Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / soulsmods/ModEngine2 issues and pull requests
#101 - All download links closed and "Under Construction"
Issue -
State: open - Opened by pgorbas over 1 year ago
- 1 comment
#100 - Failing to launch ER from mod engine
Issue -
State: closed - Opened by 2beyajay almost 2 years ago
- 1 comment
#99 - Code Can't Execute
Issue -
State: open - Opened by TheElementalerWars almost 2 years ago
- 1 comment
#98 - Unable to rename executable file of the Elden RIng
Issue -
State: closed - Opened by AgileDragon2775 almost 2 years ago
#97 - Elden Ring crash when camera turns
Issue -
State: open - Opened by RevereTrey almost 2 years ago
#96 - Elden Ring Crashes on Startup
Issue -
State: open - Opened by Chris-Is-Awesome almost 2 years ago
- 5 comments
#94 - Cant get Elden Ring to launch with modengine
Issue -
State: closed - Opened by cjghost2000 almost 2 years ago
- 3 comments
#93 - Running this on lutris
Issue -
State: open - Opened by FahriBilici almost 2 years ago
#92 - Controller Issues
Issue -
State: open - Opened by PimpinAndChimpin almost 2 years ago
- 1 comment
#91 - modengine keeps getting destroyed - solution (steam)
Issue -
State: open - Opened by MikhailTH almost 2 years ago
#90 - Modengine keeps getting destroyed
Issue -
State: open - Opened by hannahsm1th almost 2 years ago
- 1 comment
#89 - Linux Compatibility
Issue -
State: open - Opened by FlamenWolf almost 2 years ago
- 20 comments
#88 - Save data corrupted
Issue -
State: open - Opened by RegisterAccount almost 2 years ago
#87 - No magic at all
Issue -
State: open - Opened by NickEtlis almost 2 years ago
- 1 comment
#86 - (Elden Ring preview3 and preview4) Oops, all Lion's Claw
Issue -
State: open - Opened by ghotiPhoti almost 2 years ago
#85 - Running the .bat or .exe opens a prompt window that immediately closes
Issue -
State: open - Opened by shaydin almost 2 years ago
- 3 comments
#84 - Elden ring mods not launching
Issue -
State: open - Opened by BABAKARI about 2 years ago
- 2 comments
#83 - Block DS3 from accessing internet
Issue -
State: open - Opened by Ritaku02 about 2 years ago
#82 - Log folder
Issue -
State: open - Opened by Dahoom69 about 2 years ago
Labels: enhancement
#81 - Elden Ring mods not working
Issue -
State: open - Opened by Stichess about 2 years ago
- 1 comment
#80 - Local Settings not loading [Elden Ring]
Issue -
State: open - Opened by jake-steele about 2 years ago
- 1 comment
#79 - 2.0.0-preview-4 update and bugfixes
Pull Request -
State: closed - Opened by garyttierney about 2 years ago
#78 - Modengine2 with DarkSouls3 1.15.1 patch
Issue -
State: closed - Opened by Mosaic-pixel about 2 years ago
- 1 comment
#77 - Fix bytestrings used to find loose param patch locations in DS3
Pull Request -
State: closed - Opened by Dasaav-dsv about 2 years ago
#76 - base_extension.cpp ds3 1.15.1 fix
Pull Request -
State: closed - Opened by Dasaav-dsv about 2 years ago
#75 - ds3 hook patch 1.15.1 fix
Pull Request -
State: closed - Opened by Dasaav-dsv about 2 years ago
#74 - I cannot make move set mods work with the proton v3 workaround
Issue -
State: open - Opened by allias24 about 2 years ago
#73 - I cant open the launchmod_eldenring.bat
Issue -
State: closed - Opened by EndZergeu about 2 years ago
- 1 comment
#72 - Avoid generating crash reports when the game terminates
Issue -
State: open - Opened by garyttierney about 2 years ago
Labels: elden-ring
#71 - Mod Engine 2 bat just stopped working
Issue -
State: closed - Opened by ExTremZero about 2 years ago
- 1 comment
#70 - cant get armor mods to load.
Issue -
State: closed - Opened by amfiliault about 2 years ago
#69 - The system disk is not C cant call dinput8.dll
Issue -
State: closed - Opened by PilotSherlock about 2 years ago
- 2 comments
#68 - Modengine2 not launching
Issue -
State: open - Opened by gamefreak2998 about 2 years ago
- 10 comments
#67 - Missing file on download
Issue -
State: open - Opened by JCBoltz over 2 years ago
#66 - online play
Issue -
State: closed - Opened by CDB052905 over 2 years ago
- 1 comment
#65 - Mods not loading for Elden Ring
Issue -
State: closed - Opened by LaykaKiro over 2 years ago
- 9 comments
#64 - Elden ring mod engine 2
Issue -
State: closed - Opened by KERAS171 over 2 years ago
#63 - Modengine2 save corrupted error
Issue -
State: open - Opened by Blancostarz over 2 years ago
- 7 comments
#62 - Elden Ring Update 1.05 Conflicts
Issue -
State: open - Opened by XelumTheInfinite over 2 years ago
- 3 comments
#61 - New to ModEngine2
Issue -
State: closed - Opened by saber57draxus over 2 years ago
- 1 comment
#60 - eldenring.exe 0xc0000005 - Unexcetped params
Issue -
State: open - Opened by Zillich over 2 years ago
- 1 comment
#59 - Problem with Swordsmanship mod
Issue -
State: open - Opened by PolarBaloon over 2 years ago
- 2 comments
#58 - compatibility under Steam deck
Issue -
State: open - Opened by Kusanagi942 over 2 years ago
- 45 comments
#57 - [BUG] Mods cannot be disabled even enable is set to false
Issue -
State: closed - Opened by KrisCris over 2 years ago
- 1 comment
#56 - Doesn't work with Proton
Issue -
State: open - Opened by keyxmakerx over 2 years ago
- 3 comments
#55 - [Feature Request] Allow customized game launch path
Issue -
State: open - Opened by KrisCris over 2 years ago
- 4 comments
#54 - Elden Ring save file conflicts with seamless coop
Issue -
State: open - Opened by melak47 over 2 years ago
- 6 comments
#53 - Can't find path to game; game version: 1.02
Issue -
State: open - Opened by frankjoe7 over 2 years ago
#52 - ModEngine seems to detect game path incorrectly
Issue -
State: open - Opened by loldev69 over 2 years ago
- 4 comments
#51 - Game crashes after attaching debugger
Issue -
State: open - Opened by JonesBryan over 2 years ago
- 1 comment
#50 - Couldn't find path to game with bat file
Issue -
State: open - Opened by ashesofdream over 2 years ago
- 11 comments
#49 - Elden ring will not launch with the bat file
Issue -
State: open - Opened by WorkingBones over 2 years ago
- 4 comments
#48 - launching the (launchmod_eldenring)
Issue -
State: open - Opened by KiteSan over 2 years ago
- 7 comments
#47 - Mods not loading in game
Issue -
State: open - Opened by Lord-Wingding over 2 years ago
- 2 comments
#46 - Just a question.
Issue -
State: open - Opened by BowlOfCactusJuice over 2 years ago
- 2 comments
#45 - Is it not possible to download at this time?
Issue -
State: closed - Opened by stayrale over 2 years ago
- 1 comment
#44 - Isn't initiating mods and disables controller.
Issue -
State: open - Opened by AllMyHandlesWereTaken over 2 years ago
#42 - Doesn't launch game
Issue -
State: open - Opened by Wolf1030 over 2 years ago
- 23 comments
#41 - [Elden Ring] mods=[enabled=false..].... doesn't function. Mod(s) loads anyway.
Issue -
State: closed - Opened by Xetaxheb over 2 years ago
- 1 comment
#40 - mods not loading
Issue -
State: open - Opened by Krogine over 2 years ago
- 3 comments
#39 - Game doesn't lunch.
Issue -
State: closed - Opened by Wolf1030 over 2 years ago
- 8 comments
#38 - Multiple mod param merging
Issue -
State: open - Opened by Madouura over 2 years ago
- 3 comments
#37 - Linux (Proton) compatibility
Issue -
State: open - Opened by Madouura over 2 years ago
- 4 comments
#36 - Is the sound intercepted?
Issue -
State: open - Opened by iruletheworld over 2 years ago
- 1 comment
#35 - Profile build time, move external headers into a PCH
Issue -
State: closed - Opened by garyttierney over 3 years ago
- 1 comment
Labels: chore
#34 - Restore bonfire sacrifice ceremonies
Issue -
State: open - Opened by garyttierney over 3 years ago
- 1 comment
Labels: ds3
#33 - Create release builds in CI
Pull Request -
State: closed - Opened by garyttierney over 3 years ago
#32 - Release 2.0.0: Tracking
Pull Request -
State: closed - Opened by garyttierney over 3 years ago
#31 - integrating speedsouls's crash fix into modengine 2
Issue -
State: open - Opened by Dahoom69 over 3 years ago
Labels: ds3, game-stability
#30 - Sekiro: Initial support
Issue -
State: open - Opened by garyttierney over 3 years ago
Labels: sekiro
#29 - Dark Souls 2: Initial support
Issue -
State: open - Opened by garyttierney over 3 years ago
- 1 comment
Labels: ds2
#28 - Dark Souls Remastered: Initial suupport
Issue -
State: open - Opened by garyttierney over 3 years ago
Labels: dsr
#27 - User should be able to launch last configuration with one-click
Issue -
State: open - Opened by garyttierney over 3 years ago
Labels: mod-manager
#26 - Prompt users when updates are available
Issue -
State: open - Opened by garyttierney over 3 years ago
Labels: mod-manager
#25 - Discover and select from installed games
Issue -
State: open - Opened by garyttierney over 3 years ago
Labels: mod-manager
#24 - Create profiles/workspaces to store merged mod configurations and manage save files
Issue -
State: open - Opened by garyttierney over 3 years ago
Labels: mod-manager
#23 - Allow installation of mods from a package format
Issue -
State: open - Opened by garyttierney over 3 years ago
Labels: mod-manager
#22 - Document the Mod Engine 2 configuration format with a schema
Issue -
State: open - Opened by garyttierney over 3 years ago
Labels: documentation
#21 - Build against the latest version of Detours
Pull Request -
State: closed - Opened by garyttierney over 3 years ago
#20 - Create a launcher to boot the vanilla game with modengine injected
Issue -
State: closed - Opened by garyttierney over 3 years ago
- 1 comment
Labels: enhancement
#19 - Add hook for deserializing matchmaking messages
Pull Request -
State: closed - Opened by garyttierney over 3 years ago
#18 - Re-organize patches into new extensions
Pull Request -
State: closed - Opened by garyttierney over 3 years ago
#17 - Feat/optick integration
Pull Request -
State: closed - Opened by katalash over 3 years ago
#16 - Allow prioritizing one mod folder over another
Issue -
State: closed - Opened by garyttierney over 3 years ago
- 1 comment
Labels: enhancement
#15 - Add support for hooking function entry/exit
Pull Request -
State: closed - Opened by garyttierney almost 4 years ago
#14 - Attempt to fix archive overrides on my system
Pull Request -
State: closed - Opened by katalash almost 4 years ago
#13 - Add versioning feature with git hash
Pull Request -
State: closed - Opened by katalash almost 4 years ago
#12 - Use Optick to capture profiling information
Issue -
State: open - Opened by garyttierney almost 4 years ago
Labels: enhancement
#11 - Re-enable artifact publishing
Pull Request -
State: closed - Opened by garyttierney almost 4 years ago
#10 - Support registering patches at static addresses
Issue -
State: closed - Opened by garyttierney almost 4 years ago
- 1 comment
Labels: api
#9 - Feat/ds3debugmenu
Pull Request -
State: closed - Opened by katalash almost 4 years ago
#8 - Support streaming updated assets from a live-reload server
Issue -
State: open - Opened by garyttierney almost 4 years ago
- 2 comments
#7 - Localize debug menu
Issue -
State: open - Opened by garyttierney almost 4 years ago
Labels: dsr, ds3, sekiro
#6 - Use ScyllaHide to hide debuggers from the process
Pull Request -
State: closed - Opened by garyttierney almost 4 years ago
#5 - Use TOML as a configuration format
Pull Request -
State: closed - Opened by garyttierney almost 4 years ago
#4 - MemoryScanner should only scan game memory
Pull Request -
State: closed - Opened by garyttierney almost 4 years ago
#3 - Add support for installing game patches
Pull Request -
State: closed - Opened by garyttierney almost 4 years ago
#2 - Add a GitHub actions build workflow
Pull Request -
State: closed - Opened by garyttierney almost 4 years ago
#1 - Begin porting Scylla hooks
Pull Request -
State: closed - Opened by garyttierney almost 4 years ago