain quad tree

Pull Request - State: closed - Opened by gmodarelli about 2 years ago

#3 - Render architecture

Pull Request - State: closed - Opened by gmodarelli about 2 years ago

#2 - Use GPU instancing for the procedural_mesh system

Pull Request - State: closed - Opened by gmodarelli about 2 years ago

#1 - Port the renderer to DirectX 12

Pull Request - State: closed - Opened by gmodarelli about 2 years ago