Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / spring/spring issues and pull requests
#598 - Fix typos in comments
Pull Request -
State: closed - Opened by RoboSchmied 10 months ago
- 1 comment
#597 - Maintenance: updated vendored minizip code to the version distributed with zlib v1.3.1
Pull Request -
State: closed - Opened by jayaddison 12 months ago
- 5 comments
#596 - Add missing cstdint headers
Pull Request -
State: closed - Opened by alexs-sh about 1 year ago
- 1 comment
#595 - Update .travis.yml
Pull Request -
State: closed - Opened by wangxingchenyu over 1 year ago
#594 - Update CMakeLists.txt
Pull Request -
State: closed - Opened by YuanDao11 over 1 year ago
#593 - Remove Ambigious indentation on for loop
Pull Request -
State: closed - Opened by SageTheWizard over 1 year ago
#592 - Added Brackets to for loop
Pull Request -
State: closed - Opened by SageTheWizard over 1 year ago
- 1 comment
#591 - fix cmake OS conditions for OpenBSD
Pull Request -
State: closed - Opened by rfht almost 2 years ago
#590 - add some OpenBSD codepaths, mostly following FreeBSD
Pull Request -
State: closed - Opened by rfht almost 2 years ago
- 1 comment
#589 - Headless fixes
Pull Request -
State: closed - Opened by CommanderSpice about 2 years ago
- 1 comment
#588 - Increase CommandDescriptionCache size to 2048
Pull Request -
State: closed - Opened by CommanderSpice about 2 years ago
#587 - Fix ground circles; Drop OpenGL 3 matrix mode check
Pull Request -
State: closed - Opened by CommanderSpice about 2 years ago
- 1 comment
#586 - Set interface include directory for native skirmish AI targets
Pull Request -
State: closed - Opened by CommanderSpice about 2 years ago
- 2 comments
#585 - Make room for unloading; Fixes
Pull Request -
State: closed - Opened by CommanderSpice about 2 years ago
- 3 comments
#584 - add GitArchive:
Pull Request -
State: closed - Opened by abma about 2 years ago
#583 - Vertices, fonts and fixes
Pull Request -
State: closed - Opened by CommanderSpice about 2 years ago
- 1 comment
#582 - Remove additional newline when rendering \r\n
Pull Request -
State: closed - Opened by CommanderSpice over 2 years ago
- 1 comment
#581 - Implement Spring.Draw to draw from Lua
Pull Request -
State: closed - Opened by CommanderSpice over 2 years ago
- 1 comment
#580 - Fix unbinding of textures from texture unit != 0
Pull Request -
State: closed - Opened by CommanderSpice over 2 years ago
- 1 comment
#579 - Update gpl-3.0.txt
Pull Request -
State: closed - Opened by liuyuan86 over 2 years ago
- 1 comment
#578 - Reenable yield in springtime for short durations
Pull Request -
State: closed - Opened by dzosz over 2 years ago
- 1 comment
#577 - Fix intro rendering
Pull Request -
State: closed - Opened by CommanderSpice over 2 years ago
- 1 comment
#576 - Fix font rendering and texture unbinding
Pull Request -
State: closed - Opened by CommanderSpice over 2 years ago
- 1 comment
#575 - Fix built-in order/build menu
Pull Request -
State: closed - Opened by CommanderSpice over 2 years ago
- 1 comment
#574 - Fix compile error
Pull Request -
State: closed - Opened by Elpersonn over 2 years ago
- 1 comment
#573 - fix wrong BuildDistance value in AI interface
Pull Request -
State: closed - Opened by neoedmund over 2 years ago
- 1 comment
#572 - Trigger update of pieceMatrices uniform from Lua
Pull Request -
State: closed - Opened by CommanderSpice almost 3 years ago
- 2 comments
#571 - Another bunch of FreeBSD related portability fixes
Pull Request -
State: closed - Opened by AMDmi3 almost 3 years ago
- 1 comment
#570 - Revert 980dda9bf26d3d2ac2b1212eefe7f748a6231184
Pull Request -
State: closed - Opened by sprunk almost 3 years ago
- 2 comments
#566 - Fix an obsolete comment
Pull Request -
State: closed - Opened by sprunk over 3 years ago
#565 - Transition changelog: add 106, move recent stuff thither
Pull Request -
State: closed - Opened by sprunk over 3 years ago
#564 - Changelog += ProjectileDestroyed arg change (#538)
Pull Request -
State: closed - Opened by sprunk over 3 years ago
- 2 comments
#563 - All whispers are visible in a replay
Pull Request -
State: closed - Opened by sprunk over 3 years ago
- 4 comments
#562 - Fix depth check for non-fac seaplane buildability
Pull Request -
State: closed - Opened by sprunk over 3 years ago
- 1 comment
#561 - Empty commit
Pull Request -
State: closed - Opened by lhog over 3 years ago
#560 - Empty commit
Pull Request -
State: closed - Opened by lhog over 3 years ago
#559 - This is to merge back BAR branch into spring/transition
Pull Request -
State: closed - Opened by lhog over 3 years ago
- 51 comments
#553 - Unit/Feature defs loading: accept `health`
Pull Request -
State: closed - Opened by sprunk almost 4 years ago
- 1 comment
#552 - Add `isSubmarine` to unitdefs' movedef subtable
Pull Request -
State: closed - Opened by sprunk almost 4 years ago
- 4 comments
#538 - Lua: ProjectileDestroyed passes ownerID, weaponID
Pull Request -
State: closed - Opened by sprunk over 4 years ago
#534 - Beamlasers: 0 thickness disables rendering
Pull Request -
State: closed - Opened by sprunk over 4 years ago
#533 - Fix pessimizing std::move / allow copy elision
Pull Request -
State: closed - Opened by sprunk over 4 years ago
#532 - [WIP] GetUnitLastTracedPiece
Pull Request -
State: closed - Opened by sprunk over 4 years ago
- 7 comments
#531 - Add GameProgress to builtin LuaUI
Pull Request -
State: closed - Opened by sprunk over 4 years ago
#529 - changelog += #521
Pull Request -
State: closed - Opened by sprunk over 4 years ago
#525 - Spring.SetUnitNoFoo: expose to LuaUI
Pull Request -
State: closed - Opened by sprunk almost 5 years ago
- 3 comments
#522 - Avoiding "push resistance" stucked units (develop version)
Pull Request -
State: open - Opened by sanguinariojoe almost 5 years ago
- 5 comments
#521 - AllowSpectatorJoin defaults to 0 for dedi
Pull Request -
State: closed - Opened by sprunk almost 5 years ago
- 1 comment
#520 - Changelog++
Pull Request -
State: closed - Opened by sprunk almost 5 years ago
#519 - Minor cleanup
Pull Request -
State: closed - Opened by sprunk almost 5 years ago
- 1 comment
#493 - Added pathRadiusMult.
Pull Request -
State: closed - Opened by GoogleFrog almost 5 years ago
- 6 comments
#490 - Rifle raytrace obeys collision flags
Pull Request -
State: closed - Opened by sprunk about 5 years ago
#489 - Rifle weapontype: remove hardcoded particles
Pull Request -
State: closed - Opened by sprunk about 5 years ago
- 4 comments
#485 - Add `Spring.GetLuaMemUsage` to LuaMenu
Pull Request -
State: closed - Opened by sprunk about 5 years ago
#482 - add. 7f2b82ae116fb0256d4f95e32e115871681d5856
Pull Request -
State: closed - Opened by sprunk about 5 years ago
- 1 comment
#477 - Add `math.tau`
Pull Request -
State: closed - Opened by sprunk over 5 years ago
#474 - addendum 38b1c98edd921f9d
Pull Request -
State: closed - Opened by sprunk over 5 years ago
- 1 comment
#473 - DGun weapontype: allow leading
Pull Request -
State: closed - Opened by sprunk over 5 years ago
#464 - std::array contains an array (`-Wmissing-braces`)
Pull Request -
State: closed - Opened by sprunk over 5 years ago
#463 - `CMD.REMOVE`: `META` option now means finish
Pull Request -
State: closed - Opened by sprunk over 5 years ago
- 1 comment
#462 - Add `Spring.UnitFinishCommand(unitID)`
Pull Request -
State: closed - Opened by sprunk over 5 years ago
- 1 comment
#456 - `GetUnit{Armored,IsActive}`: allow enemies in los
Pull Request -
State: closed - Opened by sprunk over 5 years ago
- 4 comments
#454 - Add `GetCurrentCamera`, tableless `GetCameraState`
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
- 5 comments
#453 - add. 35997c2a80deb34bf50c1de578c1a03a475f3bd5
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
#452 - Expose `Script.IsEngineMinVersion` to `defs.lua` and `modrules.lua` parsing
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
- 1 comment
#449 - CmdDesc cache overflow: dump the whole cache once
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
- 1 comment
#448 - Add `Spring.Set{Unit,Feature}PieceVisible`
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
- 3 comments
#447 - Non-manualfire weapons: only 1 salvo with META
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
- 4 comments
#446 - addendum a11cc90291ccb440e2f1d9a44cb631a332e6c0e2
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
#445 - ValidFeatureID: check for number, like ValidUnitID
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
#444 - fix some null checks
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
- 1 comment
#443 - micro-optimize Get*RulesParam
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
#442 - Get*Info(id, false) -> no customkeys table alloc
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
- 5 comments
#441 - GetUnitLosState(x, AllAccessTeam) returns all bits
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
#440 - Expose tableless GetUnitLosState even if !FullRead
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
#439 - add. 693db616b14a8b69eae6125502196357003ec07d
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
- 1 comment
#438 - Fix #1382, draw calls see too much under ceasefire
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
- 4 comments
#437 - Add `GetUnitCurrentCommand` lua callout
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
- 1 comment
#436 - add. a0330aa6bcdcfabd9e4b8c974081d875efd5ae4b
Pull Request -
State: closed - Opened by sprunk almost 6 years ago
- 1 comment
#415 - WIP: clang-tidy checks
Pull Request -
State: closed - Opened by gajop about 6 years ago
- 2 comments
#408 - add. c06a3057ad57d01a350b707aeb99b8c02cdaeae4
Pull Request -
State: closed - Opened by sprunk over 6 years ago
- 2 comments
#407 - Lua defs: movedef.speedModClass accepts string
Pull Request -
State: closed - Opened by sprunk over 6 years ago
- 1 comment
#392 - Unit[Pre]Damaged: get attackerTeam from projectile
Pull Request -
State: closed - Opened by sprunk over 6 years ago
- 2 comments
#391 - add. be14d9c2ecbbd9fb9cacc56c02442164824e9071
Pull Request -
State: closed - Opened by sprunk over 6 years ago
- 1 comment
#390 - EMP and Lua:
Pull Request -
State: closed - Opened by sprunk over 6 years ago
#389 - Fix inconsistent nano buildrange
Pull Request -
State: closed - Opened by sprunk over 6 years ago
- 3 comments
#375 - Changelog for #374
Pull Request -
State: closed - Opened by sprunk over 6 years ago
#374 - GiveOrder*: allow number as param
Pull Request -
State: closed - Opened by sprunk over 6 years ago
#370 - Put some engine consts in `Engine`
Pull Request -
State: closed - Opened by sprunk almost 7 years ago
#368 - UnitRulesParams: add 'typed' level
Pull Request -
State: closed - Opened by sprunk almost 7 years ago
#367 - unreachable if -> assert
Pull Request -
State: closed - Opened by sprunk almost 7 years ago
#366 - Allow reading shield state of visible enemy units
Pull Request -
State: closed - Opened by sprunk almost 7 years ago
#365 - LaserCannon: use dynamic projectile speed
Pull Request -
State: closed - Opened by sprunk almost 7 years ago
- 3 comments
#364 - LuaHandler: `pcall` when loading config
Pull Request -
State: closed - Opened by sprunk almost 7 years ago
- 3 comments
#363 - Add `Game.collisionFlags` Lua table
Pull Request -
State: closed - Opened by sprunk almost 7 years ago
#361 - Replace a magic constant
Pull Request -
State: closed - Opened by sprunk about 7 years ago
#360 - Sound queue now actually a queue (was stack)
Pull Request -
State: closed - Opened by sprunk about 7 years ago
- 2 comments
#359 - `SFX.REVERSE_WAKE` now actually reverse
Pull Request -
State: closed - Opened by sprunk about 7 years ago
- 1 comment
#356 - Lua: Feature[Pre]Damaged called on paralyze damage
Pull Request -
State: closed - Opened by sprunk about 7 years ago
#270 - Unhardcode leash distances
Pull Request -
State: closed - Opened by sprunk over 8 years ago
- 5 comments