Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / spring/spring issues and pull requests

#598 - Fix typos in comments

Pull Request - State: closed - Opened by RoboSchmied 6 months ago - 1 comment

#596 - Add missing cstdint headers

Pull Request - State: closed - Opened by alexs-sh 9 months ago - 1 comment

#595 - Update .travis.yml

Pull Request - State: closed - Opened by wangxingchenyu about 1 year ago

#594 - Update CMakeLists.txt

Pull Request - State: closed - Opened by YuanDao11 about 1 year ago

#593 - Remove Ambigious indentation on for loop

Pull Request - State: closed - Opened by SageTheWizard over 1 year ago

#592 - Added Brackets to for loop

Pull Request - State: closed - Opened by SageTheWizard over 1 year ago - 1 comment

#591 - fix cmake OS conditions for OpenBSD

Pull Request - State: closed - Opened by rfht over 1 year ago

#590 - add some OpenBSD codepaths, mostly following FreeBSD

Pull Request - State: closed - Opened by rfht over 1 year ago - 1 comment

#589 - Headless fixes

Pull Request - State: closed - Opened by CommanderSpice over 1 year ago - 1 comment

#588 - Increase CommandDescriptionCache size to 2048

Pull Request - State: closed - Opened by CommanderSpice over 1 year ago

#587 - Fix ground circles; Drop OpenGL 3 matrix mode check

Pull Request - State: closed - Opened by CommanderSpice over 1 year ago - 1 comment

#586 - Set interface include directory for native skirmish AI targets

Pull Request - State: closed - Opened by CommanderSpice over 1 year ago - 2 comments

#585 - Make room for unloading; Fixes

Pull Request - State: closed - Opened by CommanderSpice over 1 year ago - 3 comments

#584 - add GitArchive:

Pull Request - State: closed - Opened by abma over 1 year ago

#583 - Vertices, fonts and fixes

Pull Request - State: closed - Opened by CommanderSpice almost 2 years ago - 1 comment

#582 - Remove additional newline when rendering \r\n

Pull Request - State: closed - Opened by CommanderSpice almost 2 years ago - 1 comment

#581 - Implement Spring.Draw to draw from Lua

Pull Request - State: closed - Opened by CommanderSpice almost 2 years ago - 1 comment

#580 - Fix unbinding of textures from texture unit != 0

Pull Request - State: closed - Opened by CommanderSpice almost 2 years ago - 1 comment

#579 - Update gpl-3.0.txt

Pull Request - State: closed - Opened by liuyuan86 almost 2 years ago - 1 comment

#578 - Reenable yield in springtime for short durations

Pull Request - State: closed - Opened by dzosz almost 2 years ago - 1 comment

#577 - Fix intro rendering

Pull Request - State: closed - Opened by CommanderSpice about 2 years ago - 1 comment

#576 - Fix font rendering and texture unbinding

Pull Request - State: closed - Opened by CommanderSpice about 2 years ago - 1 comment

#575 - Fix built-in order/build menu

Pull Request - State: closed - Opened by CommanderSpice about 2 years ago - 1 comment

#574 - Fix compile error

Pull Request - State: closed - Opened by Elpersonn over 2 years ago - 1 comment

#573 - fix wrong BuildDistance value in AI interface

Pull Request - State: closed - Opened by neoedmund over 2 years ago - 1 comment

#572 - Trigger update of pieceMatrices uniform from Lua

Pull Request - State: closed - Opened by CommanderSpice over 2 years ago - 2 comments

#571 - Another bunch of FreeBSD related portability fixes

Pull Request - State: closed - Opened by AMDmi3 over 2 years ago - 1 comment

#570 - Revert 980dda9bf26d3d2ac2b1212eefe7f748a6231184

Pull Request - State: closed - Opened by sprunk over 2 years ago - 2 comments

#566 - Fix an obsolete comment

Pull Request - State: closed - Opened by sprunk about 3 years ago

#565 - Transition changelog: add 106, move recent stuff thither

Pull Request - State: closed - Opened by sprunk about 3 years ago

#564 - Changelog += ProjectileDestroyed arg change (#538)

Pull Request - State: closed - Opened by sprunk over 3 years ago - 2 comments

#563 - All whispers are visible in a replay

Pull Request - State: closed - Opened by sprunk over 3 years ago - 4 comments

#562 - Fix depth check for non-fac seaplane buildability

Pull Request - State: closed - Opened by sprunk over 3 years ago - 1 comment

#561 - Empty commit

Pull Request - State: closed - Opened by lhog over 3 years ago

#560 - Empty commit

Pull Request - State: closed - Opened by lhog over 3 years ago

#559 - This is to merge back BAR branch into spring/transition

Pull Request - State: closed - Opened by lhog over 3 years ago - 51 comments

#553 - Unit/Feature defs loading: accept `health`

Pull Request - State: closed - Opened by sprunk over 3 years ago - 1 comment

#552 - Add `isSubmarine` to unitdefs' movedef subtable

Pull Request - State: closed - Opened by sprunk over 3 years ago - 4 comments

#538 - Lua: ProjectileDestroyed passes ownerID, weaponID

Pull Request - State: closed - Opened by sprunk about 4 years ago

#534 - Beamlasers: 0 thickness disables rendering

Pull Request - State: closed - Opened by sprunk over 4 years ago

#533 - Fix pessimizing std::move / allow copy elision

Pull Request - State: closed - Opened by sprunk over 4 years ago

#532 - [WIP] GetUnitLastTracedPiece

Pull Request - State: closed - Opened by sprunk over 4 years ago - 7 comments

#531 - Add GameProgress to builtin LuaUI

Pull Request - State: closed - Opened by sprunk over 4 years ago

#529 - changelog += #521

Pull Request - State: closed - Opened by sprunk over 4 years ago

#525 - Spring.SetUnitNoFoo: expose to LuaUI

Pull Request - State: closed - Opened by sprunk over 4 years ago - 3 comments

#522 - Avoiding "push resistance" stucked units (develop version)

Pull Request - State: open - Opened by sanguinariojoe over 4 years ago - 5 comments

#521 - AllowSpectatorJoin defaults to 0 for dedi

Pull Request - State: closed - Opened by sprunk over 4 years ago - 1 comment

#520 - Changelog++

Pull Request - State: closed - Opened by sprunk over 4 years ago

#519 - Minor cleanup

Pull Request - State: closed - Opened by sprunk over 4 years ago - 1 comment

#493 - Added pathRadiusMult.

Pull Request - State: closed - Opened by GoogleFrog over 4 years ago - 6 comments

#490 - Rifle raytrace obeys collision flags

Pull Request - State: closed - Opened by sprunk almost 5 years ago

#489 - Rifle weapontype: remove hardcoded particles

Pull Request - State: closed - Opened by sprunk almost 5 years ago - 4 comments

#485 - Add `Spring.GetLuaMemUsage` to LuaMenu

Pull Request - State: closed - Opened by sprunk almost 5 years ago

#482 - add. 7f2b82ae116fb0256d4f95e32e115871681d5856

Pull Request - State: closed - Opened by sprunk almost 5 years ago - 1 comment

#477 - Add `math.tau`

Pull Request - State: closed - Opened by sprunk almost 5 years ago

#474 - addendum 38b1c98edd921f9d

Pull Request - State: closed - Opened by sprunk about 5 years ago - 1 comment

#473 - DGun weapontype: allow leading

Pull Request - State: closed - Opened by sprunk about 5 years ago

#464 - std::array contains an array (`-Wmissing-braces`)

Pull Request - State: closed - Opened by sprunk over 5 years ago

#463 - `CMD.REMOVE`: `META` option now means finish

Pull Request - State: closed - Opened by sprunk over 5 years ago - 1 comment

#462 - Add `Spring.UnitFinishCommand(unitID)`

Pull Request - State: closed - Opened by sprunk over 5 years ago - 1 comment

#456 - `GetUnit{Armored,IsActive}`: allow enemies in los

Pull Request - State: closed - Opened by sprunk over 5 years ago - 4 comments

#454 - Add `GetCurrentCamera`, tableless `GetCameraState`

Pull Request - State: closed - Opened by sprunk over 5 years ago - 5 comments

#453 - add. 35997c2a80deb34bf50c1de578c1a03a475f3bd5

Pull Request - State: closed - Opened by sprunk over 5 years ago

#452 - Expose `Script.IsEngineMinVersion` to `defs.lua` and `modrules.lua` parsing

Pull Request - State: closed - Opened by sprunk over 5 years ago - 1 comment

#449 - CmdDesc cache overflow: dump the whole cache once

Pull Request - State: closed - Opened by sprunk over 5 years ago - 1 comment

#448 - Add `Spring.Set{Unit,Feature}PieceVisible`

Pull Request - State: closed - Opened by sprunk over 5 years ago - 3 comments

#447 - Non-manualfire weapons: only 1 salvo with META

Pull Request - State: closed - Opened by sprunk over 5 years ago - 4 comments

#446 - addendum a11cc90291ccb440e2f1d9a44cb631a332e6c0e2

Pull Request - State: closed - Opened by sprunk over 5 years ago

#445 - ValidFeatureID: check for number, like ValidUnitID

Pull Request - State: closed - Opened by sprunk over 5 years ago

#444 - fix some null checks

Pull Request - State: closed - Opened by sprunk over 5 years ago - 1 comment

#443 - micro-optimize Get*RulesParam

Pull Request - State: closed - Opened by sprunk over 5 years ago

#442 - Get*Info(id, false) -> no customkeys table alloc

Pull Request - State: closed - Opened by sprunk over 5 years ago - 5 comments

#441 - GetUnitLosState(x, AllAccessTeam) returns all bits

Pull Request - State: closed - Opened by sprunk over 5 years ago

#440 - Expose tableless GetUnitLosState even if !FullRead

Pull Request - State: closed - Opened by sprunk over 5 years ago

#439 - add. 693db616b14a8b69eae6125502196357003ec07d

Pull Request - State: closed - Opened by sprunk over 5 years ago - 1 comment

#438 - Fix #1382, draw calls see too much under ceasefire

Pull Request - State: closed - Opened by sprunk over 5 years ago - 4 comments

#437 - Add `GetUnitCurrentCommand` lua callout

Pull Request - State: closed - Opened by sprunk over 5 years ago - 1 comment

#436 - add. a0330aa6bcdcfabd9e4b8c974081d875efd5ae4b

Pull Request - State: closed - Opened by sprunk over 5 years ago - 1 comment

#415 - WIP: clang-tidy checks

Pull Request - State: closed - Opened by gajop almost 6 years ago - 2 comments

#408 - add. c06a3057ad57d01a350b707aeb99b8c02cdaeae4

Pull Request - State: closed - Opened by sprunk almost 6 years ago - 2 comments

#407 - Lua defs: movedef.speedModClass accepts string

Pull Request - State: closed - Opened by sprunk almost 6 years ago - 1 comment

#392 - Unit[Pre]Damaged: get attackerTeam from projectile

Pull Request - State: closed - Opened by sprunk about 6 years ago - 2 comments

#391 - add. be14d9c2ecbbd9fb9cacc56c02442164824e9071

Pull Request - State: closed - Opened by sprunk about 6 years ago - 1 comment

#390 - EMP and Lua:

Pull Request - State: closed - Opened by sprunk about 6 years ago

#389 - Fix inconsistent nano buildrange

Pull Request - State: closed - Opened by sprunk about 6 years ago - 3 comments

#375 - Changelog for #374

Pull Request - State: closed - Opened by sprunk over 6 years ago

#374 - GiveOrder*: allow number as param

Pull Request - State: closed - Opened by sprunk over 6 years ago

#370 - Put some engine consts in `Engine`

Pull Request - State: closed - Opened by sprunk over 6 years ago

#368 - UnitRulesParams: add 'typed' level

Pull Request - State: closed - Opened by sprunk over 6 years ago

#367 - unreachable if -> assert

Pull Request - State: closed - Opened by sprunk over 6 years ago

#366 - Allow reading shield state of visible enemy units

Pull Request - State: closed - Opened by sprunk over 6 years ago

#365 - LaserCannon: use dynamic projectile speed

Pull Request - State: closed - Opened by sprunk over 6 years ago - 3 comments

#364 - LuaHandler: `pcall` when loading config

Pull Request - State: closed - Opened by sprunk over 6 years ago - 3 comments

#363 - Add `Game.collisionFlags` Lua table

Pull Request - State: closed - Opened by sprunk over 6 years ago

#361 - Replace a magic constant

Pull Request - State: closed - Opened by sprunk over 6 years ago

#360 - Sound queue now actually a queue (was stack)

Pull Request - State: closed - Opened by sprunk over 6 years ago - 2 comments

#359 - `SFX.REVERSE_WAKE` now actually reverse

Pull Request - State: closed - Opened by sprunk almost 7 years ago - 1 comment

#356 - Lua: Feature[Pre]Damaged called on paralyze damage

Pull Request - State: closed - Opened by sprunk almost 7 years ago

#270 - Unhardcode leash distances

Pull Request - State: closed - Opened by sprunk about 8 years ago - 5 comments