Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / sinbad/spud issues and pull requests

#47 - Actor Component Saving

Issue - State: closed - Opened by DPursey0 almost 2 years ago - 2 comments

#46 - Add missing includes

Pull Request - State: closed - Opened by cyphusx over 2 years ago - 1 comment

#45 - World Partition support

Pull Request - State: closed - Opened by cbQB over 2 years ago - 6 comments

#44 - merge

Pull Request - State: closed - Opened by cbQB over 2 years ago

#43 - Name override

Pull Request - State: closed - Opened by cbQB over 2 years ago - 1 comment

#42 - SPUD with World Partition [UE5]

Issue - State: closed - Opened by davidlespada over 2 years ago - 4 comments

#41 - Restoring Character/Controller/GameState not working in built project (UE5)

Issue - State: closed - Opened by cbQB over 2 years ago - 6 comments

#40 - Add RestartAfterLevelLoad state, to handle delayed NewGame

Pull Request - State: closed - Opened by cbQB over 2 years ago - 2 comments

#39 - Start a new level without saving the state of the current one

Issue - State: closed - Opened by cbQB over 2 years ago - 8 comments

#38 - SaveComplete broadcast slot name is always empty

Issue - State: closed - Opened by cbQB over 2 years ago - 1 comment

#37 - Fix crash in timer manager if the world is unloaded

Pull Request - State: closed - Opened by grujicbr over 2 years ago - 1 comment

#36 - SPUDTest.CustomData - pointer to local variable

Issue - State: closed - Opened by Nesquick0 over 2 years ago - 1 comment

#35 - Fix nested uobject

Pull Request - State: closed - Opened by Nesquick0 over 2 years ago - 5 comments

#34 - SpudStreamingVolume triggers multiple unload calls

Issue - State: closed - Opened by mjtischler almost 3 years ago - 3 comments

#33 - Hello,how can i save TArray<UMyUobject> in GameInstance ?

Issue - State: closed - Opened by shudal almost 3 years ago - 1 comment

#32 - Set the Outer for newly constructed nested UObjects

Pull Request - State: closed - Opened by cyphusx almost 3 years ago - 1 comment

#31 - Pre / Post Restore calls and BeginPlay order

Issue - State: closed - Opened by fayth777 almost 3 years ago - 4 comments

#30 - Support for FText and FMap property

Pull Request - State: closed - Opened by Nesquick0 almost 3 years ago - 4 comments

#29 - Minor fixes in logs when respawning and restoring actor

Pull Request - State: closed - Opened by Nesquick0 almost 3 years ago - 1 comment

#28 - Saved pointers in a non-Actor class cannot be restored

Issue - State: closed - Opened by error454 almost 3 years ago - 3 comments

#27 - Hide preloader after restore

Issue - State: closed - Opened by shoooxz almost 3 years ago - 4 comments

#26 - Chaos vehicles not respawning even after changing to "Always respawn"

Issue - State: closed - Opened by DoubleP90 almost 3 years ago - 8 comments

#25 - SpudSystem Initialization

Issue - State: closed - Opened by shoooxz almost 3 years ago - 8 comments

#24 - Fix clang build errors

Pull Request - State: closed - Opened by cyphusx almost 3 years ago - 1 comment

#23 - Expose `ISpudObject` members to both C++ and BP

Pull Request - State: closed - Opened by error454 almost 3 years ago - 10 comments

#22 - `ISpudObject` should allow opting-out of saving Transform data

Issue - State: closed - Opened by error454 almost 3 years ago - 12 comments

#21 - Custom structure which contain arrays of structures or not supported data types

Issue - State: closed - Opened by shoooxz almost 3 years ago - 2 comments

#20 - Actors spawned on sublevels

Issue - State: closed - Opened by shoooxz about 3 years ago - 1 comment

#19 - Game/Graphic/Input Settings

Issue - State: closed - Opened by shoooxz about 3 years ago - 1 comment

#18 - Resolved Clang compilation issues.

Pull Request - State: closed - Opened by Aj-Jones about 3 years ago - 1 comment

#17 - Declaration Shadows a Field of USpudStateCustomData

Issue - State: closed - Opened by renardmf about 3 years ago - 7 comments

#16 - Hard references to asset objects are saved incorrectly

Issue - State: closed - Opened by rfsheffer about 3 years ago - 7 comments

#15 - LogSpudState needs to be exported to use USpudStateCustomData Read* and Write*

Issue - State: closed - Opened by rfsheffer about 3 years ago - 1 comment

#14 - SaveGame UPROPERTY on type TSubclassOf is treated incorrectly

Issue - State: closed - Opened by rfsheffer about 3 years ago - 4 comments

#13 - Fix compile errors when not using pch files.

Pull Request - State: closed - Opened by TI-asilva about 3 years ago - 1 comment

#12 - Support using built-in UE streaming volumes

Pull Request - State: closed - Opened by TI-asilva about 3 years ago - 3 comments

#11 - GameInstance function GetOnPawnControllerChanged() does not exist in 4.25

Issue - State: closed - Opened by rfsheffer about 3 years ago - 1 comment

#10 - USpudSubsystem does not respect AlwaysLoaded streaming method

Issue - State: closed - Opened by TI-asilva about 3 years ago - 3 comments

#9 - SubscribeLevelObjectEvents hits "ensure"

Issue - State: closed - Opened by poettlr about 3 years ago - 12 comments

#8 - spudguid

Issue - State: closed - Opened by macdonaldj over 3 years ago - 2 comments

#7 - USpudPropertyUtil::GetLogPrefix hasn't got an implementation

Issue - State: closed - Opened by cyphusx over 3 years ago - 4 comments

#6 - Support saving nested UObjects

Pull Request - State: closed - Opened by sinbad over 3 years ago

#5 - Add screenshot support

Pull Request - State: closed - Opened by sinbad over 3 years ago

#4 - Automated storing on travel does not work when using Seamless Travel

Issue - State: closed - Opened by poettlr over 3 years ago - 12 comments

#3 - Manual save upgrades

Pull Request - State: closed - Opened by sinbad over 3 years ago

#2 - Paging level data

Pull Request - State: closed - Opened by sinbad over 3 years ago

#1 - SPUD on 4.26

Issue - State: closed - Opened by poettlr over 3 years ago - 3 comments