Ecosyste.ms: Issues
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GitHub / slicedlime/sacrifice issues and pull requests
#18 - Idea: Ability to randomise teams.
Issue -
State: open - Opened by ChuckleSauce almost 2 years ago
- 2 comments
Labels: enhancement
#18 - Idea: Ability to randomise teams.
Issue -
State: open - Opened by ChuckleSauce almost 2 years ago
- 2 comments
Labels: enhancement
#17 - Fix some plural rules
Pull Request -
State: open - Opened by NeunEinser about 4 years ago
#17 - Fix some plural rules
Pull Request -
State: open - Opened by NeunEinser about 4 years ago
#16 - Fix #9
Pull Request -
State: open - Opened by NeunEinser about 4 years ago
#16 - Fix #9
Pull Request -
State: open - Opened by NeunEinser about 4 years ago
#15 - Idea: Make some sacrifices require that you kill certain amount of a mob
Issue -
State: open - Opened by James103 about 4 years ago
#14 - Gunpowder has the wrong plural
Issue -
State: open - Opened by NeunEinser over 4 years ago
#13 - Improved readability in setuptargets + misc. fixes
Pull Request -
State: open - Opened by MalbaCato over 4 years ago
- 1 comment
#12 - I died, now what?
Issue -
State: closed - Opened by rexroof over 4 years ago
- 1 comment
#11 - [Suggestion] Use the Attribute command instead of the Chain Helmet
Issue -
State: open - Opened by Insane96 over 4 years ago
- 1 comment
#10 - BookshelfPlural gets created with New tag and receives a SacrificeID
Issue -
State: open - Opened by NeunEinser over 4 years ago
#9 - After you lost, you constantly get put in spectator mode, even when in creative.
Issue -
State: open - Opened by NeunEinser over 5 years ago
- 3 comments
#8 - Sacrifice items are sometimes not accepted
Issue -
State: open - Opened by ViliamVadocz over 5 years ago
#7 - Wrong sacrifice acceptance message
Issue -
State: open - Opened by slicedlime over 5 years ago
- 1 comment
#6 - The Sacrifices counter in end of game stats is wrong
Issue -
State: closed - Opened by slicedlime almost 6 years ago
#5 - A difficulty value of at least 40,000 results in 0 possible sarifices
Issue -
State: closed - Opened by NeunEinser almost 6 years ago
#4 - When the difficulty reaches 10,000, the game may fail to determain the next sacrifice
Issue -
State: closed - Opened by NeunEinser almost 6 years ago
- 1 comment
#3 - [FATAL] Difficulty does not increase
Issue -
State: closed - Opened by NeunEinser almost 6 years ago
#2 - Orb of Servitude duplication
Issue -
State: closed - Opened by mihkee almost 6 years ago
- 2 comments
#1 - Ensure that seed will be non-zero
Pull Request -
State: closed - Opened by hi-ashleyj almost 6 years ago