Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / solidalloy/genericunityobjects issues and pull requests
#40 - Using Resources.LoadAll
Issue -
State: open - Opened by Navil 8 months ago
- 2 comments
#39 - [DidReloadScripts] Argument Exception: assemblyString cannot have zero length
Issue -
State: open - Opened by FahrenheitKid 11 months ago
- 5 comments
#38 - Generic MonoBehaviour doesn't seems to work
Issue -
State: open - Opened by thewhitewayofdelight over 1 year ago
- 1 comment
#37 - [+] button not showing when using Unity 2022
Issue -
State: closed - Opened by thewhitewayofdelight almost 2 years ago
- 1 comment
#36 - Examples have compilation errors
Issue -
State: open - Opened by Ivan-Vankov over 2 years ago
#35 - Warnings on startup
Issue -
State: open - Opened by Ivan-Vankov over 2 years ago
- 3 comments
#34 - The type or namespace name 'AssemblyBuilder' could not be found
Issue -
State: closed - Opened by MisterProjectLC over 2 years ago
- 3 comments
#33 - Creating GenericSO via Createable attribute always fail for the first time
Issue -
State: closed - Opened by thewhitewayofdelight over 2 years ago
- 1 comment
#32 - The type or namespace name 'MissingScriptType' could not be found
Issue -
State: closed - Opened by thewhitewayofdelight over 2 years ago
- 1 comment
#31 - GenericUnityEditorInternals.dll will not be loaded due to errors
Issue -
State: closed - Opened by thewhitewayofdelight over 2 years ago
- 3 comments
#30 - uNode incompatibility
Issue -
State: closed - Opened by NeedsLoomis over 2 years ago
- 2 comments
#29 - Missing com.madsbangh.easybuttons dependency
Issue -
State: closed - Opened by bjornicus over 2 years ago
- 1 comment
#28 - DirectoryNotFoundException when trying to create scriptable objoct asset
Issue -
State: closed - Opened by bjornicus over 2 years ago
- 1 comment
#27 - I'm using Odin serialization for scriptable objects - inheriting from SerializedScriptableObject. Can I use this package?
Issue -
State: closed - Opened by dan-oak almost 3 years ago
- 3 comments
#26 - Versioning error on Unity 2020.3
Issue -
State: closed - Opened by NeedsLoomis almost 3 years ago
- 1 comment
#25 - NRE when opening the type dropdown menu to create a generic object
Issue -
State: closed - Opened by JingHaoYao about 3 years ago
- 4 comments
#24 - Unity loses all serialized references of generic scriptable objects after git pull
Issue -
State: closed - Opened by JingHaoYao about 3 years ago
- 12 comments
#23 - Error when trying to select a function in a UnityEvent
Issue -
State: closed - Opened by JingHaoYao about 3 years ago
- 3 comments
#22 - AssetDatabase does not contain a definition for 'SaveAssetIfDirty'
Issue -
State: closed - Opened by styrbo2 about 3 years ago
- 4 comments
#21 - Type is not a supported pptr value exception
Issue -
State: closed - Opened by JingHaoYao about 3 years ago
- 1 comment
#20 - Warning when creating generic scriptable object
Issue -
State: closed - Opened by shyam-tilt about 3 years ago
- 6 comments
#19 - MissingReferenceException: The variable TriangleRight of EditorIconsDatabase doesn't exist anymore
Issue -
State: closed - Opened by JingHaoYao about 3 years ago
- 3 comments
#18 - Creating Generic Monobehaviours Dialogue doesn't appear
Issue -
State: closed - Opened by JingHaoYao about 3 years ago
- 2 comments
#17 - Can't Reorder Elements of a UnityEvent
Issue -
State: closed - Opened by JingHaoYao about 3 years ago
- 2 comments
#16 - Creating Generic Scriptable Objects with more than 1 Generic Type doesn't allow to select data types outside of Unity's types
Issue -
State: closed - Opened by JingHaoYao about 3 years ago
- 2 comments
#15 - Can't install via Package Manager using git URL
Issue -
State: closed - Opened by OranBar about 3 years ago
- 1 comment
#14 - Can't create generic scriptable object
Issue -
State: closed - Opened by cuikeqiang about 3 years ago
- 1 comment
#13 - Make dropdown a popup window instead of drop-down when creating a generic scriptable object with one generic argument
Pull Request -
State: closed - Opened by SolidAlloy over 3 years ago
- 1 comment
Labels: released
#12 - FileNotFoundException: Could not load file or assembly 'System.Runtime.CompilerServices.Unsafe
Issue -
State: closed - Opened by alijaya over 3 years ago
- 14 comments
#11 - Compare only the types reported in OnPostProcessAllAssets
Issue -
State: closed - Opened by SolidAlloy over 3 years ago
Labels: enhancement
#10 - SerializedProperty and MonoScript defined in an assembly that is not referenced.
Issue -
State: closed - Opened by BlackRece over 3 years ago
- 5 comments
#9 - Place generated types into component menu by full namespace path
Pull Request -
State: closed - Opened by SolidAlloy over 3 years ago
- 1 comment
Labels: released
#8 - IgnoresAccessChecksTo doesn't work with Reflection.Emit
Issue -
State: open - Opened by SolidAlloy almost 4 years ago
Labels: bug, help wanted
#7 - Idea: replace emitted UnityEngine.Objects with persistent ones on domain reload.
Issue -
State: closed - Opened by SolidAlloy almost 4 years ago
Labels: enhancement
#6 - Add support for AddComponentMenu attribute on generic MonoBehaviours
Issue -
State: closed - Opened by SolidAlloy almost 4 years ago
- 1 comment
Labels: enhancement
#5 - Place selectors and concrete classes by the full namespace path into the Component menu instead of under Scripts/
Issue -
State: closed - Opened by SolidAlloy almost 4 years ago
Labels: enhancement
#4 - Don't remove concrete classes immediately. Delay their removal until the editor quits
Issue -
State: closed - Opened by SolidAlloy almost 4 years ago
Labels: enhancement
#3 - When a type parameter constraint changes, concrete classes that don't match the new constraint must be removed
Issue -
State: closed - Opened by SolidAlloy almost 4 years ago
Labels: enhancement
#2 - Add support for more type parameter constraints
Issue -
State: closed - Opened by SolidAlloy almost 4 years ago
Labels: enhancement