Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / soulsmods/ModEngine2 issues and pull requests

#101 - All download links closed and "Under Construction"

Issue - State: open - Opened by pgorbas over 1 year ago - 1 comment

#100 - Failing to launch ER from mod engine

Issue - State: closed - Opened by 2beyajay almost 2 years ago - 1 comment

#99 - Code Can't Execute

Issue - State: open - Opened by TheElementalerWars almost 2 years ago - 1 comment

#98 - Unable to rename executable file of the Elden RIng

Issue - State: closed - Opened by AgileDragon2775 almost 2 years ago

#97 - Elden Ring crash when camera turns

Issue - State: open - Opened by RevereTrey almost 2 years ago

#96 - Elden Ring Crashes on Startup

Issue - State: open - Opened by Chris-Is-Awesome almost 2 years ago - 5 comments

#94 - Cant get Elden Ring to launch with modengine

Issue - State: closed - Opened by cjghost2000 almost 2 years ago - 3 comments

#93 - Running this on lutris

Issue - State: open - Opened by FahriBilici almost 2 years ago

#92 - Controller Issues

Issue - State: open - Opened by PimpinAndChimpin almost 2 years ago - 1 comment

#91 - modengine keeps getting destroyed - solution (steam)

Issue - State: open - Opened by MikhailTH almost 2 years ago

#90 - Modengine keeps getting destroyed

Issue - State: open - Opened by hannahsm1th almost 2 years ago - 1 comment

#89 - Linux Compatibility

Issue - State: open - Opened by FlamenWolf almost 2 years ago - 20 comments

#88 - Save data corrupted

Issue - State: open - Opened by RegisterAccount almost 2 years ago

#87 - No magic at all

Issue - State: open - Opened by NickEtlis almost 2 years ago - 1 comment

#86 - (Elden Ring preview3 and preview4) Oops, all Lion's Claw

Issue - State: open - Opened by ghotiPhoti almost 2 years ago

#85 - Running the .bat or .exe opens a prompt window that immediately closes

Issue - State: open - Opened by shaydin almost 2 years ago - 3 comments

#84 - Elden ring mods not launching

Issue - State: open - Opened by BABAKARI about 2 years ago - 2 comments

#83 - Block DS3 from accessing internet

Issue - State: open - Opened by Ritaku02 about 2 years ago

#82 - Log folder

Issue - State: open - Opened by Dahoom69 about 2 years ago
Labels: enhancement

#81 - Elden Ring mods not working

Issue - State: open - Opened by Stichess about 2 years ago - 1 comment

#80 - Local Settings not loading [Elden Ring]

Issue - State: open - Opened by jake-steele about 2 years ago - 1 comment

#79 - 2.0.0-preview-4 update and bugfixes

Pull Request - State: closed - Opened by garyttierney about 2 years ago

#78 - Modengine2 with DarkSouls3 1.15.1 patch

Issue - State: closed - Opened by Mosaic-pixel about 2 years ago - 1 comment

#77 - Fix bytestrings used to find loose param patch locations in DS3

Pull Request - State: closed - Opened by Dasaav-dsv about 2 years ago

#76 - base_extension.cpp ds3 1.15.1 fix

Pull Request - State: closed - Opened by Dasaav-dsv about 2 years ago

#75 - ds3 hook patch 1.15.1 fix

Pull Request - State: closed - Opened by Dasaav-dsv about 2 years ago

#73 - I cant open the launchmod_eldenring.bat

Issue - State: closed - Opened by EndZergeu about 2 years ago - 1 comment

#72 - Avoid generating crash reports when the game terminates

Issue - State: open - Opened by garyttierney about 2 years ago
Labels: elden-ring

#71 - Mod Engine 2 bat just stopped working

Issue - State: closed - Opened by ExTremZero about 2 years ago - 1 comment

#70 - cant get armor mods to load.

Issue - State: closed - Opened by amfiliault about 2 years ago

#69 - The system disk is not C cant call dinput8.dll

Issue - State: closed - Opened by PilotSherlock about 2 years ago - 2 comments

#68 - Modengine2 not launching

Issue - State: open - Opened by gamefreak2998 about 2 years ago - 10 comments

#67 - Missing file on download

Issue - State: open - Opened by JCBoltz over 2 years ago

#66 - online play

Issue - State: closed - Opened by CDB052905 over 2 years ago - 1 comment

#65 - Mods not loading for Elden Ring

Issue - State: closed - Opened by LaykaKiro over 2 years ago - 9 comments

#64 - Elden ring mod engine 2

Issue - State: closed - Opened by KERAS171 over 2 years ago

#63 - Modengine2 save corrupted error

Issue - State: open - Opened by Blancostarz over 2 years ago - 7 comments

#62 - Elden Ring Update 1.05 Conflicts

Issue - State: open - Opened by XelumTheInfinite over 2 years ago - 3 comments

#61 - New to ModEngine2

Issue - State: closed - Opened by saber57draxus over 2 years ago - 1 comment

#60 - eldenring.exe 0xc0000005 - Unexcetped params

Issue - State: open - Opened by Zillich over 2 years ago - 1 comment

#59 - Problem with Swordsmanship mod

Issue - State: open - Opened by PolarBaloon over 2 years ago - 2 comments

#58 - compatibility under Steam deck

Issue - State: open - Opened by Kusanagi942 over 2 years ago - 45 comments

#57 - [BUG] Mods cannot be disabled even enable is set to false

Issue - State: closed - Opened by KrisCris over 2 years ago - 1 comment

#56 - Doesn't work with Proton

Issue - State: open - Opened by keyxmakerx over 2 years ago - 3 comments

#55 - [Feature Request] Allow customized game launch path

Issue - State: open - Opened by KrisCris over 2 years ago - 4 comments

#54 - Elden Ring save file conflicts with seamless coop

Issue - State: open - Opened by melak47 over 2 years ago - 6 comments

#53 - Can't find path to game; game version: 1.02

Issue - State: open - Opened by frankjoe7 over 2 years ago

#52 - ModEngine seems to detect game path incorrectly

Issue - State: open - Opened by loldev69 over 2 years ago - 4 comments

#51 - Game crashes after attaching debugger

Issue - State: open - Opened by JonesBryan over 2 years ago - 1 comment

#50 - Couldn't find path to game with bat file

Issue - State: open - Opened by ashesofdream over 2 years ago - 11 comments

#49 - Elden ring will not launch with the bat file

Issue - State: open - Opened by WorkingBones over 2 years ago - 4 comments

#48 - launching the (launchmod_eldenring)

Issue - State: open - Opened by KiteSan over 2 years ago - 7 comments

#47 - Mods not loading in game

Issue - State: open - Opened by Lord-Wingding over 2 years ago - 2 comments

#46 - Just a question.

Issue - State: open - Opened by BowlOfCactusJuice over 2 years ago - 2 comments

#45 - Is it not possible to download at this time?

Issue - State: closed - Opened by stayrale over 2 years ago - 1 comment

#44 - Isn't initiating mods and disables controller.

Issue - State: open - Opened by AllMyHandlesWereTaken over 2 years ago

#43 - .

Issue - State: closed - Opened by quill777 over 2 years ago

#42 - Doesn't launch game

Issue - State: open - Opened by Wolf1030 over 2 years ago - 23 comments

#41 - [Elden Ring] mods=[enabled=false..].... doesn't function. Mod(s) loads anyway.

Issue - State: closed - Opened by Xetaxheb over 2 years ago - 1 comment

#40 - mods not loading

Issue - State: open - Opened by Krogine over 2 years ago - 3 comments

#39 - Game doesn't lunch.

Issue - State: closed - Opened by Wolf1030 over 2 years ago - 8 comments

#38 - Multiple mod param merging

Issue - State: open - Opened by Madouura over 2 years ago - 3 comments

#37 - Linux (Proton) compatibility

Issue - State: open - Opened by Madouura over 2 years ago - 4 comments

#36 - Is the sound intercepted?

Issue - State: open - Opened by iruletheworld over 2 years ago - 1 comment

#35 - Profile build time, move external headers into a PCH

Issue - State: closed - Opened by garyttierney over 3 years ago - 1 comment
Labels: chore

#34 - Restore bonfire sacrifice ceremonies

Issue - State: open - Opened by garyttierney over 3 years ago - 1 comment
Labels: ds3

#33 - Create release builds in CI

Pull Request - State: closed - Opened by garyttierney over 3 years ago

#32 - Release 2.0.0: Tracking

Pull Request - State: closed - Opened by garyttierney over 3 years ago

#31 - integrating speedsouls's crash fix into modengine 2

Issue - State: open - Opened by Dahoom69 over 3 years ago
Labels: ds3, game-stability

#30 - Sekiro: Initial support

Issue - State: open - Opened by garyttierney over 3 years ago
Labels: sekiro

#29 - Dark Souls 2: Initial support

Issue - State: open - Opened by garyttierney over 3 years ago - 1 comment
Labels: ds2

#28 - Dark Souls Remastered: Initial suupport

Issue - State: open - Opened by garyttierney over 3 years ago
Labels: dsr

#27 - User should be able to launch last configuration with one-click

Issue - State: open - Opened by garyttierney over 3 years ago
Labels: mod-manager

#26 - Prompt users when updates are available

Issue - State: open - Opened by garyttierney over 3 years ago
Labels: mod-manager

#25 - Discover and select from installed games

Issue - State: open - Opened by garyttierney over 3 years ago
Labels: mod-manager

#24 - Create profiles/workspaces to store merged mod configurations and manage save files

Issue - State: open - Opened by garyttierney over 3 years ago
Labels: mod-manager

#23 - Allow installation of mods from a package format

Issue - State: open - Opened by garyttierney over 3 years ago
Labels: mod-manager

#22 - Document the Mod Engine 2 configuration format with a schema

Issue - State: open - Opened by garyttierney over 3 years ago
Labels: documentation

#21 - Build against the latest version of Detours

Pull Request - State: closed - Opened by garyttierney over 3 years ago

#20 - Create a launcher to boot the vanilla game with modengine injected

Issue - State: closed - Opened by garyttierney over 3 years ago - 1 comment
Labels: enhancement

#19 - Add hook for deserializing matchmaking messages

Pull Request - State: closed - Opened by garyttierney over 3 years ago

#18 - Re-organize patches into new extensions

Pull Request - State: closed - Opened by garyttierney over 3 years ago

#17 - Feat/optick integration

Pull Request - State: closed - Opened by katalash over 3 years ago

#16 - Allow prioritizing one mod folder over another

Issue - State: closed - Opened by garyttierney over 3 years ago - 1 comment
Labels: enhancement

#15 - Add support for hooking function entry/exit

Pull Request - State: closed - Opened by garyttierney almost 4 years ago

#14 - Attempt to fix archive overrides on my system

Pull Request - State: closed - Opened by katalash almost 4 years ago

#13 - Add versioning feature with git hash

Pull Request - State: closed - Opened by katalash almost 4 years ago

#12 - Use Optick to capture profiling information

Issue - State: open - Opened by garyttierney almost 4 years ago
Labels: enhancement

#11 - Re-enable artifact publishing

Pull Request - State: closed - Opened by garyttierney almost 4 years ago

#10 - Support registering patches at static addresses

Issue - State: closed - Opened by garyttierney almost 4 years ago - 1 comment
Labels: api

#9 - Feat/ds3debugmenu

Pull Request - State: closed - Opened by katalash almost 4 years ago

#8 - Support streaming updated assets from a live-reload server

Issue - State: open - Opened by garyttierney almost 4 years ago - 2 comments

#7 - Localize debug menu

Issue - State: open - Opened by garyttierney almost 4 years ago
Labels: dsr, ds3, sekiro

#6 - Use ScyllaHide to hide debuggers from the process

Pull Request - State: closed - Opened by garyttierney almost 4 years ago

#5 - Use TOML as a configuration format

Pull Request - State: closed - Opened by garyttierney almost 4 years ago

#4 - MemoryScanner should only scan game memory

Pull Request - State: closed - Opened by garyttierney almost 4 years ago

#3 - Add support for installing game patches

Pull Request - State: closed - Opened by garyttierney almost 4 years ago

#2 - Add a GitHub actions build workflow

Pull Request - State: closed - Opened by garyttierney almost 4 years ago

#1 - Begin porting Scylla hooks

Pull Request - State: closed - Opened by garyttierney almost 4 years ago