Ecosyste.ms: Issues
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GitHub / smix8/GodotAnimationRetargeting issues and pull requests
#34 - Using MocapOnline with Makehuman
Issue -
State: open - Opened by dudedude1234 over 1 year ago
#33 - Using RamsterZ with makehuman
Issue -
State: closed - Opened by dudedude1234 over 1 year ago
#32 - Godot 4.x Versions broken due to Animation and Skeleton Core Changes
Issue -
State: open - Opened by smix8 about 3 years ago
- 7 comments
Labels: bug, discussion, change
#31 - Problem with Godot 3.3.2
Issue -
State: closed - Opened by AgentSmith0 over 3 years ago
- 9 comments
#30 - Add option to retarget only new animations ("Retarget New Animations Only")
Issue -
State: closed - Opened by stryker313 over 3 years ago
- 4 comments
Labels: enhancement, discussion
#29 - Fixed issues with Godot's main branch /core/ modules
Pull Request -
State: closed - Opened by ghost over 3 years ago
- 3 comments
#28 - Module broken with current Godot master branch
Issue -
State: closed - Opened by ghost over 3 years ago
- 2 comments
Labels: bug
#27 - Add match bone tool
Issue -
State: closed - Opened by stryker313 over 3 years ago
- 2 comments
Labels: enhancement, discussion
#26 - Retargeting Animations of Massive Size Differences Causes Animation Imperfections
Issue -
State: closed - Opened by stryker313 over 3 years ago
- 3 comments
Labels: documentation, enhancement, discussion
#25 - Animations with No Skeletons
Issue -
State: closed - Opened by stryker313 over 3 years ago
- 4 comments
Labels: discussion
#24 - Planned or requested feature tracker
Issue -
State: open - Opened by smix8 over 3 years ago
Labels: enhancement
#23 - Change get_current_animation() to get_assigned_animation()
Issue -
State: closed - Opened by smix8 over 3 years ago
- 1 comment
Labels: change
#22 - Add transform compensation for additional bones in bone chains
Issue -
State: closed - Opened by smix8 over 3 years ago
- 1 comment
Labels: enhancement
#21 - Add target bone selection for rootmotion retargeting
Issue -
State: closed - Opened by smix8 over 3 years ago
- 1 comment
Labels: enhancement
#20 - Add bone correction storage to save user input for each correction bone
Issue -
State: closed - Opened by smix8 over 3 years ago
- 1 comment
Labels: enhancement
#19 - Mapping Mixamo animation to CC3
Issue -
State: closed - Opened by TokisanGames over 3 years ago
- 6 comments
Labels: bug, documentation, enhancement
#18 - Filter unnecessary bone tracks from new animations
Issue -
State: closed - Opened by smix8 over 3 years ago
- 1 comment
Labels: enhancement
#17 - Add option to bake SkeletonIK results to animation
Issue -
State: closed - Opened by smix8 over 3 years ago
- 1 comment
Labels: enhancement
#16 - Trackpath auto-adjust not working properly on non-default AnimationPlayer
Issue -
State: closed - Opened by smix8 over 3 years ago
- 1 comment
Labels: bug, godot bug
#15 - When Using Custom Bone Mapping, Retargeting Animation Glitch/Error
Issue -
State: closed - Opened by stryker313 over 3 years ago
- 6 comments
Labels: bug, enhancement
#14 - Add option to sync animation playback for better comparison
Issue -
State: closed - Opened by smix8 over 3 years ago
- 1 comment
Labels: enhancement
#13 - Add retargeting option to fixate animations in place
Issue -
State: closed - Opened by smix8 over 3 years ago
- 1 comment
Labels: enhancement
#12 - Add Android Support
Issue -
State: closed - Opened by pentazoe over 3 years ago
- 5 comments
Labels: enhancement, help wanted
#11 - Add a skip for (re)calculating retargeting data on unchanged skeletons and mappings
Issue -
State: closed - Opened by smix8 over 3 years ago
- 1 comment
Labels: enhancement
#10 - Directory structure
Issue -
State: closed - Opened by TokisanGames over 3 years ago
- 5 comments
#9 - Add option to keep all non Animation.TYPE_TRANSFORM tracks from target animation
Issue -
State: closed - Opened by smix8 over 3 years ago
- 1 comment
Labels: enhancement
#8 - Add icon for AnimationRetargeting node
Issue -
State: closed - Opened by smix8 over 3 years ago
- 5 comments
Labels: enhancement, help wanted
#7 - Add retargeting support for rootmotion
Issue -
State: closed - Opened by smix8 over 3 years ago
- 2 comments
Labels: enhancement
#6 - Add documentation that retarget scale accounts for Skeleton bone scale not Spatial scale
Issue -
State: closed - Opened by smix8 over 3 years ago
- 1 comment
Labels: documentation
#5 - Add scale multiplicator property to up and down scale skeletons bone positions
Issue -
State: closed - Opened by smix8 over 3 years ago
- 2 comments
Labels: enhancement
#4 - Retarget Mode "current animation" is broken
Issue -
State: closed - Opened by stryker313 over 3 years ago
- 4 comments
Labels: bug, documentation
#3 - Retargeting Certain Animations Causes Floating Feet
Issue -
State: closed - Opened by stryker313 over 3 years ago
- 7 comments
Labels: documentation, enhancement
#2 - Add a feature-reduced addon version of the module
Issue -
State: closed - Opened by smix8 over 3 years ago
- 1 comment
Labels: enhancement
#1 - Why this is not an Addon?
Issue -
State: closed - Opened by GeorgeS2019 over 3 years ago
- 6 comments
Labels: enhancement, discussion