Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / srekel/tides-of-revival issues and pull requests
#66 - Speed up/slow down time.
Issue -
State: open - Opened by Srekel 14 days ago
Labels: good first issue
#65 - Day/night cycle
Issue -
State: open - Opened by Srekel 14 days ago
Labels: good first issue
#64 - Simulator: Improve UI/UX
Issue -
State: open - Opened by Srekel 14 days ago
Labels: good first issue
#63 - Switch GLFW to SDL3
Issue -
State: open - Opened by Srekel 14 days ago
Labels: good first issue
#62 - Fix camera math
Issue -
State: open - Opened by Srekel 14 days ago
Labels: good first issue
#61 - Multithread world patch manager
Issue -
State: open - Opened by Srekel 14 days ago
Labels: good first issue
#60 - Add animation
Issue -
State: open - Opened by Srekel 14 days ago
Labels: good first issue
#59 - Add Jolt's virtual character controller
Issue -
State: open - Opened by Srekel 14 days ago
Labels: good first issue
#58 - Simulator: Save/load/generate
Issue -
State: open - Opened by Srekel 14 days ago
Labels: good first issue
#57 - Object collisions
Issue -
State: open - Opened by Srekel 14 days ago
Labels: good first issue
#56 - More comprehensive build pipeline
Issue -
State: open - Opened by Srekel 14 days ago
Labels: good first issue
#55 - Package/archive format for assets.
Issue -
State: open - Opened by Srekel 14 days ago
Labels: good first issue
#54 - Navmesh system
Issue -
State: open - Opened by Srekel 14 days ago
Labels: good first issue
#53 - Drawcalls sorting
Pull Request -
State: closed - Opened by gmodarelli 8 months ago
#52 - Rendering performance improvements SVN#133
Pull Request -
State: closed - Opened by gmodarelli 8 months ago
#51 - Introduce Uber Shader SVN#132
Pull Request -
State: closed - Opened by gmodarelli 8 months ago
#50 - Dear ImGUI integration
Pull Request -
State: closed - Opened by gmodarelli 9 months ago
#49 - Integrate Im3d
Pull Request -
State: closed - Opened by gmodarelli 10 months ago
#48 - Shadow map
Pull Request -
State: closed - Opened by gmodarelli 10 months ago
#47 - Move C++ TidesRenderer to Zig
Pull Request -
State: closed - Opened by gmodarelli 10 months ago
#46 - (tracking issue) Most important Zig issues affecting Tides of Revival
Issue -
State: open - Opened by Srekel 11 months ago
- 1 comment
#45 - Port the renderer to The-Forge
Pull Request -
State: closed - Opened by gmodarelli 12 months ago
#44 - Rendering: add debug visualization modes
Pull Request -
State: closed - Opened by gmodarelli about 1 year ago
#43 - Basic HUD
Pull Request -
State: closed - Opened by gmodarelli about 1 year ago
#42 - Rendering: add a simple UI Label rendering on top of D2D
Pull Request -
State: closed - Opened by gmodarelli about 1 year ago
#41 - Rendering: prepare UI for instancing
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#40 - Resizing
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#39 - Rendering: fix the segmentation fault on exit
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#38 - Make sure main player can be looked up
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#37 - Alpha clipped materials
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#36 - Rendering: depth-based fog
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#35 - Rendering: basic UI rendering and crosshair implementation
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#34 - Bloom
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#33 - Offline generation: replace page_allocator with c_allocator
Pull Request -
State: closed - Opened by dweiller over 1 year ago
#32 - Add support for rendering sub-meshes
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#31 - New BRDFs and support for directional and point lights
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
- 2 comments
#30 - Prefabs fixes
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#29 - Ants marching
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#28 - Upload the right materials to the GPU
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#27 - Prefabs
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
- 1 comment
#26 - Terrain: increase the max number of terrain instances
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#25 - Skybox
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#24 - Rendering: fix frustum culling
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#23 - Frustum culling
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#22 - Left Handed coordinate system
Pull Request -
State: closed - Opened by gmodarelli over 1 year ago
#21 - Fix crash when too many instances are loaded
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#20 - Rendering: correct IBL texture names
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#20 - Rendering: correct IBL texture names
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#19 - Rendering: fix d3d12 validation errors
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#19 - Rendering: fix d3d12 validation errors
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#18 - Rendering: add the correct resource barriers between render passes
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#17 - Rendering: close the command list after every render pass
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#16 - Renderer improvements
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#15 - Build fixes
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#14 - Terrain: splatmaps are now loaded from the patch manager
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#13 - Build: Create 'external' directory if it does not exist
Pull Request -
State: closed - Opened by Aldarrion almost 2 years ago
- 2 comments
#12 - Terrain Quad Tree's texture management simplifications
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#11 - LOD support
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#10 - Reduce terrain memory footprint
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#9 - Repo name isn't updated yet
Issue -
State: closed - Opened by lesleyrs almost 2 years ago
#8 - Terrain Quad System now uses the World Patch Manager
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#7 - Meshes management
Pull Request -
State: closed - Opened by gmodarelli almost 2 years ago
#6 - Fix offline generation and runtime procedural placement
Pull Request -
State: closed - Opened by gmodarelli about 2 years ago
#5 - Terrain Splatmap
Pull Request -
State: closed - Opened by gmodarelli about 2 years ago
#4 - Terrain quad tree
Pull Request -
State: closed - Opened by gmodarelli about 2 years ago
#3 - Render architecture
Pull Request -
State: closed - Opened by gmodarelli about 2 years ago
#2 - Use GPU instancing for the procedural_mesh system
Pull Request -
State: closed - Opened by gmodarelli about 2 years ago
#1 - Port the renderer to DirectX 12
Pull Request -
State: closed - Opened by gmodarelli about 2 years ago