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GitHub / smix8/GodotAnimationRetargeting issues and pull requests

#34 - Using MocapOnline with Makehuman

Issue - State: open - Opened by dudedude1234 over 1 year ago

#33 - Using RamsterZ with makehuman

Issue - State: closed - Opened by dudedude1234 over 1 year ago

#32 - Godot 4.x Versions broken due to Animation and Skeleton Core Changes

Issue - State: open - Opened by smix8 about 3 years ago - 7 comments
Labels: bug, discussion, change

#31 - Problem with Godot 3.3.2

Issue - State: closed - Opened by AgentSmith0 over 3 years ago - 9 comments

#30 - Add option to retarget only new animations ("Retarget New Animations Only")

Issue - State: closed - Opened by stryker313 over 3 years ago - 4 comments
Labels: enhancement, discussion

#29 - Fixed issues with Godot's main branch /core/ modules

Pull Request - State: closed - Opened by ghost over 3 years ago - 3 comments

#28 - Module broken with current Godot master branch

Issue - State: closed - Opened by ghost over 3 years ago - 2 comments
Labels: bug

#27 - Add match bone tool

Issue - State: closed - Opened by stryker313 over 3 years ago - 2 comments
Labels: enhancement, discussion

#26 - Retargeting Animations of Massive Size Differences Causes Animation Imperfections

Issue - State: closed - Opened by stryker313 over 3 years ago - 3 comments
Labels: documentation, enhancement, discussion

#25 - Animations with No Skeletons

Issue - State: closed - Opened by stryker313 over 3 years ago - 4 comments
Labels: discussion

#24 - Planned or requested feature tracker

Issue - State: open - Opened by smix8 over 3 years ago
Labels: enhancement

#23 - Change get_current_animation() to get_assigned_animation()

Issue - State: closed - Opened by smix8 over 3 years ago - 1 comment
Labels: change

#22 - Add transform compensation for additional bones in bone chains

Issue - State: closed - Opened by smix8 over 3 years ago - 1 comment
Labels: enhancement

#21 - Add target bone selection for rootmotion retargeting

Issue - State: closed - Opened by smix8 over 3 years ago - 1 comment
Labels: enhancement

#20 - Add bone correction storage to save user input for each correction bone

Issue - State: closed - Opened by smix8 over 3 years ago - 1 comment
Labels: enhancement

#19 - Mapping Mixamo animation to CC3

Issue - State: closed - Opened by TokisanGames over 3 years ago - 6 comments
Labels: bug, documentation, enhancement

#18 - Filter unnecessary bone tracks from new animations

Issue - State: closed - Opened by smix8 over 3 years ago - 1 comment
Labels: enhancement

#17 - Add option to bake SkeletonIK results to animation

Issue - State: closed - Opened by smix8 over 3 years ago - 1 comment
Labels: enhancement

#16 - Trackpath auto-adjust not working properly on non-default AnimationPlayer

Issue - State: closed - Opened by smix8 over 3 years ago - 1 comment
Labels: bug, godot bug

#15 - When Using Custom Bone Mapping, Retargeting Animation Glitch/Error

Issue - State: closed - Opened by stryker313 over 3 years ago - 6 comments
Labels: bug, enhancement

#14 - Add option to sync animation playback for better comparison

Issue - State: closed - Opened by smix8 over 3 years ago - 1 comment
Labels: enhancement

#13 - Add retargeting option to fixate animations in place

Issue - State: closed - Opened by smix8 over 3 years ago - 1 comment
Labels: enhancement

#12 - Add Android Support

Issue - State: closed - Opened by pentazoe over 3 years ago - 5 comments
Labels: enhancement, help wanted

#11 - Add a skip for (re)calculating retargeting data on unchanged skeletons and mappings

Issue - State: closed - Opened by smix8 over 3 years ago - 1 comment
Labels: enhancement

#10 - Directory structure

Issue - State: closed - Opened by TokisanGames over 3 years ago - 5 comments

#9 - Add option to keep all non Animation.TYPE_TRANSFORM tracks from target animation

Issue - State: closed - Opened by smix8 over 3 years ago - 1 comment
Labels: enhancement

#8 - Add icon for AnimationRetargeting node

Issue - State: closed - Opened by smix8 over 3 years ago - 5 comments
Labels: enhancement, help wanted

#7 - Add retargeting support for rootmotion

Issue - State: closed - Opened by smix8 over 3 years ago - 2 comments
Labels: enhancement

#6 - Add documentation that retarget scale accounts for Skeleton bone scale not Spatial scale

Issue - State: closed - Opened by smix8 over 3 years ago - 1 comment
Labels: documentation

#5 - Add scale multiplicator property to up and down scale skeletons bone positions

Issue - State: closed - Opened by smix8 over 3 years ago - 2 comments
Labels: enhancement

#4 - Retarget Mode "current animation" is broken

Issue - State: closed - Opened by stryker313 over 3 years ago - 4 comments
Labels: bug, documentation

#3 - Retargeting Certain Animations Causes Floating Feet

Issue - State: closed - Opened by stryker313 over 3 years ago - 7 comments
Labels: documentation, enhancement

#2 - Add a feature-reduced addon version of the module

Issue - State: closed - Opened by smix8 over 3 years ago - 1 comment
Labels: enhancement

#1 - Why this is not an Addon?

Issue - State: closed - Opened by GeorgeS2019 over 3 years ago - 6 comments
Labels: enhancement, discussion