Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / sinbad/spud issues and pull requests
#47 - Actor Component Saving
Issue -
State: closed - Opened by DPursey0 almost 2 years ago
- 2 comments
#46 - Add missing includes
Pull Request -
State: closed - Opened by cyphusx over 2 years ago
- 1 comment
#45 - World Partition support
Pull Request -
State: closed - Opened by cbQB over 2 years ago
- 6 comments
#44 - merge
Pull Request -
State: closed - Opened by cbQB over 2 years ago
#43 - Name override
Pull Request -
State: closed - Opened by cbQB over 2 years ago
- 1 comment
#42 - SPUD with World Partition [UE5]
Issue -
State: closed - Opened by davidlespada over 2 years ago
- 4 comments
#41 - Restoring Character/Controller/GameState not working in built project (UE5)
Issue -
State: closed - Opened by cbQB over 2 years ago
- 6 comments
#40 - Add RestartAfterLevelLoad state, to handle delayed NewGame
Pull Request -
State: closed - Opened by cbQB over 2 years ago
- 2 comments
#39 - Start a new level without saving the state of the current one
Issue -
State: closed - Opened by cbQB over 2 years ago
- 8 comments
#38 - SaveComplete broadcast slot name is always empty
Issue -
State: closed - Opened by cbQB over 2 years ago
- 1 comment
#37 - Fix crash in timer manager if the world is unloaded
Pull Request -
State: closed - Opened by grujicbr over 2 years ago
- 1 comment
#36 - SPUDTest.CustomData - pointer to local variable
Issue -
State: closed - Opened by Nesquick0 over 2 years ago
- 1 comment
#35 - Fix nested uobject
Pull Request -
State: closed - Opened by Nesquick0 over 2 years ago
- 5 comments
#34 - SpudStreamingVolume triggers multiple unload calls
Issue -
State: closed - Opened by mjtischler almost 3 years ago
- 3 comments
#33 - Hello,how can i save TArray<UMyUobject> in GameInstance ?
Issue -
State: closed - Opened by shudal almost 3 years ago
- 1 comment
#32 - Set the Outer for newly constructed nested UObjects
Pull Request -
State: closed - Opened by cyphusx almost 3 years ago
- 1 comment
#31 - Pre / Post Restore calls and BeginPlay order
Issue -
State: closed - Opened by fayth777 almost 3 years ago
- 4 comments
#30 - Support for FText and FMap property
Pull Request -
State: closed - Opened by Nesquick0 almost 3 years ago
- 4 comments
#29 - Minor fixes in logs when respawning and restoring actor
Pull Request -
State: closed - Opened by Nesquick0 almost 3 years ago
- 1 comment
#28 - Saved pointers in a non-Actor class cannot be restored
Issue -
State: closed - Opened by error454 almost 3 years ago
- 3 comments
#27 - Hide preloader after restore
Issue -
State: closed - Opened by shoooxz almost 3 years ago
- 4 comments
#26 - Chaos vehicles not respawning even after changing to "Always respawn"
Issue -
State: closed - Opened by DoubleP90 almost 3 years ago
- 8 comments
#25 - SpudSystem Initialization
Issue -
State: closed - Opened by shoooxz almost 3 years ago
- 8 comments
#24 - Fix clang build errors
Pull Request -
State: closed - Opened by cyphusx almost 3 years ago
- 1 comment
#23 - Expose `ISpudObject` members to both C++ and BP
Pull Request -
State: closed - Opened by error454 almost 3 years ago
- 10 comments
#22 - `ISpudObject` should allow opting-out of saving Transform data
Issue -
State: closed - Opened by error454 almost 3 years ago
- 12 comments
#21 - Custom structure which contain arrays of structures or not supported data types
Issue -
State: closed - Opened by shoooxz almost 3 years ago
- 2 comments
#20 - Actors spawned on sublevels
Issue -
State: closed - Opened by shoooxz about 3 years ago
- 1 comment
#19 - Game/Graphic/Input Settings
Issue -
State: closed - Opened by shoooxz about 3 years ago
- 1 comment
#18 - Resolved Clang compilation issues.
Pull Request -
State: closed - Opened by Aj-Jones about 3 years ago
- 1 comment
#17 - Declaration Shadows a Field of USpudStateCustomData
Issue -
State: closed - Opened by renardmf about 3 years ago
- 7 comments
#16 - Hard references to asset objects are saved incorrectly
Issue -
State: closed - Opened by rfsheffer about 3 years ago
- 7 comments
#15 - LogSpudState needs to be exported to use USpudStateCustomData Read* and Write*
Issue -
State: closed - Opened by rfsheffer about 3 years ago
- 1 comment
#14 - SaveGame UPROPERTY on type TSubclassOf is treated incorrectly
Issue -
State: closed - Opened by rfsheffer about 3 years ago
- 4 comments
#13 - Fix compile errors when not using pch files.
Pull Request -
State: closed - Opened by TI-asilva about 3 years ago
- 1 comment
#12 - Support using built-in UE streaming volumes
Pull Request -
State: closed - Opened by TI-asilva about 3 years ago
- 3 comments
#11 - GameInstance function GetOnPawnControllerChanged() does not exist in 4.25
Issue -
State: closed - Opened by rfsheffer about 3 years ago
- 1 comment
#10 - USpudSubsystem does not respect AlwaysLoaded streaming method
Issue -
State: closed - Opened by TI-asilva about 3 years ago
- 3 comments
#9 - SubscribeLevelObjectEvents hits "ensure"
Issue -
State: closed - Opened by poettlr about 3 years ago
- 12 comments
#8 - spudguid
Issue -
State: closed - Opened by macdonaldj over 3 years ago
- 2 comments
#7 - USpudPropertyUtil::GetLogPrefix hasn't got an implementation
Issue -
State: closed - Opened by cyphusx over 3 years ago
- 4 comments
#6 - Support saving nested UObjects
Pull Request -
State: closed - Opened by sinbad over 3 years ago
#5 - Add screenshot support
Pull Request -
State: closed - Opened by sinbad over 3 years ago
#4 - Automated storing on travel does not work when using Seamless Travel
Issue -
State: closed - Opened by poettlr over 3 years ago
- 12 comments
#3 - Manual save upgrades
Pull Request -
State: closed - Opened by sinbad over 3 years ago
#2 - Paging level data
Pull Request -
State: closed - Opened by sinbad over 3 years ago
#1 - SPUD on 4.26
Issue -
State: closed - Opened by poettlr over 3 years ago
- 3 comments